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Dante's Inferno Hands On

Xbox 360 PC PlayStation 3 Hands On by Johnny Minkley

23 February, 2009

Page 3 of 3. <- Page 2

Back in the game, we encounter our first taste of an interesting mechanic tied intrinsically to the poem's themes of death, sin, punishment and damnation. Faced with a demonic soul begging for your mercy you are presented with a 'moral choice': Absolve or Punish. The concept of free will is central to Dante's belief system; in the game, he is deliberately presented as a more flawed figure than in the poem. Elect to Punish and Dante slays the demon by jamming his Holy Cross into its skull. We're not able to try out Absolve, but are told it triggers a mini-game which, if beaten, rewards you with double the energy. The moral: it's harder to absolve, but the rewards are greater.

It's highly reminiscent of the choice mechanic in BioShock, but with most of the game still under wraps, it's unclear what wider impact your choices may have. Knight will only hint at potential complexities, revealing that what begins as story of rescue becomes one of redemption. It's "less about saving Beatrice and more about saving Dante," he reveals.

Either way, it's fun violently shoving the cross into someone's face. If the early encounters are satisfying if standard fare for any God of War veteran, the first boss scrap offers a glimpse of the huge scale that promises to define Dante. Charon, the mythological ferryman of Hades, is represented as a giant galleon in the sky, its head at the bow, the deck its timber ribcage.

'Dante's Inferno' Screenshot 5

As the vessel soars through the sky, Dante must fend of a couple of enemy waves. With the deck clear, the camera pans to the starboard as a huge, hulking beast clambers over the side. At least 10 times the size of Dante, and under the control of a regular grunt, straddling its neck, it's a formidable opponent that requires strategic use of magic attacks and evasive manoeuvres (the right-stick rolls). Wear it down enough and you enter another God of War staple: a quick-time event sequence. Pull this off and you'll athletically bound up onto the beast's back, kill the rider and seize the reins for yourself. In control of this lumbering monster, you have access to its powers, including a double-fist slam and fire-breathing. It's an effective change of pace and dynamic.

Swatting away the remaining deck-based demons, you turn your attention to Charon. We won't spoil this bit for you, but suffice to say it's a deliciously satisfying end to a battle, after which Dante leaps with the beast from the crashing ship, clambering up a wall and racing to safety as massive stone platforms crumble and collapse beneath his feet. Replaying the level, we notice Charon in the distance, sailing serenely across the horizon, which is a lovely design touch, hinting at what is to come.

Beast-riding will play a major part in the experience, we're assured; and if the new trailer is anything to go by, expect memorable encounters on a Shadow of the Colossus scale.

The playable section ends abruptly with a swarm of a new enemy, blade-handed babies, with the piercing shrieks of newborns, that we instinctively wince at while chopping up. Yuk.

So, with over a year to go before release, this snapshot of Dante's Inferno is already slick, gorgeous, thrilling, atmospheric and highly enjoyable. There's clearly still work to be done: AI can be dopily standoffish in larger-scale rucks; melee attacks, particularly during the boss encounter, don't yet given an adequate sense of physical impact; QTEs need randomising; and textures are patchy in places. There's plenty of time to fix all of these issues, though; and in truth, it's not often we see such an assured presentation so far ahead of release.

'Dante's Inferno' Screenshot 6

But it's impossible to ignore the elephant - or rather, the Titan - in the room. EA is sticking so stubbornly to the God of War formula that it will absolutely be judged against one of the all-time great action series. EA knows this, of course, and is talking the talk. But with God of War III expected to release later this year, and including - lest we forget - its own take on beast-riding, EA will need to pull off a blinder at the first attempt to compete (at least on PlayStation 3, the exclusive home of Sony's title).

What we've seen so far has impressed, but it's what we've yet to see that will make the difference. The pedigree of the team is good enough; the scope and imagination of the poem even more so. And Dante is a far more subtle and compelling character than the one-dimensional angry-man routine of Kratos.

Medieval Christian mythology overthrowing the gods of antiquity? Now that would be poetic justice for Dante.

Dante's Inferno is due out on PC, Xbox 360 and PlayStation 3 in 2010.

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Comments: 1-50 of 84 in total | next 50 »

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Yossarian
23/02/09 @ 14:05
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The very existence of this game angers me greatly.
the_dudefather
23/02/09 @ 14:10
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Who's the last boss? a partially chewed Judas?
Cloudane
23/02/09 @ 14:11
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Eh?

I'm looking forward to this very muchly after Dead Space being one of my top five games last year and I enjoyed the original God of War very muchly too.

If anything, it will be great for Xbox 360 owners since they don't have a God of War-like game on their system - but now they do!
automageddon
23/02/09 @ 14:14
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It looks promising, but Dante in the Divine Comedy was a total wimp. He passed out in fear about two or three times, he's always afraid and hiding behind Virgil.
And when he's not cowering in fear or hiding, he's digressing on political matters.
Now, the setting is amazing, I agree, but still...
Eurolamer
23/02/09 @ 14:18
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The artistic license they've taken sounds astronomical, but nonetheless, if it's a great game I seriously doubt anyone will care.
ChthonicEcho
23/02/09 @ 14:23
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Make no mistake, this is God of War, set in Dante's Hell, made by the Dead Space team. And if that doesn't get you excited, check your pulse.

Or your IQ. It might just be too high to enjoy this kind of game.
Thirith
23/02/09 @ 14:26
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Beatrice as the damsel in distress? Hurm... Why do I think that Johnny Minkley doesn't know much about the Divine Comedy?
HolyJebus
23/02/09 @ 14:30
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This game is too far away. Forget about it for a while.
menage
23/02/09 @ 14:40
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I love GoW but these screens look awful. I'm quite sure it's all pre beta gamma alpha stuff though. Way too shiny and plastic.
Edited 1 times, most recently on 23/02/09 @ 14:41
JahB
23/02/09 @ 14:49
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Who's the last boss? a partially chewed Judas?

now that would be awesome!
marilena
23/02/09 @ 14:51
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Wow, Johnny Minkley is more enthusiastic even than an IGN writer.

I can't believe he can say that the game is a God of War ripoff that craps all over a highly esteemed piece of classic literature for no good reason, and then to tell us we should be thrilled!

"As you might imagine, a 14,000-line conversation between two poets isn't quite like watching Commando on fast forward, so EA has used a little artistic licence to beef up Dante and turn him into a throbbing, thrusting action hero."

Words fail me.
squarejawhero
23/02/09 @ 14:51
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Did Dante at any point meet a creature made from phallus' ripped straight from a Francis Bacon painting?
Eraysor
23/02/09 @ 14:52
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Make no mistake, this is God of War, set in Dante's Hell, made by the Dead Space team. And if that doesn't get you excited, check your pulse.

Apparently I'm dead.
Dizzy
23/02/09 @ 14:56
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Of all the books about hell they had to do this.

Silly EA.

That being said... the Dead Space engine was lovely. More games from this team is a good thing.
DarthInsinuate
23/02/09 @ 15:02
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OMG, EA are raping my childhood. Why are they doing a remake of one my favourite books?

I do like the look of the giant fleshy cock beast though. Terrifying.
Tzetrik
23/02/09 @ 15:07
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I wish people would take time to capture decent screenshots. These are terrible.
Venkman90
23/02/09 @ 15:10
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StooMonster
23/02/09 @ 15:11
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Back in 1986, Denton Designs had a crack at the raising hell on C64.

Yeah! Thanks for the nod Eurogamer. I worked on that, back in 1986, when I were a lad. :)
haowan
23/02/09 @ 15:19
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completely disgusting
Skurmedel
23/02/09 @ 15:26
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Dante's Inferno: Rape on Culture
Lexx87
23/02/09 @ 15:43
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Looks awesome!
haowan
23/02/09 @ 15:45
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this whole article is the most naive, drivelling, hyperbolic, asslicking, low brow shit i've ever read on eurogamer.
FenderMaster
23/02/09 @ 16:11
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This game is too far away. Forget about it for a while.

my thoughts exactly
marilena
23/02/09 @ 16:12
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" This whole article is the most naive, drivelling, hyperbolic, asslicking, low brow shit I've ever read on Eurogamer. "

I have to agree. I've never seen an article like this in a long, long time, it totally reads like an advertorial. It's the kind of article that put me off IGN or Official [console name] magazines, so it's very disappointing to see it here.
VicViper
23/02/09 @ 16:18
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it seems apparent the developers have mistaken artistic license with the COMPLETELY changing the story
Baranga
23/02/09 @ 16:19
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In b4 EA rapes culture... Oh wait.

But you all play Age of Mythology, Titan Quest and *wink, wink* God of War.
haowan
23/02/09 @ 16:21
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which particular individual works are those adapted from then
sanctusmortis
23/02/09 @ 16:27
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Quit the naysay, naysayers! It sounds and looks pretty awesome to me.
robg
23/02/09 @ 16:30
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this whole article is the most naive, drivelling, hyperbolic, asslicking, low brow shit i've ever read on eurogamer.

I hear the chiming of ten thousand spoons.
Baranga
23/02/09 @ 16:35
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which particular individual works are those adapted from then

The entire ancient mythology, the Iliad, the Odyssey...
haowan
23/02/09 @ 16:37
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so not individual works then. there's your answer to your unasked question
drumbaby
23/02/09 @ 16:50
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Looks like 'Gow: Petrol Station Display Edition'.
CunningLinguist
23/02/09 @ 16:53
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I hope this will flop. Leave it to the Americans to rape another country's cultural heritage.
Skurmedel
23/02/09 @ 16:59
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I don't play Titan Quest nor God Of War... and that sci-fi Viking-game made me slightly sceptical too. But I agree with haowan, most mythologies are not individual works. So much is derived from them already, just look at shakespeare or most adventure stories. However they took the name "Dante's Inferno" and made some weird shooter out of it. It just feels like a shitty Hollywood adaption of a litterature classic. I'm not saying the game might come out boring, it's just the chosen setting which makes me annoyed as it doesn't do the original work any good.
FenderMaster
23/02/09 @ 17:10
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this is what's so great about EG!!

EG readers don't take no shit, are well read, and (moderately) intelligent adults.

What a fantastic community this is when your readers aren't afraid to call up the writers when they're talking shit!!
DrRobotnik
23/02/09 @ 17:45
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The team ripped off Resi 4 (great) and made Dead Space (good)...

...so if they rip off God of War (great), they'll have... Dante's Inferno (good?)
Tomo
23/02/09 @ 18:00
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I just scanned and saw "QTEs"...

-_-
Feanor
23/02/09 @ 18:11
#38
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Way more interested in Bayonetta and even DMC 5 even though there's been no info released about it.
QotSAfan
23/02/09 @ 18:45
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Not from the Dead Space team! They are so mediocre and unoriginal its unbelievable. Even trophy whoring cant bring me to play Dead Space again.
ThemisB
23/02/09 @ 19:02
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So EA's apparent new drive for creative new IPs boils down to ripping off game mechanics from established, quality games and throwing even more money at their own bastard version? Should've seen that one coming. Dead Space was still pretty decent, though.

Also:

God of War bosses: awesome.
Dead Space bosses: toss.

Hmm.

I still genuinely hope EA make me eat my words and deliver a quality game. More good games=better.
schachmatt
23/02/09 @ 19:05
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If a designer, thinking of a game adaptation of the Divine Comedy, can only come up with God of War-style gameplay, it just goes to show how unimaginative he is.

And what about the two other parts, Purgatory and Heaven? Will those be sequels, battling God and his angels as the Endboss of Heaven?
RedSparrows
23/02/09 @ 19:10
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I don't quite get it. Does the hatred for EA using an iconic text mean that any enthusiasm for the game is shunned as being utterly moronic? That doesn't necessarily follow.

As for 'oh this game pillages a text directly, but others which mish-mash culture are just so much more acceptable', whatever.
Paulie_P
23/02/09 @ 20:17
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Faced with a demonic soul begging for your mercy you are presented with a 'moral choice': Absolve or Punish. The concept of free will is central to Dante's belief system; in the game, he is deliberately presented as a more flawed figure than in the poem. Elect to Punish and Dante slays the demon by jamming his Holy Cross into its skull. We're not able to try out Absolve, but are told it triggers a mini-game which, if beaten, rewards you with double the energy. The moral: it's harder to absolve, but the rewards are greater.

This is rubbish. In the book, when Dante met Paolo and Francesca, he felt pity for them at this point he was warned there's only one person/thing that could judge someone and that was God himself. This means the game goes across one of the fundamental messages/themes of the books.

And don't even get me started on Beatrice as a "damsel in distress".

Fuck off EA - you could've made an awesome game without the need to rape a classic.
Baranga
23/02/09 @ 21:20
#44
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so not individual works then. there's your answer to your unasked question

Homer was an individual.
Both Homer and Dante were inspired by past tradition.
Q.E.D.
MasterControlProgram
23/02/09 @ 21:57
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As stated in the trailer forums, obviously the game will be 10 million miles from even scraping a tiny little bit of the poem complexity, and will use it as a mere and not-expensive (as in: 'no royalties') backdrop.

But it does look like serious and spectacular fun, nonetheless.
Lemming81
23/02/09 @ 22:19
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I love the sound of this game....and feel like complete scum for doing so, because I love the Divine Comedy as well.

Which level am I going to?
Lemming81
23/02/09 @ 22:20
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@MasterControlProgram:

Royalties? You are joking right?
MasterControlProgram
23/02/09 @ 22:39
#48
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@Lemming81: no copyright law goes so far back as 700 years (at least, I hope so ;))
FenderMaster
23/02/09 @ 22:49
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yay for Public Domain!!!
Genji
23/02/09 @ 23:03
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The whole piece seems very IGN-ish. This worries me...

Anyway, what I don't understand is what EA gains from plonking "Dante's Inferno" onto the title. I'd say that most of the people who have read it aren't interested in games in the first place, and those who are (like me) see no value in turning it into a balls-to-the-wall action game.

And those who haven't read Inferno won't get the references at all. So, who is this game being made for?

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