Jump to navigation

Table of contents

Page Previous 1 2 3 Next

Advertisement

Dante's Inferno Hands On

Xbox 360 PC PlayStation 3 Hands On by Johnny Minkley

23 February, 2009

Page 1 of 3. Page 2 ->

You have to wonder why it hasn't happened more often. Plenty of games have been 'inspired' by a good root around the library, but wholesale appropriation of literature has never really been the done thing. Could EA, then, not exactly known as a creative trend-setter, become just that with Dante's Inferno?

Glen Schofield, boss of EA's Dead Space-making Redwood Shores studio has got the bug. "You look around and there are some [books] that I won't mention, but you go, 'wow, I wonder whey they haven't made a game out of this before'," he tells us. "And I'm not mentioning them because I want to make games out of them. But this would be one of them. It's a great idea; it's brilliant."

We agree. Inferno, the first part of The Divine Comedy, scribbled down by Florentine poet Dante Alighieri in the early 14th Century, is as good a pitch for a videogame as you'll come across. A strong lead; a wise sidekick; a damsel in distress; a mesmerising array of enemies; nine vividly described levels; and the best end-of-game boss ever. Better than Halo.

And EA isn't the first to notice. Back in 1986, Denton Designs had a crack at the raising hell on C64. So without knowing a thing about EA's take, using today's tech to recreate Dante's journey through the nine circles of Hell is a mouth-watering proposition. Having seen it and played a chunk, it's a total no-brainer.

Over the course of the week, we'll be taking an in-depth look at the game through various features, a Eurogamer TV Show special, and a live interview with the team. (And, if you haven't seen it yet, we've got the world-exclusive first showing of the twisted new teaser trailer. But today, we're focusing on the most important bit: how it plays.

'Dante's Inferno' Screenshot 1

'God of War meets Dead Space' was the phrase being whispered around the Internet ahead of Inferno's official unveiling. By the time we see the game, the influence is practically screaming out. Make no mistake, this is God of War, set in Dante's Hell, made by the Dead Space team. And if that doesn't get you excited, check your pulse.

EA's is unabashed by how brazenly Inferno wears its primary game influence. Indeed, the team claims it would be "incredibly flattered" by any comparison to Sony's great action series. But it's a mark of the fellow Californian developer's confidence that it has the temerity to take on God of War at its own game, with the absolute conviction that it can beat it through a combination of Dante's narrative universe, and the talent of the team.

If you've ever played God of War, you'll know exactly where you are with Inferno. And we mean exactly. X to jump, circle to grab, heavy and light attacks mapped to triangle and square, block and special attacks on the shoulder. Sounds familiar, doesn't it? In short, it's set-piece-driven, third-person action, employing the now unmistakable blend of melee and magic attacks against enemy hordes of all shapes and sizes.

The setting for Inferno is Dante's pursuit of his beloved Beatrice through the nine circles of Hell, after she is murdered by Death and her soul dragged into the underworld. In the literature, Dante is accompanied by the Roman poet Virgil, who guides him through the gates of Hell and down towards Lucifer at its centre. As you might imagine, a 14,000-line conversation between two poets isn't quite like watching Commando on fast forward, so EA has used a little artistic licence to beef up Dante and turn him into a throbbing, thrusting action hero.

'Dante's Inferno' Screenshot 2

Rocking it in Crusader chic and armed with Death's own scythe (which you get after bumping off the girlfriend-killing fiend during the tutorial level), digital Dante certainly looks the part. His arsenal is completed by a Holy Cross, given to him by Beatrice, which is used mechanically for magic attacks, but we're told it also plays a crucial narrative role in the full experience.

At the global unveiling, appropriately held in Florence, we get to play through a single section of the game, level three of the game proper, just after Dante has chased Beatrice through the gates of Hell (which Knight describes as "a bit like King Kong", presumably for those of us who only ever read The Sun).

To Page 2 ->

Advertisement

Are you excited about Dante's Inferno on PlayStation 3/Xbox 360?
View Eurogamer readers most anticipated games

Thanks!

Want to comment on this article? Log in, or register!

Comments: 1-50 of 84 in total | next 50 »

Poster
Comment Low-scoring comments hidden. Log in to see them!
Yossarian
23/02/09 @ 14:05
#1
0
You buried this comment
Comment below viewing threshold
Show
The very existence of this game angers me greatly.
the_dudefather
23/02/09 @ 14:10
#2
0
You buried this comment
Comment below viewing threshold
Show
Who's the last boss? a partially chewed Judas?
Cloudane
23/02/09 @ 14:11
#3
0
You buried this comment
Comment below viewing threshold
Show
Eh?

I'm looking forward to this very muchly after Dead Space being one of my top five games last year and I enjoyed the original God of War very muchly too.

If anything, it will be great for Xbox 360 owners since they don't have a God of War-like game on their system - but now they do!
automageddon
23/02/09 @ 14:14
#4
0
You buried this comment
Comment below viewing threshold
Show
It looks promising, but Dante in the Divine Comedy was a total wimp. He passed out in fear about two or three times, he's always afraid and hiding behind Virgil.
And when he's not cowering in fear or hiding, he's digressing on political matters.
Now, the setting is amazing, I agree, but still...
Eurolamer
23/02/09 @ 14:18
#5
0
You buried this comment
Comment below viewing threshold
Show
The artistic license they've taken sounds astronomical, but nonetheless, if it's a great game I seriously doubt anyone will care.
ChthonicEcho
23/02/09 @ 14:23
#6
0
You buried this comment
Comment below viewing threshold
Show
Make no mistake, this is God of War, set in Dante's Hell, made by the Dead Space team. And if that doesn't get you excited, check your pulse.

Or your IQ. It might just be too high to enjoy this kind of game.
Thirith
23/02/09 @ 14:26
#7
0
You buried this comment
Comment below viewing threshold
Show
Beatrice as the damsel in distress? Hurm... Why do I think that Johnny Minkley doesn't know much about the Divine Comedy?
HolyJebus
23/02/09 @ 14:30
#8
0
You buried this comment
Comment below viewing threshold
Show
This game is too far away. Forget about it for a while.
menage
23/02/09 @ 14:40
#9
0
You buried this comment
Comment below viewing threshold
Show
I love GoW but these screens look awful. I'm quite sure it's all pre beta gamma alpha stuff though. Way too shiny and plastic.
Edited 1 times, most recently on 23/02/09 @ 14:41
JahB
23/02/09 @ 14:49
#10
0
You buried this comment
Comment below viewing threshold
Show
Who's the last boss? a partially chewed Judas?

now that would be awesome!
marilena
23/02/09 @ 14:51
#11
0
You buried this comment
Comment below viewing threshold
Show
Wow, Johnny Minkley is more enthusiastic even than an IGN writer.

I can't believe he can say that the game is a God of War ripoff that craps all over a highly esteemed piece of classic literature for no good reason, and then to tell us we should be thrilled!

"As you might imagine, a 14,000-line conversation between two poets isn't quite like watching Commando on fast forward, so EA has used a little artistic licence to beef up Dante and turn him into a throbbing, thrusting action hero."

Words fail me.
squarejawhero
23/02/09 @ 14:51
#12
0
You buried this comment
Comment below viewing threshold
Show
Did Dante at any point meet a creature made from phallus' ripped straight from a Francis Bacon painting?
Eraysor
23/02/09 @ 14:52
#13
0
You buried this comment
Comment below viewing threshold
Show
Make no mistake, this is God of War, set in Dante's Hell, made by the Dead Space team. And if that doesn't get you excited, check your pulse.

Apparently I'm dead.
Dizzy
23/02/09 @ 14:56
#14
0
You buried this comment
Comment below viewing threshold
Show
Of all the books about hell they had to do this.

Silly EA.

That being said... the Dead Space engine was lovely. More games from this team is a good thing.
DarthInsinuate
23/02/09 @ 15:02
#15
0
You buried this comment
Comment below viewing threshold
Show
OMG, EA are raping my childhood. Why are they doing a remake of one my favourite books?

I do like the look of the giant fleshy cock beast though. Terrifying.
Tzetrik
23/02/09 @ 15:07
#16
0
You buried this comment
Comment below viewing threshold
Show
I wish people would take time to capture decent screenshots. These are terrible.
Venkman90
23/02/09 @ 15:10
#17
0
You buried this comment
Comment below viewing threshold
Show
StooMonster
23/02/09 @ 15:11
#18
0
You buried this comment
Comment below viewing threshold
Show
Back in 1986, Denton Designs had a crack at the raising hell on C64.

Yeah! Thanks for the nod Eurogamer. I worked on that, back in 1986, when I were a lad. :)
haowan
23/02/09 @ 15:19
#19
0
You buried this comment
Comment below viewing threshold
Show
completely disgusting
Skurmedel
23/02/09 @ 15:26
#20
0
You buried this comment
Comment below viewing threshold
Show
Dante's Inferno: Rape on Culture
Lexx87
23/02/09 @ 15:43
#21
0
You buried this comment
Comment below viewing threshold
Show
Looks awesome!
haowan
23/02/09 @ 15:45
#22
0
You buried this comment
Comment below viewing threshold
Show
this whole article is the most naive, drivelling, hyperbolic, asslicking, low brow shit i've ever read on eurogamer.
FenderMaster
23/02/09 @ 16:11
#23
0
You buried this comment
Comment below viewing threshold
Show
This game is too far away. Forget about it for a while.

my thoughts exactly
marilena
23/02/09 @ 16:12
#24
0
You buried this comment
Comment below viewing threshold
Show
" This whole article is the most naive, drivelling, hyperbolic, asslicking, low brow shit I've ever read on Eurogamer. "

I have to agree. I've never seen an article like this in a long, long time, it totally reads like an advertorial. It's the kind of article that put me off IGN or Official [console name] magazines, so it's very disappointing to see it here.
VicViper
23/02/09 @ 16:18
#25
0
You buried this comment
Comment below viewing threshold
Show
it seems apparent the developers have mistaken artistic license with the COMPLETELY changing the story
Baranga
23/02/09 @ 16:19
#26
0
You buried this comment
Comment below viewing threshold
Show
In b4 EA rapes culture... Oh wait.

But you all play Age of Mythology, Titan Quest and *wink, wink* God of War.
haowan
23/02/09 @ 16:21
#27
0
You buried this comment
Comment below viewing threshold
Show
which particular individual works are those adapted from then
sanctusmortis
23/02/09 @ 16:27
#28
0
You buried this comment
Comment below viewing threshold
Show
Quit the naysay, naysayers! It sounds and looks pretty awesome to me.
robg
23/02/09 @ 16:30
#29
0
You buried this comment
Comment below viewing threshold
Show
this whole article is the most naive, drivelling, hyperbolic, asslicking, low brow shit i've ever read on eurogamer.

I hear the chiming of ten thousand spoons.
Baranga
23/02/09 @ 16:35
#30
0
You buried this comment
Comment below viewing threshold
Show
which particular individual works are those adapted from then

The entire ancient mythology, the Iliad, the Odyssey...
haowan
23/02/09 @ 16:37
#31
0
You buried this comment
Comment below viewing threshold
Show
so not individual works then. there's your answer to your unasked question
drumbaby
23/02/09 @ 16:50
#32
0
You buried this comment
Comment below viewing threshold
Show
Looks like 'Gow: Petrol Station Display Edition'.
CunningLinguist
23/02/09 @ 16:53
#33
0
You buried this comment
Comment below viewing threshold
Show
I hope this will flop. Leave it to the Americans to rape another country's cultural heritage.
Skurmedel
23/02/09 @ 16:59
#34
0
You buried this comment
Comment below viewing threshold
Show
I don't play Titan Quest nor God Of War... and that sci-fi Viking-game made me slightly sceptical too. But I agree with haowan, most mythologies are not individual works. So much is derived from them already, just look at shakespeare or most adventure stories. However they took the name "Dante's Inferno" and made some weird shooter out of it. It just feels like a shitty Hollywood adaption of a litterature classic. I'm not saying the game might come out boring, it's just the chosen setting which makes me annoyed as it doesn't do the original work any good.
FenderMaster
23/02/09 @ 17:10
#35
0
You buried this comment
Comment below viewing threshold
Show
this is what's so great about EG!!

EG readers don't take no shit, are well read, and (moderately) intelligent adults.

What a fantastic community this is when your readers aren't afraid to call up the writers when they're talking shit!!
DrRobotnik
23/02/09 @ 17:45
#36
0
You buried this comment
Comment below viewing threshold
Show
The team ripped off Resi 4 (great) and made Dead Space (good)...

...so if they rip off God of War (great), they'll have... Dante's Inferno (good?)
Tomo
23/02/09 @ 18:00
#37
0
You buried this comment
Comment below viewing threshold
Show
I just scanned and saw "QTEs"...

-_-
Feanor
23/02/09 @ 18:11
#38
0
You buried this comment
Comment below viewing threshold
Show
Way more interested in Bayonetta and even DMC 5 even though there's been no info released about it.
QotSAfan
23/02/09 @ 18:45
#39
0
You buried this comment
Comment below viewing threshold
Show
Not from the Dead Space team! They are so mediocre and unoriginal its unbelievable. Even trophy whoring cant bring me to play Dead Space again.
ThemisB
23/02/09 @ 19:02
#40
0
You buried this comment
Comment below viewing threshold
Show
So EA's apparent new drive for creative new IPs boils down to ripping off game mechanics from established, quality games and throwing even more money at their own bastard version? Should've seen that one coming. Dead Space was still pretty decent, though.

Also:

God of War bosses: awesome.
Dead Space bosses: toss.

Hmm.

I still genuinely hope EA make me eat my words and deliver a quality game. More good games=better.
schachmatt
23/02/09 @ 19:05
#41
0
You buried this comment
Comment below viewing threshold
Show
If a designer, thinking of a game adaptation of the Divine Comedy, can only come up with God of War-style gameplay, it just goes to show how unimaginative he is.

And what about the two other parts, Purgatory and Heaven? Will those be sequels, battling God and his angels as the Endboss of Heaven?
RedSparrows
23/02/09 @ 19:10
#42
0
You buried this comment
Comment below viewing threshold
Show
I don't quite get it. Does the hatred for EA using an iconic text mean that any enthusiasm for the game is shunned as being utterly moronic? That doesn't necessarily follow.

As for 'oh this game pillages a text directly, but others which mish-mash culture are just so much more acceptable', whatever.
Paulie_P
23/02/09 @ 20:17
#43
0
You buried this comment
Comment below viewing threshold
Show
Faced with a demonic soul begging for your mercy you are presented with a 'moral choice': Absolve or Punish. The concept of free will is central to Dante's belief system; in the game, he is deliberately presented as a more flawed figure than in the poem. Elect to Punish and Dante slays the demon by jamming his Holy Cross into its skull. We're not able to try out Absolve, but are told it triggers a mini-game which, if beaten, rewards you with double the energy. The moral: it's harder to absolve, but the rewards are greater.

This is rubbish. In the book, when Dante met Paolo and Francesca, he felt pity for them at this point he was warned there's only one person/thing that could judge someone and that was God himself. This means the game goes across one of the fundamental messages/themes of the books.

And don't even get me started on Beatrice as a "damsel in distress".

Fuck off EA - you could've made an awesome game without the need to rape a classic.
Baranga
23/02/09 @ 21:20
#44
0
You buried this comment
Comment below viewing threshold
Show
so not individual works then. there's your answer to your unasked question

Homer was an individual.
Both Homer and Dante were inspired by past tradition.
Q.E.D.
MasterControlProgram
23/02/09 @ 21:57
#45
0
You buried this comment
Comment below viewing threshold
Show
As stated in the trailer forums, obviously the game will be 10 million miles from even scraping a tiny little bit of the poem complexity, and will use it as a mere and not-expensive (as in: 'no royalties') backdrop.

But it does look like serious and spectacular fun, nonetheless.
Lemming81
23/02/09 @ 22:19
#46
0
You buried this comment
Comment below viewing threshold
Show
I love the sound of this game....and feel like complete scum for doing so, because I love the Divine Comedy as well.

Which level am I going to?
Lemming81
23/02/09 @ 22:20
#47
0
You buried this comment
Comment below viewing threshold
Show
@MasterControlProgram:

Royalties? You are joking right?
MasterControlProgram
23/02/09 @ 22:39
#48
0
You buried this comment
Comment below viewing threshold
Show
@Lemming81: no copyright law goes so far back as 700 years (at least, I hope so ;))
FenderMaster
23/02/09 @ 22:49
#49
0
You buried this comment
Comment below viewing threshold
Show
yay for Public Domain!!!
Genji
23/02/09 @ 23:03
#50
0
You buried this comment
Comment below viewing threshold
Show
The whole piece seems very IGN-ish. This worries me...

Anyway, what I don't understand is what EA gains from plonking "Dante's Inferno" onto the title. I'd say that most of the people who have read it aren't interested in games in the first place, and those who are (like me) see no value in turning it into a balls-to-the-wall action game.

And those who haven't read Inferno won't get the references at all. So, who is this game being made for?

Comments: 1-50 of 84 in total | next 50 »

Want to comment on this article? Log in, or register!

Get Games.  Download Great PC Games!

X View gallery