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Damnation Hands On

PC Xbox 360 PlayStation 3
Hands On by Robert Purchese

8 July, 2008

Page 1 of 2. Page 2 ->

"Damnation" is what people used to say in the '30s when they meant "f***". These days though it's a third-person shooter that's somewhere in amongst the crossfire between Gears of War and Prince of Persia, occasionally winking at Quake 3.

The big idea is that you have an enormous three-hour level the size of a continent where you can see your goal but have to work out how to get to it, dispatching hordes of baddies as you go. Zip wires stretch across canyons for you to slide down, buildings can be scaled and leapt between, and motorbikes can ride on walls. This is, we're told again and again, "the shooter gone vertical".

To understand it a bit better you need to meet developer Blue Omega. Damnation is its first game and started life as a mod that won the Make Something Unreal Tournament competition back in 2004, and has been rebuilt a few times in the hope of refining the concept. Blue Omega is also using a film-style development model, because those are what it used to make. This means a small team of about 16 people who act as heads of various departments outsourcing the rest of the work. Resulting in lots of conference calls, but also a cost-effective, sustainable, and surprisingly efficient working environment. They hope.

Damnation veers away from Gears of War by setting itself in an alternate world where the American civil war raged for 20 years before both sides wore themselves out. And from the ashes emerged Prescott Standard Industries and its deranged vision of saving everyone by killing any who disagreed. We'll call them the baddies. You, rather obviously, are the goodies: Captain Hamilton Rourke and the Peacekeeper movement that wants to stop all this, although you also want to find your missing fiancée.

'Damnation' Screenshot 1

Rourke wears gloves and doesn't worry about rope-burn any more.

It's a bit like the Wild West, except with lots of steam-powered contraptions, plus sub-plots, flashbacks, Native Americans, and plot twists involving drugs in water supplies. "We took something people may have an idea of to help ground it in reality," lead game designer Jason Minkoff explains when we point out that no one cares about the American civil war in these parts. "It's easier than just coming up with something completely outlandish when no one has something they can latch onto."

But fast and furious combat is what it's really about, albeit without the stop-start cover-system used in Gears of War. It's "not appropriate for this type of game", says Minkoff, whereas keeping on the move very much is. Combat controls are familiar though: triggers whip the guns out and shoot them, sticks aim and zoom, and bumpers highlight climb points and modify running jumps into dives. Thankfully you can hit baddies with the butt of your guns as well, which we always like the best. The sort of arsenal you assign to your three slots are also familiar but with a bit of a twist: a triple-barrelled shotgun, for example, or a take on the crossbow from Half-Life 2 that pins people to walls. There's a railgun that goes through baddies standing in a line, plenty of sniper variations, pistols, and big explodey shooters that go from small to very, very big. We're told to expect around ten or so in total.

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Comments: 1-19 of 19 in total

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mikeck
08/07/08 @ 13:07
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Hmmm, I'm actually very intrigued by this game...never heard of it before now, but sounds promising.
muscleblade
08/07/08 @ 13:07
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This could be a sleeper hit. Who knows.
vegard
08/07/08 @ 13:10
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never heard of this before, sounds interesting! opeth on the soundtrack, surely?
jidnffc
08/07/08 @ 13:23
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Sounds good, not enough games in Wild West era, even less that are actually good (I can only think of Red Dead Revolver)
Machetazo
08/07/08 @ 13:34
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Hardcore, fast-paced shooter with vert focus, and acrobatic antics ftw!
I'm also really keen about this idea of 'you see somewhere, at the start of the level, which you gradually move towards till you reach it'.

"Overall it lacks the improvisational panache of Assassin's Creed"

Eh, Sorry? Improvising in AC? When does that bit start, pray tell, because I haven't seen much evidence of it, so far. You can climb buildings - but the path's predefined. You can pick what you'd like to do - but you've got to do most of it, anyway. The assassinations must be carried out in a set fashion, or you get found out and have to endure a dash through the streets, before finding the "reset" trigger.
I was impressed a little, in how I could pinch the head researcher's key from his coat, except I was way ahead of the creators as far as trying to fight the system was concerned; which disappointed - the mechanic seemed too much to be a blindingly obvious logical progression of the subject re-engaging dormant memories.
Edited 1 times, most recently on 08/07/08 @ 14:36
mikeck
08/07/08 @ 13:41
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"Eh, Sorry? Improvising in AC? When does that bit start, pray tell, because I haven't seen much evidence of it, so far. You can climb buildings - but the path's predefined. "

I think they meant in terms of the 'free-running' aspect of it. You were pretty free to do this how you pleased, do you run up the side of a building, or take a ladder, or jump from a building beside it? There was also the fact you could bomb around really fast and then jump onto various things (poles, huts etc) and then jump again landing on something else, or more often than not in my case missing and landing in a crumpled heap ;)

DB2k
08/07/08 @ 13:54
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boobs
Bertie [staff]
08/07/08 @ 13:57
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The Assassin's Creed analogy was referring to the free-running stuff, yeah. It was pretty much up to you where climbed; damnation feels much more restricted. But it does have those options in some form, I suppose, and is a shooter at the same time.
Machetazo
08/07/08 @ 14:02
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So, Damnation can be thought of as having a more directed version of AC's implementation. Righto. :)
Coughthulu
08/07/08 @ 14:16
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"I don't think there's anyone out there doing the same sort of combination of hardcore, fast-paced shooter combat with these acrobatic abilities like we are"

Does Crackdown not count, then?
Pinewood_Groves
08/07/08 @ 15:29
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Never heard of this, looks great.
There aren't enough Western style games. Outlaws was the best (out of about 9)
bioreit
08/07/08 @ 15:46
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"Damnation" is what people used to say in the '30s when they meant "f***".

Always been partial to 'tarnation' meself. Or 'dagnammit'. And I'd always equated all three of those words more with 'shite' or 'bugger', especially when said in a slightly dejected/defeated manner.

/getting really pernickety in my old age

/perked up now I've used 'pernickety'
AliRay
08/07/08 @ 16:09
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They really should have left some cover mechanics for the shooting in this.

Running around, exposed FTL :(
creepylizard
08/07/08 @ 18:17
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seems like the kind of game that might end up being strangely good.
there really aren't enough games where you play a cowboy...even if it is in the future..
ah, the nostalgia for strangers wrath....
Edited 1 times, most recently on 08/07/08 @ 19:17
berelain
08/07/08 @ 21:17
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Im pretty interested in this myself. The setting, whilst not entirely original, is different enough to warrant a look on its own, and the mechanics do sound quite unusual and like the game will offer something different. Sleeper hit for sure, I reckon. I'll be picking it up, anyway.
Farfarer
08/07/08 @ 21:45
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Looks a little rough around the edges but then that describes most of my favourite games. I'll take a rough diamond over a polished turd any day.

I'll keep an eye on this one.
MrED209
09/07/08 @ 08:01
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Big bulging titties poking out at the bottom of a cut-off top FTW, though!
Helios_CM
09/07/08 @ 08:38
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Damnation has a page on Facebook, if anyone is interested in joining as a fan and keeping up to date on all the latest news.

Click here to check it out.
Shrui
09/07/08 @ 08:43
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Big bulging titties poking out at the bottom of a cut-off top FTW, though!


Actually this lost my interest in the game completely before reading the preview (which I will later on). Shows complete lack of imagination in character design and doesn't bode well for the rest of the game.

Comments: 1-19 of 19 in total

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