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Cult Classics: GameCube Article

GameCube Retro Article by Keza MacDonald

10 March, 2008

Page 1 of 3. Page 2 ->

It's often tough to say goodbye. But when only eight games come out for a system in a whole year, it's probably time to bid our farewells. The last GameCube release - the last one ever, I think it's safe to say - was Ratatouille, and God knows where the shops put that. Hidden amongst the three pre-owned copies of Luigi's Mansion at the back of the shelf, probably.

It's a super little thing, though, the GameCube; oddly schizophrenic, it's a console that breaches the gap between the strict, inflexible, Yamauchi-led Nintendo of old and the friendly, progressive, casually successful Nintendo of today. And thanks to the Wii's backwards-compatibility (which, unlike either the PS3's or the 360's, is hardware-based, and works perfectly), its classics need not sit in the back of the cupboard like that enormous pile of Megadrive, N64 and SNES cartridges, ignored until you can be arsed to go through the tangle of old cables to find that peculiar N64 power supply.

It has a lot of fans, the Cube, and pioneered a few really interesting things like Game Boy Advance connectivity, the WaveBird and the Game Boy Player. You often see it painted as a poor, underachieving wee soul, but the reality was always far from that image. It was an experimental console despite its conservative business model, and even though it ended up about five million-odd sales behind its nearest competition and more than 90 million behind the market leader, it turned a good profit (the original Xbox, meanwhile, lost Microsoft around four billion dollars). It never challenged the PlayStation 2, eeither in terms of sales nor in the breadth and variety of its games, but it had an awful lot worth playing, including some of the best games ever made, and quite a few mad and brilliant titles that never made it over to Europe.

It's these that we celebrate here - the lesser-known Cube titles, many of which were impossible to find in shops even back when they were released; those that are interesting for one reason or another even if they were never blockbusters, those intriguing curiosities that you thought about buying in 2003 before balking at the price. These days, a good search of eBay should yield numerous obscure treasures for pennies. The good old Freeloader will still serve you well on the Wii.

Animal Crossing

  • Developer: Nintendo
  • Release: 2001 (2004 in Europe)

This, in hindsight, is definitely an historical artifact. Animal Crossing is the new Nintendo philosophy in its formative stages - inclusiveness, family-orientated play, accessibility, connectivity, all that jazz - and like Nintendogs, Brain Training and many of the other things that are currently making Nintendo rich, it was criticised for not actually being a game (and tormented reviewers). To people who don't like Animal Crossing, the hold it commands over its players seems like terrifying Nintendo voodoo.

'Cult Classics: GameCube' Screenshot ac

Actually, though, Animal Crossing is all game. It's about incremental improvement, input and reward, and the accumulation of vast, vast numbers of things - all classic, traditional gaming values. It has a vast amount of content, but its genius is that it never overwhelms. Instead it keeps you playing for literally years with its steady drip of new, exciting items and developments in your own little town and its charmingly bonkers characters. I'll never forget sneaking away from my own family celebrations on the Christmas of 2001 to share a celebration at the town fountain with my virtual neighbours. Dolly the sheep gave me a green scarf.

The astounding thing about Animal Crossing is its endurance, really, as a concept. First released in 1999 on the N64, then again on the GameCube in 2001 (and again in 2004 in Europe, after three ridiculous years), then yet again on the DS, and due for release again on the Wii, it's gone from a great idea marred by cumbersome technology - like trading memory cards to visit other towns, hooking up your Game Boy Advance to download NES games and designs and scanning GBA E-Cards for new stuff - to something hugely successful and universally appealing, just as it was originally intended to be. To track the history of Miyamoto's very first 'communication game' is to track many of the developments that have changed Nintendo and its audience over the past decade, and it's a very interesting exercise.

What we said: "It's charming and childish, yet has that layer of humour sophistication that rescues it from being labelled as a mere curiosity cult."

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Comments: 1-50 of 64 in total | next 50 »

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Irien
10/03/08 @ 14:30
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My copy of Freeloader (updated for Wii supposedly) stopped working with one of the Wii updates ages ago. Has this been fixed (or circumvented?) Was a bit grumpy at the time because I'd just paid to the updated "Wii compatible" version :(
BBIAJ
10/03/08 @ 14:30
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ChibiRobo is aces!

*strokes his copy bought new on release*
Paukl
10/03/08 @ 14:31
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Great idea for a feature, EG.
Mr Sleep
10/03/08 @ 14:37
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I defy anyone to have mastered the William Tell Overture on Gorilla in a weekend.
Evolution
10/03/08 @ 14:43
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Baten Kaitos, though silly, often clichéd, and with its mostly rubbish voice acting, reminded me that I actually did still like RPGs.
itamae
10/03/08 @ 14:43
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Good list, but personally I would add P.N.03 and replace Baten Kaitos with its even more obscure sequel.
BanjoMan
10/03/08 @ 14:47
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Donkey Konga 3 released in 1005 eh?
jonsaan
10/03/08 @ 14:47
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I think Sunshine is almost deserving of the Cult classic tag. Vastly overlooked and better than Galaxy IMO.
Muddtallica
10/03/08 @ 14:47
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Does Animal Crossing really qualify as a niche game anymore? It's one of Nintendo's premier franchises now, even if it was a bit of a sleeper hit on GCN; heck, there's even an Animal Crossing movie, which I suspect that I enjoyed far more than I ought to have done.

Also, the assessment of Donkey Konga strikes me as quite harsh; it's fairly frothy stuff, but the execution is a lot better than the review makes out. And Gorilla difficulty setting "can be mastered in a weekend", can it? I'd like to see someone do it.
ruttyboy
10/03/08 @ 14:52
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Hmmm, I think the use of the word 'classic' might be overstating the case a little for some of these.

And when was Donkey Konga 3 released?
Edited 1 times, most recently on 10/03/08 @ 14:54
Lagto_Soa
10/03/08 @ 14:55
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P.N.03 is aces. And costs about £3 these days.
monkie_king
10/03/08 @ 15:00
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I took a gamble on PN03, played it for about two weeks, and it just never clicked. It felt like it should have been far more restrictive and rhythm-based, to me. It needed rails.

I liked the idea of cartwheeling in and out of streams of laser fire in time with their "beat", but the controls were just too clunky for free movement. Shame the pristine looks were spoiled by massive blocky framebuffer aftefacts, too, no HDR in those days sadly.
Les
10/03/08 @ 15:02
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Got tired of Animal Crossing pretty quickly. Probably because I treated it as a game, playing it for more than 10 minutes the first few days. What really annoyed me was it required a memory card of its own which had to be in slot A if I'm not mistaken. Unfortunately other games wanted the memory card to be in slot A as well (how after 1995 any publisher can still release a game that mandates in what slot to put your memory card is beyond me btw) which led to a lot of swapping and making the game even more of a hassle if it was only meant to be played for 5-10 minutes at a time. (which was made worse by my Cube and PS2 sharing the same SCART slot on my TV but I can't blame that on Nintendo of course ;) )

Didn't play any of the others I must admit.
jonsaan
10/03/08 @ 15:07
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I still play the DS Animal Crossing often. The Cube one was a bit gimped by having to write letters about fossils using the pad. very Tiresome. If only Ninty had put the NES games in the DS one. Bastards!
JohnnyWashnGo
10/03/08 @ 15:10
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Fire Emblem for the Gamecube rocked my world and still does as I am really stuck and have been for a year now ;)

Final Fantasy: Crystal Chronicles was also another game which was fantastic on the Gamecube.
monkie_king
10/03/08 @ 15:10
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You didn't actually have to write a letter, you know ...
jonsaan
10/03/08 @ 15:17
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Yeah I know! But you still had to write something. It was cack and fixed in the DS one.
JeroenZM
10/03/08 @ 15:19
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I got gold for the William Tell song on Gorilla in a weekend. But then again I suck at Fifa 08 and Agressive Inline.
PlugMonkey
10/03/08 @ 15:27
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Eternal Darkness!
Landmaster
10/03/08 @ 15:30
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Oh Fuck off, when i saw the Animal Crossing Picture on the main page i thought it was for the Wii.

I'm left very dissappointed even if i can't spell it.

x x x
Chtulie
10/03/08 @ 15:32
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If the batallion wars bit mentions that the wii version is a bit better, then shouldn't the animal crossing bit mention that the DS version is so far the perfect take on that concept.
The_Programmer
10/03/08 @ 15:39
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"And thanks to the Wii's backwards-compatibility (which, unlike either the PS3's or the 360's, is hardware-based, and works perfectly)"

That's hardly a surprise since the Wii is hardly a great technical advance over the Gamecube. I wouldn't be surprised if the Xbox360 has more backwards compatible games than the Wii because there were probably more games out for the Xbox in the first place.
Keza
10/03/08 @ 15:58
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Hello!

This is only Part One, remember - P.N.03 will make an appearance in Part Three, and there are twenty more games to come :-)
itamae
10/03/08 @ 16:07
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Three parts? But the Gamecube didn't even have that many games!
jonsaan
10/03/08 @ 16:10
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@CorroonB

Yes you can get a SCART cable for the cube. It looks great but beware, it can cause certain games not to boot.
otto [mod]
10/03/08 @ 16:16
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The Cube is alive and well and living in my house. Favourite console by far. "Cult" seems somehow pejorative, implying a niche, uncritical user base. Animal Crossing on Cube was seminal, seminal I tell thee! And not just because I found it arousing.
Edited 1 times, most recently on 10/03/08 @ 16:24
macmurphy
10/03/08 @ 16:18
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I loved my little cube and if you can get one cheap then go for it. At the moment it's catalogue is still far superior to the Wii - I'm not Wii bashing, that's just the way it goes due to its longer lifespan - I'm expecting great things from the Wii. It's scart, only the new gen do component output (I think - certainly mine was and I never saw an upgrade). Not sure how cult they are but I'd also recommend Donkey Kong Jungle Beat and Ikaruga. And also I rarely played Donkey Konga with one player, but multiplayer it's a giggle. Still have all four bongos cracking for when you're pissed. . Something I really enjoyed but doesn't seem to get much of a mention is Pikmin 2 - ace with two players. Also if you just have a Wii and are looking for a shooter get Timesplitters, for a driving game get Burnout 2, and for a beat-em up get Soul Calibur. Soul Calibur's amazing and it will do until we get a decent Wii option. Other non-cult games that are worth a punt are Beyond Good and Evil, the updated Metal Gear, Monkey Ball, Rogue Squadron, F-Zero, Zelda, Mario Sunshine, Smash Bros (likely to be redundant soon though). I'm sure people can come up with way more, I'm not at home writing this. Resi 4 was the best game I've ever played, though obviously I'm guessing the update is a bit better.
smelly
10/03/08 @ 16:18
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Billy hatcher is the hardest fucking thing i've ever played.

Couldnt get past about half way thru, gave up in fustration.
otto [mod]
10/03/08 @ 16:19
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jonsaan - which games? I've had the Cube SCART cable since day one* and I've never experienced any problems.

* day minus two actually - my local broke embargo \o/
Edited 1 times, most recently on 10/03/08 @ 16:20
smelly
10/03/08 @ 16:21
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"I think Sunshine is almost deserving of the Cult classic tag. Vastly overlooked and better than Galaxy IMO."

Ditto!

I hated sunshine when it first came out. I hated it with a passion. It wasnt mario 64 so i wasnt interested.

Then a few years later i replayed. And I love it. I actually prefer it to galaxy too. More of a challenge, more to do, and dare i say, prettier graphics!

Thats not to say i hate galaxy. If galaxy deserves 95%, sunshine deserves 97% (or something)

If you ignore the fact it's a mario game, and ignore mario 64, and judge it on it's own merrits - it's fucking ace.
Cappy
10/03/08 @ 16:27
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Billy Hatcher makes me vomit.
ghearoid
10/03/08 @ 16:28
#32
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"I'll never forget sneaking away from my own family celebrations on the Christmas of 2001 to share a celebration at the town fountain with my virtual neighbours. Dolly the sheep gave me a green scarf."

LOL

i remember never going out on saturday nights until after KK Slider had given his concert!



monkie_king
10/03/08 @ 16:46
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US Cubes had Component and 480p (but not RGB scart). Not sure if all games supported progressive though.

By the way, does anyone remember what happens if you hold down Z on all four pads while the Cube is booting ... ?
Azmat
10/03/08 @ 17:08
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I loved Tales of Eternia on my Cube :)
spookyzombie
10/03/08 @ 17:08
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Shame most of those games are really hard to find or expensive when you do find them.
Dermoth
10/03/08 @ 17:09
#36
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Animal Leader > Animal Crossing.
monkie_king
10/03/08 @ 17:14
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Animal Leader = Cubivore, right?

And Animal Crossing = Animal Forest+
Sl1pstream
10/03/08 @ 17:36
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yay Billy Hatcher!
tachikoma
10/03/08 @ 17:56
#39
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It has a lot of fans, the Cube, and pioneered a few really interesting things like Game Boy Advance connectivity (...)

Visual Memory Unit, Pocketstation. I suppose those ring a bell.
Bakerman
10/03/08 @ 19:15
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Don't forget Viewtiful Joe! Truly an amazing game, tounge-in-cheek humour all the way through.

Edit: And for that really, really, really odd game: Odama. The pinball strategy game set in feudal Japan.
Edited 1 times, most recently on 10/03/08 @ 19:16
paul_haine
10/03/08 @ 19:33
#41
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Billy Hatcher and the Giant Egg was rubbish.
ChrisS
10/03/08 @ 19:36
#42
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Fantastic feature.

Do you know what I loved about the GameCube? The simple pleasure of putting a disc in. Ah, those lovely wee discs with their short loading times. You'd press it down into place where it'd feel nice and solid and safe, and then close the lid with a lovely chunky 'thunk'.
ChrisS
10/03/08 @ 19:42
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Also: Jungle Beat'd better be in the next one. For me, it's damn near as good as Galaxy.

I've just started playing the GC version again after a 16 month thing. Uh... wossit called. Not playing.

Hiatus, fella.
Edited 1 times, most recently on 10/03/08 @ 19:43
~j~
10/03/08 @ 20:00
#44
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Resident evil 4 is the best game i ever played on the cube. in fact, its one of the best games ever made IMO.
shadaik
10/03/08 @ 21:04
#45
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Seriously lacking Odama. If a real-time strategy pinball game with microphone control where two armies fight about a giant bell is not a cult classic, what is?

However, it has Cubivore, so that omission is compensated for.
cerebralbored
10/03/08 @ 21:06
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@itamae

"Good list, but personally I would add P.N.03 and replace Baten Kaitos with its even more obscure sequel."

Would you be referring to Baten Kaitos Origins by any chance? I really enjoyed the original (apart from the bit where you had to age a Magnus for 336 hours), and I was really looking forward to Origins until someone from N.O.A. announced that there would be no more Gamecube games released. Fair enough, but I was especially annoyed that N.O.A. announced this after Origins was released in America, which meant that Europe never got this game.

Guess I'll have to look for it on eBay then...
Daikon
10/03/08 @ 23:10
#47
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And let's not forget Super Monkey Ball.
The first one, the GC original played with the GC controller is the one to rule them all.
Sheer gaming purity.
figaro7
11/03/08 @ 00:45
#48
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Baten kaitos and Chibi robo are bloody amazing games and were some of my favorites on the system! The soundtrack of baten kaitos is some of the best music created in a video game! Battalion wars is great too but i think the sequel trumps it!
Agent_Llama
11/03/08 @ 08:14
#49
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Frog golf is coming? That means RIBBIT KING! Yay!

DB2k
11/03/08 @ 08:19
#50
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animal crossing still makes my heart swell :)

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