Cult Classics: GameCube

Part 1: Animals, drums, war and tidying.

It's often tough to say goodbye. But when only eight games come out for a system in a whole year, it's probably time to bid our farewells. The last GameCube release - the last one ever, I think it's safe to say - was Ratatouille, and God knows where the shops put that. Hidden amongst the three pre-owned copies of Luigi's Mansion at the back of the shelf, probably.

It's a super little thing, though, the GameCube; oddly schizophrenic, it's a console that breaches the gap between the strict, inflexible, Yamauchi-led Nintendo of old and the friendly, progressive, casually successful Nintendo of today. And thanks to the Wii's backwards-compatibility (which, unlike either the PS3's or the 360's, is hardware-based, and works perfectly), its classics need not sit in the back of the cupboard like that enormous pile of Megadrive, N64 and SNES cartridges, ignored until you can be arsed to go through the tangle of old cables to find that peculiar N64 power supply.

It has a lot of fans, the Cube, and pioneered a few really interesting things like Game Boy Advance connectivity, the WaveBird and the Game Boy Player. You often see it painted as a poor, underachieving wee soul, but the reality was always far from that image. It was an experimental console despite its conservative business model, and even though it ended up about five million-odd sales behind its nearest competition and more than 90 million behind the market leader, it turned a good profit (the original Xbox, meanwhile, lost Microsoft around four billion dollars). It never challenged the PlayStation 2, eeither in terms of sales nor in the breadth and variety of its games, but it had an awful lot worth playing, including some of the best games ever made, and quite a few mad and brilliant titles that never made it over to Europe.

It's these that we celebrate here - the lesser-known Cube titles, many of which were impossible to find in shops even back when they were released; those that are interesting for one reason or another even if they were never blockbusters, those intriguing curiosities that you thought about buying in 2003 before balking at the price. These days, a good search of eBay should yield numerous obscure treasures for pennies. The good old Freeloader will still serve you well on the Wii.

Animal Crossing

  • Developer: Nintendo
  • Release: 2001 (2004 in Europe)

This, in hindsight, is definitely an historical artifact. Animal Crossing is the new Nintendo philosophy in its formative stages - inclusiveness, family-orientated play, accessibility, connectivity, all that jazz - and like Nintendogs, Brain Training and many of the other things that are currently making Nintendo rich, it was criticised for not actually being a game (and tormented reviewers). To people who don't like Animal Crossing, the hold it commands over its players seems like terrifying Nintendo voodoo.

'Cult Classics: GameCube' Screenshot ac

Actually, though, Animal Crossing is all game. It's about incremental improvement, input and reward, and the accumulation of vast, vast numbers of things - all classic, traditional gaming values. It has a vast amount of content, but its genius is that it never overwhelms. Instead it keeps you playing for literally years with its steady drip of new, exciting items and developments in your own little town and its charmingly bonkers characters. I'll never forget sneaking away from my own family celebrations on the Christmas of 2001 to share a celebration at the town fountain with my virtual neighbours. Dolly the sheep gave me a green scarf.

The astounding thing about Animal Crossing is its endurance, really, as a concept. First released in 1999 on the N64, then again on the GameCube in 2001 (and again in 2004 in Europe, after three ridiculous years), then yet again on the DS, and due for release again on the Wii, it's gone from a great idea marred by cumbersome technology - like trading memory cards to visit other towns, hooking up your Game Boy Advance to download NES games and designs and scanning GBA E-Cards for new stuff - to something hugely successful and universally appealing, just as it was originally intended to be. To track the history of Miyamoto's very first 'communication game' is to track many of the developments that have changed Nintendo and its audience over the past decade, and it's a very interesting exercise.

What we said: "It's charming and childish, yet has that layer of humour sophistication that rescues it from being labelled as a mere curiosity cult."

Baten Kaitos: Eternal Wings and the Lost Ocean and Baten Kaitos Origins

  • Developer: Monolith Soft
  • Release: 2004/2006

Goodness, look at all those words about Animal Crossing! Baten Kaitos is less significant, but it makes the list because it's interesting. You play a guardian spirit guiding - yes - a blue-haired teenager through stupendously complicated and intricate card battles in a bewilderingly involved, two-part operatic fairy tale. The appeal here, apart from the offbeat style, is the elaborate card system, which ties in with some very hardcore stat-tracking and leveling-up. If you love your card games, this is a great example of the genre, wrapped up in a gorgeous and involving fantasy world. Lovely music, too.

What we said: "The quirky style of the whole thing feels more at home on the Cube than it would be on either of the other consoles."

Battalion Wars

  • Developer: Kuju
  • Release: 2005
'Cult Classics: GameCube' Screenshot bw

Super little game, this, although the new Wii one is a bit better. Apart from its sequel, it's still alone in attempting to blend Advance Wars strategy with old-school action-shooting on the fly. Something about it recalls early PlayStation and N64 third-person shooters, with its bright, clear colours and explosions, but being able to switch between troops and command others whilst diving into battle yourself gave it a new twist, and was definitely ambitious. It got the action/strategy balance very slightly wrong, but this is definitely a worthwhile game - interestingly, it's really quite rare now, especially in Europe.

What we said: "It stands out an unpretentious and largely unique example of how to blend strategy and action in a relentlessly entertaining way."

Billy Hatcher and the Giant Egg

  • Developer: Sonic Team
  • Release: 2003
'Cult Classics: GameCube' Screenshot bh

Billy Hatcher is a surprisingly old-school SEGA platformer, with all the primary colours, odd-looking characters and obscene frustration that description entails. It can be amazingly annoying to play and the cheery bright music starts to eat away at your brain after about an hour - and despite all of that, it's nearly the best platformer on the Cube. It's like nothing else, except perhaps Glover, and even that's only a passing resemblance. Look at Billy's silly happy face, rolling those eggs about. Look at his stark astonishment every single time something hatches out of them. Look at the BLUE SKIES. Billy Hatcher is a bit of a nineties throwback, but you might well find it a welcome one.

What we said: "A fairly meaningless but devilishly addictive platform game that isn't afraid of hatching a few new ideas." [I should have my hands cut off - Ed]

Chibi-Robo!

  • Developer: Skip
  • Release: 2006
'Cult Classics: GameCube' Screenshot cr

Unfortunately, this came out at a time when most shops had already relegated their GameCube displays to one shelf at the back, or indeed gotten rid of them altogether. Chibi-Robo is a beautiful game about a mute, four-inch-tall robot whose life is dedicated to improving that of others. He was bought as a birthday present for the weird daughter of a fraught family, and through his miniscule, touching efforts in cleaning the house, the lovely little robot helps to heal the family whilst exploring their immense home, discovering exciting new things. By night, he helps the toys that come to life in the Sanderson household, looking eagerly and wordlessly on as mini-dramas play out and relationships develop, helping wherever he can. Some didn't understand Chibi-Robo because much of the game's substance consists in cleaning and running about. But those are the same people who can't see the value of Harvest Moon's honest graft or paying off your mortgage in Animal Crossing, people who don't understand how simple hard work can fit into the atmosphere and ethos of a game. Chibi-Robo is one of the loveliest things I've ever played, and I'm quite sure you'll love it.

What we said: "Chibi-Robo doesn't deserve to be relegated to being a mere cult hit." Oh well.

Cubivore: Survival of the Fittest

  • Developer: Saru Brunei
  • Release: 2002 (Never in Europe)

This is the very definition of a cult classic - a completely bizarre, conceptual, mildly unsettling nonsense of a game whose conceptual strangeness gives it value far, far beyond that of its actual gameplay mechanics. It's the closest thing the GameCube has to Spacestation Silicon Valley - a completely weird, cheerily violent game about evolution and the concept of survival of the fittest, in which you eat, mate and die over and over in a constant quest for self-improvement. It's like a cubist Spore, stripping games (life, even) down to a bare, minimalist graphical and gameplay template. You're constantly working towards betterment, eating colour-coded limbs from other defeated animals in order to mutate, all to a backdrop of equally minimalist, occasionally discordant piano music. It's one of the best things on the GameCube from a cult collector's point of view, peppered with flares of creativity, like the odd poetry that makes up most of the game's text and the 150 different slithering, crawling, striding, scuttling animal mutations with their imaginatively descriptive names ('Mullet', 'Squirtgun', 'Pillowless'), all of them made from nothing more than cubes and tiles. Thanks to a weird publishing agreement with Atlus, Nintendo never allowed Cubivore to be released in Europe, but that's no bother now. Find it on eBay, and be glad you did - as games go, this is probably a surrealist masterpiece.

What we said: Nope, never reviewed. Death to us.

Doshin the Giant

  • Developer: Param
  • Release: 2002 (Never in the US)
'Cult Classics: GameCube' Screenshot dtg

And where the Americans got Cubivore, we got Doshin the Giant - another niche game resurrected from the 64DD, and another with more value as a curiosity piece than as a gaming classic. But that's what we're here for. 'Be a giant, do what you want' was Doshin's slogan, and it did rather well at that, in its own little way. Pottering around an island, helping out tiny human cultures whilst making mountains, adjusting sea levels and stomping down ground to make a pretty valley is really very relaxing - although it is a bit unfortunate that most landscaping activities make Doshin look like he's humping the earth with his belly-button. Doshin is a lovely little game about freedom and scenery. It feels very tactile, very personal; it's a quiet and calming experience, something to play on a Sunday morning. It's an easily exploitable game, full of little errors, but it can still be lovely to play.

Eurogamer said: Nothing! Nothing at all. We were probably too busy reviewing ICO over and over again. Idiots.

Donkey Kongas 1, 2 and 3

  • Developer: Namco
  • Release: 2004, 2005 and 2005 respectively (the latter Japan-only - originally we put "1005", impressively)
'Cult Classics: GameCube' Screenshot dk

A silly, ridiculous peripheral! Terrible, un-licensed cheesy cover versions of well-known pop hits! Techno remixes of classical music! An appalling tropical brass-band remix of the Zelda theme! Donkey Konga had it all, and though it was hugely successful in Japan, the West never really cottoned on to its charm. Proper rhythm-action aficionados won't have any problems at all with this game, as even the hardest of its settings can be mastered within a weekend, but Donkey Konga isn't for aficionados - it's for anyone with a stroke of silly in them, anyone who wants to feel like a great big monkey clapping and drumming along to Chumbawamba on a set of ludicrous plastic bongos. It's pretty good in multiplayer, too. Everyone loves a bit of cheesy nonsense now and again.

What we said: "We appreciate the simplicity of the idea, but in the absence of the hidden depths we normally expect from this sort of game it ultimately wears thin far too quickly."

Look out for part 2 of our Cube Cult Classics roundup, in which Keza loses it completely and starts advocating frog golf, cows and psychedelic ostracism simulators.

Comments (62) Latest comment 2 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • Irien #1 4 years ago

    My copy of Freeloader (updated for Wii supposedly) stopped working with one of the Wii updates ages ago. Has this been fixed (or circumvented?) Was a bit grumpy at the time because I'd just paid to the updated "Wii compatible" version :(
  • BBIAJ #2 4 years ago

    ChibiRobo is aces!

    *strokes his copy bought new on release*
  • Paukl #3 4 years ago

    Great idea for a feature, EG.
  • Mr_Sleep #4 4 years ago

    I defy anyone to have mastered the William Tell Overture on Gorilla in a weekend.
  • Evolution #5 4 years ago

    Baten Kaitos, though silly, often clichéd, and with its mostly rubbish voice acting, reminded me that I actually did still like RPGs.
  • itamae #6 4 years ago

    Good list, but personally I would add P.N.03 and replace Baten Kaitos with its even more obscure sequel.
  • BanjoMan #7 4 years ago

    Donkey Konga 3 released in 1005 eh?
  • jonsaan #8 4 years ago

    I think Sunshine is almost deserving of the Cult classic tag. Vastly overlooked and better than Galaxy IMO.
  • Muddtallica #9 4 years ago

    Does Animal Crossing really qualify as a niche game anymore? It's one of Nintendo's premier franchises now, even if it was a bit of a sleeper hit on GCN; heck, there's even an Animal Crossing movie, which I suspect that I enjoyed far more than I ought to have done.

    Also, the assessment of Donkey Konga strikes me as quite harsh; it's fairly frothy stuff, but the execution is a lot better than the review makes out. And Gorilla difficulty setting "can be mastered in a weekend", can it? I'd like to see someone do it.
  • ruttyboy #10 4 years ago

    Hmmm, I think the use of the word 'classic' might be overstating the case a little for some of these.

    And when was Donkey Konga 3 released?
    Edited by 1 at 10/03/08 @ 14:54
  • Lagto_Soa #11 4 years ago

    P.N.03 is aces. And costs about £3 these days.
  • monkie_king #12 4 years ago

    I took a gamble on PN03, played it for about two weeks, and it just never clicked. It felt like it should have been far more restrictive and rhythm-based, to me. It needed rails.

    I liked the idea of cartwheeling in and out of streams of laser fire in time with their "beat", but the controls were just too clunky for free movement. Shame the pristine looks were spoiled by massive blocky framebuffer aftefacts, too, no HDR in those days sadly.
  • Les #13 4 years ago

    Got tired of Animal Crossing pretty quickly. Probably because I treated it as a game, playing it for more than 10 minutes the first few days. What really annoyed me was it required a memory card of its own which had to be in slot A if I'm not mistaken. Unfortunately other games wanted the memory card to be in slot A as well (how after 1995 any publisher can still release a game that mandates in what slot to put your memory card is beyond me btw) which led to a lot of swapping and making the game even more of a hassle if it was only meant to be played for 5-10 minutes at a time. (which was made worse by my Cube and PS2 sharing the same SCART slot on my TV but I can't blame that on Nintendo of course ;) )

    Didn't play any of the others I must admit.
  • jonsaan #14 4 years ago

    I still play the DS Animal Crossing often. The Cube one was a bit gimped by having to write letters about fossils using the pad. very Tiresome. If only Ninty had put the NES games in the DS one. Bastards!
  • JohnnyWashnGo #15 4 years ago

    Fire Emblem for the Gamecube rocked my world and still does as I am really stuck and have been for a year now ;)

    Final Fantasy: Crystal Chronicles was also another game which was fantastic on the Gamecube.
  • monkie_king #16 4 years ago

    You didn't actually have to write a letter, you know ...
  • jonsaan #17 4 years ago

    Yeah I know! But you still had to write something. It was cack and fixed in the DS one.
  • JeroenZM #18 4 years ago

    I got gold for the William Tell song on Gorilla in a weekend. But then again I suck at Fifa 08 and Agressive Inline.
  • PlugMonkey #19 4 years ago

  • Landmaster #20 4 years ago

    Oh Fuck off, when i saw the Animal Crossing Picture on the main page i thought it was for the Wii.

    I'm left very dissappointed even if i can't spell it.

    x x x
  • Chtulie #21 4 years ago

    If the batallion wars bit mentions that the wii version is a bit better, then shouldn't the animal crossing bit mention that the DS version is so far the perfect take on that concept.
  • The_Programmer #22 4 years ago

    "And thanks to the Wii's backwards-compatibility (which, unlike either the PS3's or the 360's, is hardware-based, and works perfectly)"

    That's hardly a surprise since the Wii is hardly a great technical advance over the Gamecube. I wouldn't be surprised if the Xbox360 has more backwards compatible games than the Wii because there were probably more games out for the Xbox in the first place.
  • Keza #23 4 years ago

    Hello!

    This is only Part One, remember - P.N.03 will make an appearance in Part Three, and there are twenty more games to come :-)
  • itamae #24 4 years ago

    Three parts? But the Gamecube didn't even have that many games!
  • jonsaan #25 4 years ago

    @CorroonB

    Yes you can get a SCART cable for the cube. It looks great but beware, it can cause certain games not to boot.
  • otto #26 4 years ago

    The Cube is alive and well and living in my house. Favourite console by far. "Cult" seems somehow pejorative, implying a niche, uncritical user base. Animal Crossing on Cube was seminal, seminal I tell thee! And not just because I found it arousing.
    Edited by 1 at 10/03/08 @ 16:24
  • macmurphy #27 4 years ago

    I loved my little cube and if you can get one cheap then go for it. At the moment it's catalogue is still far superior to the Wii - I'm not Wii bashing, that's just the way it goes due to its longer lifespan - I'm expecting great things from the Wii. It's scart, only the new gen do component output (I think - certainly mine was and I never saw an upgrade). Not sure how cult they are but I'd also recommend Donkey Kong Jungle Beat and Ikaruga. And also I rarely played Donkey Konga with one player, but multiplayer it's a giggle. Still have all four bongos cracking for when you're pissed. . Something I really enjoyed but doesn't seem to get much of a mention is Pikmin 2 - ace with two players. Also if you just have a Wii and are looking for a shooter get Timesplitters, for a driving game get Burnout 2, and for a beat-em up get Soul Calibur. Soul Calibur's amazing and it will do until we get a decent Wii option. Other non-cult games that are worth a punt are Beyond Good and Evil, the updated Metal Gear, Monkey Ball, Rogue Squadron, F-Zero, Zelda, Mario Sunshine, Smash Bros (likely to be redundant soon though). I'm sure people can come up with way more, I'm not at home writing this. Resi 4 was the best game I've ever played, though obviously I'm guessing the update is a bit better.
  • smelly #28 4 years ago

    Billy hatcher is the hardest fucking thing i've ever played.

    Couldnt get past about half way thru, gave up in fustration.
  • otto #29 4 years ago

    jonsaan - which games? I've had the Cube SCART cable since day one* and I've never experienced any problems.

    * day minus two actually - my local broke embargo \o/
    Edited by 1 at 10/03/08 @ 16:20
  • smelly #30 4 years ago

    "I think Sunshine is almost deserving of the Cult classic tag. Vastly overlooked and better than Galaxy IMO."

    Ditto!

    I hated sunshine when it first came out. I hated it with a passion. It wasnt mario 64 so i wasnt interested.

    Then a few years later i replayed. And I love it. I actually prefer it to galaxy too. More of a challenge, more to do, and dare i say, prettier graphics!

    Thats not to say i hate galaxy. If galaxy deserves 95%, sunshine deserves 97% (or something)

    If you ignore the fact it's a mario game, and ignore mario 64, and judge it on it's own merrits - it's fucking ace.
  • Cappy #31 4 years ago

    Billy Hatcher makes me vomit.
  • ghearoid #32 4 years ago

    "I'll never forget sneaking away from my own family celebrations on the Christmas of 2001 to share a celebration at the town fountain with my virtual neighbours. Dolly the sheep gave me a green scarf."

    LOL

    i remember never going out on saturday nights until after KK Slider had given his concert!



  • monkie_king #33 4 years ago

    US Cubes had Component and 480p (but not RGB scart). Not sure if all games supported progressive though.

    By the way, does anyone remember what happens if you hold down Z on all four pads while the Cube is booting ... ?
  • Azmat #34 4 years ago

    I loved Tales of Eternia on my Cube :)
  • spookyzombie #35 4 years ago

    Shame most of those games are really hard to find or expensive when you do find them.
  • Dermoth #36 4 years ago

    Animal Leader > Animal Crossing.
  • monkie_king #37 4 years ago

    Animal Leader = Cubivore, right?

    And Animal Crossing = Animal Forest+
  • Sl1pstream #38 4 years ago

  • Bakerman #39 4 years ago

    Don't forget Viewtiful Joe! Truly an amazing game, tounge-in-cheek humour all the way through.

    Edit: And for that really, really, really odd game: Odama. The pinball strategy game set in feudal Japan.
    Edited by 1 at 10/03/08 @ 19:16
  • paul_haine #40 4 years ago

    Billy Hatcher and the Giant Egg was rubbish.
  • ChrisS #41 4 years ago

    Fantastic feature.

    Do you know what I loved about the GameCube? The simple pleasure of putting a disc in. Ah, those lovely wee discs with their short loading times. You'd press it down into place where it'd feel nice and solid and safe, and then close the lid with a lovely chunky 'thunk'.
  • ChrisS #42 4 years ago

    Also: Jungle Beat'd better be in the next one. For me, it's damn near as good as Galaxy.

    I've just started playing the GC version again after a 16 month thing. Uh... wossit called. Not playing.

    Hiatus, fella.
    Edited by 1 at 10/03/08 @ 19:43
  • ~j~ #43 4 years ago

    Resident evil 4 is the best game i ever played on the cube. in fact, its one of the best games ever made IMO.
  • shadaik #44 4 years ago

    Seriously lacking Odama. If a real-time strategy pinball game with microphone control where two armies fight about a giant bell is not a cult classic, what is?

    However, it has Cubivore, so that omission is compensated for.
  • cerebralbored #45 4 years ago

    @itamae

    "Good list, but personally I would add P.N.03 and replace Baten Kaitos with its even more obscure sequel."

    Would you be referring to Baten Kaitos Origins by any chance? I really enjoyed the original (apart from the bit where you had to age a Magnus for 336 hours), and I was really looking forward to Origins until someone from N.O.A. announced that there would be no more Gamecube games released. Fair enough, but I was especially annoyed that N.O.A. announced this after Origins was released in America, which meant that Europe never got this game.

    Guess I'll have to look for it on eBay then...
  • Daikon #46 4 years ago

    And let's not forget Super Monkey Ball.
    The first one, the GC original played with the GC controller is the one to rule them all.
    Sheer gaming purity.
  • figaro7 #47 4 years ago

    Baten kaitos and Chibi robo are bloody amazing games and were some of my favorites on the system! The soundtrack of baten kaitos is some of the best music created in a video game! Battalion wars is great too but i think the sequel trumps it!
  • Agent_Llama #48 4 years ago

    Frog golf is coming? That means RIBBIT KING! Yay!

  • DB2k #49 4 years ago

    animal crossing still makes my heart swell :)
  • barnard666 #50 4 years ago

  • Freezair #51 4 years ago

    Great article! I loved Chibi-Robo. It's a favorite game in my family. It's one of the few games I've really been DRIVEN to complete 100%, right down to the pointless Chibi-Door hunting long after they cease to be useful to me. For some strange reason, the "toy castle" puzzle sticks with me. It was an interesting blend of platforming and adventure game conventions--both the castle and the game as a whole. I will also defend Billy Hatcher mightily to anyone who asks--even if the difficulty was absurd in places.

    In the "pointless additional comment," I originally read "psychadelic ostracism simulator" as "psychadelic ostrich simulator." I have no idea what such a game would be like, but I have the weird feeling I'd end up playing it.
  • antony_williams #52 4 years ago

    Post deleted at 11:19:54 12-02-2012
  • Spanky #53 4 years ago

    barnard666 > So did i, so much so i tracked down the team responsible and after many many emails got a hold of the soundtrack which they gave me with loadsa goodies. \o/

    Love it!
  • Nikanoru #54 4 years ago

    Yes you can get a SCART cable for the cube. It looks great but beware, it can cause certain games not to boot.

    I've never seen that happen (I own about 40 games for it) or even heard of it happening, and frankly it seems a bit weird to me. Where did you get this info?


    Is it worth buying a Cube now? All of my favourite Wii games were GameCube ports anyway. I sold my Wii btw.


    Hahahaha there's always one, isn't there. Even in an only vaguely Wii-related thread.

    It always was worth buying a Cube. Your loss.
  • erp #55 4 years ago

    Another Chibi devotee right here. It's amazing. xoxoxoxo

    I got the Japanese release of Cubivore (Doubutsu Bancho?) early on and didn't have the foggiest what on Earth was going on. I utterly adored the presentation though, and am actually really tempted to hunt down a US copy, especially at the mention of the poetry...

    Ahhhh, the Cube was (is) truly my very favourite console.
  • Gastrian #56 4 years ago

    Baten Kaitos, great music shit game. It was generic, cliched and the magnus system wasn't that special.

    The only reason it was released on the Cube was because a game of that mediocrity would be a non-entity on the PS2.
  • Laurenza #57 4 years ago

    Baten Kaitos had terrible, terrible voice acting and the defence round battle was entirely superfluous, but I don't think it was a 'shit' game. I rather enjoyed it and thought the card system was a interesting twist on the usual turn-based affair. Yes, it was clichéd in places, but hell, most J-RPGs are. And I don't know, I was actually surprised by the plot twist half way through the game. But I agree with one of the above posters who said the sequel's better. They really fine-tuned the battle system (and got some decent voice acting this time, but that's another kettle of fish). I recommend anyone who liked the original crack out their freeloader and import. :)
  • neuroniky #58 4 years ago

    Please, stop mentioning Baiten Kaitos as a cult classic already... it's one bad and boring RPG.

    Well, at least, I hated it :D.
  • Gastrian #59 4 years ago

    The magnus system wasn't that interesting, other than some minor differences its interchangable with the materia system from FFVII. If anything its worse, there was nothing more annoying than having five of your defence cards dealt to you in one go which effectively prevented one of your characters from attacking for a round minimum.
  • ChrisS #60 4 years ago

    Apropos of not very much, Cubivore has the best game manual in the world.
  • Mayhem64 #61 4 years ago

    Nice selection of games there, can't really argue with any of them. Loved Chibi Robo, pity the DS game isn't so great. Donkey Konga 3 was Japan only btw. Oh and the last Gamecube game wasn't Ratatouille (not world wide at least, maybe Europe), Madden 08 came out after it in the US.
  • dr_faulk #62 2 years ago

    I just dragged out Doshin this morning. What a sweet and wonderful game.