Jump to navigation

Table of contents

Page Previous 1 2 Next

Advertisement

CSI: Crime Scene Investigation - Hard Evidence Review

Review by Kristan Reed

13 October, 2007

Page 1 of 2. Page 2 ->

Two years on and the Xbox 360 finally gets its first adventure game (of sorts). Pull the party poppers! Oh, but hang on, it's another CSI game. Aren't they the ones Ubisoft releases with a degree of stealth that would make Sam Fisher proud? To put it politely, these aren't games that the French publisher likes to shout about. Go on, try and find the reviews for the other three CSI games on Eurogamer. Oh.

But wait! This one's the first to hit the new wave of consoles and is also the first to benefit from the considerable development talents of Telltale Games - the team behind the much-admired Sam & Max Season 1. As point-and-click adventure aficionados will know all too well, it's a studio that knows a thing or two about making decent adventure games, not just from its recent episodic excursions, but also from its glorious days during LucasArts' golden age.

Based on the 'hit' CBS TV series, the title's a bit of a giveaway as far as the game is concerned. You, er, investigate crime scenes for the LVPD's CSI unit and try to nail the people responsible. In Hard Evidence there are five cases to solve one after the other, all set in Vegas, and all involving homicide.

Death becomes you

Given a quick briefing on the circumstances of the death, you and your partner find yourself at the scene of the crime. The initial premise is to poke around in the manner of an old school point-and-click adventure, trying to scan the screen with your cursor for a handful of pre-determined 'hot-spots' which may or may not reveal key evidence with which to build your case. When your cursor changes to a green arrow, you're able to zoom in on the item of interest and use your special toolkit, which contains a set of collection and detection tools.

'CSI: Crime Scene Investigation - Hard Evidence' Screenshot 1

Check me out, I come from the mid 1990s.

Say, for example, you spy a footprint, or a piece of fabric snagged on a fence, or a discarded bottle nearby, you'll be able to collect that as evidence - but only in a very prescribed, lead-you-by-the-hand fashion. So, if you find a bottle, the only thing the game will let you do is the thing that is required - in this case, dust for prints, rather than swab for DNA traces or use an Adhesive Specimen Mount or whatever. It's less crime scene investigation and more crime scene do what we tell you. The only thing ever really holding you back in your ability to solve a case is how thorough you are with scanning the screen for little green arrows.

Once you're satisfied you've scooped up enough evidence, you can run it all through the lab. You can run fingerprint analysis and try and match them against those in various databases, or try and find a DNA match against a hair or fluid sample you may have discovered. You can even work out which brand of shoe fits the footprints seen at the crime scene, or perform a chemical analysis on a piece of clothing. It might sound very hi-tech, but it's quite simple once you put it into practice. If you've got something that needs looking at, the relevant computer screen has an exclamation mark on it, and if you've looked at your items of evidence closely enough, a little tick with appear in its box. It's a pretty friendly game from the word go, and even has a built-in hint system which details step-by-step what you need to do in order to progress at any given stage of your investigation - in fact, the score you get at your end evaluation even factors in how much help you asked for.

To Page 2 ->

Advertisement

Are you excited about CSI: Crime Scene Investigation: Hard Evidence on Xbox 360?
View Eurogamer readers most anticipated games

No Yes

Want to comment on this article? Log in, or register!

Comments: 1-15 of 15 in total

Poster
Comment Low-scoring comments hidden. Log in to see them!
DanWhitehead
13/10/07 @ 09:42
#1
0
You buried this comment
Comment below viewing threshold
Show
This sounds like that awful X-Files adventure on the PSone that came on 7 discs. Mulder and Scully were in it for about two minutes.
Daikon
13/10/07 @ 10:00
#2
0
You buried this comment
Comment below viewing threshold
Show
This sounds like that awful X-Files adventure on the PSone that came on 7 discs.

Nah, it can't be THAT bad. Can it?
absolutezero
13/10/07 @ 10:01
#3
0
You buried this comment
Comment below viewing threshold
Show
I played the first CSI game on the PC and it sounds as if nothing has changed at all
NewYork
13/10/07 @ 11:02
#4
0
You buried this comment
Comment below viewing threshold
Show
CSI? More like CSI IS CRAP, amirite?
Gremmi
13/10/07 @ 11:50
#5
0
You buried this comment
Comment below viewing threshold
Show
I picked up the PC version in Virgin for 15 quid. Can't say it's terrible for that price (I even vaguely enjoyed the original games in a "It's a lazy Sunday and I've got absolutely fuck all to do, I need to pointlessly waste the afternoon£ kinda way), but there's no way in fuck I'd pay the 40 quid they're asking for the 360 version.
Leatherface
13/10/07 @ 12:34
#6
0
You buried this comment
Comment below viewing threshold
Show
Paid £18 for it on the 360. Not that bad for that price, it passes half an hour every now and then for me. Review pretty much sums up my opinion on it though.
DFective
13/10/07 @ 12:37
#7
0
You buried this comment
Comment below viewing threshold
Show
No Horatio Kane?
No sale.
absolutezero
13/10/07 @ 13:21
#8
0
You buried this comment
Comment below viewing threshold
Show
Its Caine.

You knew that already what with jumping on the Caruso internet bandwagon.
thefilthandthefury
13/10/07 @ 14:33
#9
0
You buried this comment
Comment below viewing threshold
Show
I would say this is very wrong. I've never seen CSI before in my life but picked this game up and I'm loving it. It's got horrible graphics, yes, but I'm really enjoying the gameplay. It plays just like the old PC point-and-click murder detective games of the past and it's ace. On the last case right now actually, just taking a break.
The Bodybuilder
13/10/07 @ 15:22
#10
0
You buried this comment
Comment below viewing threshold
Show
>"No Horatio Kane? "

What's the point? The game would be filled with cutscenes of the guy starring into the sun with his shades and his arms on his hips, before slowly turning round, taking off his shades to give a brooding stare, than calls the person "Mr [insert surname here]".
cauldie
13/10/07 @ 15:58
#11
0
You buried this comment
Comment below viewing threshold
Show
>"No Horatio Kane? "

that and full of one liners

http://www.youtube.com/watch?v=_sarYH0z948
Kirly_Wombat
13/10/07 @ 17:30
#12
0
You buried this comment
Comment below viewing threshold
Show
The sad thing for me is that these games sound like they would be good, if only they can nail the implementation of things. They dont even have a hammer! lol
Markusdragon
14/10/07 @ 17:14
#13
0
You buried this comment
Comment below viewing threshold
Show
Is this game Telltale Tool based? Only that would show that the engine has been completely ported, and then we can just wait a few weeks for some Sam & Max goodness on 360...
andrewfromdoncaster
15/10/07 @ 18:06
#14
0
You buried this comment
Comment below viewing threshold
Show
No Horatio Caine - thank the lord.

Gil Grissom dicks on him from a great height when it comes to being as smooth as an eel. The original and the best
M_Spitz
16/10/07 @ 15:42
#15
0
You buried this comment
Comment below viewing threshold
Show
I haven't cried so much since Speedle got shot :-(

Comments: 1-15 of 15 in total

Want to comment on this article? Log in, or register!

Get involved with Eurogamer's community portal, including reader reviews, personal game collections, private discussion groups, Xbox Live gamertag integration and tons more.

Community Game Stats
Metaboli

X View gallery