Crytek's Cevat Yerli

On Crysis and being super badass.

Last week, we published an exclusive preview of Crytek's forthcoming PC shooter, Crysis. And some screenshots. And some videos, come to think of it.

It's all thanks to our recent visit to Crytek's Frankfurt studio, where we got to see what the developer has been up to since the success of its last title, Far Cry. Here, CEO Cevat Yerli explains how Crysis marks a departure for the studio, why there are no plans for a console version and what's going on behind the doors we weren't allowed to enter...

Eurogamer: Up until now you've been best known for Far Cry, so comparisons with Crysis are inevitable. How well do you think your new game will stand up?

Cevat Yerli: The one thing they have in common is they're developed by Crytek. The gameplay in Crysis may represent Far Cry here and there, because we have a trademark gameplay which is about being smarter than the enemy.

But in Crysis there's more of a transformation going on, more xenomorphing - the aliens actively change the world, and the player has to continually adapt to survive.

The way players survive challenges, whether from North Koreans or the alien enemies, is through using the nano suit, customisable weaponry and open level design. That forces the user to think about how to engage the enemy, and the amount of interactivity we have in the world immerses you.

'Crytek's Cevat Yerli' Screenshot 1

Eurogamer: What sets Crysis apart from all the other FPS games on the shelves?

Cevat Yerli: The nano suit and customisable weapons are big additions. They change the way you play completely. You can play any scene differently, try this out, try that out, and you should be feeling like a super badass as a hero who is conquering everything without being seen.

You get a top quality science fiction story. Everything is tangible and believable but still there's this alien element. Weapons look realistic, the world looks realistic - it's grounded in reality but it's still science fiction.

The bottom line is the freedom offered by the AI system, and the gamer's freedom. But also the visual fidelity - with Direct X10, and even the Direct X9 version, the visual direction we pushed in will resonate very strongly with gamers.

Eurogamer: There's a lot of hype about the visuals in Crysis. But what if you don't have Direct X10?

Cevat Yerli: As a PC game developer you have to make sure your game runs on two to three year old PCs. In fact, the current specification we're planning for is even four year old PCs.

If you're a gamer who bought a new gaming PC two or three years ago, you can play Crysis, and you will get visuals that will compete with visuals of that time. Of course you won't get the super Direct X10 graphics, but we are competitive.

Eurogamer: During our visit you've been demoing the game with DirectX 9. Why is that?

'Crytek's Cevat Yerli' Screenshot 2

Cevat Yerli: For different reasons. We're still receiving drivers which are crashing, that's the main reason. We don't have a stable driver yet. We have drivers out there on the market but we are pushing the drivers so hard that we are getting all the time multi-core drivers, dual core drivers, or multi-threaded drivers essentially, with multi-threaded architecture.

Until we get it on Vista running on multi-threaded drivers we don't want to show any more, because we are getting performance impact on Vista. We don't want to make Vista look bad either, because it's not Vista's fault - it's the driver right now. So we're working very closely with Nvidia to resolve these last issues we have with systemic performance... There are a lot of driver issues on the market.

DirectX 9 just runs smoothly for us. We've been working with it for five or six years now. I would even say some DirectX 10 games out there won't look as good as ours running DirectX 9. Or as a competitor friend said, Crysis will be the zenith of graphics for probably the next two or three years. It's not me saying it, it's another guy saying it. I won't mention who...

Eurogamer: Are you completely confident that the DirectX 10 issues will be resolve in time to hit the November 16 release date?

Cevat Yerli: Yes, absolutely. We will resolve them in the next two weeks actually.

Eurogamer: So far Crysis is only set to appear on PC, but you've clearly invested a huge amount of time and money in the project. Can you afford not to do a console version?

Cevat Yerli: Yes, absolutely. From a business point of view I think we'll see a return of investment, clearly. When I look at the forecast it works out already for us.

Which is the reason we said at the beginning we wanted to focus on quality - because ultimately it's quality that makes sales. I don't believe in games which are shallow and sold by marketing only.

We said, 'If we'd buy Crysis ourselves, then we have done our job.' And if it sets new benchmarks in the genre - like visuals, like AI - and we have a sense of focus, we will see a positive effect.

The reason for no consoles is simple: any console development would have deviated from our efforts. It would have distracted us, it would have forced compromises because of memory limitations on those platforms. We'd have to design different levels, and it would have been more difficult to create the sensation of a living world.

Eurogamer: So there are no plans to bring Crysis to consoles in future?

Cevat Yerli: The only way I can see Crysis on consoles right now is as a variation of it. And I don't have any plans right now for a variation of Crysis.

'Crytek's Cevat Yerli' Screenshot 4

Eurogamer: You have a PlayStation 3 R&D room here, but there doesn't seem to be an Xbox 360 room. Why is that?

Cevat Yerli: Actually we have one, but it's separate. PC and 360 are in one room. The PS3 room is separate because we have some secret technologies being developed there which are not related to CryEngine 2. Our PS3 development is going deeper than many people assume right now.

There are competitors right now who have PS3 technologies up and running. We had our initial version up and running, but we said there are too many compromises.

Yes, we could have commercialised the engine business et cetera, but we felt that if you want to make console games one day - if you want to get groundbreaking results and do things people think are impossible, you need technologies and solutions for that.

The platform itself has a lot of power, but the technology has to provide a framework for the developer so we can unleash that kind of gameplay.

'Crytek's Cevat Yerli' Screenshot 3

Eurogamer: Do you have a room for Wii R&D?

Cevat Yerli: We have Wii development but it's very small, it's more like testing ideas. We don't have a project at this stage.

We have a console game in development right now which won't be announced for a while. It's a complete departure from Crysis and Far Cry, it's not a first-person shooter. For that, we're optimising technology, but for another reason, the future in general, there is a dedicated PS3 team.

Nintendo Wii is certainly on the radar. We will do something for Nintendo Wii - the question is when. I think some time maybe in three or four years, but nobody knows when.

Cevat Yerli is CEO of Crytek. You can read a full preview of Crysis, view screenshots and see video of the game elsewhere on Eurogamer.

Comments (28) Latest comment 5 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • macksed #1 5 years ago

  • neilka #2 5 years ago

    Did he really say his own name at the start of every answer?
  • DUFFKING #3 5 years ago

    Not all, most though.

    It's like Uwe Boll.
  • huxathon #4 5 years ago

    4 year old pc...what does that mean?
  • BobsYourUncle #5 5 years ago

    "4 year old pc...what does that mean?"

    A PC you bought 4 years ago?
  • rudedudejude #6 5 years ago

    "Are you completely confident that the DirectX 10 issues will be resolve in time to hit the November 16 release date?"

    Not going to say 'no' though is he really.
  • crozon #7 5 years ago

    ""4 year old pc...what does that mean?"

    A PC you bought 4 years ago? "

    A PC bought 4 years ago that could play games well at the time.

  • miiiguel #8 5 years ago

    this wont make much money, imo. PC gamers, as far as I know tend to pirate ludic software, they respect this kind of product less than true gamers - games systems users.
  • UncleLou #9 5 years ago

    Oh dear, miiguel, oh dear oh dear oh dear. :D
  • bdc #10 5 years ago

    Miiguel, please shut up
  • space_ace #11 5 years ago

    but does it have stiff animation and ridiculous ai? don't answer :)
  • Martin #12 5 years ago

    It seems as if I've read this interview before in all the news bits that you've milked from it.

    And it was a pretty bland interview to begin with - all marketing hype and very little content.
  • Katsumoto #13 5 years ago

    Miguel's trying to get the PC in on the traditional 360-Wii-PS3 trolling. Please stop it. True gamers. I've never heard anything more ridiculous in my life. About Crysis.

    I'll let you and the other "true gamers" get back to anticipating Halo 3, the most average looking game being released this year. Ooo, how cutting. I bet that really makes you hurt inside.
    Edited by 2 at 28/08/07 @ 13:51
  • FaceOmeter #14 5 years ago

    miiiguel - come and tell *my* PC it isn't a "true games system" to its face. then quail as it hits back with a fearful array of hardware wonderment
  • Skeletor #15 5 years ago

    @miiiguel
    You're probably the most shining example of a pathetic internet troll, congratulations!
  • smoison #16 5 years ago

    Its good to hear they have great scaling. I don't have a 8800 our a cor 2 duo but I can't wait to play this!
  • wonton #17 5 years ago

  • mkreku #18 5 years ago

    miiiguel can't come to answer right now - his dick is stuck in his Xbox 360 again.
  • miiiguel #19 5 years ago

    EG Stazi police arrived. It was just my opinion, and this isn't an hierarchical "thing", the "true gamers" term - it wasn't supposed to be these are better than those and vice versa -, it was an appreciation of a wider scope beyond EG environment. It was based on my knowledge of PC users, and gamers enthusiasts. I can be wrong, but you seem fascists either way.

    The Halo comment (allways Halo): either you like it or not, Halo appeal gamer enthusiasts (massive number), it's just the way it is..., love it or hate it, shallow or not..., it's a fact... shit!, Just like... I don't know... A Bond movie?
    Later.
    Edited by 1 at 28/08/07 @ 14:34
  • MrWonderstuff #20 5 years ago

    He's rambling isnt he? Miiguel I mean, not Cevat.
    Edited by 3 at 28/08/07 @ 15:26
  • miiiguel #21 5 years ago

  • Bertie Verified Senior Staff Writer, Eurogamer.net #22 5 years ago

    I've got an ominous feeling this will disappear off the sales chart fairly quickly. That's not to say it won't be an excellent game, but I just feel PC titles are being elbowed out - unless they are MMOs.

    Supreme Commander did a vanishing act, as did Company of Heroes. It's a shame.

    Can anyone buy me a new PC?
    Edited by 1 at 28/08/07 @ 15:39
  • miiiguel #23 5 years ago

    Bertie: that's basically what I meant, allthough, and perhaps because english is not my native language I was misunderstood by my fellow EG'ers.
    MMO's - one needs to actually buy the game.
    Edited by 1 at 28/08/07 @ 15:41
  • UncleLou #24 5 years ago

    I've got an ominous feeling this will disappear off the sales chart fairly quickly. That's not to say it won't be an excellent game, but I just feel PC titles are being elbowed out - unless they are MMOs.

    Supreme Commander did a vanishing act, as did Company of Heroes. It's a shame.

    Can anyone buy me a new PC?


    Surely that's the UK PC charts only? CoH sold pretty well here I think, and Stalker for example was a big hit in Germany, with more than 100.000 copies sold in a few weeks (and certainly a lot more now). Mind, in the whole of continental Europe in total, significantly less 360s have been sold than in the UK alone.
  • koopa #25 5 years ago

    Just wondering... Was there any game built on CryEngine other than Far Cry? Lots of (stupid) people say that Far Cry and Crysis are just tech-demos, but did anyone actually buy the tech? I think this engine would be great for a number of games, even adventures...
  • Derblington #26 5 years ago

    The Crytek people, especially Yerli, are far too close to the game they're making that they seem to be unable to look at it objectively and have put far too much focus in the wrong places, imo. Shame. Very pretty but graphics only go so far...
  • pkaulf #27 5 years ago

    Koopa: yes, the forthcoming mmorpg Aion uses Cryengine
  • UncleLou #28 5 years ago

    Here, let me put the moon on a stick in for free as well.