Crysis Review
Muscular Action.
Version tested: PC
It was about two hours into Crysis when I began to realise just how good it might be. The first couple of hours had been fairly unremarkable - there were some predictable first-person cut-scenes, a linear intro level, some spooky goings-on, US military deployment, you know the sort of thing. I had watched the sun come up across the island and seen the kind of tropical Far-Cry-revisited scenes that we'd all been expecting. I had even barrelled through the first of the villages and used some of the suit-powers (which your buffed up future marine has at his disposal from the start) to kill off some enemies. But it wasn't until a little later that I sat back and actually looked at it.
Crysis is much more than a highly accomplished graphics engine, to be sure, but let me just get this across to you for a moment. Playing on a high-end PC (for Crysis runs best on a Quad Core beast with a DirectX 10 card) it was so good that I had almost failed to notice the sheer immensity of visual information it was delivering. The Crysis environments are so naturalistic, so close to realism, that you find yourself thinking: "of course, because that's how things are supposed to look." It takes a few moments to step back and really look. I was in a stretch of a forested valley. The sun was shining down on the rocks across the valley, reflecting light with that certain stony gleam that long-polished rocks have about them. Those same sunbeams were filtering through the trees and casting dappled shadows across the exquisitely detailed forest floor. This is that HDR stuff deployed as it was meant to be - with a slight haze that jungles have about them, with the yellow sun dropping beams of light through the waving branches overhead. The jungle was alive. Ahead of me vegetation flicked and moved: enemies approached.

This chap is with you through parts of the game. He stops for neither tea nor biscuits.
And that's pretty much where my eyebrows went up and I muttered mild obscenities: I was playing a game where (at least some) vegetation moved as people passed through it. The fronds of a palm tree bent and flicked well before I could see the soldier who approached along the path. In the firefight that followed I levelled a great swathe of greenery as the bullets flew and grenades detonated. Branches fell from trees and saplings collapsed into the undergrowth: it was my own little re-enactment of the minigun scene from Predator. But it got better - thanks to the capacity of the nano-suit to give me a temporary cloaking field - I stopped being Arnie [surely Bill Duke - Predator Ed] and became the Predator in the space of about ten seconds. I reached out and grabbed a soldier by the throat. I took a few moments to examine his horrified, dying face in all its incredible detail before hurling him backwards into the undergrowth.

Yeah, it really does look a bit special on those hyper-accelerated graphics cards of the future.
I just need to say something about Crysis's fiction and functions at this point. You're a super-soldier sent to a Pacific island to investigate dodgy business perpetrated by the apparently invigorated North Korean army. You're equipped with a suit of hi-tech armour that can be configured into various modes, and you rely on it for almost all situations. Even if you run out of ammo, the suit can get you past the enemies. The nanosuit has a constantly recharging reservoir of energy, which means that you can use any of the powers for a brief period before you'll need to rest up for a few seconds. The default is armour mode, which allows you to soak damage and also rapidly heals you. That's the the mode the suit will revert to if you decloak. Then there's strength mode, which reduces your defence but allows you to punch people to death, to punch Humvees to death (although I never managed that car-flip thing from the trailer), and to leap on top of buildings like a superhero. Speed seems to to be the least useful mode, allowing you to dash a short distance at a stupendous rate. Best of all though, is the cloak itself. This allows you to move a short distance invisibly, and allows you to effectively disappear from pursuing enemies for a few seconds, or to close in on them for sudden, close-quarters violence. It's not the first time we've seen this kind of thing - Halo 2 did it - but the implementation in Crysis is impossibly entertaining.

Fights happen a fair bit. Here's one happening right now.
Anyway, back to the wooded valley. As the first stage of the firefight subsided, I realised there was a second enemy patrol closing in. They were wading across the nearby river towards me. I crouched and killed a couple of them at range - headshots are a boon - but I was soon out of rifle ammo. I would need to scavenge more. Crysis' group AI kicked in and the soldiers fanned out through the jungle to try and surround me. I cloaked again and headed further into the jungle along the valley. I'd seen some snipers hiding in rock formations on the far side of the valley, and I wanted to get behind them rather than face the main patrol up-close. Using the strength-mode jump I bounced across the rocky waterfall at the far end of the river valley and then, after hiding to briefly recoup energy, I cloaked and closed in on the snipers. I finished them off with a couple of close-range shotgun blasts, before taking their weapons to attack the patrol on the far side of the valley. Unfortunately, because I hadn't taken the time to watch the valley a little more carefully, I was jumped by a second group. They hit me hard at close range. Killing one, I backed up and cloaked as I passed behind a rock, losing them for a moment. I lobbed a grenade into where I thought they'd go, before closing in to kill two more by the water's edge - grabbing the first by the throat, I threw him into his buddy, killing them both and sending the bodies sprawling across rocks and into the water.
I took a moment to watch their bodies bob and then gently float away in the current, pushing aside reed-like water plants as they went. Reflective mood past, I closed in on the final, retreating soldier. He splashed across the river, trying to get to cover. A few freshly scavenged rounds from my rifle saw him tumble and take his last splash. Serenity returned to the wooded valley and I spent a while staring at the light in the trees, before I bounced away up the hillside towards the next objective.
Crysis is filled with these kind of periodic zones of action. Some of them, such as the harbour level, are huge, and you'll find yourself juggling tasks, stealing vehicles to get about, while simultaneously gawping at the huge conflict that occasionally unfolds around you. I played through each of the major areas several times, on a range of difficulty levels. I had a totally different experience each time. Just by taking a slightly different route you'll end up in a fight you hadn't anticipated. Bump the game up to hard and suddenly you're thinking about whether enemy bullets are going to go through the fence you're about to dive behind, or whether you really can rely on grenades to put that machine-gun nest down. Gung-ho action is default on the easier settings, but as the enemy damage output increases with difficulty, you begin to be a little more cautious.
Playing around the with suit's powers, or simply trying to set up the sneakiest, most intricate assaults is awesomely satisfying. Rather like Half-Life 2's sudden expansion of interactive possibilities with the gravity gun, Crysis' suit turns most of the island into a violent playground. You'll find yourself playfully lobbing chickens at enemies one moment, and then savagely hunting them down like some half-invisible monster the next. Hearing your soldier buddy radio in and say "go quietly on this next objective" as you're halfway through the process of driving a Humvee through the roof of a tin shack (just to watch it collapse realistically) has a kind of perverse glory to it. Crysis is bombastic and bold, but caters just as much to stealth and surprise.
In fact the overall story of Crysis almost seems incidental against the backdrop of so many potentially awesome encounters. I'm sure some people will be disappointed by the eventual alien-powered denouement, or mystified or bored by turns as they discover what lies inside the mountain. I'm fairly confident that people will feel slightly uncomfortable with the screeching caricatures that constitute most of the Korean soldiers that you end up butchering, but at least the main sidekick characters aren't annoying. In fact, if I had to give a word to the overall single-player campaign, I would be patchy. There are great highs, such as landing on a ridge at night, under fire from artillery, but also occasional muddles where the pace just cannot maintain and you end up rooting about in sheds looking for ammo, or simply feeling a bit lost, in spite of the green arrow that urges you ever onward.

Go inside the hut and shoot the shelves. Honestly, its ace.
That said, the overall story is far more sprawling and complex than I had expected - with loads of variation in the challenges laid out for you and a bunch of stages of development beyond what I had expected. Even the strictly linear bits don't seem overly predictable, although the flying-squid shooting gallery stuff at the end is (as so many people had speculated) rather less interesting than fighting gangs of human enemies in the first two thirds of the game. The pace and sense of danger at the end of the game is nevertheless commendable - you do feel as if an unstoppable alien menace is stirring. It's almost a shame that they didn't make a little more of the frozen jungle environments that we had seen talked about so enthusiastically in the previews of this game.
There's also a gnawing sense that much of the larger world is lost to you. These huge geographies sometimes seem wasted, since you just end bombing through them, or simply stumbling onwards without finding secondary objectives to pursue. One particular night-time section had me running for ten minutes to get through it - being pursued by a helicopter that I didn't have the firepower (or, more accurately, the inclination) to deal with. Thanks to the ever-replenishing energy reserves of the suit I could basically run for cover and bodge it until I reached the next waypoint.

Here's that wooded valley I was talking about, minus angry Koreans.
Naturally there's multiplayer too, with all participants gifted with the hi-tech powers of the nanosuit. This comes in the form of standard deathmatch, and the rather less standard Powerstruggle mode. This mode provides a Battlefield-styled large scale combat in which two teams battling for control of a number of large military facilities. These provide power to central vehicle-production centres which will, eventually, allow either side to create a game-ending vehicle that can be used to destroy the opposing base. Nukes go off pretty much routinely. Crysis' multiplayer is extremely robust and provides a huge, open palette for organised teamwork to create some really interesting tactics - the versatility of the nanosuit sees to that. However, I can't see this multiplayer offering making too much of an impact on the general PC scene. It's too clinical to compete with the heavy-duty franchise-empowered design monsters like Enemy Territory, and too complex to appeal to the rest of PC gaming... (they'll be knee-deep in TF2).

The aliens aren't exactly rubbish, more... disappointing.
So Crysis is imperfect in a number of ways, but it's nevertheless a stupendously solid game for the PC. It's an FPS that exhibits some of the technological tricks we've been promised over the last few years while still offer a cogent, often thunderous, action-shooter experience. Its incredible looks are perhaps only let down by some of the art direction. It gives us a lavish world, but it's perhaps not applied imaginatively enough. The aliens are a worthy challenge at times, and provide a suitably pumped-up dramatic conclusion, but they never really surprise or inspire the kind of awe that they're presumably intended to. The level design might have been just a little tighter too. I found myself feeling like huge sections of the game had been wasted, and really I just wanted go back and play through the harbour again, or that wooded valley. Perhaps even more significantly, I wanted to see what the complex physics model and destructible scenery might be able to do in a more urban environment. The island wasn't quite enough for me. It needed a proper town, or at least some kind of island resort.
This is a game that feels supremely engineered, like a precision machine, or a German automobile. It makes Half-Life 2 seem old and frail, but by the same token it does nothing to diminish the imaginative achievements of that series. Crysis is impressive, but not imaginatively bold. Nor does it engage us like some other great shooters - such as BioShock - have done with their world and their personality. It's far better than Far Cry, and it's clearly going to create a rabid army of fans, many of whom I hope will plug themselves into the absurdly easy-to-us level editor and create us more single-player campaigns. Personally I'd like to see where this astounding world-forging technology will take us. And I can't wait to see what Crytek will do next.
9 / 10
If you're an FPS-eater of any calibre then you should probably buy Crysis. It's going to run on any machine that will run Half-Life 2, although without a tricked-out DirectX 10-supporting behemoth you're going to miss out on some of the atmospherics.
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Comments (150) Latest comment 4 months ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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So many top games out at the mo tho.
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/shoots self. Dies.
On a more serious note, I'm just not excited about Crysis. I haven't had the inclination to download the demo, watch the videos, ooh and aah at the lush scenery. I think it's a combination of Vista / DX10 and memories of the Far Cry trigens.
I think it'll be a budget purchase in a year's time for me... Sorry Crytek.
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Crytek rulz... Great job guys. And thanks for the benchmark
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"Will there be a Wii version?"
lol! Man sorry to tell you that but wii cant even play Crysis on recorded video
There is no way on earth they would even bother making a cheap version of this game for Wii. I bet you anything.It's really impossible and pointless.
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Unless it scales very well on lower specced PCs, which seems quite impossible given the level of realism I've seen on the video.
/NeuroNiky leaves the review with a ? floating above his head
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This:
If you're an FPS-eater of any calibre then you should probably buy Crysis. It's going to run on any machine that will run Half-Life 2, although without a tricked-out Direct X10-supporting behemoth you're going to miss out on some of the atmospherics.
My ageing PC runs HL2 pretty well, but with games like Oblivion and Bioshock I feel I'm really pushing it too hard. So - is Crysis actually worth getting for humble single core P4, Geforce 6600GT owners like me or should I wait till the new year and try to scrape together enough cash to upgrade my PC first?
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Anyway, this game does look worth it I spose...
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Although I got the demo running on my system at high detail, the framerate wasn't too great and a game of this type needs to be played on maximum detail I feel. Turning the geometry down to even Medium causes objects and scenery to popup jarringly as you move around and High causes the framerate to drop. I think I'll wait until I've bought a new PC next spring/summer before I buy this game, by then it'll likely be less than £20, the hardware will be powerful to run it properly and it'll be worth getting just to see what all the fuss was about.
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In fact the demo ran better on XP.
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No I haven't read the review, but so far nothing I've seen of the game has interested me at all.
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By the way, who will second Crytek's nomination as Developer of the Decade?
Hey guys, will my 1.86 GHz Core 2 Duo rig with 2 GB RAM and an 8800 GTS run it? Given that my resolution will be limited to the paltry 1680x1050 of my LCD?
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Crysis puzzles me. It is a game so much ahead of its time that, by not being portable to one of the current gen console and being so advanced technically (not to mention the fact that it requires Vista)
For the 100th time: It doesn't require Vista.
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Great tech-demo, rather boring game.. I had more fun playing Bioshock, TF2 or GoW on PC..
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4. Play on Delta difficulty. Regardless of your skill level. It’s a fun game on Normal, but on Delta it’s truly extraordinary. It’s not about nerfing all the damage you do, they’ve actually done difficulty modes right. There’s no crosshair so you have to use iron sights aiming, enemies speak entirely in Korean so you can’t comprehend their tactics talk, there’s no grenade warning or enemy glow, the AI is more perceptive and dramatically more accurate, and health regen in Armour is slowed from a sprint to a crawl. Oh, and bullets kill you. They really, really kill you.
So the game becomes entirely about engineering the situation, stalking your prey in Cloak mode, waiting for one man to stray far enough from the pack that you can abduct him and toss him quietly off a cliff. It actually requires less twitch skill than playing normally, because you simply can’t win uneven firefights. You’re forced to strategise around them, and the interestingness of your options goes up dramatically as a result.
Going back to Normal afterwards is just embarrassing - the enemies are like comedy B-movie goons, the red glow on enemies who’ve shot you is like putting stabilisiers on a bicycle, and Armour mode might as well be called Invulnerability. Worst of all, it encourages just hanging back and taking pot-shots at long range, which completely misses the point of the game and all the really fun stuff.
Plus, Craig tells me that in the game’s config files this is referred to as ‘Bauer’ mode. Are you really going to play on something other than Bauer Mode?
It's all true.
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I am enjoying it but can't seem to wrap myself up in the action like I can with HL2 and many other shooters over the years. Maybe I'm being harsh and the game gets a bit meatier further in, I'll give it a chance a few months down the line I think, once I'm done with the glut of other games higher up on my wishlist.
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I didn't know it had anything to do with aliens.
The scenario you're in sounds a lot like Forever Peace, great book (Available in the trilogy, Peace and War) and is the main reason I'm going to buy this now. Joe Haldeman ftw.
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Try what I posted above and play the demo on Delta.
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I had a quick go on the demo and worked fine on medium. I'll have a play around....update my drivers to see if it can run any better.
I have a DX10 card so it damn well better run!
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"it would be patchy" surely.
Unless you are patchy.
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Not an investment I'm going to make any day soon.
Crytek are in a strange business, can sales of this game really make them any money? (Bearing in mind most of the PC "gamers" are going to download it from Piratebay and not pay them anything).
/goes back to playing COD4 on the 360
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- Bioshock
- Halo
- Hl2:E2
- Portal
- TF2
- COD4
- Gears of War (if you, like me, didn't play through it last year)
- and now Crysis
all at 9 or 10 out of 10. Bloody hell, that's a lot of FPS games to get through!
Surely this is turning into the finest year for games there ever was! All Western, too...
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One word: bundling.
Surely the only commercial thing that would justify such an undertaking is kickbacks from graphics card manufacturers.
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I find this hard to believe. My old laptop, with an ATI Radeon 9000 Mobility graphics card and half a Gb of memory played Half Life 2 perfectly acceptably, yet died on its arse when it came to Far Cry.
Are you suggesting that Crysis scales back better than Far Cry did?
Dave
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There are hacks in the pipeline to get it in xp but to my knowledge there is nothing substantial yet. Theres hacks for some games to enable stupidly high detail in xp that are usually reserved for DX10 in vista, but up to now thats all you have.
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I don't mean superficial on every level, I just generally don't find it that involving - guess it's personal preference then. (1) Koreans shouting guyaka, and telling me when they reload just makes me chuckle, which I'm guessing isn't the intention.
(1) - possibly a slight bent on the actual speech.
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I wouldn't call it superficial. I've been playing on low to medium settings, 1280x1024, on my two year old PC (it still looks amazing though!) and it's the gameplay that draws me back to it, not the graphics.
I think the multitude of options you have at your disposable in every situation gives it a huge amount of depth. The fact that I havn't tired of the demo level after playing it for two weeks almost constantly is testament to that!
EDIT: Also, the explosions - [link url=http://www .youtube.com/watch?v=MTSzr8lTf9s
]http://www .youtube.com/watch?v=MTSzr8lTf9s
[/link]
I would actually describe Half-Life 2 as more superficial (even though it's my favourite FPS), because of its strictly linear design.
@Downside
Unless you really do favour graphics over gameplay, spending that much is quite pointless. Just checked the price of my PC online (although I only have Athlon64 3500+ and 7800GT):
£363, for AMD Athlon 64 X2 4200+, Asus A8N32 SLi Deluxe Motherboard, 256MB XFX 7900GT, 120GB Hard Drive, 2GB RAM, 500W PSU from Scan.co.uk.
That's £363 without even checking around for the best deals on eBay and other stores.
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You are looking at the small picture. Look beyond crysis. This engine will beat most others in the years to come. EA Needs a new engine that doesn't look like the cheapo stuff that they have now. They already have a licence for the UE3 for this but there is not a doubt in my mind that we will see several games in the coming years from EA with this engine. By that time, everyone will be able to run this engine.
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so let me get this right... spank £1000 on a new mobo, obese RAM , a quad-core processor and a £300 graphics card, then i can play a £30 game with a lovely jungle level. That's a £1030 investment for an hour of fun.
Eh ?
Why would anyone buy a seperate games PC to play Crysis ? The only investment you need to make, is on a £129 graphics card for your existing PC - a 512MB 8800GT is a fine choice at that price point.
Your calculations are out by almost a factor of 10.
Downside 13-Nov-07 09:42:26
Not an investment I'm going to make any day soon.
That's because you pulled the figures out of your ass.
Downside 13-Nov-07 09:42:26
Crytek are in a strange business, can sales of this game really make them any money? (Bearing in mind most of the PC "gamers" are going to download it from Piratebay and not pay them anything).
Again, your viewpoint is skewed because you pulled the figures out of your ass.
There's plenty of money to be made from PC gaming, now that the hardware is so cheap. Hell, at £129 it's cheaper than any of the three main consoles !
Downside 13-Nov-07 09:42:26
/goes back to playing COD4 on the 360
How on earth did you afford to buy a 360, when you can't afford a video card for your PC ?
DISCLAIMER : You obviously need some sort of semi-modern machine to actually plug the graphics card into. And you should have already taken advantage of the fact that 1GB RAM sticks can be had for £15 these days. If your PC is from the stoneage, then you are a sadist. That will be all.
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[...]
- Gears of War (if you, like me, didn't play through it last year)
[...]
all at 9 or 10 out of 10. Bloody hell, that's a lot of FPS games to get through!
GoW isn't an FPS.
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I think the multitude of options you have at your disposable in every situation gives it a huge amount of depth. The fact that I havn't tired of the demo level after playing it for two weeks almost constantly is testament to that!"
You're right mate, the options availible to deal with each situation is definately a pulling point, I'm actually gonna go back to the demo a few times and try to get more out of it I think.
"I would actually describe Half-Life 2 as more superficial (even though it's my favourite FPS), because of its strictly linear design."
Oh it's very linear, but that's kinda why I love it. Every part of the jigsaw fits together nicely as you progress and there is a welcoming party (whether good or bad) for you at every turn. I'm not so much of the school of thought that free roaming > everything when it comes to FPS. I'm definately gonna pick this up with an open mind now, but it won't be for a few months yet (I'm a busy guy =( )
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Pedant
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Crysis is on a different level to every other game... how can I be so sure? because I would gladly have payed the admission price just for the demo + editor alone which i've had more fun with than any full game this year.
Anyway, good score.. should have been higher than Bioshock by a long chalk but the sys requirments will always get it marked down because people who have to play it choppy just won't feel as good about it - thank god for my fast system.
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Looking forward to this, yes, but I'm afraid it's too much like Far Cry, and I've really been spoiled by shooters lately (Call Of Duty 4). Then again, I've missed those jungles of Far Cry. Just please don't make me crawl in endless sewers and bunkers again.
And yeah, I'm thinking Crytek is in the engine business with this one. To think of the crappy one EA's Medal of Honor series is slogging by with currently.
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"Unfortunately after checking my bank account realised I had had to spent £1,700 to play this game at a level of detail and frame rate anywhere near decent..."
"I was playing a game where (at least some) vegetation moved as people passed through it."
The original Hitman Jungle levels did this, and very well it was done too.
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So it's not just about the gfx, which in places are truly stunning, years ahead of their time compared to ever other cookie cutter/static/poorly lit FPS out there (COD4 is completely boxy and static and yet people are raving about it, and it's on rails like never before!).
The interaction and the physics are far in advance of any other game, but it comes down to the player to realise/accept this and to immerse themselves fully. If you are jaded going in and think it's 'just about the gfx' (esp if you can't run it in DX10 on Very High with a decent speed) then you'll just see bad points (of which there are some, in my experience aliasing and pop up being two obvious graphical ones).
The controls are slick, the way your thoughts transfer to the game is almost transparent and very instincitve, press of the middle mouse button and you select the suit mode you need as quick as you think about it, it's exhilarating, immersive and empowering and gives just the right amount of perceived 'freedom' to keep the game time very exciting and compulsive (regardless of game tasks and meta goals). I honestly can't think of any other FPS that feels that way, many are cinematic and 'awesome' and immerse you through narrative or visuals (HL2 EP2 for example) but you still feel like you are consuming a product.. a very good one but it's being consumed and you work through for the sake of it.
In crysis you don't 'consume' it you live it, you want to be in there in that environment and the bigger your imagination and willingness to be 'in the game' the more you get out of it.
I spent 4 hours straight one very late night in the sandbox on the multiplayer map that came with the demo, messing around with the realtime 'time of day' lighting, setting up tornados and wind zones and spawing all the hidden vehicles, the physics are astounding, the look of a 'virtual storm' has never been more perfect, and it's not just the look it's the 'feel' thanks to the whole dynamic nature of the engine, every single part is linked to the next, everything is 'for real' (on a simulated level) and this makes it far easier to suspend disbelief which is they key issue with crysis.
If you take this game and compare it to another good fps and have the same level of disbelief/immersion in both then yeah, maybe it's just above average from a story/goals/gameplay perspective... but if you are the type of player who has waited for this level of immersion for a long long time then you will know straight away that the immersion and believability are through the roof on this title and thus the gameplay no matter how trivial or mundane or'normal' feels a hundred times more visceral and engaging, and that's why this game is a landmark title that only comes along once a decade.
Frankly the fact they managed to get such good gameplay in AND the finest graphics the PC has ever seen is something to be applauded, most devs when the write a new engine barely manged to put any compelling gameplay in at all.
@ above post > "By the way, who will second Crytek's nomination as Developer of the Decade? "
I will. And I don't care who agrees because i've not seen any other company come close to what Crytek have tried to do with their engine, they show a passion for the technology and a drive/commitment to furthering the immersion factor far in excess of any other company. To write the game off as all 'graphics' and no gameplay is to do the entire industry a diservice and could ultimately serve to set us all back another ten years, back to cookie cutter fps design, 'safe' games, lowest common denominator system requirements...
this game stands alone and yes it's true can only be full enjoyed by those with top systems (and even then it's pushing them) in a year or two as more people get even better/newer systems there will be more people understanding just how well this engine does stuff and how they shoudln't disregard it just because they can't get into the game due to low performance or unrealistic expectations.
10/10 from me. If Bioshock could get that from many sites when it's a 7 at best then I can easily say this game deserves a ten. And yes games can get ten, it's a ten for 2007, maybe in 2009 it won't be but right now it's way ahead of the competition.
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Looking forward to this, yes, but I'm afraid it's too much like Far Cry, and I've really been spoiled by shooters lately (Call Of Duty 4). Then again, I've missed those jungles of Far Cry. Just please don't make me crawl in endless sewers and bunkers again.
Based on the demo, I thought it was a lot like Far Cry - but the addition of the suit and especially the cloak made it a fair bit more interesting and tactical than that game.
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Stop with the nonsense already. You can build a PC for 600-700 quid that will run Crysis perfectly fine, looking better than anything else out there.
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Therefore, the cost of PC gaming is the difference between a regular PC and a gaming PC - ie. the graphics card. In my case this is a BFG 8800GTS 320MB, which cost me £180 - the cost of a Wii. PC games are loads cheaper too. The idea that PC gaming costs thousands is a flawed concept.
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I've been a PC gamer for 15 years and this is first AAA FPS title I have decided not to buy knowing that my ageing 7800GS and 3800x2 will not cut it (the demo proved this - for those that want to know how it will run and look use the demo as a benchmark).
Fortunately I bought a 360 a year ago which has served me well within its nice catalogue of games (a bumper christmas it will be).
Anyhow I will be upgrading my PC to play stuff like Crysis in 'real-o-vision' but not yet...a year maybe...when Vista has settled and the hardware has tumbled in price.
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Infact I got my PC almost 10 months ago and it runs it fine and looks great.
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If you put it all together, Crysis is just remarkable. This is a game that pushes the envelope in terms of both technology and gameplay and does so with aplomb. Crysis raises the expectations for every shooter to follow when it comes to graphics, interactivity, environments, immersiveness, AI, and gameplay. Quite simply, Crysis represents the first-person shooter at its finest, most evolved form.
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Ah what the hell, it's that spot on I think it should be posted twice to ram it home to those that don't get it:
"If you put it all together, Crysis is just remarkable. This is a game that pushes the envelope in terms of both technology and gameplay and does so with aplomb. Crysis raises the expectations for every shooter to follow when it comes to graphics, interactivity, environments, immersiveness, AI, and gameplay. Quite simply, Crysis represents the first-person shooter at its finest, most evolved form."
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strange, my laptop with mobility 9000 and 1gb runs far cry just fine, but doesn't run HL Ep 1 very well at all (haven't tried hl2 though). Doncha just love PC gaming?
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It's easy to forget just how good some of the early levels of that were. Even it was doing a lot of things that the HL2, Halo and COD games have never attempted. I can certainly believe this is good.
And as for saying 2x3800 won't run it, my 2x2800 managed alright.
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Not better than Halo though..., then again Halo is bigger than video-games, so not a fair comparision.
Continuing on an off-topic streak: Last night I must have said "OH MY GOD!" about a million times while doing "Ghillie in the Mist" in CoD4, what a brilliant, brilliant level.
But I must say that that kinda experience wouldn't have worked so perfectly on an office desk. It screams "Big Telly!"; "Surround Sound!"; "Treeeeee Six Teeeeee!"
multiple-edits: even lousier english.
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However, I just can't see what else is coming though down the PC games pipeline... I have all the consoles and I'm really happy with a lot of the games.
Like someone else on here for the first time in nearly 15 years I'm looking seriously as to whether to bother upgrading my PC gaming machine. Even whether I should (and I never thought I'd say this) bother to continue PC gaming!
All my day to day stuff is on a mac which suits me fine. Is it worth the cost of upgrading - and yes this will be just under a grand for a good machine that will last a few years.
BTW I have a shuttle X with a P4 3.1, 2GB Ram and an AGP 512mb X1950 Pro
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No need to spend £1700.
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Don't be silly. People are happy that the game is getting good reviews. Strange that you pick on the people who were anticipating the game instead of those who post bullshit without even having read the review...
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@nickyjd are you like some kind of retarded baboon? I got to ask man, every crysis thread on this site seem to punctuated by some of your slack-jawed-dumbass-no-idea comments.
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Aren't the ATI drivers distinctly shoddy at the moment? I know there's a big gap in Dx10 and a smaller (but still present) at Dx9 which has been atrributed to it. Annoyingly, I only bought a new PC with an 8800GTS in August, and now there's the GT out (which reputedly spanks it).
*sigh*
C'est la vie
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CORE 2 DUO T7500 2.20GHz,800,4M
Memory Dual-Channel 2048MB (2x1024) 667MHz DDR2 SDRAM 1
NVIDIA® GeForce¿ Go 8600M GT with 256MB DDR2 dedicated graphic memory
Vista
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half life 2 minimum System Configuration:
1.2 GHz Processor
256MB RAM
DirectX 7 capable graphics card
Windows 2000/XP/ME/98
Mouse
Keyboard
Internet Connection
Crysis minimum System Configuration:
Intel Pentium 4 2.8 GHz (3.2 GHz for Vista), Intel Core 2.0 GHz (2.2 GHz for Vista), AMD Athlon 2800+ (3200+ for Vista) or better
1GB (1.5GB on Windows Vista)
NVIDIA GeForce 6800 GT, ATI Radeon 9800 Pro (Radeon X800 Pro for Vista) or better
VRAM: 256MB of Graphics Memory
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It is annoying.
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I don't know, really. They've been very good to me. I have been very brand independent (Geforce Ti4600 -> Radeon 9800 Pro -> Geforce 7800GS -> Radeon X1950XTX) so far, but the switch from the 7800 to the X1950 was due to horrible Nvidia drivers (especially when trying to show movies through the TV-out where it distorted the picture among other issues). That's the only premature upgrade I've ever made. Never had a problem with ATI or their drivers.
I do want in on the DirectX10-train though and I might have to bite the bullet and switch to that 8800GT after all. Can't see anything that can compete with it in price/performance at the moment or the near future (although that might change with the 3850/3870). I just wish ATI would usher in their next generation of GPU's already. Nvidia are absolutely dominant right now, with ATI's complete 2X00 failure and all (the same core that the 3XX0 is based on).
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Now, factor in the fact that PC Games cost 20-25 quid new (sometimes less) (assuming you dont for some reason buy all your games from the high street, and even then theyre 10 quid cheaper), whereas console games will cost between 30-40. If, as so many of you bandy on about all the time, you're a "hardcore" gamer, you will make up the extra difference within about 20-25 games. This is ignoring any other arguments, such as the fact the PC has by far the largest back catalogue, the most flexibility in terms of controls, mods, graphics AND of course - pcs can do other stuff! woo! I'm using a PC right now to comment on eurogamer, I rule.
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Playing the demo (on low without the graphical bells and whistles), i suppose its safe to say that i've eschewed the fancy graphics, but the GAMEPLAY is all together out of this world. The freeform gameplay represents a wholly revolutionary pinnacle for gaming in general.
I've played supposed AAA titles like HL EP2, COD4 and Bioshock too, and frankly, neither comes anywhere close to Crysis's greatness. Words can't describe how absolutely banal these linear games are compared to this game... Anyone else tired of linear, cookie cutter, trite FPS shooters need look no further.
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but I'd have to say that the 9/10 score doesn't quite back them up. You are entitled to your opinion of course, and I hope you're right but wouldn't it have got 10/10s all round if the gameplay was really that good?
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Check them out
http://kotaku.com/ga ming/crysis/
p.s. it is the one called horrible A.I.
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but I'd have to say that the 9/10 score doesn't quite back them up. You are entitled to your opinion of course, and I hope you're right but wouldn't it have got 10/10s all round if the gameplay was really that good?'
@ rhinoxious
Perhaps Gamespot's 95/100, PC Gamer's (US) 98/100, IGN's 9.4/10 good enough to convince you?
But agreed, everyone's entitled to his opinion =)
More to add, i'm really baffled at Bioshock's critical acclaim (where you kill the same enemies in the exact same fashion rinse repeat ad nauseam). Compare it to Crysis, the variety of play styles is just bewildering...i can safely bet that no 2 experiences are alike if you play the game twice. Please future game developers, do pick up a thing a thing or two from Crysis...
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If Crysis had been out on the 360, it would have been a flat 10, no question about it. Maybe an 8 if it was on the PS3 =)
I stand to be corrected.
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Maybe cuz Bioshock and Halo 3 actually have some interesting background story.
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"Now, factor in the fact that PC Games cost 20-25 quid new (sometimes less) (assuming you dont for some reason buy all your games from the high street, and even then theyre 10 quid cheaper), whereas console games will cost between 30-40. If, as so many of you bandy on about all the time, you're a "hardcore" gamer, you will make up the extra difference within about 20-25 games. This is ignoring any other arguments, such as the fact the PC has by far the largest back catalogue, the most flexibility in terms of controls, mods, graphics AND of course - pcs can do other stuff! woo!"
He's right y'know. Sticking with PC games over the years has saved me a lot of cash. For example, I pre-ordered Crysis from CD-WOW! for £19.49.
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but
Faking the Funk - (**DX 10 Features in Windows XP**) - MUST SEE
If you tweak the configuration files in \CVarGroups\ by copying and pasting the "very high" settings (1st paragraph) IN PLACE of the "high" settings (last paragraph) the game will load the highest possible settings even though the drop-down menus display "high."
The difference between "high" settings and the tweaked settings is immense: shadows are deeper, more realistic; the leaves have better reflective properties, better textures; the colours are better; and the level of detail is simply stunning.
With these settings I'm running the game between 15-25 FPS at 1440x900 and (wait for it) 8x AA, and it looks PERFECT. Best of all, this is in XP.
So I'm happy. I have XP and I'm playing the game at settings higher than DX9 allows (strictly speaking).
Give this a try if your rig can handle it.
**Then someone went on to add
This guy is telling the truth!
I'm playing in XP from now on. I have motion blur, depth of field and the light beams on(DX10 exclusive supposedly) without having to put up with 10FPS because I have to have my shaders on very high.
Until I get a GPU that can play Crysis maxed out I will just stick to XP and these custom settings.
here is the link
[link url=http://www.crysis-online.com/forum/index.php?topic=118 37.0
]http://ww w.crysis-online.com/forum/index...[/link]
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Quoted for truth on both counts (games).
@ foamy, games are for playing dear boy not reading. Thats where Bioshock fails, it's all story and no fun. Me I'd rather read a book if that's all a game's got going for it.
This surpasses Bioshock in every area except perhaps the story (which is more cliched in Crysis) but a 'decent' story doesn't make a good game (bioshock) when said game is packed with bugs and mediocre, chore like progression with absolutely no sense of discovery or freedom.
We'll see 3 years from now which game is still being mentioned in people's best games lists... some players take longer than others to realise Bioshock was the most overated underwhelming game in a long while.
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Must admit that by the end - Bioshock had changed from a thing of awe into style over content - great atmoshpere - but it seems to change very little from the first level to the last - which can be good if the combat is, but the combat wasn't good; in addition I guess I just got fed up of being in corridors - may Bioshock RIP as the last great corridor FPS.
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These game is better in every department, yet, it's rated below.
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I might get this but with so much other stuff coming out maybe once it hits £18 from Amazon. I've still to get Stalker - so I'll get this once I've got that.
I just hope you can edit the alien crap out like the monkeys/trigen/whatever from Far Cry.
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don't you think that Crysis is a better game then Halo 3??? I have nothing against Halo, i mean, i don't like it but it's a pretty decent and competent game..., what i critisize is the ratings..., how come Crysis have 9/10 and games like Halo 10/10... just doesn't make sence.
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Apologie - I'm guessing neither you or bcolter have played the game, so what is the point in asking him that question? His answer wouldn't prove anything anyway, only was score Crysis might have received wher it reviewed by bcolter.
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but console gamings in such rude health at present, especially with traditionally big PC releases like Orange Box coming straight to console, that's it's bound to be a bit overlooked amongst the seemingly endless high profile and high quality console releases.
My PC is capable of running crysis at high settings, but I'll be playing COD4 on Live, finishing Orange box on PC, getting Mario on Wii, and playing Mass Effect and A. Creed on 360 before I get round to this.
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- the developers with license the engine and make piles of cash on top of PC sales.
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yes, Crysis on top of beign a great game is a marketing tool for the producers to sell CryEngine2... they don't care if the game doesn't sell more copies then COD4 or HALO3... they don't need to.
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"Halo 3 actually have some interesting background story."
Love Halo 3, but - No - it really doesn't.
KG
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As for graphics, I bought an 8800GTS early enough to pay a premium for it, but I just don't want Vista right now. Damn Microsoft! I wish that alledged XP DX10 hack would surface.
BadBoyBonner, with that config file fix you recommend, is Crysis actually making use of DX10 hardware under XP, or is it just emulating the additional effects in software, with a corresponding performance hit?
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[link url=http://fut uremark.yougamers.com/forum/showthread.php?s=68a097b4942a7c8 694a82db4af027905&t=66372&page=2
]http://fu turemark.yougamers.com/forum/sh...[/link]
Here is a good article giving a blow by blow account of Dx9 v's Dx10 v's Dx9
and lots of comparison images
As a bonus - it also runs significantly faster through Xp with the slight config change as opposed to with Dx10 through Vista. (29 fps dx 9, 15 fps DX10 vista, 20 fps Dx9 Hack).
i.e. the dx9 hacked version looks as good as the Dx10 version, doesn't require vista, and runs 33% faster on average.
[link url=http://www.yougamers.com/news/13605_d x10_possible_in_windows_xp_for_crysis/
]http://ww w.yougamers.com/news/13605_dx10...[/link]
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Better looking than Halo 3.
More technically mature than Halo 3.
9/10.
There are some reviews money can't buy.
For every other review - there's Microsoft.
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EVEN a film?? Fuck. It must be good.
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No one is questioning Halo merit..., the only odd thing here is the inferior score they gave to Crysis... Crysis is revolutionary..., Halo is not even evolutionary and yet, they gave 09/10 to Crysis and 10/10 to Halo... i don't give much credit to reviewers anymore, video games jornalism is not reliable anymore, too much biased.
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The reviewer mentions BioShock but the so-so gameplay of that game left many of us veteran gamers bored with everything BUT the story.
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And lots of people thought Hitler was a nice bloke.
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It's a really great game. BUT it's not Bioshock, y'know.
KG
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Your point? I also love how you accuse BremX of having an "irrational and unfounded fear of Halo due to it's MS connotations" despite how he in the same short comment said he loved it. Classic times.
And we've already dismissed the "lalala you need to be a millionaire to buy it" argument, read the rest of the comments.
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I don't understand why the reviewer's unrealistic expectations for Crysis are not being carried over into Halo 3. There is a point where AI becomes so intelligent that it is no longer fun because you are more worried about staying alive than, say, picking up a soldier, changing to "strength mode," then throwing them through a small house. On that note, almost nothing in the Halo 3 environment is affected by skirmishes other than vehicles/mounted turrets. And do people honestly enjoy those spy games where you have to tediously drag bodies away for fear that every enemy and their mothers are going to hunt you down the second they get suspicious of foul play?
To sum it all up, I haven't played a game like Crysis that so frequently elicits from me expressions like "Oh Snap!" and "wha, wha, whaaaat!" since Goldeneye for the N64.
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"Speed seems to to be the least useful mode, allowing you to dash a short distance at a stupendous rate."
Playing the demo, I thought that at first too, but the thing is that you immediately get a permanent speed boost when entering Speed Mode, which does not deplete the suit energy count. So as long as you don't execute a "hypersprint", you can move about twice as fast, the only penalty being that you're more vulnerable to enemy fire (since you're not in Armour Mode).
Therefore, Speed Mode is very useful after a firefight, enabling you to get from one checkpoint to the next in half the time (or to search the perimeter in a hurry). Since there's no energy depletion, you can immediately switch to another mode and use it without efficiency loss if something unexpected happens.
It's as good as all the other modes, but in a different way. Speed runners are undoubtedly going to abuse this mode to the max.
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As long as you don't have to play it...
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Does it really matter? It's FUN for fucks sake it's not a pissing contest enjoy all of the games for what they are... entertainment!
This is the best games fest I can remember in all my time gaming where we have so many quality titles all released on some of the most powerful consoles ever made and depending on your finances the best PCs!
Get a grip guys and just enjoy it as I reckon it'll be a while before we see this again.
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Haven't played Crysis myself yet, but read paragraph 5 of this review ("Anyway, back to the wooded valley..."
BadBoyBonner: "Must admit that by the end - Bioshock had changed from a thing of awe into style over content - great atmoshpere - but it seems to change very little from the first level to the last - which can be good if the combat is, but the combat wasn't good"
This is pretty much how Bioshock is going for me, too. And I'm not even halfway through yet. Sad bit of revisionism, since - as a serious System Shock fanatic - I was very hyped around the time of release.
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I have a Sound Blaster X-Fi and have had no problems with the sound in the demo on my 5.1 speakers. I was quite surprised by how much effort appears to have gone into the audio design actually. Reinstall drivers perhaps?
I honestly can't believe there is little to no replay value. The demo level alone has kept me occupied since it was released! (And no, I haven’t tried any of the extra vehicles or weapons that came with the editor.)
If you were expecting a deep, involving story you've obviously never played Far Cry! Fortunately, with such strong gameplay I don't think much plot is necessary - it doesn't detract from the fun after all!
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The AI in Crysis (judging by the demo) can be a bit ropey, yes, but then I am much more interested in what it does (namely navigate huge levels or level sections entirely freely, depending on player behaviour) - then in the odd situation where they look a bit stupid, which is bound to happen, considering the scope of the environements. Things like the suit and the Delta difficulty, not to mention a lack of loading times after dying, show what the game is made for: to experiment with situations and different playstyles.
If the demo is anything to go by, the game is the exact opposite of a tech demo. Now there are certainly perfectly valid reasons not to like the game - you mention the story, fair enough, though that's not what I play this type of game for, there's definitely a lack of artstyle etc., but calling it a tech demo misses the point, or your definition of "tech demo" as a negative comment is radically different to mine.
I guess Crysis will, like Far Cry, be a game that rewards players who like to experiment, and be a game that gives back more the more you put into it. That certainly isn't for everyone, and others might better be served with a game like Call of Duty 4, but once again, the term tech demo is, in my opinion, nonsense.
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I am not a fan of footy games, but I wouldn't call PES a tech demo, if you catch my drift.
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Either:
a. You are lying
b. You did play through it in one night but rushed past every single bit of pleasure in the name of finishing by storming your way to goals with no stealth tatics (and probably on the easiest setting making the AI more dumb), thus in effect completely bypassing the gameplay that was so beautifully open for you.
You've basically just made your opinion invalid with that comment as Uncle Lou said Far Cry and Crysis are about what you put into them, there is no way you put anything into them if you finished it in one night... it was one of the longest games i'd played (for an FPS) and had more replayability than any other FPS I can think of.
But enough, you hate it... I hate bioshock so it shows we are all different so whatever but I recommend you try to 'savour' your games in future if you want to get the best out of them, rushing through is for games like Painkiller which are meant to be linear blast fests.
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/swings
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It is annoying.
Must be easy to have such a selective memory. I will refresh it with a random pick from this thread that completely filled the likes of halo:
"More fun to play than Halo 3.
Better looking than Halo 3.
More technically mature than Halo 3.
9/10.
There are some reviews money can't buy.
For every other review - there's Microsoft."
The amount of abuse in this thread is tiny compared to the shit thrown in on other threads.
It's funny that people seem to use the COD4 SP as benchmark to raise this above the norm. COD4 SP is average at best. Doing SP on veteran now and it is boring been there done that. The only reason to own COD4 is because it's MP is so fantastic.
This thread makes baby jesus cry.
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Oddly enough, I had the same problem with crackly sound with my 8800GTX/Audigy 2 combo. I managed to minimise it by changing the graphics settings in the Nvidia control panel for Crysis.exe to force no vertical sync. The problem's still noticeable in the cutscenes but doesn't affect the main game anymore (well, apart from the bit in the demo when the sound cut out completely). I've ordered the full game though and hopefully things should be better...
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Actually, there's a lot of truth in that. Stuff that expects more dedication (obviously not pausing a movie) often is a lot more rewarding in the end than something you can just let wash over you. Although games aren't the best example.
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No, but give me a remake of Deus Ex with the Crysis engine and I don't think I'll ever need another FPS.
It's hard to see anything beating this except the actual sequel to Far Cry itself. Wonderfully reactive enemy AI, lush wide open environments and the story, such as it is, is actually quite good.
"Made me appreciate Bioshock."
For me the big disappointment with Bioshock was the linear level construction and the confined spaces. While I can see why they were necessary in terms of the story, it just doesn't do it for me in the same way as Far Cry and now Crysis' wide open environments. Bioshock had a great story, but the gameplay itself lacked that 'cut loose and have fun' element.
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Anyway, I have stopped a few times and just looked at the scenery but I disagree with ppl saying the AI is great - they seem to not notice their buddy being shot in the head when they are creeping round the forest looking for you!!
It must be said that I am enjoying the drama of CoD 4 more than Crysis so far - I was never a huge fan of the linear gameplay in CoD but some moments in it have blown me away - so far nothing in Crysis has done this
And I do just keep thinking "Far Cry". The nano suit has not turned out to be as much fun as the demos made it look.
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I miss the mutants from Far Cry though, the aliens aren't creepy and brutal like they were.
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I hope you enjoyed Crysis.
The best moments i ever had with a game comes from FarCry and now Crysis.
Many people are upset because they cannot play it properly on full graphics...etc
If you haven’t seen this game on a proper full PC then don’t complain and say is not good.
Well, it is very simple.
You need a next gen PC to play a next gen PC game and that comes with a price.
I didn't see anyone complaining because they cannot play Bioshock on XBox1.
Something that people don't know or maybe they don't want to know or hear.
Next Gen for consoles has nothing to do with next Gen for PC. Totally different.
Consoles of course cannot play a true PC next Gen game like Crysis and that is why they didn't release it for consoles. If it comes on consoles in the future, then it will be very very optimized and it won't be Crysis anymore.
Pc is always at the front making the most powerful games because there are almost no restrictions and limits such as on consoles.
On the other hand you have to accept that today Xbox360 and PS3 are 2 old PCs stuck in a plastic box with so many restrictions. The more restrictions you have as a developer, the more you are forced to develop corridor games like Bioshock..etc.
The main difference between corridor design and massive open environment design like Crysis is that in corridor games the designer controls for you the action and your immersion almost every step you take with scripted triggers, but in open massive environments the logic is different and the player controls the action and immersion as much as possible. Its totally up to you and your choices.
What consoles have now we almost had it on PC a few years ago starting from FarCry. I know many of you don't like what you hear but is only what the numbers say and pure logic if you know a few things about how games, graphics and technology work.
The day that Crysis was released, the same day Xbox360 and PS3 stepped a generation back and now belong in the past of course if compared only with PC. It’s fair enough. All 3 are different machines.
Please don't get me wrong. Of course there are stunning games coming out for consoles and i love them, but they will never have the power, gameplay, graphics, physics, lighting...etc of next Gen PC games like Crysis. Of course no reviewer or publisher/developer will tell you that officially because they'll loose millions and probably their job.
If Bioshock, Halo3…etc are next Gen then Crysis is one Gen ahead of that, I’m sorry. That is why is unfair to rate it and review it like they did and put it in the same generation with the rest, when it is not. Yes it deserves 9/10 for a next next gen game. The rest got 9/10 and 10/10 for only next gen games. You see what i mean.
Of course Crysis has a few problems here and there and many other issues too like every game, but please don't compare it with any console games out there because they belong in a totally different era.
For the ones of you that are lucky and can play Crysis, try and not treat it like a usual FPS game and run and shoot. Just stay back take a moment and experiment with all the environment that surrounds you and find ways to take advantage of everything that is there for you. If you experiment and try things out, ohh you will be surprised and it really is very rewarding. I know many people that finished the game and didn't realise that you can chop a branch of a tree, pick it up and walk while you carry it as a camouflage and blend in the rest of the foliage. You see a truck approaching full of soldiers. Don't just stand up and start to shoot. Try shooting the tire, or throw a big chunk of a tree and block the way or whatever you want. Many things that you do have so many different results. You are ready to attack to a small base and there is a helicopter patrollying above you. Shoot a rocket to the helicopter at the right moment and it can explode to pieces and fall on the base rolling and destroying and killing half of the base...etc
Just think out of the box and you will realise what next gen gameplay is all about.
I totally advice people to play it and try it. It is an unbelievable stunning breathtaking experience. Is not about graphics at all, but it is about next gen gameplay and taking action in your hands for a change. If you are a big console fan and play this game it will ruin how current console games play and look forever...
Thanks if you are still reading this.
Have a nice day.
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