Crysis heading to 360?
Reportedly seen at CES.
Crysis is on its way to Xbox 360 - but in a radically different guise to the DirectX 10-fuelled graphics monster due out on Vista-based PCs.
That's according to reports just now filtering through from the Consumer Electronic Show, where contributors to 1UP's latest podcast claim they were able to "grill" the developers about what will be involved.
It initially sounds as though they're discussing Conan, but then matters switch to "Crysis on 360". They were told, they said, to expect a game in the same universe, and that Crytek would "not even try to replicate" the PC title or port it "in any way".
That would obviously reflect the fact that Xbox 360 runs on an inferior API to Windows Vista, making some of the lush effects witnessed in demos of the PC version largely impossible - or at least certainly impossible to achieve in the same manner.
Electronic Arts, which is set to publish Crysis on the PC later this year, was not immediately available for comment. Crytek itself though has previously said it was "confident" it could create something Crysis-related on Xbox 360 and PlayStation 3.
Speaking to our sister site GamesIndustry.biz in October, lead artist Michael Khaimzon said, "We have enough power here, with programmers and artists, to be able to do such a thing. It's just a matter of making the decision."
To hear the 1UP discussion, forward the latest podcast to around the 22-minute mark.
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Comments (60) Latest comment 5 years ago
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If they really haven't even made the decision yet it's gonna be a while before it sees the light of day...
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Wouldn't the level sizes maybe be a problem? No idea how good the 360 is at streaming such data, but the levels in Crysis seem to be bloody huge, from what we know so far.
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Actually true... but any system is old when it gets released. The PC world moves continously while the console world moves in 5 year update cycles.
" thought Crysis would run on XP with Direct-X 9, just a few of the special effects would be downscaled to Direct-X 9 SM2.0 variations"
yeah that is what I thought as well so maybe it is a bit of marketing speak to support Vista. Then again maybe they really are adding DX10 only stuff.
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Well, the PS3 and 360 are included in this article... and it would be safe to assume that the Wii certainly would'nt handle this type of game. So you're looking at about 2010/11 till the next console comes out that'll exceed PC specs (for a short time at least).
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Face it, Crysis in all its (formidable) glory is a Vista exclusive. Fine by me, really, since I already invested in a 8800 GTS and currently enjoying the smug-a-hole status
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edit: ok, I see what you mean. Not sure I agree tho, most footage we've seen so far is DX9.
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@skillian: You are right - most footage has been DX 9 and it takes your breath away. As far as I know, all we have about how the game will look on DX10 is some concept videos.
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You have to pay a lot more money (at least a grand more) for a decent PC over a 360/PS3 so you would darn well expect the performance to be better. Then after that you have to update the graphics card every year and get more and more RAM, whereas a console's hardware remains the same, and yes, gets steadily more and more out of date.
Personally, I am not particularly technical, I don't want to play with a mouse and keyboard and I don't want to upgrade my hardware every 6 months so a console suits me perfectly. Each to their own I say...
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All that I meant was that games with large levels like Far Cry might not make it to consoles safe and sound - it had nothing to do with proving supremacy of PC over consoles or anything.
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I'm sure I'll have every system and love them all at some point
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Aren't level sizes always a problem with consoles? Which is why you see a loading screen behind every door in the Silent Hill games, and on every level change in Fable, or Zelda:TP. I also remember reading that the huge, non-linear levels were the reason why they couldn't port Far Cry to the Xbox, but made it into a more linear game (despite Morrowind also running on the Xbox, even with the hdd). No idea what the Elder Scrolls games do differently - would actually be interesting why so many console games have or had so claustrophobic levels if streaming isn't a problem.
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That is true. There is a rumor that the 360 GPU actually has some DX10 features (not all) since it is in a generation of its own in a way. Still a lot of people believe this will be a small subset of DX10... more like DX9+.
"why so many console games have or had so claustrophobic levels if streaming isn't a problem. "
I would say sadly a lot of console developers do not invest enough time in this. Halo had no loading and GeoW also has no loading... if the engine is build from the ground up amazing streaming things are possible on consoles. Still streaming will cost you CPU power. PCs have a lot more memory and can usually afford to load bigger levels so streaming isn't super high priority
In theory you can stream from a network connection so maybe in the future console games will stream levels/data from a server instead (MMORPG style)
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Obviously, if you can create a big level on a console, you'd be able to create a BIGGER one on the PC, but with a talented developer the difference must get really small.
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so perhaps a firmware update (we 360 owners just LOVE our updates we do) or whatever,would sort that out?
cool
but i reckon theyll just do a watered down version ala far cry.
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No DX api is included on every game disk. MS just has to update the DX API that ships with games.
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I guess you also don't understand the excitement around expensive sports cars then. Neither do I, but that's besides the point.
Not sure what you're getting at, anyway - I am a PC gamer, am I not allowed to look forward to Crysis which I'll sooner or later play in full glory on my not half as expensive as you probably think PC?
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are you talking about in 5 years time when you get your next "not half as expensive as you probably think" pc?
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But no, heh, I don't want to trample on anyone's excitement. Pushing the envelope has a part to play in pushing things forward I guess.
\that remdinds me, I must key that Porsche sitting in my communal car park.
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With consoles it's not that you aren't using every available resource, almost any shitty programmer can do that without breaking a sweat. It is what you can accomplish through efficiency at 100% system use.
So it's not if your using everything, it's how well your using everything.
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I think there’s plenty of room to push and experiment when it comes to physics and AI and real-time lighting. I think we’ve only scratched the surface of what we can do with gameplay as well as the 360. There’s far more potential down the road to do more stuff. As amazing as I think Gears is, and my gut tells me I still love playing it, I think we have a really incredible experience; I think we’ll definitely push it further if we get around to dong a new version in the future
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Huge, fairly non-linear levels, good AI - FPS games like that don't grow on trees.
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Anyway the vast majority of PC owners won't be able to run Crysis at anywhere near its best for another 18 months to 2 years, which is the typical technology - time lag between highest spec PC's and the average specification the majority of PC gamers own.
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Still a bit mysterious, the whole issue.
As for streaming/huge level games on PCs: Gothic 1 and, to an extent, Operation Flashpoint did that years before Dungeon Siege or J&D, and you can hardly deny that loading frequency and level sizes are much less of an issue on PCs in general than they are on consoles. Not having played any consoles in a while, I was pretty shocked when I played Zelda on the Wii and discovered everything was zoned.
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Deus Ex meets Far Cry meets Predator, kind of. I'm intrigued.
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By the way, are we sure that Crysis will have open, free-roam levels like Far Cry? I haven't read anything to that effect.
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The GFX aren't all that, the images still look "fake" to my eye, even the comparison shots published by crytek.
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Like someone said previously, it's to do with the ability of the developers.
You mentioned about Op Flash on the PC. This was also ported over to the Xbox as well if you weren't already aware, along with the huge streaming levels found on the PC included in their full form.
Also to expand Disc's mention of the GTA games, San Andreas is by far the biggest GTA to date and had NO loading screens during the game, not even from massive region to massive region. And on the PS2 as well plus with much improved graphics compared to the previous games.
I think this proves the point regarding developers ability to make the most of the consoles capabilties, as Rockstar were much more experienced with working on the PS2 than say Ion Storm was on the Xbox, which would explain why they were not able to port Deus Ex 2 and Theif 3 in their full-leveled entirety and Rockstar were able to pull off what they did.
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Umm, no.
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Exactly the opposite. Beardy claimed (probably a lot of talk) that he could easily increase the performance now that he understood the 360.
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Lol, no. EA doesn't have much to do with the hype in that case.
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Heh no. I rather liked that the game characters no longer 'ghost' through bushes etc. That's a good step forward. The predator scene was also nice, with the trees coming down etc. I'd say its more of the same, just done better than anything that's currently out.
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Xenos(360 GPU... get with it) is a custom GPU, there is no equivelent on the PC market(except in Raw power... which isnt the end all especially given the differences in Console and PC developement) and it has features that would only make sense on 360 too. Although this is custom hardware, if it were on the PC market it would not quite make the full feature set required for DX10(but its not miles behind that and has its own unique features too) so yes DX9x would be where it would fall under but thats not to say Devs couldn't exploit Xenos'(Ideally theyd use everything 360 has got to offer to make sure its as close to that level of fidelity as can be) strengths and features to come close to the same result by taking a different approach than they did on the PC version(which is the way it should be done... are they going to spend the money and time needed to rebuild the engine and content to utilise the 360 hardware fully and efficiently? I doubt it very much).
360s API is paper thin(I think Carmak used that frase), its been described as one of the best of any system yet, with a PC its necessary that there is some seperation between the hardware and gamecode/software, this is because not everyone has the same GPU in their PC obviously. The thinner the better, less resources are wasted when developers are programming closer to the hardware itself(coding "to the metal" completely is sometimes worth it but it was hard last generation for PS2 and GC devs*XBox proved it didnt need to* imagine how much more difficult modern GPUs would be).
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Good on you.
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It absolutely wasn't. Like the game or not, but it certainly wasn't a graphics tech demo - the level design and the AI were just as impressive as the graphics were.
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Far Cry is one of th best FPS's I've ever played. And yes, I've played that linear boredom called Gears of War too. Luckily that tech demo ended after only 8-10 hours.
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Bit of a silly question, seeing how my opinion that level design and AI in Far Cry were good isn't exactly a very peculiar one, no?