Crysis 2 Preview

Alien in New York.

Talk to anybody at Crytek about Crysis 2 and they'll quickly start explaining things. Eager to be helpful, they'll tell you about the game's move from the "open sandbox" of the South Pacific jungles to the "choreographed sandbox" of a ravaged Manhattan. They'll speak to you about the changes made to the Nanosuit 2.0, which arranges its powers in tiers now, allowing you to select either stealth or armour first, before augmenting it with the likes of speed, strength, and the new tactical option that lets you eavesdrop on distant enemies and get a better sense of your surroundings.

Go deeper, and they'll start to discuss things like anti-aliasing, audio occlusion and deferred rendering, and then you're really boned. But none of this matters, to tell the truth. Watch 15 minutes of Crysis 2 in action and you start to understand that some things simply don't need explaining.

Manhattan? Kicked in by aliens. That's the starting point for the company's latest, and that's the reason why we fade up on an artfully mangled train carriage, hanging from an elevated railway line somewhere around midtown.

1

There are far more vertical options than you got in the original game - possibly because jungles don't often have first floors.

There's a voice in Nomad's ear giving him some kind of order or objective, but we're too busy looking at the sky to really listen. Soldiers running back and forth in the burning street below are talking about shelling of some kind, and sure enough, that's what we're watching: fizzing little trails of light streaming down from above, getting larger as they hurtle towards us, impacting in a nearby skyscraper.

Switch to tactical. Suddenly, the Nanosuit is highlighting dozens of targets around us - friendly infantrymen cowering at street level, and something more villainous lurking in the building opposite. Zooming in reveals huge bipedal aliens decked out in metal and weird gooey horns, shooting up an abandoned office suite, but it also gives us a chance to just take in the level of detail: the texture of the stonework, the way that ceiling lights swing with each muffled explosion, the manner in which flames lick around the edges of the train carriage, suggesting that it was time we were moving.

2

There's very occasional hitching for a few seconds whenever you enter a new area, but there's also plenty of development time left to fix all that.

Speed next: bound across the train tracks, luminous HUD wobbling about in an exciting manner as we zip along. We're stopped halfway between carriages by one of those horrible alien things that's appeared below us and is hitting us with heavy artillery, but all that takes to sort out is a switch to strength, just long enough to boot the smouldering carcass of a yellow taxi down off the bridge and onto them, followed by a few rounds to the gas tank to turn it into a bomb.

Into the building, and things are looking pretty nasty. Huge aliens stalk the narrow hallways, and each one's a genuine battle to take down. You need to think about your powers when moving in - creep past them when you're invisible, or bulk up with armour and strength and hope you finish them quick enough? - but you also need to take into account the surroundings, too, remembering whether or not you've got room to back away if things get nasty, all while a distractingly beautiful Manhattan is burning outside.

An objective pops up - something about getting charges or some kind of item from the corpse of a nearby soldier - and as we turn to do that, we're caught in a scripted moment, albeit a fairly stylish one, as a monstrous alien appears from nowhere and punches us out of the window. Reeling in the street below, with the alien hopping down to finish us off, there's just time to think, "Cor, that building I was just in looks very pretty as it explodes," before the extra-terrestrial menace that was about to blast us into oblivion is squished by a very familiar falling train carriage.

Off across the street - the levels are linear, but fairly roomy as they funnel you from A to B - and into Grand Central Terminal, which has, to put it kindly, seen better days. It's missing a roof, and most of its internal passageways are on fire, filled with staircases that collapse at the last minute, and elevators that snap their strings and fall through the empty shafts the moment we pass them.

Finally we're into the main area itself - still not sure why we're here, as it's too easy to just take in the surroundings and ignore the radio chatter - and we've arrived just in time to see a double-sized boss alien of some kind leap in through the massive arched windows, scattering glass and ironwork in every direction, and stand arrogantly at the opposite end of the massive room, near that over-priced oyster bar which is always empty.

3

I suspect the demo I saw was running on a PC, but having seen the game on a console, it's not too different.

The boss is also a rocket turret, by the looks of it, which means it's time to ditch the punchy assault rifle we've been using and pick up the conveniently-placed grenade launchers the army has left lying around for us. Delightfully-lit destruction ensues for the next few minutes, and then it's time to get out of this particular world-famous New York landmark - because another one is about to fall on it.

Back on the street, the huge, lovably unlovable Met-Life tower starts to judder and sway. Lights flicker, cracks bound up through the exterior walls, and then it's down in a shower of particles and rubble, totally engulfing our vision, and undermining a little bit of pathos Crytek was trying to get going with a family trapped inside the train station and struggling to get out at the last minute.

4

Wasn't me.

Screw pathos, though, eh? Pathos doesn't run at 60fps. Pathos isn't sleek and Nanosuited, and riddled with artillery. Pathos isn't buildings exploding and incoming aliens boiling down out of the night sky and landing, with a thrilling inelegance, in a bus shelter. Crysis 2 isn't just looking brilliant because it's, well, looking brilliant: what's truly great is that Crytek's finally nailed the third point of triangulation, creating frightening, distinct alien villains to go along with the sandbox environments and endlessly satisfying suite of super-powers. It's time, in other words, to start getting excited about this one.

Crysis 2 is due out for PC, PS3 and Xbox 360 this Christmas.

Comments (33) Latest comment 2 years ago

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  • Nephirion #1 2 years ago

  • Fellblade #2 2 years ago

  • MiY4MOTO #3 2 years ago

    I wasn't blown away by the original, it was the last PC game I played before finally abandoning my PC forever but I have high hopes for a decent console game from this.

    Anyone know if Richard K Morgan is still behind the new setting / plot? I loved his take on cyberpunk / film noire with his Takeshi Kovacs novels, a game with similar plot settings *could* work really well.
  • Paulanator #4 2 years ago

    Sounds very promising. Speaking as a console gamer who hasn't been able to enjoy Crytek's previous work, I'm very much looking forward to this.
  • UncleLou #5 2 years ago

    Last screenshot's caption made me laugh. :)
  • CaptainQuint #6 2 years ago

    Right, right. Somebody said "alien" she thought they said "illegal alien " and signed up!

    Fuck you, man.
  • Bander #7 2 years ago

    "and then you're really boned"

    What does this mean? Bored? Stoned? Horny?

    The game looks good anyway.
  • AphoticCosmos #8 2 years ago

    I loooooove Crysis, best FPS I've played (yes, even better than HL2 in gameplay terms, albeit not in story and atmosphere) and full of wonderful little moments that really make it something. It's the one game that's making me think twice about ditching my desktop and PC games in general in the summer and going with my Xbox from here on in, because there's no way my puny laptop will ever be able to play it! I'll miss the jungles and Koreans, but it looks like #2 is shaping up nicely, and I'll probably pick it up.
    Edited by AphoticCosmos at 17/06/10 @ 13:47
  • knightmt #9 2 years ago

    I sucked at Crysis, it looked awesome but I could not really get into the suit dynamics and close combat. I am glad they are putting it on console I am much more versatile with joypad at least at moving. I might get the pc version aswell just to see what the graphics look like, not that I have the best card but it is pretty recent.
  • Eraserhead #10 2 years ago

    So hang on, they've taken away the jungles and the open-endedness, and added more ALIENS? Genius!
  • Dizzy #11 2 years ago

    It does look very pretty and early reports from E3 have all been very positive. There is a bit of an overkill on shooters end of this year and I was planning on getting only the guaranteed killer ones (Reach/Gears2), but there is room for one more. Maybe this one... I am getting tempted now.
  • Skooch #12 2 years ago

    So many people getting negged, and for what? Having an opinion?

    The whole negging of comments threads is getting on my tits, it should only be used for stupid posts or foul language. The system wasn't supposed to be for if you agreed with the poster or not. Free speech anyone?

    Oh, and I +1 everyone :)
  • DoctorFraud #13 2 years ago

    This, Reach and Gears are all I could possibly want from Shooters this year. It's a very good time to be a gamer!
  • Bagpuss #14 2 years ago

    Pfffft....dumbed down fisher price toy console kiddie shit..
  • FooAtari #15 2 years ago

    the levels are linear, but fairly roomy as they funnel you from A to B

    :(
  • BlackKraken #16 2 years ago

    Grr, New York, AGAIN. Seriously set your games ANYWHERE else... There is a whole world out there developers, how about a more original setting huh?
  • Bagpuss #17 2 years ago

    What....and expect the average dumb ass trash talking American teenager who populates Xbox Live like an insidious disease, to actually believe that there is life worth talking about beyond the United States borders?.....dont be silly...
    Edited by Bagpuss at 17/06/10 @ 17:49
  • Dizzy #18 2 years ago

    "Grr, New York, AGAIN. Seriously set your games ANYWHERE else... There is a whole world out there developers, how about a more original setting huh? "

    TBH plenty of big cities have been used in games.

    Shanghai, HK (lot's of games), Tokyo, London, Paris and LA.

    But you are right... the smaller, unfamiliar (for most gamers) towns of Kathmandu and Pokhora in Uncharted were great and ideas and oozing with freshness. SO I guess I agree... picking unfamiliar places makes the gaming experience more interesting but I guess this is to make it sell in the USA. Americans are usually very sensitive for their home turf being invaded.
  • PearOfAnguish #19 2 years ago

    The original Crysis wasn't that open anyway. The levels themselves were big, but not unusually large. The best thing about it was having the freedom of choice about how to approach each enemy encounter, and it sounds as though that's still the case.
  • CaptainQuint #20 2 years ago

    @Bagpuss

    Heh heh, I'll be laughing my fucking head off when publishers finally retire their investment in the pc market to concentrate soley on the console market. It's comin' bitch, just you wait. I can imagine you cry-wankin' already, you fuckin' nerd.
  • arcam #21 2 years ago

    ^^

    Future of gaming right here, rejoice.
  • CaptainQuint #22 2 years ago

    Not it isn't. Chill the fuck out.
  • Chalee #23 2 years ago

    The death of PC gaming wouldn't be good news for the gaming world at large. Even if it were really dying it would be no reason to rejoice.
  • Hypercube #24 2 years ago

    Death of PC gaming, my arse. Really enjoyed the first one, looking forward to this.
  • CaptainQuint #25 2 years ago

    Franchised pc titles have five years to live, maximum. After that, it'll be specialist and independent titles only.

    Have fun with the time you have left.
  • Collymilad #26 2 years ago

    @captainquint.

    Although a slightly extreme and provocative way of putting things I agree with the sentiment.

    SOME PC gamers need to stfu. So sick of hearing "dumbed down" and "console kiddies" - your idea of dumbed down is having to press one button instead of 3. No wonder devs are shifting to consoles, getting away from piracy and whiny twats.

    I've done both console and PC gaming (admittedly console more) and you know why I choose consoles? They are easier, I don't care about having extremely beautiful graphics over very beautiful graphics, the genres that are better with mouse/keyboard are limited to two (FPS and RTS - and even that's going to change with the new control systems) and once you actually get used to using a pad for FPS, it almost becomes a non-issue.
    Edited by Collymilad at 18/06/10 @ 03:43
  • Buran #27 2 years ago

    @mickey2010: Crysis sold well over 2 millions only in PC, which is way better than Alan Wake or Mass Effect 2 numbers in Xbox 360, and Crytek rised their number of employees from 300 to near 600 in the last 3 years -buying in the process developers as Free Radical-, so let me lol yor words about PC dying and so.

    In 2-3 years the current console generation will be dying platforms and in another cuouple of years you will not able to play even Halo 3 -the same as currently Halo 1 and 2 are dead- whereas you still be able to play Crysis, Warhead, Halo 1 and 2 in PC with improved graphics. Please, cry me a river about "PC gaming is dying" since PC is always dancing over the bones of consoles already dead.
  • CaptainQuint #28 2 years ago

    Three years from now? Well we will of course be on the brink of the next wave of the latest next gen consoles - I suspect only a tiny minority of gamers will actually still want to play Crysis Warhead. Sure, it has beautiful graphics now and will no doubt still look good by then; but one has to consider longevity in terms of gameplay, and I'd wager the gameplay of Crysis will feel pretty old hat, in three years time.

    Typical pc mentality - to see everything from a visual persective - it is little wonder they're being left behind. Banging on about graphics all the time; whilst everybody else shares the sensibility that gameplay is what gives a game legs. The pc elitest contingent are soon to be extinct, which is kind of ironic.
  • dingo75 #29 2 years ago

    Well your console shit is looking pretty dated already and a PC with a decent graphics card + a Quadcore CPU is running circles around it.
    The longer MS and Sony keep holding on the more people return to the PC.
    I read plenty of comments of console oweners that concluded that they will have to buy a PC now after that disappointing E3 presentations.
    The pendelum is swinging the other way again.
  • geeza2020 #30 2 years ago

    ^^^ lol, what the fuck are you talking about? Who are these people you speak of? At the end of the day it comes down to one thing. A ps3 or 360 will cost you about £200 with everything you need to play it. A gaming pc? About £600 at least, if you want the kind of graphics you seem to expect. Nobody who owns a console is going to pay that money im afraid. PC gamers need to admit it, the amount of publishers and devs who are slowly moving away from the pc market is ever increasing and its down to the simple fact that more people play consoles so thats where the dollars are.
  • CaptainQuint #31 2 years ago

    "Well your console shit is looking pretty dated already and a PC with a decent graphics card + a Quadcore CPU is running circles around it."

    Yeah, so what's your point?

    I'm perfectly aware that high end pcs wipe the floor with the consoles, in terms of raw power, and you know what? I couldn't give two fucks.
  • JimmyT67 #32 2 years ago

    PC vs Console

    ACTIVATE!!
  • Kasjer #33 2 years ago

    CaptainQuint, you are simply wrong. Longevity is one of strongest points of PC gaming. It's not like there's revolution in gameplay every console generation - actually NOTHING new was invented this generation yet. Shooters are shooters, RPGs are RPGs etc. Open world games? GTA1 did it, just not in full 3D. RPG elements in FPS? System Shock, Deus Ex... Lately hyped Horde Mode in gears? Copy of Skirmish from AvP, and also of perfected version which was Invasion from official Bonus Pack for UT2003.

    Maybe in three years, there will be small fraction of people playing Crysis Warhead, it was never big in PC scene. But there are people who still play online original DOOMs, Quakeworld, Q2, Q3, Starcraft, Warcraft II&III, Diablo I, Diablo II, Homeworlds, Freespace 2, Ultima Online, Colin McRae Rally 4, Tribes, Counter-Strike and many other games. Gameplay longevity is NOT weak point of PC gaming. For example, there are about 1600 people worldwide still playing Quakeworld plus half of it for vanilla Quake. It's 14 years old game ffs. Find console game from PS2 generation that have such devoted community. There's none! And don't fool yourself - in about four years, most of console games will be stripped of multiplayer because of server shut downs. Xbox Live and PSN are artifically crippled networks, and when Microsoft or Sony decide it's no longer profitable to support certain games - you'll be no longer able to play multiplayer ever again.

    I'm going to play some QW right now because i'm PC gamer and i don't give a damn about graphics - it's gameplay that matters, and good gameplay never get's old.