Cryptic selling playable races in STO
Klingons and Ferengi available at launch.
Cryptic is offering content via micro-transactions right from launch day with Star Trek Online, with two playable races now available from the Cryptic store (via Massively).
The races are Federation Klingons (the Klingon Empire is a separate, antagonistic faction in the game) and Ferengi. The right to create Klingon characters costs 240 Crytpic points - roughly £2, €2.50 or $3. Ferengi cost 80 points. The new races begin with unique racial traits but are otherwise cosmetic additions.
Is this fair game, or is Cryptic nickel-and-diming MMO subscribers? Why not ask the developer yourself - we've got a live interview with producer Craig Zinkievich tomorrow evening,
Star Trek Online launched yesterday in North America and is out over here on Friday.
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Comments (40) Latest comment 2 years ago
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Ferengi cost 80 Cryptic Points.
http://www.startr ekonline.com/store
@Dissociative: Oh my gawds. A business thinking about making money?! WHAT HAS THE WORLD COME TO?!?!
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Cynical and unnecessary.
Edit: I'm not criticising their right to make money, I thought the justification of a monthly sub was that you are paying for content to be developed/added.
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/leaves
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quarks mum fought for the right to wear clothes and this is set in the Trek future.
/ takes off geek hat
Can't say the beta swayed me in anyway to dip my MMO toes, if anything that laggy mess of confusion put me off trying an MMO again TBH. Besides, charging for content on a game you charge monthly for anyway seems massively wrong to me.
/ waits for a non MMO Trek game to come along
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Oh wait...this is more like dollaring and...dollaring. Cryptic's greed disgusts me.
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I'll bet you that SWTOR will have a store like this. And it's not like these races are necessary. You already get umpteens amount of races to play - not counting the fact that you can make your own race.
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The playable Klingon side does not need to be bought to play.
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From what I understand both races are unlockable via some in-game achievement or another, all they're doing is selling the ability to access these bonus characters from the start, it's not something that I agree with personally but Cryptic wouldn't be offering it if there wasn't at least some interest in it.
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I can see it becoming worse as time goes on though, that'll be most of the free points you get already spent if you want those races. Plus they'll probably charge for respecs (1000 in Champions Online), character slots (which I believe are 4 for 1200) and renaming, so it could get very cheeky very quickly, especially for a subscription based MMO.
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Still, it might set a bad precedent for the future if more and more content ends up being charged for instead of patched in as part of the regular subscription fee.
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I don't get it
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Of course this has the side effect of creating a "prestige product" that is a nice little money spinner....
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Cryptic have lost a lot of respect from me recently.
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If people are prepared to pay a few quid to unlock nice things, then they'll pay it. If not, publishers will learn that we in the west aren't interested and have voted by keeping our wallets closed. (In the east it's a successful business model and is being tested more here. See EA's Battlefield Heroes.)
I do, however, loathe the situation you get in some games where the players who have the coolest kit/skills etc are the ones who paid the most money. Shouldn't work like that imo.
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I think one of the big issues for the game is that it the levels all seem very "small"... you beam onto a planet and it doesnt feel like you are going to anywhere like a city. Most of the planets ive been to so far, are just very linear areas, follow a path etc. Hopefully they will improve this aspect.
As someone else said, when you reach level 6 you unlock the Klingon race, which you can play included in the subscription, this is if you want a federation klingon character (I dont see the point of doing this when you already charge, but still).
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Boomerang: whether you buy them or not these "premium unlocks" are becoming more popular all the time and will continue to do so. The unlock codes for Need for Speed and Dirt 2 for example are derived from lines debug code that were written to make life easier for testers in the early beta stages of testing and represent zero work from a development point of view, even if only a dozen people actually buy the unlocks they're still turning a profit on them so unfortunately, premium unlocks through microtransactions are here already and they're not going away any time soon.
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Not ready-made content withheld from the games' launch to be sold separately. Total Bullshit.
Seriously, you think Blizzard would have got away with charging extra for Nightelves or Undead races when wow launched?
Extra races released later on in an expansion (like Blood Elves and space goats in WOW TBC) is fine.
This strategy by Cryptic looks like a total dick-move in my book.
They dont have the balls to charge for all of the games launch content up front.
my 2c.
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And just because premium DLC seems to be more and more prevalent, doesn't mean to say that it's good, necessary or welcome. I'm already missing out on a large part of gaming because I simply cannot justify to myself paying a monthly sub for a game (my principle, my problem). I doubt I'm the only one, and this continued trend for money=content is only going to make that worse for me in years to come.
I'm not asking you to give a shit by the way, just voicing an opinion.
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It's interesting how a couple of years ago, the games industry was reporting billions and millions in revenue and profit, but now they can't survive without charging you for the game hundreds of times over. Especially in an MMO where piracy is a complete non-issue.
Yeah, companies like money. We all know that and do not need it pointed out to us, however companies also need customers to make that money, and treating their players like walking ATMs is getting right up my shitpipe. It's the same with football clubs. We are fast approaching hyper capitalism and it makes me so angry that people swallow this shit up. Why should you pay EXTRA for something that was developed for the game you just paid 40 quid for and then have to pay another X amount per month to play.
This is on top of the already shady practices (such as not including the VAT on advertised pricing in the UK). They'll be able to do it however because of the power of the license. People won't care because it's star trek. That's fine. It's good that you feel that way and have a game that you like.
Just stop being condescending pricks when the majority point out that you're being a consumerist sperm sponge for a corporation hiding behind terms like 'true fan'.
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I didn't want to be negative about STO but playing the beta I got to the stage where if it looked like it was going to tank, felt like it was going to tank and tanked like it was going to tank, it was probably going to tank. They might as well have called their 12-month sub offer the 'Projected Game Lifespan Subscription'. It'd be more honest than that 'Lifetime' deal.
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They are charging champions players for filling in content gaps by pitching it as an expansion pack, next thing STO will be doing the same. It used to be the subscription covered server costs and content updates seems like with cryptic it only covers server.
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It's like if I would say that Nintendo is a no good company because all they make are lousy platform games where you always do the same thing over and over.
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So, Cryptic is doing this and that....No people, Cryptic does not exist anymore. And Cryptic did a good job on COH/COV (they've supported the game quite a long time).
Champions it's something that replaced Marvel Universe Online. Star Trek Online was picked up from someone else. And the pricing policy and support, blame the master. Every ATARI published game, release in the last two years has an atrocious support. Each of them it's horribly overpriced. And yet, ATARI bought Cryptic and rushed two unfinished products out. Don't fool yourself: the team that created COH/COV is not around anymore....
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With that out of the way, I'd like to say that the idea of selling extra content in a game that already has a subscription is not one I would even consider supporting in any way. As someone said in this thread, the whole reason you pay a subscription for the game is to cover company costs, including development of the game. Money shops in subscription based games are nothing more than a sneaky back door way of increasing monthly subscription. It makes me wonder why won't they just get it out of their chest and say that they all need a new ferrari and a third house, so they raise your sub to 30 bucks a month.
And no, having a money shop in a subscription based game is not necessary. Look at allods. It's a very nice *FREE* to play game with money shop, and even then the shop items are not necessary to be able to play or level. I do support this kind of idea, as opposed to what's going on in some other mmo's.
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And most people would agree with you, if they released a half finished product, charged full box price, a sub fee and 240 Nintenbucks for every level and unlock in the game they didn't complete before it shipped. It's ok though, you can unlock his white pants by collecting every coin in each level 200 times.
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I have a 6 month CO account (big mistake) and beta tested STO. What I described is pretty much exactly what is happening with CO and it's not that far off where STO is at (at least from my last play time in there). Give it a few months and we'll see if they treat STO with more respect than CO.
Do I pass the internet test?
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