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Cryostasis Preview

PC Preview by Rob Fahey

28 July, 2008

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"The Russian BioShock." Not a bad start, Mr PR Man. Ken Levine's undersea epic may have divided opinion, but it takes a hard heart not to warm to its narrative ambition and to the fantastic vision of the city of Rapture. We don't care whether it's the Russian BioShock, the Indian BioShock, or the Kyrgystani BioShock - anything that strives to reach similar goals is automatically interesting.

Setting eyes on Cryostasis for the first time, it's apparent where the BioShock comparisons stem from. Like 2K Games' hit, Cryostasis is a first-person game where you play a lone human exploring a strange environment populated largely by hostile foes - and like BioShock, much of the game focuses on the need to piece together details of the disaster which brought about this state of affairs.

Also like BioShock, the game is set in the 1950s - but there the comparisons between the settings end. In Cryostasis, you play a Soviet meteorologist working north of the Arctic Circle. At the start of the game, you receive a distress call from a nearby ship, but upon your arrival you black out - and when you wake up, you're on board, deep in the bowels of the stricken vessel.

Two key elements define Cryostasis' environment. The first is the ship itself, a Soviet-era nuclear-powered icebreaker - and therefore an astonishingly huge beast. These ships plied the frozen waters north of Russia and Siberia during the Cold War, and the game's fictitious icebreaker, North Wind, is the height of a nine-storey building and over 200 metres long. As you'd expect, there's none of Rapture's fine art deco style here. The ship is relentlessly industrial and utilitarian, with echoes of films like Das Boot in its often brutally claustrophobic interiors.

'Cryostasis' Screenshot 1

Horror games aren't known for cheerful lighting. It's scary enough worrying that you'll stub your toe in the dark, let alone being set upon by frozen nasties.

And the second key element in Cryostasis' environment? Cold. In this game, cold isn't just a description, an excuse to draw some nice snow and ice textures. The cold in Cryostasis lies right at the heart of how the game works. It gnaws constantly at your character as you progress through the (mostly) dead, frozen interior of the vast ship, a constant and unwelcome companion throughout your adventure. Cryostasis has no health bar - instead, there are a pair of thermometers in the bottom left of your screen. One shows the temperature in the room around you - the other shows your internal body temperature. Let your body cool down sufficiently, and you freeze to death. The cold wins.

Much of the game, therefore, is spent looking for sources of heat. The ship's reactors continue to pump it through various pipes and devices, which you can use to warm yourself up before plunging through frozen environments. Some areas of the ship even have heating elements which can be turned on, warming up entire rooms to habitable levels - a process accompanied by a rather nice graphical effect where the ice covering every surface rapidly melts and runs down the walls to form puddles on the floor.

In itself, this sets up an interesting set of puzzles and progression systems. To get through the game, you have to beat the cold - staying warm as you move forward, enabling the heating systems to make progress, and occasionally running across the deck of the ship to reach new areas. The deck is one of the most inhospitable areas we saw - stranded in the middle of a snowstorm, visibility is incredibly poor, and the air is so cold that the inside of your goggles ices up after only a few seconds outside, leaving only a small area in the middle of the screen through which you can see clearly.

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Comments: 1-31 of 31 in total

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the_dudefather
28/07/08 @ 07:16
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'heat-generating weapon'

perhaps a weapon that can allow you to 'throw' fire or flames at your enemies, a 'fire thrower' perhaps...

anyway, sounds good from the preview, hope it turns out good
squarejawhero
28/07/08 @ 07:27
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MOO!
frostcircus
28/07/08 @ 07:44
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I just finished these guys' previous game, Vivisector. Unashamedly old-school FPS action; came out in 2006, looked like 2002, played like 199x. It was brilliant. Awesome box art, too.

It also imbued me with serious doubts as to their storytelling ability, technical prowess and capacity for innovation. Honestly, this game's main gimmick sounds like the worst section of Crysis (and chucking an osta into the name isn't going to distract me from this). Please, Action Forms, don't do gimmicks. Do sheer lack of gimmicks, you're great at that.

But my guess is that they weren't making any kind of old school statement with Vivisector - they were just four years behind the rest of the world. What other explanation is there for using Doom 3's art direction in 2008?
UncleLou
28/07/08 @ 07:47
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This has been on my radar for a while - it does sound rather interesting.

A rather more tongue-in-cheek example saw us rescuing a cook from the frozen sides of beef which fell on him by, er, going into the cows' past and rescuing them from the slaughterhouse. Right

Pre-ordered.
Eraysor
28/07/08 @ 07:47
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The enemy designs sound like they have gone through the same method as The Suffering, which was a damn good game.

I just wish it was a tiny bit lighter in the rooms.
Dizzy
28/07/08 @ 07:51
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How many good games have emerged from "Eastern" Europe software houses? They seem to have design ideas that are stuck in the 80s... pity since there seems to be a lot of talent there.
UncleLou
28/07/08 @ 07:56
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Hm, not sure I agree with that - quite the contrary is true, in my opinion - I'd argue they more often than not have very ambitious and fresh ideas, but balls up the execution a bit - see Pathologic, for example. But Stalker (and The Witcher, to name the two most recent examples) was brilliant, and it was the most "modern" FPS I've yet played.
Edited 2 times, most recently on 28/07/08 @ 08:57
the_dudefather
28/07/08 @ 08:04
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@frostcircus

where the hell can you buy this fantastic looking game? nothing on ebay, amazon or play

or am i forced to go down the eyepatch and pegleg route?
ChthonicEcho
28/07/08 @ 08:18
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Sounds like a simple fun generic game.
stoopidgreg
28/07/08 @ 08:23
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"A rather more tongue-in-cheek example saw us rescuing a cook from the frozen sides of beef which fell on him by, er, going into the cows' past and rescuing them from the slaughterhouse."

seriously..? that's pretty funny, but i don't see how one less cow getting slaughtered would affect the overall quantity of meat in a kitchen.
huxathon
28/07/08 @ 08:24
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That ability to change people's fate seems like a very cool idea, specially if you can save cows. Actually the more I think about it that cow bit sounds great.
huxathon
28/07/08 @ 08:28
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Just watched a clip of Vivisector...looks like Rise of the Triads. Which was a great game from the last century.
Eraysor
28/07/08 @ 08:30
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How many good games have emerged from "Eastern" Europe software houses?

Stalker?
Talbot
28/07/08 @ 09:37
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Hidden and Dangerous? Hidden and Dangerous 2?
andromeda
28/07/08 @ 09:48
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"Awesome box art, too. "

you are joking, right?
GriddleOctopus
28/07/08 @ 09:53
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The heatgun isn't a flamethrower, it's more like a microwave gun or just a very big waffle iron. Mmm, waffles.


The cow bits awesome - it's on one of the older trailers I think.
frostcircus
28/07/08 @ 09:54
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@the_dudefather:
Gamersgate.com, US$15. Fully worth it, and I can vouch for the delivery service too.

There's also a demo, but it's in German. You should be able to bluff your way through the menus though. As far as I can tell, Germany's the only country that ever sold the game at retail, but they also censored it quite a bit.

@andromeda:
Short answer 'no' (long answer 'no and I dream of a world where all box art looks like this')
Edited 2 times, most recently on 28/07/08 @ 10:58
Gurrah
28/07/08 @ 10:35
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...going into the cows' past and rescuing them from the slaughterhouse.

Best thing I've read all year about a PC-game. The whole thermometer idea sounds very intruiging too, so colour me interested.

Skeletor
28/07/08 @ 10:46
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@Dizzy

"How many good games have emerged from "Eastern" Europe software houses? They seem to have design ideas that are stuck in the 80s... pity since there seems to be a lot of talent there."

You're joking right?

Poland: Painkiller, Call of Juarez, The Witcher
Czech Republic: Mafia
Croatia: Serious Sam
Ukraine: Stalker
Russia: Heroes of Might and Magic V

Just to name a few...

@frostcircus

Vivisector was sold at retail in every Eastern European country, uncut.
Edited 1 times, most recently on 28/07/08 @ 12:28
Carpathian
28/07/08 @ 10:56
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Not entirely sure about the thermometer idea.

Could be genius and give a new slant on health/life or could be an excuse for tenuous "get this wheel working elsewhere so you can pump oil somewhere else" type of wanderings.

Will keep an eye on this though - will be interesting to see which way it goes.
Christian_Otte
28/07/08 @ 11:25
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Actually sounds pretty interesting. If they can manage to tell a good story while keeping the gameplay fun, then count me in.
Edited 1 times, most recently on 28/07/08 @ 12:25
AphoticCosmos
28/07/08 @ 11:49
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Looks very good, will keep eyes on this one.
Krusty
28/07/08 @ 12:27
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Any game with heroic steak rescuing deserves keeping an eye on.

Do you play a cow in that bit?
stoopidgreg
28/07/08 @ 12:51
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death by frozen beef. what a way to go.
Dynamize
28/07/08 @ 15:16
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I'll be keeping an eye out for this one. I have a cow-saving fetish you see.
Vixremento
28/07/08 @ 15:25
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Sounds rather interesting. Would be nice if they read forums like these to get some ideas to make sure the game doesn't flop...I mean come on they have to let us play with the cow a bit! I guess if we're lucky the cow will still be there (and fresh) - we can use our heat-generating weapon to cook up some sweet steak.

I like some of the puzzles in survival horrors - I just hope they aren't all too straight forward like most are though. Also, add in an ability where I can drop my temperature just enough to hide from the enemies...but at the same time this puts me at risk of dying unless I can warm up soon enough...of course the enemy has to pass by first without detecting me.

darc
28/07/08 @ 15:31
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Darkest. Game. Ever. Or darkest game since Doom III at least. I love the whole "run out and buy a $500 DX10+ graphics card so our amazing engine can render rooms w/ the lights turned out" approach. 3 out of 4 of those screen shots would look identical if you unplugged your monitor!
dellbell
28/07/08 @ 15:54
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Two things.

1) Action Forms (the game's developer) is a Kyiv-based studio, Kyiv which is located in Ukraine. So that essentially makes Cryostasis a "Ukranian Bioshock" not Russian.

2) The screenshots used in the article don't reflect the current state of the game at all. They are from 2006. Since then the game has improved visually tenfold. Check latest E3 2008 video on Gametrailers.

Quite a lack of professionalism on EuroGamer's part. Not good.
samadriel
29/07/08 @ 00:07
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not "varied or complex" enough to 'be' Bioshock? This must play like Bubble Bobble!
Waldo
29/07/08 @ 04:41
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I just finished these guys' previous game, Vivisector.

Me too, actually: got it cheap off GamersGate a couple of weeks back. Decent game.

Here are a few videos of it: http://vimeo.com/videos/search:vivisector

The two earlier videos are from the German demo, where the "vivisector" feature (which allowed you to blow skin and flesh off characters) was removed for the human enemies.
Edited 1 times, most recently on 29/07/08 @ 05:51
frostcircus
29/07/08 @ 09:59
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Decent's a decent enough description for it.

I reckon the world needs more decent games. Too many of them want to be the next big thing, so they reinvent/embellish the wheel in various ways, resulting in fiery unmemorable death for everyone

Comments: 1-31 of 31 in total

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