Criterion's Need for Speed next year
Yearly schedule to continue, EA says.
EA Games president Frank Gibeau has said confirmed that Criterion's Need for Speed game will keep up the series' yearly pace and launch in 2010.
"Next year's Need for Speed has been under development now for some time at our award-winning Criterion Studio," he told investors during a conference call yesterday, according to Joysitq.
The Burnout developer has been known to be working on EA's premier racing franchise for some time, and company chief John Riccitiello confirmed it back in June. Nothing's known about it, however.
Criterion's game will follow in the footsteps of this year's Need for Speed: Shift and Nitro, which were intended to relaunch the long-running series after several years in the doldrums.
"In recent years, we failed to put adequate resources behind the franchise and, as a result, quality suffered," Gibeau admitted.
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Comments (29) Latest comment 2 years ago
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Seriously. They pretty much rock in my book since last year.
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Perhaps Paradise was just one Burnout game too many for me though?
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edit: a linear one. Agree with you completely Darren.
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I still loved Paradise overall though (online is amazing), and can't wait to see what these guys have in store for NFS.
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Burnout Paradise 2 please!
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Set in the burning wreck of Paradise City... ;o)
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Yeah, I'll take that back.
But if no one buys games that should be bought instead of the crapness we'lll all be in trouble.
Hopefully Bioware won't suffer.
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I feel sorry for all the people being laid off, but I feel worse for the people who have to work for Alex Ward.
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Quoted for truth.
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I think my favourite example was during the development of Burnout Paradise. The project had continued on many months longer than it was supposed to take, requiring daily overtime for at least a year. (Yes, that's a year of overtime with no thanks, only dev managers walking around with a list asking people in Friday afternoons if they would be coming in on Saturday - no pressure there then.)
EA has a sabbatical system, whereby after a large number of years with the company you are given a couple of months off as a reward for your long service. Several mid-senior people on the team had booked their sabbaticals, along with once-in-a-lifetime holidays, for about six months after Burnout Paradise should have finished. They were working their arses off everyday, looking forward to their holiday, and trying to get everything as finished as possible before they went on their well-earned break.
These people sent around emails in the days before they were leaving, reminding their parts of the team that they were going away and to ask any important questions.
On their last afternoon, Alex Ward sends an incredibly sarcastic email to the whole team, ridiculing these people and, in tone, alleging that they were neglecting their duty to the company by taking a holiday when the game wasn't finished. These people worked incredibly hard, and the last email from their boss before leaving for a two month break was a snide message saying that they wouldn't be taking their break if they were really dedicated. What a nice bitter taste to leave in their mouths after all their hard work. Of course, he didn't take any personal responsibility as the Creative Director that it was his own choices and leadership that meant the game had overrun by so long.
So, that's one of the more mild, but telling, examples of his attitude to his staff.
As a smaller issue, you know how when you're really good friends with someone then you can insult them as a joke, knowing that they won't take it personally, and knowing that you have judged how they're feeling that day so it will be okay? He does that with everyone, just without bothering to become friends with them. Basically, his version of 'friendly' is an insult that he thinks is funny.
He will also avoid eye contact with anyone lower than a senior level.
And he'll tell people that their work is shit, in those terms, to their face, in front of a whole room. Then stare at them.
And he can't seem to speak (off-camera) without saying 'fucking' somewhere in the sentence.
And he'll ridicule anyone who disagrees with him (even though he'll take the idea six months later when his own one doesn't work).
And he doesn't seem to realise that his only terms of reference exclusively come from 80s films... Okay, so that's not about his management style, but it does get annoying after a while.
... And like I say, EA management in the UK know all this and still they tolerate him, because the money from the games comes before the people making them.
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So, it was a deliberate decision to not check the quality of the game for non-HD gamers. What a nice chap.
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My favourite was when he 'invented' checking traffic in Burnout Revenge, loved it so much he forced you to play it as the very first event in the game, and refused, or more likely furiously ridiculed, anyone who tried to tell him it was a bit rubbish....
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(And. if he's the one who invented the checking traffic thing, I hate him too.)
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The only other dev I've seen described here in a similar manner is Gavin Raeburn (formerly of Codemasters)!!!
Am I a bad person for liking DiRT, GRID & Burnout Paradise so much?
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If you are in a creative industry, you will get a bollocking once or twice in your career from the Director/Project Lead. Sometimes deserved. I've had one or two and they were followed by apologies (which is rare but the director was a thoroughly nice chap who knew that a happy crew gets shit done and quick if you treat them with respect) but they do help you realise your mistake and you never do it again. But then its scary the amount of horror stories that are coming out of the games industry when egos are allowed to run rampant simply because the Director had a "Hit" and suddenly they are allowed to abuse the hell out of their teams simply because they bring in the money. Its even scarier when the industry is so fragmented and there is no unions so management just shrugs and thinks its not their problem because they have to keep the project lead happy.
My favourite was when he 'invented' checking traffic in Burnout Revenge, loved it so much he forced you to play it as the very first event in the game, and refused, or more likely furiously ridiculed, anyone who tried to tell him it was a bit rubbish....
All those in favour of kicking Alex Ward in the balls a million times, Say aye.
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Yes, I fully accept the case that there is the need for a person at the top to have strong opinions, and I also know that sometimes this will lead to disagreements, but Alex Ward manages to be offensive on pretty much every scale. I've never met anyone so pathologically unlikable that I could not think of a reason to justify their existence until I met Alex Ward.
Twoism: there are many happy places in the industry that you can work, and there are many troubled places, but Criterion was a miserable place whenever Ward got involved. They had some brilliant people there, but I would never go back while Ward works there. He really is as bad as people say.
Don't send your CV to Critierion; besides Ward, EA hire people when they need to bulk up their team then fire them as soon as project finish - you don't need that when you're new to the industry. Admittedly, part of the reason for that is that Ward only approves of projects that involve smashing cars (he only let Black through to appease the lead designer and has continually blown any sequel ideas out of the water) so between ramp-up periods he has no plan for how to look after his staff. Poor management driven by an ego the size of a hotel.
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I wouldn't get too excited about this version of NFS.
Read the article-
"Next year's Need for Speed has been under development now for some time at our award-winning Criterion Studio,"
That's Criterion Studio NOT the Criterion Team.
The Criterion Team who brought you the previous Burnout games fragmented and most of them left EA ages ago.
They've gone on to work at Media Molecule, Hello Games, Fireproof Studios, Codemasters, Slightly Mad Studios, Black Rock etc.
Anywhere to get away from the hellhole EA made of the place and, yes, Alex Ward and Fiona Sperry.
Ward is the most arrogant, egotistical, big mouthed waste of space I've ever had the misfortune to meet.
Split Second looks to be a far more interesting and fun game if the guys at Black Rock can pull it off.
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Yup. A guy who registered well over a year before you is totally stealing your name and running it into the ground. How thick do you think EG posters are?
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