Criterion defends Burnout demo
Tells you to calm down.
Criterion's Alex Ward has responded to feedback on the recent Burnout Paradise demo defending certain elements that have come under fire.
"Everyone breathe, relax, and remember, it's only a demo - we think we made the best demo released all year - you don't see many other games getting an online enabled demo up on both systems before launch," the outspoken developer wrote in a Christmas message.
Some of the response to the demo has focused on the lack of a retry button once you fail a task (something we pointed out earlier this year), changes to Crash mode and the size of Paradise City itself.
"The lack of retry really isn't an issue," says Ward. "You may disagree, but we don't feel it is and retry would have introduced loading into the game, which we didn't want to do." As for comments on Crash, he's less sympathetic. "Hmm, again, none of you have played it yet... It's not Crash Mode, it never was - it never could be. There was no way we would have created a linear and limited experience in a massively open game that is about freedom, expression and seamless play. Again, try it for yourself and make up your own mind. Don't let the internet do it for you."
Apparently gamers shouldn't be in such a rush to compare it to other games. "For everyone constantly comparing the game to other games rather than see the game for what it is - all I can say is that this game isn't those games," he says. "It isn't TDU that's for sure, even though many of you seem to swear that it is (and you haven't played it either). TDU is one of my favourite games - (the 'Millionaire Challenge' was a real highpoint) but it isn't Burnout and Burnout isn't TDU."
Even comparisons with other Burnouts are apparently wide of the mark, or ill-informed. "As to those who can proclaim from a taste of the demo that Burnout 2 was the best game (always nice to see all those GameCube owners on the internet who haven't played the game since B2!) or that B3 is the better game - again, I can only smile. Those of us who have made the games dearly love those games but we're confident that if you love those games too then you will love Paradise," he writes, adding that Paradise is a "way way better game than B2 or B3. At least that's the way we feel about it."
Sadly though, despite obviously paying a lot of attention to what's being written online, Criterion won't have time to react to it in code. "The demo was made after work on Paradise was completed," Ward writes, "so no, we won't be using internet 'feedback' to tune the game."
Burnout Paradise is due out on PS3 and Xbox 360 on 25th January.
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Comments (110) Latest comment 4 years ago
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No fix for frame-rate drops on Xbox 360 then? Oh well, one less game to worry about, sounds almost like a good thing these days.
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tell it to fuck off.
thats what you did? OK then. Back to work.
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Also, for those people who prefer old versions. Just play that one. I still play burnout 1 on the cube. I don't need it remade!
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and while i'm not a moron, i do think that (through rose-tinted glasses) b2 was a very very good game. i think it was just the freshness of the entire thing at the time. i would say it was my favourite, but then every burnout game i play to death, and b2 had no online, but it did have that cops n robbers mode...
oh well roll on release day!
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I won't buy it, that's for sure.
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I don't want a B2 remake...I just want the planet to admit it was the best one!
To sum it up, I have played the newer burnouts and B2 remains the best, but hey, that's just IMO...
I'm giving paradise the benefit of the doubt though...
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Also, you swiftly learn to ignore the directions and create your own routes, which i guess is the idea, but if I'd wanted burnout map simulator (TM) i would have made that myself at home with a map and compass and some hot wheels cars....
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Meanwhile morons just want Burnout 2 remade perpetually.
I agree with both of these sentiments completely. However, I am having real problems liking the demo.
Nothing to do with the fact that I preferred B2 or B3 (I don't really, although I did really like Revenge, against the general tide of opinion), or the fact that my expectations may be set incorrectly. I'm just having real problems liking the demo. Maybe I should just try harder.
Sorry Criterion, I realise this is probably my fault, and not yours, and I know that you all think this is the best iteration of the game yet, but I shall probably pass on this one. Sorry.
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the correct phrasing would be "last year" shouldn't it?
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Also options so I can lower the volume. While I find the engine roar quite pleasing, I don't think the neighbours do. Most games are too loud at the volume my surround sound system is set to. And before you ask, it's set correctly for DVD's, Music etc.
Why do they have their internal volume control set to full. Surely mid-way would be correct?
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I don't mind the lack of retry either, but it should be possible to easier to find back to the starting point by using way-points or something similar.
I will be buying this game for sure... for PS3 which is the (slightly) better version
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""The lack of retry really isn't an issue," says Ward. "You may disagree, but we don't feel it is"
The gamer is your customer. If gamers say the lack of restart is an issue..... then its an issue, FACT. If you as the dev disagree, you are wrong.
Thats how I see it anyway
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Needless to say I got bored of the demo and was confused at what I was supposed to do in the game. Once again my vote goes to Burnout 2 on the PS2. I also liked Burnout 3 Takedown and Revenge and even the recent Burnout Dominator which tried to relive the past glory of Burnout 2.
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The determination to not stray from the sandbox design is very noble, but after the 10th grudging retrace of your steps, it will probably get very tired very quickly.
Still, at least they seem to have sorted the AI out, which is one in the win column, I suppose.
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Lack of retry is a problem for me, no doubt paradise is great, its just not strictly burnout to me anymore, its more like crackdown with some burnout stuff thrown in and no ability to get out of the car.
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Criterion's fate was sealed, when they sold there soul's to EA games.
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DJ Tossbiscuit, with some patronising advice, signing off"
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Having to remember to drive back to a point on the map after driving miles haphazardly to do it all again is bollocks.
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Fixed that for you.
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I'm looking forward to the full game as I think it could be a cracker, however not burnout as we know it, time will tell I suppose
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Thank you - saved me some time
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Burnout was always good, even with traffic checking in Revenge, and I'm confident Paradise will be good, too.
Now for that annoying ad in the sidebar...
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Also, did TDU have load screens when you restarted an event?
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In burnout 3 and above, they introduced rubber banding. This meant that it was virtually impossible to beat the computer when using the faster cars. No matter how fast you went, they would somehow aquire a mega boost to overtake you. This made the later levels simply no fun to race. One crash and you were screwed dispite this rule clearly not applying to the computer!
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I suspect there will nearly always be something near the end of a race to do back in roughly the direction you want to go?
I think we all need to wait and see for the full game to see what kind of impact it makes?
As for not buying a game because there is no driver in the car is madness, talk aboout cutting off your nose to spite your face!
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...um, isn't that what folk are doing? This criticism stems from the demo, no?
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I was afraid that the open city approach would ruin the game. After playing the demo i think it did.
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There isn't a re-try in the full game either. The difference is that each junction will have an event that can be unlocked as you win previous events. This means that you actually don't have to traven too far to find something to do.
I'm not sure what the complaints are about. I'm only pissed that once more the cheating rubber banding seems to be in the game. Didn' they learn from need for speed that it's simply not necessary!
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Re-reading my post did not make it clear - that was what I was trying to say
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no prob. I have a rotten cold so I'm probably squinting as I read everything
As I say, the only thing that annoyed me was the rubber banding that makes winning later races near on impossible. This is why everyone sites burnout 2 as the definitive burnout. You raced for the line and provided you didn't crash you could win by quite a way. You could also loose the lead by crashing too many times so it was a fair game.
In burnout revenge, I've had the fastest car in the game and still seen the computer pulling away from me at the start line. I then boost and the computer shoots past me again like I was standing still. It makes the later races feel like a joke. I can almost garantee very few people persevered beyond about the 5th or 6th levels.
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Nonsense - the 360 demo do have some framedrops... very few and barely noticeable (or worth complaining about) but they are there.
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haha, replace the word "Criterion" with "Alex" and the word "EA" with "Fiona"
I really wanna chime with how i feel on the subject but don't fancy getting sued and imprisoned.
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Not sure I like the way the series is going - same could be said for NFS - but clearly they have to try something different.
Since Criterion sold out to EA I must say that their driving output has been focused on not cannibalising NFS - which was probably one of the main reasons they were bought - as EA do not seem to be in a great hurry to capitalise on selling Renderware licenses.
In fact Epic should be sending royalties to EA every time a UE3 license is sold!
Shame.
While the DJ sucks it does add a level of polish and life to what can seem very drab - and that kind of life and energy seems to be the only thing the Flatout series is missing - obviously GTA radio stations and Dj's must be hailed as genre defining.
But guess most people just stream their own music from their PC or HD.
*pet hate for the BOP demo is having to sit through the massive advert every time I start it - which has resulted in me playing far less than any other demo that I have enjoyed as much. I had taken to starting it and flicking over to sky while slightly annoyed with it but simply can;t be arsed with it. Hope it is not a sign of things to come but suspect that it is - from EA at least.
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The gamer is your customer. If gamers say the lack of restart is an issue..... then its an issue, FACT. If you as the dev disagree, you are wrong.
Couldn't agree more.
I think some of these dev's have been watching too many Gordon Ramsey style programs where they think they are some kind of master chef cooking up an amazing unique recipe.
Fact is most restaurants only need customers in thousand's.
Developers, although highly creative (sometimes) need to face the reality that they even with a unique product are closer to Super Market managers - they need to sell to Millions not thousands.
Maybe that's what they are trying - hence the people willing to write about it on a gaming site could hardly be considered the mainstream masses; but then BOP could hardly be considered a casual game.
Criterion seem to have fallen under EA rule - they are no longer making games that are the pinnacle of gamers games - but ones that are aiming for broader appeal.
However what is actually happening is that they seem to be ending up with a game that fans of the original series are starting to dislike - and in addition they are not pulling in new fans at the same rate that they are loosing the old ones.
Thing is EA is still winning with only Flatout giving much of a challenge to twin pronged attack of BO and NFS.
BOP feels like NFS:MO with a better engine - and the lack of a driver is now starting to seem weird - another plus for Flatout.
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*Sticks to Sega Rally*
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Sure at the start you have lots of events but as you progress through there's going to be less and less of them.
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If you think the "Retry" option is the most important feature in this game, you probably never really liked Burnout anyway.
Missing drivers and pedestrians? Please. Was never in any Burnout game.
Rubberband? Yes, I don't like it, either. Does it kill Burnout? Hell, no.
The "EA is evil" mob is losing its mind.
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Sure at the start you have lots of events but as you progress through there's going to be less and less of them. "
Umm, still won't be too much of a problem - you see, as in every burnout game, you can still race the races you've done before to see if you can do it better - just because you've done a race doesn't mean its going to vanish into thin air and you never get to play it again.
Racing your own route reminds me of the old Italian Job arcade machine with the minis and the bomb...
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The Crackdown Demo pisses all over the BOP demo all the way from the top of the Agency Tower
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I haven't played this one, will get the demo when I get my 360 back though i'll probably have the EG review for reference at that stage.
Am I the only one who thinks he comes off somewhat egotistically?
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Do one criterion. You've been trying to ruin burnout ever since number three. Well, now you've succeded.
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"Am I the only one who thinks he comes off somewhat egotistically?"
No your not, see my comment
"I think some of these dev's have been watching too many Gordon Ramsey style programs"
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+1 although the game will still be awesome!
One thing that always bug's me is that how Criterion got away with Burnout 1 as good as it was, because if you've played it, you would realise it is a shameless copy of the arcade game 'Thrilldrive' not the most well known of games I know, but i've never seen it mentioned before!
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Blimey your not wrong.
Thrilldrive was released by Konami in 1998 - some 3 years before Burnout graced our screens.
It even looks like it.
Links below.
[link url=http://www.arcadeflyers.com/?page=flyer&db=videodb&id=2407&image=1
]http://www.arcadeflyers.com/?page=flyer&...[/link]
[link url=http://www.arcadeflyers.com/?page=flyer&db=videodb&id=2407&image=2
]http://www.arcadeflyers.com/?page=flyer&...[/link]
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When the next Burnout game is released, there will be a retry option of some sort, and Alex Ward will be saying "Yeah, sorry, we really got that wrong in the last game. We've learned our lesson."
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I just read on a youtube link that Criterion still have a Thrilldrive arcade machine in there offices, how true that is you'll never know!
For Burnouts 2+ fair dues, but for the original, I'm still suprised Snake & co didn't come knocking!!!
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In support of you here is an image showing the cars did indeed have drivers as we all knew in BO3 - and to those that didn't shame on you!
[link url=http://media.teamxbox.com/games/ss/822/1077638616.jpg
]http://media.teamxbox.com/games/ss/822/1...[/link]
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lack of retry...bad...can you quick hop to events? see that kinda info mighta helped Alex, art of war sonny art of war
Methinks it'll sell millions and we will all realise videogame banger racing..is ART
is there an in car view? if not please steal the one from PGR and put it back in development (see Army of Two team to ask how this is done)
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Kind of like how Crash modifier's were introduced into Burnout 3, completely breaking Crash junctions, and then quietly removed from Burnout 4, ( but then they had this ridiculous "golf swing" start which was shit, and again quietly removed from the 360 version ).
EDIT: But then they've removed Crash junctions altogether, which must mean they are shit which is were my theory falls apart.
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I agree with the comments towards the Criterion guy - if your customer says it's broke, it's broke. His arrogance is not endearing.
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No. That would incur a loading screen.
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I did and it sucks. It's not fun and a waste of time to drive around a city to an event when this could have been done via a traditional menu like in Burnout 3.
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The aforementioned Thrilldrive was the spiritual successor to GTI Club, but I was never really a fan. And while it does look a lot like Burnout 1, it actually doesn't play all that similarly.
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lack of a retry button is friggin annoying, I don't really care if it would go against some design ethos putting one in, if it would of made the game more enjoyable for most of the players, it should be included.
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"Criterion breathe, relax and remember, it's only feedback - we think you made the most accomplished but ultimately flawed demo released all year - you may not see many other games getting an online enabled demo up on both systems before launch, but then most of them have the ability to not narc the gamer off when they fail a level" the outspoken cybermonkey wrote in a New Year message.
Some of the response to the demo has focused on the lack of a retry button once you fail a task, changes to Crash mode and the size of Paradise City itself.
"The lack of retry really is an issue for a lot of potential buyers" says monkey. "You may disagree, but these people pay your wages and have been devout followers of the game for many years. It would have introduced loading into the game, but then this is a game, not real life. When you crash into a car at 110mph in real life, you die, you don't respawn. If realism and seamless play is suddenly so important, perhaps they ought to start making simulations instead". As for comments on Crash, he's even less sympathetic. "Hmm, we may not have played it yet but they've already told us that it's not like the Crash Mode of old, arguably the most fun aspect of Burnout (especially with friends). Apparently they couldn't have created a linear and limited experience in a massively open game that is about freedom, expression and seamless play. That's fine, but how about incorporating it into a game that is about fun, exhiliration and dip in and out play?"
Apparently gamers shouldn't be deterred to compare it to other games. "Comparing a game to another game in terms of game style and gameplay quality is a perfectly reasonable thing to do when those games are from the same genre. It does appear to be edging more towards a TDU style of gameplay and people should consider this before making their purchase. It may not be the same game, but it would definitely appear to be more comparable to that then say something like Project Gotham Racing or even the old Burnouts".
As to those who can proclaim from a taste of the demo that Burnout 2 was the best game (always nice to see Ward attacking all those GameCube owners on the internet who haven't played the game since B2 - due to EA and the developers deciding not to release any updates on that platform!) or that B3 is the better game - I can only nod and agree. The demo was apparently developed after the full game was finished, so this is pretty much the best representation of the finished product that we've ever had in a demo. Those who have made the games clearly think Paradise is the better game, but many of the people who downloaded the demo didn't think so." The now salivating Kentmonkey added that "Criterion and Ward expect people to pay to play a game that based on the demo they feel is not the type of game they want to play. It is lacking the options and game modes that they wanted and they have done nothing, either in the form of the demo or in their arrogant responses, to suggest that this is the type of game that I want to pay money for, nor are they the type of people I want to receive my hard-earned money. I would rather support those developers that take on board feedback and develop a game for their target audience, and not resort to arrogant remarks when their product is challenged."
Sadly though, no matter how much the loyal customer-base complains about the lack of features or rubber-band AI, Criterion won't have time, or the desire, to react to it in code. "Apparently the demo was made after work on Paradise was completed," Kentmonkey writes, "so they won't be using internet 'feedback' to tune the game. That's 'feedback' in quotation marks for added arrogance."
Burnout 2, the genre-defining pinnacle of the series, is available in most stores for £4.99 preowned and is backwards compatible.
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Given that it's Alex's job to make hit games that people want to buy (as opposed to endlessly bitch about on internet forums) he'll probably have the last laugh.
Anyone want to bet against Burnout Paradise ending up in the #1 all-format slot come end of January?
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Will that make people who don't like its features feel bad or something?, I wont buy this, but I hope he laughs a lot, be happy and have lots of kids.
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just watched this on youtube
[link url=http://www.youtube.com/watch?v=aRKzna-64IQ&feature=related
]http://www.youtube.com/watch?v=aRKzna-64...[/link]
and it does seem like a very heavy influence of Burnout for me.
Plus loved the Gti game
Although most of the time I played I was smashed at the pub!
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From what I recall, it actually only runs at 30fps for starters, which means that ironically Burnout has a more arcade-like feel. And from what I remember, the handling is a bit stiff and it's not such a fast game (this is getting on for 10 years ago though, so my memory may well be cloudy).
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I've actually just remembered what pissed me off more than the lack of restart in the Paradise demo: you can't quit/drop out of an event. If you totally mess up a race, take a wrong turning, fall off the freeway, lose your stunt multiplier etc., you can't just drive away and start doing something else like you can in, say, Crackdown.
No matter what you do, the timer keeps on ticking and you can't start another event without trawling all the way to the race's finish line. And then all the way back to the start to try again.
I don't see why they could have had events just sensibly time out if you've obviously stopped competing, without breaking immersion. In fact, trudging over to the finish line breaks the immersion anyway by showing you a little cutscene to tell you that you lost.
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If Transformers: The Game can top the chart despite it being widely recognised and identified as a piece of junk, then I'm quite sure Burnout Paradise will top the charts because of the name, the marketing and some people have actually said they enjoyed the demo. I guess if this is your first taste of Burnout after following Need for Speed that's explainable. But if you played ANY of the previous games you'd see why Burnout is a failure on many levels.
I agree with kentmonkey all the way.
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Not to keen on the demo at all but this is the first Burnout game I'll wait to see what the scores on the doors are, before I go out and buy (or not).
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They could have made Burnout Revenge 2, another set of circuits, another set of shortcuts, a few new car models, some new crashes.
Or Burnout 2.5, another set of circuits, a few new car models
Or Burnout 3.5, another set of circuits, a few new crash models
But they don't. They take it apart and rethink it each time. It's risky, they lose some fans they gain some fans but if you've got any creativity in you, or you've ever sat in an Art Class you'll be told the best stuff you can do comes from what you believe you should do.
Jesus, I can imagine a big web form with 'put down the features you want in the next Burnout and we'll put them all in'. Can you imagine the sprawling pile of shit that would be?
I loved Half Life 2, I'm not going to whine if Valve produce something different next time, I'll just replay Half Life 2, or Burnout 3, or Unreal Tournament or whatever else I enjoyed for what it was.
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There's defending your creation, and then there's sounding like a twat. To announce that having no restart in a racing game isn't a problem, and so the people that did have a problem with it (the majority of the people that played the demo) must be stupid isn't respectful to the people buying your games.
You talk about respecting the people creating the games we play, but that respect goes both ways.
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Mr Ward sounds like a bit of an arrogant twunt with some of his comments, mind :/
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the DJ is probobly the biggest reason I diddnt like the demo
"Remember, winning isnt everything........NOT!"
jesus christ
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You need to calm down a bit.
"Plainly put: Show some fucking respect."
I don't even know what to say to that. Any dev that speaks up in public should get some balls big enough to take critisism from any source. I'm sure Alex can take it, so why are you getting your nose all out of joint?
If you are a dev yourself, I could maybe understand why you are getting tetchy, but I'm afraid I would actually have to just say "suck it up, accept that its the business, get a thicker skin". I do.
Gamers have an absolute right to say what they think of any game, because gamers PAY THE BILLS. They don't need to be able to make games in order to critisise them (as you suggest), because they PAY FOR THEM.
"The alternative is games designed for/by committees of internet twats..."
Utter rubbish. You suggest that its a binary choice, either ask no one for feedback, or ask everyone and let them make the calls. There are of course many many more possibilities in between.
I was never suggesting that gamers should be able to say exactly what they want in a game and that their requests should be included without question. That is indeed design by committee, which no one here is advacating. But taking feedback from gamers, analysing it and responding to it, is part of quality game production. I actually know that Criterion do respond to customers feedback (and its already been discussed how features have changed between versions as a result of such feedback), but you seem to think they shouldn't?
Getting back to the subject at hand, I just have to wonder whether anyone said (when discussing no retry option) "won't that annoy people?" and what the response to that question was.
P.s. seriously, who gives a f*ck if there is a driver model in the car or not. I can't believe anyone who sites that as a deal breaker was every really going to buy this anyway.
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Agreed right down to your p.s.
For which I'd add - that surely nobody sees it as a deal breaker - but simply asks - why would you take out the driver models? and in addition - in taking out the driver models - why have the drivers seat as the focal point of slow pans around the car which accentuate the lack of an avatar?
For me it seems to be ANOTHER oversight and something else that would have surely showed up in testing-opinion-feedback-loop just like the restart button.
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What's the point of a demo if it's way off the mark, no where near what the finished game will play like and so on?
This is more so when the demo angers fans of a series, such as Burnout and seems to provoke disappointment and disillusion more than anticipation and excitement.
Criterion are saying 'wait and play the full game'. Well, in my humble opinion, perhaps they shouldn't have bothered with the demo and just waited to release the full game at the end of the month. It seems to have backfired and alienated many fans, rather than boost their interest in pre-ordering/buying it.
If the demo was done after the full game was finished, why isn't it as (presumably) as polished as everyone is hoping the game will be? I mean surely they'd have that Retry option and the frame-rate would be sorted and there'd be more of an obvious feel as to what you need to do and how to do it in the full game, right?
Not unless the full game still has no Retry, drops frames and at the final moment they delay the PS3 version...SURELY NOT?!!
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Actually, they've said they'll not change a thing in the game so the demo is pretty much what you'll get.
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It does look dumb when the windows break, though.
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The crashes just don't seem right especially when the camera is pointed at the drivers seat. Other Burnouts have had a driver why not this?
As for the pedestrians well it's such a big city, it's more a ghost town and that detracts from the atmosphere again.
Other Burnouts were not free roaming so you could forgive no peds as it appeared as though you were on predefined race circuits so wouldn't expect them. In a free roam city, like it or not there are peds. Games have had this for years GTA, Jet Set Radio, Crackdown, Carmageddon etc. etc. all managed to include peds to set the atmosphere of a city.
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"they didn't want to have to model the driver being flung out of the car or all mangled up inside"
Well that presupposes that they had to do either, which as the developer in charge clearly did not have to.
Does anybody really expect someone to be flung from a car wearing a 5 point harness? Nope, unless your going for the novelty angle. I have yet to seen any impact in BOP where the drivers seat is annihilated.
Could have easily put a driver in and injected a little humor or sense of wellbeing with having the driver doing a thumbs up as the camera pans round, or mock wiping of the brow on the helmet, or tapping his fist on the side of the helmet then giving thumbs up to show he's fine, or un-crumples the car by pushing the steering wheel off his chest with cheesy D.J. announcing that he hasn't seen a medallion (the wheel) that big since Saturday night Feever, etc, etc I am sure you get the idea.
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Kanaga? Thats a new one
I take your point. I was just having a tongue in cheek rant (after my genuine rant) and should probably have included a
I don't know why they decided not to include a driver model. I agree its a negative (I think, tbh I don't really have strong feelings either way), but some people in this thread said "no driver, no sale", which seems excessive. If there are other things wrong with the game then fair enough, but if its purely the absence of a driver model that is putting someone off buying this... that just seems a bit petulant to me.
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The bloke sounds like an arrogant git. Not far off a Uwe Boll level of arrogance and disregard for their core audience.
Something like this is purely down to opinion and the individual needs of certain gamers, who incidentally are the people these devs are making the games for. If the majority of gamers don't like it, then by making a comment akin to "we are right, you are wrong" is just plain arrogance.
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Let's analyze some of the tell-tale patterns of a person in need of help, shall we?
This person responded to valid criticisms of a game demo by telling the players to wait for the already finished version that has not addressed any of these design flaws. Umm...Setting yourself up for disgruntled backlash isn't exactly an indication of logical though. If that isn't enough, telling people to "calm down" is a clear sign of projection. ---Methinks thou doest protest too much.
EA needs to find a special little workstation for this special little game developer, complete with padded keyboard for when he bangs his head against it after reading something negative about his products. They should also install a set of blinking lights to distract him from responding directly to every criticism.
It is our responsibility to help those less fortunate than ourselves!
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