Crisis Core FFVII here in June
Alongside some sunshine, hopefully.
Square Enix plans to unleash Crisis Core Final Fantasy VII here on 20th June.
This is the action RPG that proved monstrously popular in Japan last September. It's set before the events of Final Fantasy VII and has you in the boots of Zack who goes to find some missing people.
Crisis Core was one of the first titles announced for PSP and rightly looks rather pretty thanks to its elongated development. It has a fast-paced battle system, too, which will either make it or break it when we finally get our review-hands on it.
Dive into our Crisis Core Final Fantasy VII gamepage for much more.
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Comments (18) Latest comment 4 years ago
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Much as I love the reproduction of Midgar and the world in this game, plus the goosebumps playing through the latter sections of the game, the optional side missions (where a bulk of the gameplay time is) are terminally dull... and the game can easily degenerate into a physical attack slug fest, since its by far the most effective tool for dispatching enemies.
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I would have rather had a lesser amount of missions and perhaps some plot to go with them, some form of diversion to distract you from the fact that they are that jaunt to the boss guy and nothing else. Some cut scenery during the procedings. This then brings us back to the combat, I had a huge swarm of materia, but the most effective and efficient route throughout the game is to stick something like the barrier materias on your person, status buffs and perhaps assault twister and its derivatives and just mash your way through with the 4 x combo X button attack.
Why bother with Poison, Silence, Drain, Osmose... all of it, when you can quite easily X button your way to success?
The most successful instances of SquareEnix combatting this has been in FF 9, X and X-2. By having characters dedicated to certain roles, you were forced to go for attack, support, magic balances. Ok, you now only have Zack to control, but I didn't really find myself in situations where I felt I had to think of a cunning tactical strategy to combat a situation, and also with the attack mechanic not being as sophisticated as God Of War, it felt kind of unrewarding on that aspect.
The DMW tries its best to combat this, no MP cost encouraging players to go on magical attack fests, but the trusty old X wins through, even in the face of the yellow command materia.
Having said that, I enjoyed my playthrough, especially after abandoning the missions. The interation with Midgar residents, the little SOLDIER set plays, the classic FF7 moment right near the end... all lovely. It would have been nice if there was more of a free roamy world and you actually had to visit Junon or Gongaga etc to go take on the missions there.
Edit:
Did FFX get a terrible score? I enjoyed it myself, especially just belting about being a completist and populating the monster arena. Some of the cutscenes are a bit cringy, but I liked it. A hell of alot more than the letdown of X2.
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Must pick up X again. I sold my PS2 to fund a house move, then bought one again, then sold that and got a 60GB PS3... just never managed to reclaim X in the interim period. Not going to get it until I finally finish off XII though!
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I would have thought they would retain key RPG elements instead of making it largely a third person action game, seem too much emphasis was placed on bitesize gaming for portable PSP.
Believe there was perception that fully fledged RPG game would be difficult to make the transition successfully to handheld format, but I recall seeing there was a research which strongly indicate most people use PSP in bedroom!
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+ oo
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I do like the fact that its a completely original game, and only on PSP. Same for God Of War recently. Aside from the side missions, its not really pandered to being a game geared towards a portable platform. I always got a feeling of disappointment when reading previews to games where the statement "we've tailored the game to the platform" sits somewhere within it. Like Liberty City Stories initial short and dreadful missions... which you pelted through to get to the good stuff. If I'm out and about, stuck in the middle of a cutscene or something, don't really mind slapping it on sleep if I really have to... not that much of a goldfish that I forget whats happened when I resume! Heck I even pause a fight and resume it a week later or something!
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10/10 baby.
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A little bit of interjection to the side missions, some plot past the initial blurb/statement ... and that would have been fantastic, and then more than willing to look over the fact you rely on good old trusty Buster Sword to plough through. Other than than, its a fantastically presented main story, gorgeously realised, with tiresome side missions.... and sadly its with them that the replay and hours come into effect.
I'll play through again, if only for the joy of being in SOLDIER and seeing how it all develops.
And now I'm late for work.
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True, apart from a few that are backed up by an actual story component (Yuffie) or offer an entirely new, albeit small, area (tanker) they are horribly repetitive. Nonetheless, I've made it through ~ 77 % and I'm not even halfway through the game.
"I would have rather had a lesser amount of missions and perhaps some plot to go with them, some form of diversion to distract you from the fact that they are that jaunt to the boss guy and nothing else. Some cut scenery during the procedings."
I agree.
"Why bother with Poison, Silence, Drain, Osmose... all of it, when you can quite easily X button your way to success?"
What difficulty did you play it on?
The game won't degenerate into a physical slug fest (as fast) if you choose the (NA) 'Hard' mode. The materia system is somewhat deep - somewhat -, the music mostly is truly good, the story is good, voice acting and writing are as well and a lot of the main areas are well designed, especially the later ones.
The DMW isn't that random. There are EXP, and there is materia that lets people influence what character/summon they get. It also adds to the story.
This is a great game and depending on one's point of view it deserves a 7-9 out of 10. Even without the extra missions, that is. Deducting from that score because of optional extra content doesn't seem right. Plus, this is a PSP game. The largest one to date, I would say. It may be fan service. However, at the same time, it is one of the systems best games and a good game in absolute terms.
On a sidenote, people who haven't completed the US version's Hard mode should probably be a little more careful with their preliminary 'reviews'.
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Plus I like to save the Northern Crater as a special treat once I'm all powered up. Cloud cutting a path through the entire lot of them, beating down with 4 x cut, ultima weapon and a bit of omnislash....
I played through on the default difficulty, although I could still see myself buffing up the materia and going for a sword and barriers approach. Dunno, perhaps I will revisit on New Game+ to see whats going on. I know there are plenty of challenges in there for hard battles, for example one of the missions I went into, all the monsters were shielded against my lightning sword! So that required an accessory rejig, but was still the same old jaunt.
I did enjoy the near endless stream of slow worm thing with the 2nd to last Costa Del Sol mission.
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