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Crane Simulator 2009 Review

PC Review by Matthew Groves

19 November, 2009

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Not 20 yards from my house is a penned-off area which the council, judging by the logo-festooned barriers, has clearly commissioned a contractor to work on. It's basically a big hole in the road, and has gone untended for some four or five days now. Every time I walk past on my way to work, two emotions resume their daily struggle.

The first is a tutting sense of gentle outrage that a slice of my council tax is trundling slowly, inexorably, into the contractor's purse as he juggles his teams around various jobs for maximum profit. Standard stuff; we all know it happens. And maybe this makes me a bad citizen, but my civic concern is soon shoved gleefully aside by the second: a kind of boyish wonder at the very innards of infrastructure. There's a number of coloured pipes down there, that are obviously pumping vital services into houses like mine. What substance does the blue plastic pipe transport? And that huge yellow one next to it? If I was a little more Victorian in my principles, I'd roll up to the nearest workman, and inquire as to the nature of these services, just to know more about how it all works. If only I could find a workman to ask, obviously.

Crane Simulator 2009 caters to the second of these emotions. It seeks to engage the fascination men have with artifice and construction, and the skilled control of precision equipment. Building stuff to further the cause is in our blood, and that's evident in so many forms of gaming. From the swiftly crafted series of passes and crosses culminating in the perfect goal, to upgrading a barracks so it can knock out stick-men with rocket launchers, it's all about the build. How can Crane Simulator 2009 fail?

It's a question of pace. Or in the unique case of Crane Simulator 2009, the desolate lack of it. The first 'mission' sees you in command of a Lieber mobile crane, tasked with the construction of a prefabricated house. Before you lies an empty plot where the wall-sections need to be placed; to your left sits a pair of trucks laden with prefab wall-sections. And so the scene is set. Go build!

'Crane Simulator 2009' Screenshot 2

It's like a flight simulator. For a plane with no engine.

But do it very, very slowly. Care and precision are the watchwords here, as your hands settle awkwardly on the cursor and page-up/page-down keys. Construction is a matter of slowly swinging the crane above the truck, slowly lowering and hooking the wall-section, slowly raising it off the truck-bed, slowly rotating the crane and extending it into the right position, and, yes, slowly lowering the piece into its allotted slot.

45 agonising minutes pass. The ground floor of the house begins to take shape, as you box the preset floor-plan into recognisable rooms. Time is measured by the chiming of a nearby church clock, the plaintive mooing of unseen cattle, the now-deafening chirp of a skylark, and the brain-porridging drone of the crane's ceaseless motor. And then, incredibly, you find you've finished the ground floor! "You've earned a break," the mission briefing tells you. "Yes, I do believe I have," you think to yourself, satisfied with a job well done. And it really felt like work, didn't it?

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Comments: 1-50 of 86 in total | next 50 »

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cragtek
19/11/09 @ 07:19
#1
+11
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Am I reading this right? CRANE SIMULATOR?

/shoots self


Edit: Nice review, btw :)
Edited 1 times, most recently on 19/11/09 @ 07:23
UncleLou
19/11/09 @ 07:28
#2
+6
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Very amusing read, captions and all. :)
BabyJesus
19/11/09 @ 07:35
#3
+15
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Crane simulator?

Whats next, IT Support Simulator?
Stompy
19/11/09 @ 07:43
#4
+8
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For many people, games are a form of work. They grind, they enjoy timesinks, they go for repetition. This is a wholesame version of this that doesn't involve pretending you are an orc, and I sympathise.

In particular, I'm glad that nerd + construction = nerdstruction is now possible, when previously the incipient prejudice of builders made it likely to end in tears.
Stompy
19/11/09 @ 07:45
#5
+3
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"Whats next, IT Support Simulator?"

You can't simulate IT support safely because players will always reach for the reset button on their computer after they have clicked the "turn it off and on again" option so many times it has brainwashed them.


I recall an excellent article in Amiga Power, by the way, where the possibilty of many very poor real-life simulation games was discussed. I actually made the suggested "Funeral Director Simulator" on the Amstrad NC200 laptops at school. You had to kill to get clients!!! Ha.
TruSmiles
19/11/09 @ 07:55
#6
+2
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I actually laughed out loud on the front page.

I have to try this game!
twinberettas
19/11/09 @ 08:05
#7
+9
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As a crane simulator, this is worth far more than a paltry 4. Complaining that it's slow-paced is like complaining that a flight sim has too many buttons.

Not that I find this crane sim fun. But it's completely Ronseal; why does it get marked down for that?
the_dudefather
19/11/09 @ 08:13
#8
+7
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is this going to be reviewed next?
MrParker
19/11/09 @ 08:14
#9
+4
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Whoever thought of this game is a genius.
Xerx3s
19/11/09 @ 08:27
#10
+4
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Mind that these "games" are usually aimed at a market outside the games market. Revenue from the games market is an added bonus.
Evolution
19/11/09 @ 08:28
#11
+1
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*claws out his eyes*
Skurmedel
19/11/09 @ 08:36
#12
+2
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I do wonder if this game is meant to be fun though, I mean, if it's there to educate future crane builders or something all it has to be is realistic enough.

Still funny review :D
Edited 1 times, most recently on 19/11/09 @ 08:38
wile_coyote
19/11/09 @ 08:41
#13
+2
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Crane Simulator 2009
Lol!

/checks to see if it's April..
Darren
19/11/09 @ 08:42
#14
+1
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Oh my lord... I thought this review was a practical joke... :O
coastal
19/11/09 @ 08:43
#15
+3
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Combine this with Euro Truck Simulator immediately!
squarejawhero
19/11/09 @ 08:43
#16
+1
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Farm Simulator looks far more rewarding. http://www.youtube.com/watch?v=cUmcYnn8M...
Shadders
19/11/09 @ 08:46
#17
+8
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Despite the negative tone of the review, I can't help but think this exposure will do wonders for its sales.
Benyboyuk
19/11/09 @ 08:47
#18
+2
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"And the winnner of 2009 game of the year is..................."
f00b_inc
19/11/09 @ 08:50
#19
-1
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No effing way!
Azazel
19/11/09 @ 08:54
#20
-2
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Where iz da gunz? lolol
kendoji
19/11/09 @ 09:03
#21
+3
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In a scary way, I can actually see myself enjoying a game like this.
mingster
19/11/09 @ 09:08
#22
+9
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I love cranes.
I am a true cranespotter and have pictures of different types on my phone.
This is an instabuy for me.
tobsen
19/11/09 @ 09:09
#23
+8
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Damn , I expected this to be a 9... now I have to get Cement Mixer Simulator instead.
InfiniteFury
19/11/09 @ 09:21
#24
+2
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"Funeral Director Simulator" on the Amstrad NC200 laptops at school. You had to kill to get clients!!! Ha.

That actually sounds like quite good fun.
Edited 1 times, most recently on 19/11/09 @ 09:21
Goffee
19/11/09 @ 09:24
#25
+4
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Oh, come on. I go past Southampton docks on the train and think it'd be a chuckle stacking all those cargo containers in funny tetris-shapes, this is the only chance I'll get to do it.
optimusprym8
19/11/09 @ 09:26
#26
+2
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IT support simulator - press [ALT]&[F4] to win
b00n
19/11/09 @ 09:28
#27
+5
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This should be on Wii! The motion controls would improve the game to no small amount! Balance board for pedal use, and one remote in each hand for every stick.
kendoji
19/11/09 @ 09:31
#28
+7
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Believe it or not, I spent some time thinking about cranes the other day. I was looking at one, and I thought 'how the hell do they build the actual crane?' I mean, it's this spindly little column, with this huge long bit on top - how do they get that stuff on top up there? Maybe they use another, bigger, crane for that.

It's all very interesting.
Shinetop
19/11/09 @ 09:34
#29
+8
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One wonders, if they use a bigger crane, how did they build the biggest crane?
djorgen
19/11/09 @ 09:35
#30
+3
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There's also a Forklift Simulator. And a Digger Simulator. I've seen them. And I know you want to review them!

..
Shinetop
19/11/09 @ 09:36
#31
+6
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Anyway, the review seems kind of unfair. Like twinberettas said, it's like complaining about a flight sim having to many buttons. Or complaining about a train sim having too many on rails sections.
gareth886
19/11/09 @ 09:40
#32
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Is this the 1st April?
Widge
19/11/09 @ 09:46
#33
+4
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"Are you excited about Crane Simulator 2009 on PC?"
udat
19/11/09 @ 09:48
#34
+4
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This is how crane's grow...

http://science.howstuffworks.com/tower-c...
telboy007
19/11/09 @ 09:52
#35
+2
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Thought this was a 10/10 for sure, but a shoddy physics engine isn't excusable in this day and age. Getting a bit keen on that forklift simulator though, awesome.

/Goes out back and shoots himself.
abcd
19/11/09 @ 09:54
#36
+2
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I certainly had high hopes for this game....oh well.
jambo74
19/11/09 @ 09:55
#37
+1
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It is a training aid for crane Operators.
gjgjg
19/11/09 @ 09:55
#38
+1
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Still can't touch Bus Simulator. (yes thats real too)
Whizzo
19/11/09 @ 10:06
#39
+3
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It's probably more fun than Tony Hawk's RIDE seems to be.
mingster
19/11/09 @ 10:19
#40
+8
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I always wondered if they need a crane to put a crane up how do they do the first crane.

and have you ever noticed the massive concret blocks on the end of a crane balancing it out.
How do they keep them in? What if one fell out! Why don't cranes tip over?

How do they get the cranes up on top of skyscrapers?

Crane technology is definately next gen.
Edited 1 times, most recently on 19/11/09 @ 10:21
asphaltcowboy
19/11/09 @ 10:19
#41
0
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Great review! :D
N@
19/11/09 @ 10:20
#42
0
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:'D
FooAtari
19/11/09 @ 10:25
#43
+1
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So is this actually aimed as 'entertainment' or is it designed as an industry tool.

If it is designed as a piece of entertainment I'd love to know how well it actually sells.
Shinetop
19/11/09 @ 10:25
#44
+7
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and have you ever noticed the massive concret blocks on the end of a crane balancing it out.
How do they keep them in? What if one fell out! Why don't cranes tip over?


This is another of those great mysteries. If it is balanced out when it isn't carrying any load, why doesn't it fall over as soon as it lifts something?
kendoji
19/11/09 @ 10:30
#45
+5
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This is all very fascinating. I propose a cranes sub-forum for further discussion.
Mkwone
19/11/09 @ 10:30
#46
+7
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Are the cranes licensed?
northside
19/11/09 @ 10:33
#47
+4
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Crane Simulator? That review headline has made me spit coffee over my monitor. Now everyone knows i'm not working.
dmt2
19/11/09 @ 10:37
#48
+2
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At school (1984) we had a BBC Micro that could control a plastic crane.
Spekingur
19/11/09 @ 11:15
#49
+4
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You forgot the most important part!
Does it have multiplayer?!
mkreku
19/11/09 @ 11:21
#50
+2
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Still.. it's kind of endearing that there's people sitting somewhere going, "Oohh, the 2009 edition of Crane Simulator is out! My pre-order should come any day now!".

Comments: 1-50 of 86 in total | next 50 »

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