Crackdown team wanted 200 achievements
All about rewarding the player.
Crackdown was originally set to feature 200 unlockable achievements, but Microsoft wouldn't allow it, according to an MTV report.
The website reports that the Real Time Worlds team planned for 200 and asked Microsoft to raise the cap.
"They were only allowing 50, and we were saying, 'Oh, that's going to cripple us,'" RTW's David Jones explained. "Eventually they announced they were going to a higher number." That number was 80, which Jones says is Microsoft's new maximum.
However, early reports suggest Crackdown will only offer 43 achievements, for a total of 900 gamerpoints - with the additional 100 that make up the boxed game's obligatory 1000 due to follow in free downloadable content.
Either way, the emphasis was on rewarding the player - with the developers even programming the clouds to do interesting things so that players who had scaled the half-mile-high agency building had something to enjoy.
Another reward players get for buying into Crackdown is a crack at the Halo 3 beta, and Jones also told MTV that he was pleased to offer that, despite suggestions it's hijacking interest in the game.
"We kind of knew 'Crackdown' would need as much help as it could get to get into players' hands," Jones said. "Like we've always said: It's a game player's game. It's not something that's going to sell in screenshot. So that was good."
We're not arguing, as you'll know if you saw how warmly received it was in our recent impressions of a full build of the game.
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Comments (29) Latest comment 5 years ago
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I can see the sense of capping the number of points, but how they are divided up should be up to the developer.
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/sarcasm ends
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[/sarcasm]
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I might be entirely missing the point here, but it is the developer calling for more achievements to be allowed, not the consumer. I would imagine that David Jones is comfortably aware of the testing and certification issues of 200 achievements but wanted to do it anyway as he felt it enhanced the game they were making. Why shouldn't he be allowed to?
I would imagine that the whole of Oblivion was a testing and certification nightmare, but there are no standards to restrict that.
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Anyway, can you imagine?
You accessed the menu - achivement unlocked!
You changed weapons - achivement unlocked!
You inverted your sight - achivement unlocked!
Sounds great.
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Most people do not operate in the "laws of computer games" and find it strange to be able to change direction mid flight for no apparent reason. Their realisation of this could be said to be an achievement. What is inordinately simplistic to a seasoned games player certainly is not to the uninitiated masses.
In this case (Crackdown) the open structure was begging for more achievements as this adds' to the fun of the game for me. Take Just Cause for example - while no doubt a reflection of my personal tastes - one of my favoured achievements on that game was the 1000m base jump, finding the right place to jump off of and the right glide path required; while maybe a criticism that perhaps it was the highlight of the game for me, it does demonstrate what a seemingly throw away 10 point achievement (think it was 10 but happy to stand corrected) may add to a game.
Come on MS relax the strangulating grip on sandbox games - you should be using the points system to add as much extra "content" as possible.
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I am sure even the limit of the HD size available for X360 currently is a blessing to the MS lovers. Surely it's just for the good of the consumer that they're limiting it! Think before you post!
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At the same time, some limit has to be set somewhere in order to keep the achievements feeling valuable and a special reward. If it was constantly giving you a few points here every time you pressed a few buttons, I guess it would devalue the whole exercise.
At least the limit has now been increased, and the facility for extra achievements for downloadable content is a big plus now too. I'd have been more keen on the Lumines Live DLC if there were some tempting achievements to aim for. Since I clearly am never going to get those bloody hard time attack achievements.
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Isn't 5 the least amount you can give? Or is it 10?
I don't think there is a minimum. There are a few one point Achievements going around. DOA4 also offers a few zero point achievements for playing really badly.
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Personally scaling the tower in Crackdown is a lot easier (with a little lateral thinking) than the 1000m base jump on Just Cause.
Why would you want to offer a lot of points to something that while difficult may be completely unnecessary?
The achievement and kudos is in holding the achievement itself, not in the number of points it bestows upon your gamer score
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I did try jumping from the top the mast to another area, but hit the water just before the barriers boundary. Can also report that entering the water from that height does no damage.
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When talking about points given by games, reference should actually be as "score" (and not points so sorry for any confusion) which mount up on your personal Gamerscore that attached to your gamer tag. Points are used to purchase games from XBL - although there are quiet murmurings of some kind of score to point transmogrification but we shall see.
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I agree that there has to be a cap on how many achievements there should be. 200 achievements would mean one of two things: You get achievements for doing something the first time which is not necessarily something special and you'll end up doing anyway or it takes much more time than skill to unlock them.
I liked the Dead Rising achievements. They were well balanced, some achievements for doing "stupid" things (like running over > 50k zombies) that are fun once you completed the game and some really required skill or changed the way you play the game, like escort 5 female survivors at once. The achievements really made me come back to the game after I finished it. Plus it did not take a whole lot of time to get them, especially racing games have a tendency to do funny things with the achievements. Ridge Racer is a very bad example (not nearly 200 gamerpoints after 40 hours into the game is completely off), PGR3 had some awkward ones too, Test Drive also took a lot of time but some of them were still fun (discover all the roads). Tomb Raider comes to my mind too when I think about games using the achievements in a good way.
But 200 achievements is a definite no. Crackdown allows you to do a lot of stuff but I doubt there is enough stuff that is special enough to justify 200 achievements without unlocking 5 or so per hour. I like achievements I get by accident, if they are indeed something special, but 200 achievements can only ruin such an experience.
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That's the point - there _were_ standards to restrict that, the same as for every other game.
Whilst the harvesting of gamerpoints is certainly not a level playing field as is, without some framework to work within it becomes ridiculous. As JonFE / Skooch etc rightly point out, if you divvy them up in tiny fragments or dole them out willy nilly, then "achieving" becomes meaningless.
Oooohh, hang on, another cheque from MS just fell through the letter box
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IIRC, one of the GRAW ones is worth 2 points :S
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What if it's a huge game and having more achievements would split them more evenly? It doesn't mean that you get a point for starting the game. Of course it'd be up to the devs to sprinkle them evenly into the game. But hey, whatever, MS owns us.
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Sure, everyone can contrive some sort of "but imagine having a million achievements each worth 0.001 points each" example to try and make the concept look ridiculous, but all that demonstrates is their own inability to concieve of a game concept in which such a setup WOULD be appropriate.
It should be up to the developer, barring MS mastering clairvoyance.