Crackdown As You've Never Seen It Before
A technical retrospective with HD video.
In the first of our technical retrospectives, Digital Foundry takes a look at Crackdown on Xbox 360. Two years on from its release, it remains an intriguing game: still state-of-the-art in some respects, but superseded by competitors in several others. It's also fair to say that from a gameplay perspective, it remains one of the single most wonderful games you can play on Xbox 360. A brand new copy can be bought for a pittance now, so if you're a newcomer to the Microsoft console, it's a must-buy.
Going behind the scenes of the game is a relatively straightforward procedure. We know much about how the game works since there's an entire chapter dedicated to its rendering techniques in Wolfgang Engel's book, ShaderX7. But before dipping into Crackdown's technical elements in more depth, let's make good on our headline and proffer up some exclusive video showing the game as you've never seen it before.
In short, it's a video celebration of an open-world game that created the illusion of a densely populated cityscape a full year before the release of Grand Theft Auto IV. By positioning our Agency character across strategically chosen points in the scenery, turning off the HUD and speeding up the capture to 20x real-time, we get to see the Crackdown environments from a new, unique perspective. Crackdown has aged in many respects, but the old girl still manages to acquit itself with some style, even up against newer, more modern games.
To get the most out of this video, we really do recommend the HD option...
For example, there's none of the heavy, ultra-blatant depth of field or blur effects used in inFamous on far-away scenery - Crackdown adopts an atmospheric haze simulation that produces an arguably more pleasing effect. The night-time view of the cityscape at the end of the video exercises the full might of Crackdown's deferred rendering engine (similar techniques are found in GTAIV and Killzone 2, to name but two). In this scene, the engine is processing over 3,000 light sources. All the lights in the city, the lights from the traffic - each and every one of them has a dynamic, real-time effect on the surrounding environments. Another interesting thing to note is that if the light source itself moves off-screen, its effects still remain in the scene. Compare with Killzone 2 - should the light source move out of view, the entire effect disappears too. A similar effect is seen in the CryEngine 3 trailer released at GDC.
Lighting and shadowing are something of a mixed bag. While the actual transitions in the day/night cycle are beautifully handled, shadows cast by the environment appear to be rather static. The reflection of the city into the surrounding water is completely uniform no matter what the time of day is - even relatively unsophisticated open world games like The Godfather 2 make a decent enough fist of casting real time shadows that change as the day elapses, yet despite the huge amount of baked in ambient occlusion shadow-work, the buildings themselves cast no shadows according to the time of day. On the flipside, the cloud cover above clearly has a pleasing, subtle effect on the surrounding environments. Crackdown's artists had control over how the clouds reacted with the ambient lighting, or they could use their own colours, resulting in some of those spectacular day-night cycles. Indeed, even cloud density has an impact on the lighting too.
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Comments (65) Latest comment 3 years ago
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First.
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Missing word in the last sentence I think
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I lent this to a friend and I think its high timed I got it back and played some more!
Love the 2nd vid BTW
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Crackdown is a stunning game, the explosions are far more impressive than any other game I've played including GTA4, I completed the entire campaign on co-op and it was the most fun I've had since left4dead. In many ways it surpasses GTA4, infamous and protype due to the ability to complete the campaign with a friend and for messing around it's a bench mark for sandbox games.
Just wish more DLC would come out.
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'For example, there's none of the heavy, ultra-blatant depth of field or blur effects used in inFamous on far-away scenery - Crackdown adopts an atmospheric haze simulation that produces an arguably more pleasing effect.'
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Wow, so retards like you still exists out there ?
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@patchbox360
Silly troll. Some rendering techniques just offer a more aesthetically pleasing outcome than others. I'm sure that had the author of the article meant to offend silly little fanboys they certainly wouldn't have pointed out that the critically lauded Killzone 2 uses the same system to great effect.
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I got GTAIV after tiring of crackdown and played it for around two hours, not being able to scale buildings and collect stuff put me off :/
More like Crackdown please.
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I've spent a lot of time playing this with the sole purpose of stacking up cars for massive explosions. Works particularly well in co-op as you can leave one player with the cars so the game engine doesn`t decide they are out of view an cull them. I`m sure at times I've pushed the frame rate down to single figures, but its worth it.
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Can't wait for the sequel, it's gonna happen man
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Seriously, is that all you could come up with?
Crackdown is lots of fun. I have been wanting more of the same for a while now.
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More articles like this please!
Fond enough memories of Crackdown.
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I'm running on a flippin Dual Core processor with 2GB ram and it still stutters like a babes!
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Then I could go back in and play it all over again. An exceptionally good game. Easily one of the five best ever.
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2 years on and still no sequel. Why MS? It sold well, was critically acclaimed and has a very loyal fan following but still nothing.
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Still Crackdown was a solid foundation from which a superior sequel could have been made so it's a shame that never happened.
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The sequel doesn't sound all that promising.
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considering every single one of those on the list YES. Crackdown is better than every single one of them. It was as much fun as any game I have ever played and lasted as long as I wanted it to.
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But I think my response is kind of symptomatic of why Crackdown failed to have as much impact as it (apparently) deserves, maybe its the box-art, or the title, but I haven't felt compelled to put it at the top of my "to-play" list for some reason.
I suspect if Ruffian are at work on some kind of a follow-up, it may not be a sequel in name, more in spirit.
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Great game, great achievements.
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The only slight niggle is Renderware isn't really the rendering engine for the game. It was completely gutted and replaced with bespoke code. My understanding is that car rendering tech is mostly Renderware but just about everything else was replaced. The company I previously worked at did a lot of the core tech work under contract for Microsoft, replacing a lot of Renderware and optimisation in general.
But apart from that awesome stuff
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So the day after InFamous is released, Eurogamer publish an article about how amazing a two year old Xbox game that is similar in theme to InFamous is, and said article even has a sly dig at Killzone 2 in it. Fine. But please don't whine when you're called out for being 360 fanboys, it's so blatant it's embarrassing. Especially as it's written by the same spotty turd that publishes the fan baiting face-off articles. Richard Leadbetter, you are a microsoft loving, talentless hack. It must be nice for cunts like you to look back to 2007, at least the shit60 had some games coming out for it then. Honestly, why don't you all just fuck off.
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And here we have the typical 360 owner. I would argue with it, but it can't even type a coherent sentence so whats the point? I mean, seriously, does anyone know what the fuck it's saying?
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inFamous isn't really that good of a game, way to waste your time MS, cuz' SuckerPunch/Sony are already done with that genre for now.
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This is the bitter tear cup.
It's nearly full.
Now cry harder you screaming little bitches.
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:awesomeface:
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I can only assume that you didn't *actually* mind the "pile of shit hardware" while whoring that 40K gamerscore of yours :-s
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It was small, it was short and it got boring really quickly. Where's the fun in that?
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The only slight niggle is Renderware isn't really the rendering engine for the game. It was completely gutted and replaced with bespoke code
In terms of Crackdown's use of Renderware, it was eventually pretty much just an art export pipeline and model format. All of the lighting and shaders were written by the Crackdown team (as largely detailed in Hugh's ShaderX article), the particle system and character rendering (which could render about a thousand on screen at one time, as you can see in the first video) didn't use Renderware at all.
A customised Renderware Studio was used for the basis of level editing, but that didn't really have any effect on the rendering.
The slowdowns in the second video are largely to do with the amount of physics calculations (as handled by havok) at the beginning of the explosions due to large numbers of separate objects in very close proximity to one another. Without a lot of clever tweaks by Crackdown's gameplay programmers, the engine wouldn't have been able to handle massive pile-up explosions as well as it did.
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I can't understand people who said it was boring. With even a hint of imagination you can keep yourself entertained for hours outside of the core elements of the game, which are great fun in and of themselves.
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The only thing that peeved me was coming up 2 agility orbs short of the 500.
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played through it twice, brilliant game IMO
just hope that the sequel doesn't lose any quality if it's changed developer
also looking forward to APB (perhaps something to do with this article going up?)
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Um, it is about 8 quid now - http://www.sim plygames.com/info/14700/
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Instead it sounds like Crackdown 2 will be some stupid multiplayer rampage with zero story!
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Now everyone is looking to Ruffian (who are comprised of maybe a third of the original Crackdown team), to do the sequel (or a non-Crackdown-franchise followup), knowing the people involved, I seriously doubt they'd be making either an MMO or 'Crackdown Tournament'.
Edit: I don't work for RTW (any more), Ruffian, or Microsoft, by the way, nor have I heard any of this from their employees, it's all conjecture on my part. I give it 60/40 that we'll hear something about a post-Crackdown action game at this evening's press conference, though.
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Ok, alright, I shall eat my words.
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The only bad thing for me was that it ruined GTA4 - it felt really limiting not being able to climb everything or blow it all up.