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Crackdown 2 Preview

Xbox 360 Preview by Ellie Gibson

1 October, 2009

Page 1 of 3. Page 2 ->

Making the sequel to a blockbuster hit must be tough. On the one hand, you've got to keep the existing fanbase happy by offering more of what made it a hit in the first place. On the other you're expected to be all innovative and bold, and come up with fresh ideas which will attract new admirers without annoying the old ones. And on top of all that you've got to fix everything that was wrong with the original, make the visuals prettier, construct a new plot, create new characters, invent new weapons... No wonder George Lucas struggled.

So is Ruffian Games up to the challenge? The studio itself is something of a spin-off as it's mainly staffed by former Realtime Worlds employees. They all worked on the first Crackdown, which ought to give them an advantage when it comes to developing the sequel. Producer James Cope and lead designer Steve Iannetta, who conduct a demo presentation at the Tokyo Game Show, certainly seem to know what they're talking about - and what they're tasked with.

"There is an awful lot of new stuff in Crackdown 2," says Iannetta. "However, I believe we've kept to what the essence of it... The core of it is still Crackdown. We believe we've augmented the areas which need to be augmented, but retained the essence of what people really love."

"The verticality, the exploration of the city, the orb collecting - those are the kinds of things people love," Cope chimes in. "The situation we've always been in with Crackdown is you've got such a broad brush of things to play with and talk about. Now there's scope to play with all those things in different ways."

'Crackdown 2' Screenshot 1

The visual style is similar to that of the previous game, but the day-night cycle adds a new twist.

The new stuff includes that brand new storyline. Once again Crackdown 2 is set in Pacific City, and you're still an Agent charged with cleaning up the streets. But 10 years have passed since the end of the last game, during which time a mysterious virus has ravaged the city. Your new targets are the Freaks, infected mutants who run riot when night falls. Humans are able to roam freely during the day, but life's still a bit of a struggle as they spend their time trading limited resources and trying to find a safe place to spend the night.

As Cope explains, the contrast between these periods is key to the dynamic Ruffian wants to establish in Crackdown 2. "This is really important stuff because we're setting up a big gameplay contrast between day and night. In the daytime there's going to be an element where things are controlled by the Cell and you're fighting against them. Then at night-time the Freaks come out, and you're going to have some pretty wild battles with them. That's the kind of light and dark contrast we're trying to create."

'Crackdown 2' Screenshot 2

Recognisable locations from last time around will include the Shai-Gen Tower and the Observatory.

The Freaks aren't just there to add a bit of narrative colour - they're also there to balance the gameplay. They're faster and more aggressive than enemies in the previous game, they attack in greater numbers and they can jump just as high as you. "In the first Crackdown the Agent was always pretty much the most powerful thing in the world, and that kind of left you unthreatened," says Cope. "So we wanted to add a bit of threat and think a bit more carefully about how to use the vertical space. So the Freaks will meet and exceed the Agent's abilities in some cases. You'll have scenarios, for example, where you're chased across rooftops by a bunch of Freaks, which is great fun."

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Comments: 1-50 of 67 in total | next 50 »

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uglygamer
01/10/09 @ 12:58
#1
+17
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The first game is still one of the funnest games on the Xbox 360
cianchristopher
01/10/09 @ 13:00
#2
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The first game was really good, though to be honest I spent far more time mucking about than i did following the missions (I also do this in GTA, and pretty much ever other open-world game I've played).

In fact, I'm starting to think that the old sandbox genre may becoming a bit stale for me, due to the fact that I find them a bit of a chore to complete....
MyAfroAndMe
01/10/09 @ 13:02
#3
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So its set in the same city? Haven't we already explored it?
Shabtai
01/10/09 @ 13:03
#4
+2
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I geuss the PC tag is a mistake, right?
Spekingur
01/10/09 @ 13:04
#5
+10
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I bought the first game to get in to Halo 3 beta. I ended up playing more of Crackdown than Halo 3 :/

Fun game. Disappointed that it's still the same area, I was hoping for a larger one. Heck, I was hoping for the old Agent tower to be the central enemy of Crackdown 2. And them having you fight enemy Agents from that tower. Still, excited.
Schiraman
01/10/09 @ 13:06
#6
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@Shabtai: Yeah, that PC tag had me briefly excited - Crackdown was the one game that almost tempted me to buy a 360, and a PC version of Crackdown 2 would have made my day. Bah.
penhalion
01/10/09 @ 13:06
#7
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Ten years have passed! Er excuse me I wanted to know how the original agent beat the agency after his/her betrayal. Instead we get some unrelated story set 10 years into the crackdown worlds future.

Suddenly I'm not so enthusiastic about this game. Why the heck do developers always feel the need to break shit!
Edited 1 times, most recently on 01/10/09 @ 16:38
the_dudefather
01/10/09 @ 13:07
#8
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Hope it turns out well, wonder if the horrifying virus outbreak was caused by.. you, after letting the mutants out of the testing lab in the first game, you see the odd one on the street after that, is this the same problem 10 years later, and far far worse?
ybfelix
01/10/09 @ 13:09
#9
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I don't particularly want to fight freaks in single player campaign, I want to fight hostile AGENTS. Those send out by Agency to terminate the player, who are on the player's equal terms at superhuman skills and jumping capacity.
thedaveeyres
01/10/09 @ 13:10
#10
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Oh for fucks sake, not zombies.

Being ludicrously overpowered on the first game is what made it fun. My hopes for this have plummeted.
kinky_mong
01/10/09 @ 13:10
#11
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"So its set in the same city? Haven't we already explored it?"

I imagine it will be like the Saint's Row city where there are familiar areas but most areas have been rebuilt or extended. Personalyl I can't wait for this, I loved the first Crackdown.
smernicki
01/10/09 @ 13:22
#12
+4
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arrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrgh!

can't wait! loved crackdown, excited about this
joe90
01/10/09 @ 13:25
#13
+2
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please don't mess this up..please don't mess this up..please don't mess this up..please don't mess this up..
ardamillo
01/10/09 @ 13:31
#14
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I liked how simple the original game was. So i hope they don't go making it too complicated.
muscleblade
01/10/09 @ 13:36
#15
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The first was great. This wont be as good as the first probably but still a must buy in my book.
smernicki
01/10/09 @ 13:41
#16
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i was worried by the change of dev at first but after reading into it and finding out that Ruffian was set up primarily by staff who had worked on the original my concerns were eased.
WinterSnowblind
01/10/09 @ 13:44
#17
+3
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@penhalion
They've said that the game can read your save file from the first game, for some reason. I wouldn't be surprised to see your original character show up to explain why the Agency is evil, etc.

But I do agree with some of the other posts here. The first game was fun because there was virtually no story, you were just an unstoppable force, jumping around the city, trying to lay down justice by any means possible. Why they've strayed away from that in an attempt to introduce a story and something to "threaten" you, is a bit puzzling. If they're not careful, they're going to completely lose the appeal from the first game.
PlugMonkey
01/10/09 @ 13:46
#18
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The first game was really good, though to be honest I spent far more time mucking about than i did following the missions

Absolutely. I felt the first one was an orb hunting game with some crime boss sidequests. I saw quite a lot of forum numpties saying things like "This game sucked. I beat it in 6 hours." or whatever. Had they found all the orbs? No, they hadn't done that at all. It amazes me how many people will play a game until they see some credits roll and then stop, rather than play a game for as long as it's fun.

Anyhoo, still pretty excited. Don't even mind the post apocalyptica. It's a blank canvas onto which you can project just about anything.
Nephirion
01/10/09 @ 13:47
#19
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Its a different team the question is why?
smernicki
01/10/09 @ 13:58
#21
+8
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@Nephirion:realtime worlds were too busy making APB, microsoft took too long to make a decision about a sequel, some original RTW staff left, set up ruffian to make crackdown 2

i think
miiiguel
01/10/09 @ 14:00
#22
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Crackdown is one of the best games this generation, imo, it is pathetic be prejudiced because it doesn't run on box Y. Original Soudtrack was also amazing, never imagined that Amon Tobin would fit so well in a shooter (sort of).
Edited 2 times, most recently on 01/10/09 @ 15:01
farticusmaximus
01/10/09 @ 14:03
#23
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I'm shamefully late to the Crackdown party (or is that fashionably late?), and am 1 general short of taking on Wang at Shai-Gen.

So far it's been the only open-world GTA-style game that I've actually enjoyed. It's silly amounts of fun finding routes up buildings to get those lovely Orbs, and the sense of progression in your character is really very satisfying. I've alwys been a fan of 'use it to improve it' style levelling.

I also find the freedom in which you can tackle the generals amazing, and there is a surprising amount of character to each of the assasinations. It's great how taking down, for example, the explosives expert of the particular gang reduces the use of explosives by gang members in subsequent assasinations.

I have to be honest though, the Freaks are the least appealing part of Crackdown 1 to me, but that's probably due to their resistance to gunfire and the limited melee options. Sounds like they have improved the melee specifically to target freaks.

Cannot wait to try Crackdown 2, but I need to mine some of the achievements from Crackdown 1. They are the kind of achievements, when combined with the freedom you have, that really extend the life of a game.

A shining example of clever design and implementation in pretty much every department. Glad the same team are on the case for the sequel!
muscleblade
01/10/09 @ 14:07
#24
+3
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@farticusmaximus

Great review! Agree totally.
Eurogamers review was very good too.
GamerG
01/10/09 @ 14:30
#25
+5
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If there ever has been a "DAY 1" game purchase for me, its this game

Let me repeat..

DAY M'F'ING ONE
Edited 1 times, most recently on 01/10/09 @ 15:33
Spekingur
01/10/09 @ 14:54
#26
+5
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Also, why does it almost always have to be a US city that has been taken over by mutants or zombies?
designerheadache
01/10/09 @ 14:55
#27
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lets hope this isn't a quick cash in.
InternetRed
01/10/09 @ 14:57
#28
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I wonder if Crackdown 2 will give me what I wanted in Hitman/Assassin's Creed. I want to take on missions my way... be it going in guns blazing, or just waiting for the leader or general to take a leisurely drive, then pick up his car, take it up to the highest building and throw it off with a couple of cluster grenades for good measure. Maybe reward climbing up a near impossible building, with a nice sniper point to take out one of the generals or freak bosses, or even confuse the guards by setting up a massive explosion, then sneaking around the back, popping the general/leader/boss/whatever, and running away again.
RexRunti
01/10/09 @ 15:00
#29
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What's with all the new trilogy bashing Ellie, I thought you said in a previous interview that you were a new trilogy appologist?
MiniAmin
01/10/09 @ 15:03
#30
+4
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I can't wait for this game.

And to think I only bought Crackdown because of the BETA...
Edited 1 times, most recently on 01/10/09 @ 16:04
Daithi
01/10/09 @ 15:11
#31
+1
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There's videos on ign of these demos,gas cannisters look great fun.
Scratch that, gamersyde has it now too.
Edited 1 times, most recently on 01/10/09 @ 16:14
WinterSnowblind
01/10/09 @ 15:28
#33
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@Bullet_Dodger
Like I said in my last post, I actually think one of the biggest selling points of the original is that it didn't try to cram any kind of message or half assed story down your throat, ala inFamous/Prototype/Mercenaries, etc. It kept things simple and just created a fun, sandbox environment to play around in.
Darren
01/10/09 @ 15:39
#34
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The first game was very hit and miss for me. Initially it was loads of fun due to the exploration (like all sandbox games) and powerups but then it quickly got stale and repetitive when I'd completely powered up and it became clear there was no enticing storyline to keep me playing and every gang battle was exactly the same. It was also lacking in atmosphere as the city never felt like a real, living, breathing place like GTA IV or Saints Row for example; it was nothing more than a construct, an artificial playground for a game.

Basically all the fundamentals where firmly in place for a great sandbox-style game but the variety and story were missing. Hopefully the sequel will be much better.
johnboy_johsnon
01/10/09 @ 15:40
#35
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I still rate Crackdown as one of the best games on the 360. Most fun I've had in playing a game for years. Made GTAIV feel dated and boring.
miiiguel
01/10/09 @ 15:41
#36
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lets hope this isn't a quick cash in.
I don't understand this, how can it be "a quick cash in" since Crackdown came out almost 3 (three) years ago ?

It was also lacking in atmosphere as the city never felt like a real, living,
Imo, it didn't lack atmosphere, it just has a diferent one from GTA, it's more of a comic book aesthetics rather than an atempt on photo-realism.
Edited 1 times, most recently on 01/10/09 @ 16:43
ronuds
01/10/09 @ 15:43
#37
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Are we going to have an Uncharted 2 comparison in every 360 comments thread now?
smernicki
01/10/09 @ 15:52
#38
+2
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don't think you can really say it's a quick cash-in when it's essentially being made by a bunch of guys who left the studio they were employed by to start their own specifically for this game. personally, doesn't really strike me as an act of cynical profiteering
RedSparrows
01/10/09 @ 15:59
#39
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'I see what you're saying WinterSnowBlind. Irt was fun. Just not 9/10 fun and not worthy of full retail price when there are games like Uncharted 2 coming out.'

Crackdown 1 came out years ago. Crackdown 2 isn't out for at least 6 months. What does Uncharted 2 have anything to with anything?
FogHeart
01/10/09 @ 16:27
#40
+1
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It's good to see that this team are acutely aware of what we enjoyed in the first game and are building on it. The Garry's Mod style pile-random-stuff-together-and-blow-it-up is very cool - maybe if these things can be recorded and uploaded?
Spekingur
01/10/09 @ 16:33
#41
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Also, how does Uncharted 2 even connect to Crackdown 2? Other than that they are the second iteration of their respective series. They have very little in common. One thing they DO have in common and that really stands out is that neither of them are released on the same console as the other.
Britesparc
01/10/09 @ 16:44
#42
+5
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Crackdown is still my favourite 360 game, I don't think I've had as much fun with a game in years (Lemmings 2, probably, or maybe the first Red Alert).

The sequel does look like it's gonna correct some niggling faults with the original. I agree with those who've said the best thing about the original was the freeform nature of the missions, so hopefully they've kept that. I am a bit nervous about the freaks coming out at night, but hopefully you can thin them out as the game progresses.

In short: I am excited. This is the big game for me next year.
JayKwon
01/10/09 @ 17:22
#44
+2
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CRACKDOWN _0_.

I loved the orb collecting. Only game I got 1250/1250 :).
Edz72
01/10/09 @ 17:54
#45
+1
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Crackdown 1 was excellent, but imo this is sounding more and more like Prototype :(

The melee combat looks really poor atm so hopefully they can improve it but ultimately one of the best things about Crackdown 1 was the weapons and how they handled.

They will really need to step it up, if all they offer over the first is Zombies..
Stormflood
01/10/09 @ 18:19
#46
+2
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Where's the cell shading? :(
Eldandoerino1
01/10/09 @ 19:03
#47
-1
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I saw this preview and i got all excited started to read and they started to talk about zombies and my heart sank it sounds all so prototype, fuck sake if i wanted zombies i'd play prototype however if i wanted to be a super cop kicking gang scum arse then i'd go to Crackdown.....not any longer it seems...........
Pastici
01/10/09 @ 19:22
#48
+3
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It just seems like a logical evolution of elements from Crackdown 1, nothing wrong with that. The Freaks were in the first game so moaing about them is a bit silly.
WayMucho
01/10/09 @ 19:22
#49
+4
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Loved Crackdown - never have I had so much fun just bumming around doing nothing. It spoiled every sandbox game since, as you couldn't do all of the things you could in Crackdown

I'm a little wary about the use of the same location and the freaks, but I kinda trust the same developers to do it right. Even if the location is the same, hopefully a lot of the buildings will be new or at least have different ways to climb. And maybe you can blow buildings up. Pretty much an essential purchase whatever
Hantheman
01/10/09 @ 19:52
#50
+1
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Good stuff.

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