Crackdown 2 demo today
Features Demo Achievements.
Ruffian Games' Crackdown 2 may not be out until 9th July, but a demo version of the Xbox 360-exclusive third-person openworld effort is due today.
According to publisher Microsoft, the demo features "accelerated Agent levelling, four-player co-op, and the ability to earn Demo Achievements".
Apparently if you earn Demo Achievements you will be rewarded with full Achievements when you play the retail version of Crackdown 2.
The demo weighs in at 1.07GB.
Crackdown 2 takes players back to Pacific City where the Agency is now up against The Cell and an army of mutants that roam the streets at night.
Developer Ruffian has introduced lots of new elements including a "wingsuit" and new types of collectable orb, along with new multiplayer modes.
Check out our Crackdown 2 hands-on preview to find out what's what.
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Comments (47) Latest comment 2 years ago
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Hell Yeah! \o/
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It's early doors over in the US territories. Only 2/3/4AM. I think when they hit mid dayish, we'll be getting our demo too!
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Saying that though the freaks are pretty impressive. The amount of them they manage to get on screen is absolutely insane. Wading into a big crowd of them swinging a street sign is a ton of fun!
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my 360 always seem to break when i buy a new game or there is something up for download i want to try (this was my 6th one)
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"I dont do demos"
Achievements was needed to change your mind i guess.
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From what I remember playing it over the weekend, the demo achievements aren't really related to things getting easier as you level. There may be a couple, but I think the majority were things to encourage you to play about in the sandbox a bit.
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They even managed to make Driving feel fun and not like a chore. July cant get here fast enough.
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Lovefilm just sent me 'Just Cause 2'.
gonna have to wait till I get my fill of this lol.
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This, Halo Reach and Gears 3 all have 4 player co-op.
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edit : Don't worry people, I've found it, it was hiding under the table
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1. Is it a timed demo? (EDIT: Damn, just saw the first few seconds of the video, it is timed)
2. Is the wingsuit in the demo?
It will be awesome anyway, and I am looking forward to jumping onto this when I get back from work.
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It gives you a list of the achievement names at the end of the demo, but not the criteria. The full list has already been leaked though, so it would just be a case of cross-referencing them.
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Just watched the 720p demo first 30 mins on this site and am still in shock, what the f..k have they done....
Its in slow motion...Damn I am gutted and speachless.
Thats not the crackdown I know and love.
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My record is 101
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]http://www.xbox360achievements.org/game/...[/link]
So far, it doesn't seem the different. The first game really felt like a cool 'very near future' comic book world, and had this cool, stylish vibe as well as a real feel of a police force struggling to contain rampant crime. While this has rendered the 'gangs by day, mutants by night' thing a lot better than I expected, it quite simply does not look as nice and shiny. If anything, the city feels like a somewhat amateurish retexturing mod. Yes, you will look at vehicles and recognize favourites from the original game and go 'ah' at how they've been repurposed. And you'll recognize buildings and again, appreciate a lack of maintenance and cleaning. But that's it, and sadly everything looks really plain. Compare to other post-apocalyptic settings like Fallout and Metro 2033 which are dripping with character and detail.
The overall gameplay is largely the same as well. Capturing spawn points has been expanded to include what amounts to a 'defense' segment where you need to kill X number of baddies before support helos can drop troops to secure it. And there's some more objective-based things, not to mention the day-night cycle which conveniently doubles as the mutant/gang cycle (mutants come out at night while gangs retreat into their strongholds to protect themselves). Agility orbs and such are slightly different in that some have to be chased down and caught.
Most jarring is the fact that you're starting from scratch. Anyone who's played a lot of Crackdown will be used to jumping really high, throwing buses and generally being uber. More crucially, though, they'll be used to effective weapons. Once you got that LMG and that missile launcher you never needed to swap weapons again, and could instead concentrate on having fun bouncing around blasting stuff to shreds. Here I found myself scavenging for ammunition in the face of relentless, respawning hordes of gang members. And fight as you may to build your stats up, they all disappear after 30 minutes which is very disheartening.
Still, there's more multiplayer to look forward to, with more players. But so far it doesn't seem like enough. I don't want them to completely change the game, but there don't seem to be enough new toys nor any indication of stuff to come as yet. The targetting is also really fussy - I keep locking onto an explosive barrel or baddie behind a wall rather than the one standing next to me filling my low-level face with lead.
So the good is the gung-ho announcer is back, but the bad is the police cars now have the lights embedded in the roof as opposed to a proper lightbar, which doesn't look as cool. And there's a weird fabric-y sound when you jump. 8/10
PS: It DOES play Bad Moon Rising by Creedance Clearwater Revival which is rather apt.
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/preorders
looks like they have made a good job on this keeps the feel of the original
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play the demo mate, it is the crackdown you know and love, definately not slower, actually its faster if anything
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Other than that its fuckin awesome fun. Especially when the freaks come out to play! A must pre-order for me!
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