"Consoles don't threaten PC gaming"
But spell death of desktop-exclusive titles.
NVIDIA boss Roy Taylor believes the value of consoles means no-one will make PC-exclusive games any more.
Speaking exclusively to Eurogamer, he said he wasn't threatened by the machines from Sony, Microsoft and Nintendo; instead he sees an "exciting future" of co-existence.
"I think we have to face the facts - the value of consoles is such that no-one is going to make a PC-exclusive game in the future. Why would they? Why would they ignore consoles?" said Taylor.
"That said, PC gaming is changing - and consoles don't threaten PC gaming. They're just different. Adapting to that and understanding that is what I think is really, really important.
"Most PC gamers also own consoles - not all of them, but a lot of them. What we're seeing happen is that, yes, people are developing for Xbox 360, for PS3 - but they're also developing for PC," he added.
The reason Taylor is excited is that PC versions of games, which he says are generally "better", use console code as a baseline, and the better the baseline then the better the desktop conversion.
"The console is now a baseline. If you look at Gears of War or Assassin's Creed, they came out on console and they were great experiences - but the PC versions had additional aspects to them that also made them attractive, whether you owned the console version or not," continued Taylor.
"The PC version was better. That's something that people need to get their heads around - the console is a baseline, the PC is going to be an improved version. That's an exciting future, and that's why I don't see anything threatening about console at all.
Head over to our interview with NVIDIA boss Roy Taylor to see what he has to say about the future of graphics, why integrated solutions are ruining everything, and how the PC installed-base means it will never disappear as a gaming platform.
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Comments (44) Latest comment 4 years ago
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But I agree on the baseline... console ports have been better looking when they arrive on PC later.
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Well for one.. The graphics are far far superior on the PC
The controles are better seeing as most games but not all are best played with a mouse and keyboard (look at the amount of FPS games coming out to consoles)
The opportunities to mod and expand the game is endless, and a large fanbase can do whatever they want with it.
Sometimes I don't WANT a stupid console port to my PC.. regardless how good it is.. it will never be as good as it could have been.. had it been developed entirely and exclusively to the PC... we see that all the time... the PS3 exclusives being ahell of lot better programmed and executed than say ports of Xbox 360 games.. (haze excepted)..
PCs can utilize much more areas of gaming and deploy technology not set by a console.. once you buy your console.. you cannot upgrade it graphically etc.. only with more HD which is nice.. but should be redundant.
With that said... I have no problem with games coming out on BOTH PCs and consoles.. the problem is that it just isn't what I see on a daily basis... I mainly bought a console because I didn't get to play the games on my PC.. or at least not until like 1-1½ later.. which is unacceptable in this day and age. You talk about co-operation between PC and consoles, but really.. PCs are getting the shaft imo
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Absolutely, I find myself playing less and less PC since 360 arrived. I may pick up the odd cheap game but even though my PC is up to 360 levels in terms of graphics I rarely use the PC for anything other than emulators these days.
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There will come a point where the consoles will look dated alongside the newest state-of-the-art PCs and then I'll likely upgrade and take advantage of the superior technology until the next generation of consoles come along and cycle begins all over again.
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Its true that the 360 has that issue due to MS being a bit tight over their peripherals, but any dev that wants to include M&K support in a PS3 title can do so (UT3 being the only such title I can bring to mind though), and any company releasing a multi-platform mmo would almost certainly do so.
Modding is a good point, and thus far consoles have not really supported that aspect of gaming. However, there is no reason why they can't if the vendor/devs are inclined to take that route. A games console is just another PC really, but with a specific technical spec and some business focussed restrictions in place. There is truthfully no modding software on a PC that could not be built for a console. It all comes down to how the vendor sees their platform fitting into the scheme of things.
Graphical fidelity can be higher on a PC, but only at the bleeding edge. Some people will happily spent dosh regularly for the latest and greatest, and for them the upgradability of a PC is the only route they can take. For a lot of others however,buying a new console every few years is cheaper than upgrading their PC with the same frequency. I stopped PC gaming when I realised the new GFX card I was looking at cost more than an XBox, and would probably need replacing sooner to keep looking cutting edge.
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Because the two platforms should sometimes play to their individual strengths as much as possible, without compromising to fit in with the other, perhaps?
Regardless of what you think of its qualities as an actual game, Crysis was an excellent project as far as exploring technology goes. It wouldn't have happened if everyone went by Taylor's logic. Without the PC, we would've potentially had to wait another console generation. Sadly Crytek have adopted Taylor's idea of no PC exclusives, and I think bleeding-edge advances in graphics and physics will suffer because of this.
Forging ahead in technology is difficult when you're working on a closed system with static hardware.
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But all these multi-platform games cater for the lowest common denominators - the console and the console gamer. So we've seen interfaces get simplified, inventories and other complex controls which add depth to games get dropped, the "hide in the corner and suck your thumb to regain health" effect... as much as the phrase "dumbed down for consoles" gets bandied about, I can't help but feel it's well deserved.
Sure, we get better graphcis and higher resolution textures... but in many of the real important ways (i.e. controls and gameplay) the PC gamer gets shafted ever harder with multi-platform games as the games we've been used to get brought down to the level that a gamepad can cope with.
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As far as I can see if you want to make a decent profit then console gaming is the way to go.
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(IE Assins Creed, UT, Gears of War, Vegas 2) All suffered from a shitty consol feel on PC.
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If there's one thing that's really harming PC gaming, it's the limited period exclusivity that console manufacturers seem to be willing to shell out for. There's no one there doing that for the PC and Microsoft has sorely neglected PC gaming whilst they focus on the 360. If a game is released on console and PC at the same time (e.g. Bioshock) then the PC version stands a good chance of selling well. If it's delayed by a number of months as so often is the case, the hype will have died down, gaming will have moved on and sales will be poorer. The main tragedy is that this simply feeds the opinion that PC gaming is dying out.
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This had me laughing out loud, absolutly brilliant mate, haha
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I personally prefer PC gaming because, quite frankly, every game I wanna play on consoles(except MGS4.. Grr) eventually comes out on PC, and looks better. On the other hand there's games I want on PC that I simply cannot get on a console, like Stalker.
It's worth noting that some games, even though they later get console ports, would simply not exist without the PC as their initial choice of platform. Half Life 2 and all it's expansions would never have been produced without Valve having the freedom that comes with running their own digital distribution system, something that couldn't happen on a console.
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Same here.
When I moved into my own house, I kept my PC in the bedroom upstairs but realised I'd need something for the living room too. Rather than buy a console I bought a second PC, rather than a console. It does gaming, hi def TV and movies, PVR duties, all my music, internet, email, video editing and a whole lot more besides, so buying a console would have seemed like buying a PC but with all its most useful functions stripped out.
I do miss out on a few console exclusives, but the advantages make up for that ten times over.
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On the whole though the games on PC do run alot better with less glitches and better graphics (have recently built a new PC). Its just a shame there arent more PC only games being developed.
One thing against people moaning about price is that you can happily build a pc for under £400 that will run anything currently out. Then you get the benefit of cheap games/more functions.
I think there is room for all forms of gaming be they console or PC, we just need more respect for each of them. Im going to get a PS3 soon (no point with a 360 as i have a PC). Consoles are far better for gaming with friends round, with things like rock band/singstar/pro evo.
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Ok thanks. 500 quid, will play anything out at the moment on high settings. Carry on.
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Besides, show me a PC that can run Crysis at 1680x1050 with 2X AA on maximum settings at a decent framerate as that is the minimum I'd demand. What's the point in buying a PC game if you cannot see it at its best? OK so hardware gets more powerful, meaning the game will then run better, as happened with Far Cry and F.E.A.R., but the problem is that by that point the game is starting to look dated and you're long bored of playing it. Let's face it, most of the time you're buying new hardware to make up for the fact the games themselves aren't really optimised to use the hardware you already have!!! It's a constant cycle of upgrade or else compromise on your graphics settings... you just don't get the same sense that developers are pushing PC hardware because they probably expect people to rush out and upgrade to better hardware as I'm sure happened with Far Cry, Doom, Crysis, etc., etc.
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I agree that it's annoying to finally have a PC capable of pushing something out in ultra-high only for that to be several years down the line and ultra-high doesnt look so good anymore
edit: worth pointing out ive never been a pc gamer for the graphics. More for the controls, the mods, the multiplayer and the diversity of the games catalogue. Plus all my mates are pc gamers.
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When you get games of the quality of Virtua Fighter 5, PGR 4, The Darkness, Kameo and FIFA 08 on the Xbox 360, which either aren't available or not as good on the PC, it seemed like a very wise choice really. I only really use my PC for internet browsing these days and haven't upgraded in well over two years. It actually feels liberating but to be honest there less and less of interest on the PC these days beyond the odd RTS game and MMORPGs (the best being World of Warcraft which isn't a resource hog anyway); most of the interesting stuff IMO appears on the consoles. I will buy a new PC at some point but only when my current one stops working, not because I need one to play a specific game.
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But uhm.. remember... even IF you cannot run the newest games in the highest possible quality with a 6 months old video card... it will STILL look way better than what consoles like xBox360 and playstation 3 can offer even on medium quality.. and that should do your framerate fine on the old card.. while still looking nice and smooth in new games.
I mean a new GFX card today would probaly look better than most console graphics 2-3 years ahead.. given that console graphics GPU's are static.. and not changeable.. right?
example... take GTA 4... I would bet you 100 $ dollars.. that a PC with a year or more old graphics card and CPU would be able to run GTA 4 just as good if not better than xbox 360 and playstation.. and still look the same.. had it been developed exclusively for PC.. giving time to optimize.. see the problem?
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I don't buy it at all. I don't see an end to PC exclusives only either, since they develop the bloody games on them anyway.
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Thing is, they're comparing the cost of a PC that can run a game at a resolution higher than reality with post-processing that would make supercomputer from a few years back wince, with a console that runs games at resolutions which range from 630p up to about 720p with 2x AA if you're lucky and maybe texture filtering if the developers are really good.
Why the double standard, people?
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Says it all, really
Only if PC gamers can get over the fact that something is released on a console first, wich they can't. Gears was a big deal on 360, but by the time it got to the PC nobody seemed to care. Despite the fact that it had an extra couple months development time to add in new features and levels.
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Ok so let's say MSG 4 was developed for PC only first.. and released to PS3 a half a year later.. BUTOH ! you get more levels and shit on the PS3 version !? which one do you care most for? isn't it obvious? PS3 gamers would be fucking furious if that were to happen wouldn't we.. same thing happens with PC gamers in effect..
And yea Nithron you have a point man... ppl keep giving PC's negative comments becaues they cost more and needs upgrades.. but the fact they don't realize is that a PC 2 years old could probaly run the same kind of resolution and AA that consoles NOW are dishing out
I mean... framerate issues and 720p.. MAYBE 1080p on xbox360 and PS3.. is THAT next-gen graphics compared to PC? cmon
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There will always be desktop exclusive titles. They'll just come from younger, newer, exciting developers that haven't been fatigued by big publisher BS...
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"The rise of digital distribution is causing a drop in retail numbers and it seems to be leading people to conclude PC gaming is dying."
But devs get their numbers straight from the horses mouth. I.e. number of units sold by whatever means. If a dev says they are pulling out of PC exclusives because of lower sales, why shouldn't we believe them. They of anyone are going to know how many copies they have sold. They don't have to ask the highstreet shops, they just look at their own charts.
As a general note, given the way this discussion is heading, for me the onscreen resolution is about the least important stat of the lot. Detail of textures, number of onscreen assets, poloygon count in models, frame rate... all these things are important when assessing how good something looks on screen. Whether it runs at 720p or 1080p is barely relevant.
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Look at the fall of Bioware. The initial impact of Mass Effect is astounding, but by the midgame and onwards the limitations of its lead platform and audience really start kicking in. Having played Deus Ex for the first time right after finishing Mass Effect the direction that things are going is painfully obvious to me.
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PC v Consoles argument no. 1,234,543,56755
They are both different, both have advantages and disadvantages. There is room for both.
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PC gaming success is called online poker. And you do not need a great rig for that...
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I'd stop watching movies.
Analogy nr. 2: it's as if buying a car required mechanic skills by default just to get it to run. People just want to drive their damn car.
I (and many others) don't buy big budget PC games anymore because I feel like a complete idiot putting up with bullshit like that, all for the sake of playing something that wasn't made for my system to begin with (no matter how powerful - no PC game is made for any single hardware configuration). And let's face it: your PC games are nothing special to begin with. A hundred keys on a keyboard do not make games better, they make me feel like I'm doing fucking office work instead of playing (oh, and RSI? No thanks). Something like 90% of the best games this decade have been on consoles.
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Other option i saw was something called "stream my game" which lets you, with a linux installed PS3 play your PC games over your wireless internet through the PS3. This would be another way i could get superior graphics in my living room without the faffing of carting my PC around.
Has anyone tried either of these options and if so what was it like?
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