Console Crysis 2 a "breakthrough"
"Has to be the best game that can exist."
Crytek boss Cevat Yerli has explained why it's taken the developer so long to commit to making its games for consoles, as it will with its next, Crysis 2: it's perfectionism.
"There was 2 to 3 years of technical research and development into consoles before development on Crysis 2 started," Yerli told Gamespot. "We had to make a technological breakthrough before we could commit to those quality bars."
Now that Crytek is happy that its new multi-platform CryEngine 3 lives up to its lofty standards, Yerli said the developer can set about making Crysis 2 "the best game that can exist" on each of its three formats - PC, PS3 and 360.
"If we want to be successful, our game has to be the best game that can exist on Xbox 360 and PS3... They're not competing versus each other; they're competing within PS3, within 360, within PC. That means we will try to maximize whatever PC gives us, whatever 360 gives us, whatever PS3 gives us. The achievement systems, trophies, etc. are all slightly different, but we'll try to get the maximum service for the gamer at the end of the day."
Crysis 2 was announced by publisher EA at E3 last week. It's the first multi-platform release from a developer whose previous titles - Far Cry, Crysis and Crysis: Warhead - have all been PC exclusives.
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Comments (47) Latest comment 3 years ago
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More "The game with the best graphics that exist at the moment it gets released".
Since Crytek and gameplay is a complete different matter. Usually it's quite boring.
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We'll never have to buy another game again.
I can't wait for them to finish so Crytek can continue their good work by bringing peace on earth and goodwill to all men.
/Places bets on a 7/10
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Colour me skeptical.
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I can quite believe those chaps will make a technically brilliant game if that's what they meant.
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I need to have a play through of Crysis of course, but I'm always concerned that its a technical showcase first and gameplay experience second.
I'll be embarking on yonder Crysis in the near future, so we shall soon see.
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I really, really liked Crysis - the multiplayer in Warhead is extremely good fun, too.
Also, I've been wondering, just how are they going to fill in console players on the storyline so far? Are there any plans to release Crysis on consoles? I have to say that the alien level remains the best level of any FPS I've played in the last 10 years, and the aircraft carrier has to come close just for being full of awesome shiz. Just making those two levels playable would be great.
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I'm not convinced they're not all out of ideas.
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It is. It's some great tech (although arguably not optimized too well) and a competent game. The gameplay is just about above average with a nice nano-suit qimmick et al, but the AI is quite crappy and story/setting are mediocre.
If I'm looking forward to Crysis2 it's because I'm curious how close to real world simulation computer graphics are coming in the next 3-5 years. Then again, a tech demo would quench my interest just fine.
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That this game is coming to the consoles is great news because everyone should get a chance to experience this game in my honest opinion. It might not be for everyone but Crytek know how to make immersive, entertaining shooters, that much I do know.
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To : Crytek
CC: Eurogamer
Subject : Crysis 2
Ditch all the alien shit and the zero G stuff, add more jungle based fighting, and you've got yourself a winner.
Cheers.
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And then the aliens show up. There is the odd highlight in the latter half of the game, but they're definitely not as good. The stark half-and-half nature throws it into a very harsh light. Perhaps if they'd arranged the game more in the line of Half-Life 2, which mixed up its human and alien encounters into alternate chapters, people wouldn't have got bored of the aliens to the same degree.
To throw another thought into play, I ran Crysis on quite an average PC (it's comparable to 360 and PS3 spec) at medium graphical detail, and it seemed, graphically, perfectly fine to me.
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Warhead took the [already great IMHO] Crysis formula of the nano-suit + pretty-juice and threw it into a much more action-packed, intense experience. There was still those incredible moments where you could look up in awe at an ice tunnel as it creaked and groaned above you, or look at a frozen aircraft carrier, but the action was much better put-together. I felt that they really nailed the aliens in Warhead compared to Crysis - their AI was significantly better and they wouldn't just throw themselves at you wildly. On top of that, the level design was fantastic in both games - quite a few options you could take, in combination with the nanosuit, to get the business done.
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Gameplay ... Bungie
Storyline ... Valve
Game Engine ... Crytek
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Gameplay ... Bungie
Storyline ... Valve
Game Engine ... Crytek
I just came.
Add music by Bungie AND Valve.
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Far Cry: Instincts was ported and tweaked by some other ubisoft studio. Probably the same guys that made Far Cry 2.
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As I have crysis for PC I'm not inclined to waste my time on Crysis 2 as the first game was uber boring anyway and their un-optimised engine needed fortress freedom's super computer just to run at normal framerates, with everything turned on. They may have optimised now but, I'll bet real money that it would have to be at the cost of features. The graphics chips of the 360 and PS3 soimply don't have the horse power to support the crap they are claiming their engine can do.
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Thanks crytek, just don't make the PC version 720p
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Dont you just love PR.
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Also im glad to here they are going to max it out for the PC again as tech has improved a fair bit over the last 2 years. Its about time some1 tried to push it to the next level
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Erm, 720p is a TV (and therefore console) resolution. I think you'll find most people play PC games on monitors, and are capable of choosing their own resolution anyway
I'm suprised so many people liked Crysis, I thought it was pretty boring and I didn't even get anywhere close to the alien levels before I got thoroughly disinterested. It was utterly, stunningly beautiful though, even if it was at 15fps
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I am just hoping that Crysis 2 on the PC isn't dumbed down to get it on the consoles.
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When they can do both visuals and gameplay (like Valve or Naughty Dog) then I'll take notice. For now Crytek is all about style over substance.
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I am pretty amazed people thought it's boring. Great, open level design, very good AI (if you don't insist on exploiting it by sniping them from afar with a silencer), incredible physics (grenades in Crysis still make me wince), etc. It has gameplay in spades, which is why I never understand the "tech demo" comments.
If you want a great storyline in an imaginative universe, Crysis won't be your game. But if you're after the best pure gameplay the genre has to offer, there aren't many alternatives. It's pretty much the opposite of Half-Life 2 in that respect, which has a great univere and lots of style, but no AI and corridor level design.
Of course, it needs to be played on "Delta".
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and thats not even mentioning the graphics.
seriously how boring are you?
edit: the grenades are awsome too, AND the fully destructible scenery
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I don't have any concern with the PC version (they did Crysis after all, this will look better and hopefully require fewer system specs). It will have all resolutions and give you all the framerate your system can handle.
But will they have the guts to make the console versions different? Every developer has taken the "minimum denominator" approach, it must be for a reason (if one version is clearly better looking it may have a huge impact on the sales on the other system). It would really be odd to se Crysis 2 with clear differences between systems (not even talking about looking being better, just making them different in a noticeable way).
For me it would be great, I hope most developers just stopped trying to make console versions identical. Maybe it would give a new take on multiplatform games.
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2-3 years spread out over PS3, 360 and PC is about normal for any multiformat engine by todays standards(unless you have a huge team behind it of course).
Try 3-4 years focusing on one platform on an engine built with one platform in mind.
Having said that, maybe he is talking specifically about multi-format games here?
It does look like it could be a step above UE3 so far but we'd need to see more, Ubisoft's engine behind Assassins Creed2 and Splinter Cell: Conviction deserves credit too and lets not forget we have yet to see Carmacks new Rage engine on the consoles.
Pretty interesting times, as much as I prefer proprietary engines it looks like this is the way things are heading even moreso in the future and to be fair the 3rd party engines this gen that devs will eventually beable to choose from are to a much higher standard on consoles than they have been in the past.(last gen there was renderware and UE2 of note, it was probably even worse for consoles the generation before that)
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The same people that put a TIMED RACE as the end sequence of the game?
I do not think so Tim ...
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I get the feeling when they say 2 to 3 years tech research, that was almost entirely research into getting it running on the PS3. The fact that Epic has managed to get U3 tech running smoothly cross-platform will impact very negatively on them if they fail to do the same with their latest iteration of the Cryengine. I'm guessing whilst the tools and artwork etc will all be protable cross-platform, the actual game engine will be pretty radically different to achieve the same results as the PC and 360 versions.
As a PS3 owner its nice to see someone putting in the wrench time on Sony's esoteric machine for a cross-platform game.
PS - thanks for looking after my washing machine
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Eh? Half Life?
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Show something...uber lame teasers are not counted
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