Condemned 2: Bloodshot
Tramp stamp.
Ethan Thomas, Special Crimes Unit Investigator, hunts down serial killers, and everyone knows that the best way to hunt down serial killers is to bash hundreds of tramps in the face. Ethan certainly knows this. Does it haunt him? Does he dream of going under railway bridges and lobbing nails into soup kitchens?
The answer is yes. So much so that, one year on from the events of 2005's Criminal Origins, we catch up with Ethan living the very life of the folk he once battered, trying desperately the blot out the nightmares and hallucinations which have tormented him ever since. Bearded, unkempt and a drunk, he starts the game fighting with people who've stolen his booze stash.
A year living rough certainly hasn't blunted Thomas' combat prowess - in fact the first thing that will strike players is how much more developed the hand-to-hand combat feels. Monolith's recent claims of the game featuring proper two-handed combat are credible, and in some regards Condemned 2 has more in common with EA's Fight Night than your average rough-and-tumble action-adventure.
As part of the game's enforced initiation ritual (so, tutorial), you face off against various burly thugs, each one demonstrating a different combo. The left and right triggers represent your calloused fists, and the combat is fast, responsive and intuitive as you slug it out. Rather than allow you to mash dementedly, the game demands you follow instructions and appreciate the benefit of combos, timing, blocking and parrying.

Sometimes even a good nine hours' rest doesn't do the trick.
Holding down both triggers at the same time acts as a basic blocking tactic (and Wolverine impression) by bringing your arms together in an 'X' formation. However, leaving your block until the moment an enemy is poised to strike has the added benefit of forcing your assailant off-balance, giving you the opportunity to strike back with a left-right-left combo. If you manage to rain down a left-right-left combo without taking any punches in return, you deal even more damage. Doing all this is surprisingly challenging for an opening level, but the right side of insane.
Shortly after all this frantic pugilism, you get to brandish a 2x4 and really experience the brutality of the reworked combat engine, wrapping bits of wood and discarded pipe around the heads of anyone who challenges you. Elsewhere, the kick manoeuvre is now far more useful, giving you valuable breathing space when enemies bear down on you. Clicking both sticks at the right time aims a kick that has the potential to send them reeling - useful for lining up combos that take a little longer.

Where would the horror genre be without scary broken dolls?
On the slightly more controversial side, the ability to pull off Manhunt-style environmental kills (such as the old head-in-the-TV favourite, and apparently about 40 in total throughout the game) adds an even more wantonly gratuitous layer of brutality to what is already the most realistic videogame violence we've seen. The melee combat is very satisfying, uber-violence or not. Punching is raw and realistic, and time spent here hasn't stopped Monolith reprising the dark, oppressive atmosphere of Criminal Origins.
Laying into aggressive lunatics doesn't always involve lead pipes and axes. There is the new Let's Be Friends system, whereby you lay down arms and hug it out [no there isn't - Ed]. You also get to brandish firearms with a limited stock of ammo in them. While this might prove jarring to anyone used to traditional first-person action games, the limitation quickly shapes the intense atmosphere and fuels the tension, as you know how important it is to conserve bullets. Having played through the opening trio of levels, it's hard to report on quite what has been added to the weapon arsenal, with the sequel on similar form both in melee and firearms terms. If that persists, expect the usual shotguns, pistols and occasional machinegun in the firearms camp, and 2x4s, pipes, axes, electrical conduits and so on for melees.
Once you've got beyond the initial tutorial rampage, the game moves onto another dark, gloomy crime-solving caper, as you're roped back into working with the Feds, despite being a hopeless, babbling, delusional drunk. 'Caper' is probably the last word you'd use to sum up Thomas' unhappy trails, but it essentially involves hunting for Darcy, your former partner, as well as going after Leland Vanhorn, the 'killer of serial killers', apparently in an even more grisly state than before. Along the way, the game imparts sinister new information by allowing you to 'tune in' TVs that you come across, a familiar narrative device to the ones used in The Darkness or Max Payne, among others.
Forensics is also a key element, although we've not seen much of it yet. You might recall that the original rather spoilt the investigative side by leading you completely by the hand. This time, Monolith encourages players to solve problems themselves, giving you a multiple-choice list of possible answers to help observe the crime scene. Is it an entry or exit wound? Was he dragged? Ooh, let's see where the blood trail leads. That sort of thing. It's hardly a challenge, but, to be fair, this is the start of the game, so it's reasonable to expect greater difficulty later on.

He's been hanging out too long with that chick from Heroes.
Speaking of which, the game did start to take the stabilisers off, offering you the option to check out evidence, but not actually enforcing it. As Monolith has stated previously, you won't actually be forced to investigate anything, although obviously the more elements of the game you complete, the more Achievements you'll earn, and so on.
One of the most impressive aspects we observed in our three-hour playtest was just how far the visuals have come along. Built in just 15 months, Condemned was certainly one of, if not the best launch title for 360 [nonsense, it was PGR3 - Ed], but since then Monolith has built up the engine to rank among the most impressive of the generation. Texture work in particular has improved considerably, allowing the artists to create almost unbearably dismal locales, which impress in their ability to convey festering decay (The Collective certainly has some work to do if it's to make Silent Hill 5 comparatively grim).

This screenshot is useless without sound effects.
Just as impressive are the character models - not just in the detail levels, but the animation. Sitting back and watching someone else play, a lot of the incidental detail and subtleties shone through in a way that wasn't especially evident with the pad in hand. When you sit back and admire what Monolith has done with animation, it becomes apparent why the melee combat feels convincing; everything connects the way it should, fist on bone, pipe on cranium. It's not pretty to watch, but that's the whole point.
Although we didn't get time to try out the multiplayer mode, so far we've gleaned the following: it will consist of Deathmatch Team Deathmatch, Bum Rush (tramps versus agents, essentially, with the agents unable to respawn) and Crime Scenes, another tramps-versus-feds mode, with the tramps hiding evidence and the agents finding it using their equipment. Sounds fancy [sounds deeply sinister to me - Ed].
Needless to say, we'd like to play more, so we'll be pestering SEGA daily ahead of the game's 14th March release on 360 and PS3. Look out for our review nearer the time.
You may also like...
-
Why Can't Videogames Do Sex?
-
Dear Esther Review
-
Girl Vader stars in Kinect Star Wars trailer
-
Motorola Xoom 2 Tablet Reviews
-
Total War: Shogun 2: Fall of the Samurai gameplay
-
Assassin's Creed 3, Splinter Cell: Retribution coming this year?
-
PlayStation Vita trailer launches new Sony campaign
-
Metal Gear Online to be switched off in June
-
App of the Day: Candy Train
-
Mojang won't sue FortressCraft dev, "bored" by Minecraft clones
-
If I Were in a Sealed Room With a Girl, I'd Probably XXX trailer
-
Will there be a PS3 version of The Witcher 2?
-
Happy Action Theater Review
-
Resistance: Burning Skies PS Vita release date
-
Wii RPG Pandora's Tower release date
-
Project Draco's final name is Crimson Dragon
-
Infinity Blade's Chair: "we're in the golden age of gaming"
-
Why Devs Owe You Nothing
-
ModNation Racers: Road Trip Review
-
Latest SSX footage shows off Moby
-
Sony explains PlayStation Vita game price strategy
-
DICE working on multiple Battlefield 3 fixes
-
Who Killed Rare?
-
Skullgirls trailer features Nurse Valentine
-
Digital Foundry: PS3 Skyrim Lag Fixed?









Comments (37) Latest comment 4 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
*Check out my review....if you dare
Two 1st posts today..................Back of the net.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
but...a must buy for sure, Monolith are very good at flickering lights and things going bump in the night....expect lots of noisy bins to bump into and scare yourself, and some nice shaky cam moments
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Looking good.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
No orange box then?
No Virtua Fighter 5?
No Grand Turismo?
Perr-lees.
Comment below viewing threshold Show
Totally agree. I think I collected about 3 of them in the entire game.
Thats first release achievements for you I guess. The game was probably well underway before the subject of achievements hoved into view.
Comment below viewing threshold Show
You are missing nothing with the story. It went all daft in the end. I'm sure you will enjoy C2 just as much without playing the first game.
Comment below viewing threshold Show
Condemned unlike most of the games listed has a storyline component, its not like you are missing anything skipping a few Gran Turismo games they all seem the same to me. Besides, my PS3 is fully BC so I could play a lot of the previous games in those series if I wished.
Comment below viewing threshold Show
Comment below viewing threshold Show
Please release the game a few days earlier. I leave for the US on the 15th and I am too scared to finish this game overnight.
Comment below viewing threshold Show
> Noice.
yrrs, diff'rent.
/Kath&Kim
Comment below viewing threshold Show
Looking forward to this, nice to see the BBFC have passed it uncut as well, i was slightly worried after the Manhunt 2 fiasco.
Comment below viewing threshold Show
I don't see why you had to announce that you weren't going to buy it Cappy. No one really needs to know that you won't be buying it due to the fact they aren't releasing the first one on PS3, though you will be missing out on what will probably be an awesome game simply because of your ridiculous principals. Just read an FAQ or something to catch up on the storyline. (By the way, forget what that other guy said... it didn't get silly near the end it got surreal and there was actually a reason for it... he obviously didn't get it)
The multiplayer sounds fantastic, by the way. For those who dont know about it, Bum Rush is a survival game. 2 players as agents trying to survive a barrage of attacks by 6 players as Bums/Hobos/Homeless who have infinite respawn. The other one that's not Deathmatch related is 4 vs 4. The Bums have to hide two cases (containing severed heads) somewhere in the level while the Agents try to find them. The Bums can move them at any time and have jammers that counteract the spectrometers the Agents can use to locate the cases. One of the maps included in this mode is the farmhouse from the first game.
Can't wait for Condemned 2.
Comment below viewing threshold Show
Do you have a significant other?
Vote Accepted
Yes, and we're married 6.83%
3461
Yes, and we're engaged 9.56%
4845
Yes, but we're not that serious 15.2%
7703
No, although I used to have one 26.26%
13308
No, and I've never had one 42.15%
21360
TOTAL VOTES
LOLLOLOLOLOL
Comment below viewing threshold Show
I've decided I don't want to play Condemned 2 anymore. If the game attracts fans as unpleasant as you its probably not for me..
Comment below viewing threshold Show
@Cappy
To say that you wont buy a Condemned 2 because a forum poster on the internet replied to you unpleasantly is unbelievable. I'd stick with your first reason that you didn't play Condemned1 so you will not buy Condemned 2....ermm, instead just say you dont like the damn game. That's believable
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
im happy though..thank god this is getting released untouched!
18
CONDEMNED 2 Digital
Classified 07 February, 2008 . Run Time
Not relevant
Consumer Advice: Contains strong bloody violence
Extended Classification Information (*SPOILER ALERT* Information may include plot details)
Extended Classification Information (*SPOILER ALERT* Information may include plot details)
CONDEMNED 2 is a gritty, urban horror game in which the action takes place in first person, as if from the player’s point of view. Playing as a washed- up alcoholic cop named Ethan Thomas, the object of the game is to unravel a sinister conspiracy whilst at the same time defending oneself from repeated attack by a whole host of psychotic killers. It was passed ‘18’ for strong bloody violence.
The BBFC Guidelines at ‘15’ state that ‘violence may be strong but may not dwell on the infliction of pain or injury’. In CONDEMNED 2 – BLOODSHOT however, players are encouraged to string together brutal combinations of attacking moves in order to kill enemies, with these moves seen to inflict realistic bloody injury on the enemies' faces. Players are also given the ability to inflict violent repeated injury on their victims once they have already killed them, with blood splashing up onto the camera lens as they do so. This focus on violent bloody injury was therefore considered too strong for ‘15’ and better placed at the adult ‘18’ category. Additionally, BBFC Guidelines at ‘15’ state that ‘the strongest gory images are unlikely to be acceptable’ and with the game also providing players with the ability to shoot enemies' heads off, resulting in large explosive blood splats, this emphasis on strong gore was also considered better placed at ‘18’. Fantastical elements in the game's narrative and the actual physical complexity of the game- playing experience did mean however that the game was suitably placed at the adult ‘18’ category.
CONDEMNED 2 also contains frequent use of strong language and a drug theme, with many of the game's enemies depicted as crazed addicts.
This work was passed with no cuts made.
Comment below viewing threshold Show
Agreed!
Comment below viewing threshold Show
Comment below viewing threshold Show
Do you need to play the first? probably not. As has been noted above, the plot turned to goo about 2/3rds in, so if they actually manage to "tie up the loose ends" with this one I'll eat my hat.
However, I heartily recomend C1, especially as I'm sure it's cheap in the used games bin somewhere. While it had it's problems as any launch game does, it was one of the very few games that could actually scare the crap out of people. Better still, these wern't "Boo!!" scares, but just overwhelming paranoia and a steadily growing sense of terror that last well beyond the final credits.
Those f*ckin' manequins freaked me out so bad I had to turn the lights back on in my apartment and switch the stereo to some pop station just to get my nerve back.
Like I said, lots of things you can criticize about C1 . . . but easily one of the best launch titles (mock away, but I'm putting Kameo in #1) and if you dig scary games a must-play.
Comment below viewing threshold Show