Conan Review
Macho man, randy savage.
Version tested: Xbox 360
I've just untied a female slave from a tree and she doesn't have much to cover her modesty. Her alarmingly inflated breasts are bouncing excitedly in the jungle air, while all that stands between the cruel elements and her delicate minnie-moo is a slender scrap of cloth roughly the size of a child's sock.
A very small child's sock.
Despite her inappropriate attire, and the fact that she's been tied to a tree by lusty pirates and presumably manhandled something rotten, she doesn't seem too upset with her situation. In fact, she seems quite...excited. "Oooh! Where are my clothes?" she purrs, arching her back and jiggling those painstakingly rendered bosoms in my direction. Needless to say, I've only got one thing on my mind: please don't let my wife walk in right now.
They say Americans don't do irony, yet this hilariously adolescent slash-em-up has been rated M for Mature in the US. Clearly, there's precious little maturity on display here but what is on display is a veritable all-you-can-eat buffet of blood, guts, boobs, blood, guts and a bit more blood. And boobs. One of the first combos you unlock allows you to slice both an assailants arms off, leaving them writhing and spurting on the floor, and it only gets more bloodthirsty from that point on. Heads fly off, torsos are bisected, intestines are yanked out with bare hands. Following even the smallest skirmish, the ground is awash with blood and severed body parts. Mature? Heck no. Stupid fun? Oh yes.

This buxom Amazon becomes Conan's (sort of) partner, though the lack of co-op play means she buggers off between cutscenes.
Of course, this horny hyper-violence is all perfectly in keeping with the reactionary wish-fulfilment of Robert E. Howard's barbarian saga. The Conan of this game is a swaggering muscle on legs, a warrior, thief and adventurer who seemingly craves only sex and violence. No time for driving enemies before you or listening to "da lamentations of der vimmin" here. The plot, for what it's worth, is little more than an excuse to keep changing the scenery and enemies while introducing a range of magical attacks as our burly hero reclaims the bits of his enchanted armour from hulking end of level bosses. Although there are a couple of obvious energy-style attacks, the more outlandish armour powers - such as releasing a horde of angry ravens to tear your foes apart - are worth waiting for.
What depth the game has comes in the form of a three-tiered combat system, with hundreds of unlockable attack moves divided between three fighting methods: single weapons, dual-wielding and grappling. Successful fighting and the occasional treasure chest grant you experience points, which can be saved up or traded in for new attacks at any time. As with every other game of this type, you can concentrate on developing one style, or spread your skills evenly for maximum flexibility. The combo sequences are often the same between the two sword fighting styles, with only the resulting assault changing, so it's not the most technical brawler on the market. If you can string together five button presses you've got ample finger dexterity for Conan.

Even the biggest enemy can be cut down to size, provided you've upgraded your combos and know how to block.
The game is generous with the experience points, generally doling out enough to purchase at least five new attacks per level to start with, so the emphasis is clearly on keeping players engaged through escalating carnage. Those weaned on Ninja Gaiden or God of War may prefer to head straight for the hardest difficulty settings, but while you can unleash combo after combo, there's no ability to chain your attacks meaning that brutal hack and slashing (in conjunction with a lot of blocking) gets the job done more often than not. Health refills are common - either from destroyed scenery, dismembered foes or glowing jars of wine that Conan gulps down heartily. However, rather than topping your health up immediately, these convenient beverages simply release floating green health icons which slowly home in your position. In the middle of a large melee, it's easy to get cut down while swigging or waiting for the swirling health top-ups to finish floating around the screen and actually, you know, heal you.
But such quirks are to be expected, as Conan is a very videogamey videogame, and few arcade action clichés go unused. Boss battles are a predictable and lengthy process of blocking repeated attack patterns and chipping away at their health. There are occasional puzzles and one-off action sequences - or at least moments where you have to stab buttons and twizzle joysticks to pull levers, operate crossbow turrets or topple pillars - but this really isn't a game where you'll spend much time wondering what you need to do next.
Graphically, the game is slick but functional. Conan himself has retained just enough Arnie to please most fans, but not so much that THQ need to worry about a visit from the Governator's lawyers. His voice comes courtesy of genre legend Ron Perlman, and his gravely tones hit just the right cheesy note to sell the florid dialogue, sort of halfway between wrestling smacktalk and the cod Shakespearean twaddle of Stan Lee's early Thor comics.

Some of the monster boss fights are spectacular in scale, but the patterns required for victory are easily spotted.
Elsewhere, sadly, the presentation can be patchy. Enemy character models are repeated to tedious effect, while the abundance of smashable crates and urns hardly suggests fresh thinking. The environments look better, with some nice lighting effects, but they're still plagued by invisible walls that keep you on a linear path as crudely as they did in 1995. When the road does diverge, you instinctively know that one path will be a dead end, laden with bonus goodies, with the other leading to the next designated brawling spot.
But just when the bitter tang of disappointment at the rote mechanics of the game start to creep in, the stylised visuals cohere into a rather enticing approximation of the famous Conan artwork by Frazetta or Vallejo. A little bit hazy, a touch crude around the edges, but definitely epic and iconic with a painterly scope. Fans of the character, and those artists, will definitely be impressed. When this happens, the deliberately over the top violence combines with generic but solidly crafted gameplay to create a shamelessly visceral experience that's simple enough to be accessible while remaining true to the pulp source material. It may not be clever, but it offers as much bloodthirsty fun as you'd expect from an 18-rated barbarian slash-em-up.
Conan doesn't set its sights high enough to set anyone's world on fire, and there's not really enough meat on the bone to recommend an immediate full price purchase, but it is a well-paced and generally satisfying hunk of tongue-in-cheek gory action. The lack of real depth to the combat engine means it'll never match up to the standard of its loftier genre peers, and the absence of any co-op or multiplayer mode in a game this demented is inexcusable, but it does make for a more shamelessly enjoyable blade-swinging romp than the similar but oh-so-dull Heavenly Sword. And it has more naked boobs. Always a plus.
7 / 10
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Comments (81) Latest comment 4 years ago
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Poor man's God of War.
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I've just noticed that this game is 360 AND PS3 - Which version did you review?
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It says in the grey header strip across the top of the review - Xbox 360.
Edit: which means nothing!
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"True, maybe he meant to say Heavenly Sword was utter shite."
It was neither dull nor utter shite. It was however, much too short, much too easy and the gameplay was fudged, although not fundamentally broken. The end boss was however, utter utter shite - I willl give you that much.
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Doesn't look like one to pay full price for but might be a laugh second hand or bargain bin then.
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Easily the funniest subline of the year
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Definitely next-gen, then.
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I'd been ignoring this because I thought it was an MMO!
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btw - boobies!
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Too many good games coming out, not enough time & money.
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Sold!
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Saying all that, it is a very solid 7/10 and definitely worth picking up.
"Mature? Heck no. Stupid fun? Oh yes."
Says it all really
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/applauds
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Definitely next-gen, then."
One doesn't mean the other does it. Looks like Conan was a pretty lonesome guy (never read it, only saw some movies). Co-op is fine if it's suits the content. Like Bioshock. Co-op would have ruined the story.
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Top marks for that subtitle.
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Defo purchase then.
Er, no co-op?
Defo no purchase then ...
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Yes cause theres a huge difference between 6 and 7.
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\o/
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Er, no co-op?
Defo no purchase then ...
You all make it sound like co-op in this sort of slash-em-up is the norm. I've clearly missed a lot of co-op fighting games over the years.
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Au contraire...but thanks for your opinion
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Well, no arguments there. But I think all the people saying no multiplayer means a definite non-purchase are over-reacting a bit. For me, the 'stupidly fun' part of the review is jumping out more than the 'no multiplayer' part.
Multiplayer in a game like this sounds like a massive technical challenge to me. If Ninja Theory couldn't do it with all the funding they must have had...
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My guess is that it just wasn't deemed relevant, not that it was too hard. I just think it'd be hilarious to chop enemies to bits with a pal.
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Conan looks great fun, may pick this up soon on PS3, but might go with the 360 version for achievements to add more replay value......
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So what exacly is up with mentioning heavenly sword in that manner?
IT IS an excellent game, get it through your thick skull please and wake up from your xbox slumber.
A kid like you, yes I'll say it again. A kid like you shouldn't even be reviewing games. your review of conan gave me a laugh, litteraly. Thanks for making my day.
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I have both this and heavenly sword so you are frankly talking crap. Heavenly sword looks great but has 5 hours of gameplay in it and then is just plain over. It's neither satisfying or exciting to complete. The final battle is quite frankly a bit of a joke and the story doesn't explain anything about the sword or who created it or anything.
Conan is just plain fun. Hacking people apart and constantly learning new combos. Picking up litteraly ANY weapon and using it against your enemies makes this feel like a proper barbarian battle. The story is marked by some major humour such as Conan only agreeing to help save everyone because as he put's it "it's my bloody armur and I'll not have some wizard using it for his own means!"
Heavenly sword went for looks and achieved that wonderfully. The problem is that as most people who bought it already know. There isn't a game in there to back the visuals up. Makes me wonder if you even have heavenly sword or are just a PS3 fanboy who can't stand to hear anything bad about it's games.
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I'm not convinced it's quite that straightforward. With a shooter you have the luxury of distance, combined with the fact that you can't actually see the thing that's hitting the enemies. If things get a bit out of synch, you can't really tell. Throw in constant physical contact and you're opening a massive can of worms in terms of collision detection, animation, AI, 'friendly fire'.
Halo sword kills, for example, always look a bit hokey but no-one really minds because the game is predominately about guns. If that was the central focus of the game, people would be quick to point out how gash it looks.
Streets of Rage dealt with the problem by a) only allowing you to attack enemies on the same horizontal plane and b) only having 2 frames of animation. Neither of which is really ideal in this day and age.
Basically, 1 character being shot by 2 players is a lot easier to pull off convincingly than 1 character being beaten up by 2 players. Well, that's my theory anyway. It seems more likely than every single developer of a game of this type just being more lazy than their FPS counterparts.
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First off. I own both an xbox360 and ps3, nor am I a fanboy of neither of the consoles.
And I do own heavenly sword. that exacly, is why I'm protecting its value. As I said. Its an excellent game, short yes (if the gameplay is right the length doesnt matter much for my case), but the experience itself makes it worthwhile and "satisfying" for me and alot of others, "to come".
I did talk crap if thats the term you wanna use. I just dont see the need to make such a comment towards heavently sword. its uncalled for, and thats why..
As for conan I'll surely buy the game, its to my liking, and will probably have as much fun with it as I did heavenly sword
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I like this type of game but when I heard this had been moved forward 6 months on its release date it did not bode well.
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It sounds like a total cheese fest I nice departure from the seriousness of Bioshock I need.
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Comparing one game to another in the same genre during a review is "uncalled for"? Or is it just "uncalled for" that I found Heavenly Sword to be a technically proficient yet lifeless and bland experience? Because I really did.
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If Conan takes less than about 1/2 a second to consider responding to control pad input then it's an instant fatality over Heavenly Sword - imho.
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(o Y O)
RAZZ LIEK TEH BOOBIES!!!
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Since there's no PC version, I guess I'll have to just keep playing Severance: Blade Of Darkness to get my barbarian fix.
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"Uh... sure!"
"You're a fuckin' genius son! I can't write enough cheques for you!"
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only problem i have is deciding if im gonna specialise in one-handed, dualwielding or twohanded combat, or just do a little of all
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On the other hand I have been really looking forward to Conan and it's good to see the game is not garbage. It really does sound fun and it also sounds like it present a lot of variety and gameplay then Heavenly Sword.
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rental only imo
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5 base start
Stupid -1
Fun +1
Stupid Fun +1
Boobies +2
Boobies not real -1
Ron Perlman +2
No co-op so I don't have to deal with some stupid friend who gets you killed because he says he going right but is so retarded he doesn't know the difference between left and right then screams at you because you die because he's such a moron for following what he said rather than being able to predict the mind of the moron and no I'm not bitter +1
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I played the demo and enjoyed it a lot, no fancy graphics or anything, just plain fun, going to get this
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