Conan Preview

May contain scenes of a sexual nature. And button mashing.

Warning: Conan, the new action adventure from THQ for PS3 and Xbox 360, may contain scenes of a sexual nature. In fact, it most definitely will contain scenes of a sexual nature according to Tom Smith, who's working as creative manager on the game.

"We're going all out on the M-rating," he says proudly - but don't expect Conan to go round jumping on women or putting things in their drinks in dodgy prehistoric nightclubs. "If you read the stories, Conan's actually a pretty nice guy, especially with the ladies. He won't force himself on maidens; he would consider that to be rude."

Which sounds a bit odd, for a Barbarian - you can't help wondering if he also has a thing about coasters. But let's not forget, Conan's still very much into slicing people's tummies open and popping their heads on spikes, something which Smith says the development team is keen to emphasise in the game.

"It's very violent and very gory... It's an action adventure game with a strong focus on the action, the killing, the chopping of things in half and that kind of stuff," he explains.

Push the buttons

'Conan' Screenshot 1

Expect lots of blood, gore and general spurtiness.

Action adventure with an emphasis on combat? Isn't that just a fancy way of saying button masher?

"We want to be friendly to the button mashers, because I think a large number of people who come into the game will start off that way. But we really want to build and encourage the player to experiment beyond that," Smith says.

So, the buttons you, well, mash will do different things depending on the type of fighting style you choose to develop. You'll start out with around 25 moves, but there are more than 100 to unlock, from grapples and stuns to sweeping hits and dual-wield slashes.

"The foundation of the game is the combat system and the number of options within it. The biggest downfall of the genre is repetition of fighting the same guys the same way throughout the entire game, so we really wanted to try very hard to avoid that," Smith explains.

"You can choose to focus on one of the weapon sets a little more and if you like fighting with a certain weapon, you can build upon that. Within each move tree there are enough options to keep you going for a long time."

And whether you like it or not, you'll have to work out new moves as the enemies you face become tougher to defeat. For example, in the earlier missions, you'll be able to take down baddies with a simple grab - but later on, you'll need to stun them first before you can attack.

Yabba dabba-doo

'Conan' Screenshot 2

Conan faces off with a variety men in skirts and stupid hats throughout the game.

So what kind of missions can you expect? Well, Conan is set in the prehistoric world of Hyboria. During the demo, Smith shows off one level which seems to have an Egyptian theme to it, and another with a distinctly piratey flavour. There are around 20 missions set in six different environments, and although THQ is keeping quiet about the storyline for now, it won't directly follow that of the 1982 Schwarzenegger movie.

"It's an original story that we built taking pieces from the previous Conans, definitely with the flavour of the original Robert E. Howard stories. It's got all the classic elements - giant monsters, evil wizards, women to rescue." And nob, of course.

Most of the enemies are human, but there are also mythical creatures - including, in one level demonstrated by Smith, a giant sea monster who might look a bit familiar to God of War fans. As, indeed, might quite a bit of the game - and Smith admits that GOW has been something of an inspiration, as has Ninja Gaiden.

Its all about "the depth of the move set, the variety and the number of options", says Smith. "We've been trying to blend the range of options you have in a pure fighting game with the encounters and level pacing of a more mission-based game."

But will Conan prove to be as impossibly hard as Ninja Gaiden? " We're going to have variable difficulty levels, so on the highest that's what we're striving for. But certainly on the easier difficulty levels, not quite so crazy.

"We want to be a little more friendly to the normal person, but we want players who have played Ninja Gaiden to flock to this game and get that same sort of thrill on the hard difficulty levels."

Smash and grab

'Conan' Screenshot 3

Here's hoping our hero isn't struggling simply to lift that enormous sword off the ground.

Although the core of Conan is about combat, there will be some puzzles to solve and rewards for exploring the various environments you find yourself in. "You aren't just purely killing - you take a break from time to time," promises Smith.

But judging by the levels we've been seeing, you will be killing an awful lot of the time. There goes Conan hacking through someone's torso; now he's chucking some bloke onto a handily positioned spike before pushing someone else into a nearby camp fire. It's all very gory, with arteries spurting in all directions and Olympic-sized pools of blood collecting on the ground.

According to Smith, "It's not just who you're fighting, it's where you're fighting - whether you can knock them off things, knock them into things, use fire... Pretty much anything you see you can is something you can use to kill people with."

And, naturally, you can chain together light, heavy and grapple moves to pull off a variety of combos. So you could just use a triple sword swing to bring down an enemy - or if you were feeling flash, you might grab him, push him onto the ground, steal his sword and stab him to death with his own weapon.

"We want to make sure we're also very appealing to the players who aren't button mashers, and those players should be able to experiment and show off with all the cool things very early," says Smith.

"A lot of these games, they'll give you a number of things to do but all of the combat will boil down to the same set of moves. The branching out of your options is what I think will attract people to the game. We really wanted to get away from that and make sure that anything you see you can interact with." Again, that'll include the ladies then.

Where is Barbary, anyway?

'Conan' Screenshot 4

Conan's specialist subjects include dual wielding, death grips and hitting people with fiery sticks.

Conan is due out on Xbox 360 and PS3 early next year - but why not the Wii? "Nobody's figured out sword combat on the Wii yet."

There's Red Steel, though.... "It's a good start, but Red Steel hasn't quite figured it out yet. But believe me, I'm a big Wii supporter," Smith is keen to note.

Conan is only at the pre-alpha stage, which might explain why the graphics don't look as polished as you might expect from a next-gen title. There also appear to be a few key elements missing - there's no online mode, for example, although of course you'll be able to unlock achievements. There's not even an offline multiplayer or co-op mode, which seems like a bit of a shame.

In short, it's a bit hard to get excited about Conan if you're not a fan of button mashers - sorry, action adventure games with an emphasis on combat - or of the original stories or film. It all feels a bit too familiar. But it's still early days, so there's still plenty of time to add in new elements - and who knows what they're keeping under wraps for now.

Comments (32) Latest comment 5 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • numptyboymatt #1 5 years ago

    I agree, looks pretty good to me too.
  • haowan #2 5 years ago

  • Artemis_Matsas #3 5 years ago

    God, let this one be good for a change!!!
  • peteb #4 5 years ago

    /wonders will this be banned in germany? :D
  • space_ace #5 5 years ago

    the video looks ridiculous
  • AceMaCool #6 5 years ago

    I thought this was supposed to be an MMO?
  • Dr.Haggard #7 5 years ago

    Bugger, I was praying this would have more in common with something like Severance than be yet another physics-defying button masher, but I'm not holding out much hope after reading that.
  • Dr.Haggard #8 5 years ago

    I thought this was supposed to be an MMO?

    Different game.
  • reality_cheque #9 5 years ago

    I look forward to trying the demo, should there be one. Doubt I'll buy it but it might be a good renter.
  • Laserbream #10 5 years ago

    @peteb - if they carry on getting their knickers in a twist the game won't just be banned in germany, it'll be totally banned BY germany. It's not totalitarianism if We're Protecting The Children.

    When is their EU presidency over again?
  • Xerx3s #11 5 years ago

    Meh, looks a bit like a GoW rip-off. :/
  • Killerbee #12 5 years ago

    Sounds nice, but I wonder how it'll compare to God of War 2 once that's out... imo the original God of war got things about right in terms of the balance between button mashing and a variety of moves and special abilities to learn - 100+ moves sounds like rather a lot to remember...
  • lasermink #13 5 years ago

    An M-rated button masher ... I dunno, seems a bit daft.
  • Moz #14 5 years ago

    Is it me or does look a little plastic
  • kissthestick #15 5 years ago

    God of war clone?

    maybe but it has potential
  • theiceman #16 5 years ago

  • peteb #17 5 years ago

    >@peteb - if they carry on getting their knickers in a twist the game won't just be banned in germany, it'll be totally banned BY germany. It's not totalitarianism if We're Protecting The Children.

    When is their EU presidency over again? <

    not soon enough it seems. i live in munich at the minute though, so i wont escape their rampage against us blood thirsty pixel-murdering gamers. i wonder what "gamer jails" will look like? or will they just throw us in with the rest of the murderers? could be interesting...
  • SharkVLion #18 5 years ago

    So they've seen God of War and decided to copy it.
  • dirigiblebill #19 5 years ago

    Mark of Kri 3, please.
  • Azazel #20 5 years ago

    GoW rip-off

    Because GoW was sooo original.

    Umm... though I agree.
  • Lemming81 #21 5 years ago

    "nobody has figured out sword combat on the Wii yet"

    "Ninja Gaiden and God of War are definetly an inspiration"


    So...this entire game development has been based on what everyone else is doing, and if they haven't done it already (like the Wii sword combat), you are stumped?


    Wow. What a development team! o_O
  • soundtrack #22 5 years ago

    @ DunkelDog:

    If your salary/inheritance/pension is sufficient that you can afford the luxury of pre-ordering a PS3 without remembering it... well, I don't think you have much to worry about! ;o)
  • ctrl-k #23 5 years ago

    I think it looks rubbish. Sure it has the normal mapping and lighting effects coming out its arse, but where is the soul? It doesnt look like anything! I mean, look at the shots of the level with the big "tusks" or whatever they are - what are they? I cant even tell what its supposed to look like. and the ship with the squid thing on the ocean, is that water? or is it set on a flat plane with a texture and a bump map? I think it looks awful. just plain, drab, and totally uninspired. Honestly, it looks like a budget version of Xena, or strata studio pro renderings from 1996. Sheesh.

    K.
  • bioreit #24 5 years ago

    @ Miss Gibson

    "May contains scenes of a sexual nature."

    A superfluous 's' appears to have snuck into the article's sub-heading.

    Balanced out somewhat, however, by your Mick 'Crocodile' Dundee hat.
  • Stormflood #25 5 years ago

  • Macross #26 5 years ago

    Im quite looking forwards to this, I need a mindless gore fest kill everything game for rainy nights after shitty days at work :)

    N3 wasnt that good to be honest the 360 needs somthing decent like this. I hope its good! (or at least mindless fun).
  • kangarootoo #27 5 years ago

    @SharkVLion

    "So they've seen God of War and decided to copy it."

    Yes, because GoW invented fighting lots of enemies. And Conan has never done any of that before...

    0-0
  • Waldo #28 5 years ago

    The barbarian from Severance: Blade Of Darkness would totally kick Conan's ass.
  • Wobble #29 5 years ago

    so a GOW/Ninja Gaiden mixture on 360... sounds promising.
  • Machetazo #30 5 years ago

    "But will Conan prove to be as impossibly hard as Ninja Gaiden? " We're going to have variable difficulty levels, so on the highest that's what we're striving for. But certainly on the easier difficulty levels, not quite so crazy."

    Absolutely Brilliant. If I quoted all I liked in that article, i'd have just recycled so much of it on this comment. :D
    Go Nihilistic, make the game you envision! I'm hugely looking forward to some more trailers coming out for this, and will follow how it goes till its released. :) Looking ace! The blood looks distinctive, and like it has substance, and Conan himself looks more like the illustrations.
  • SeesThroughAll #31 5 years ago

    Yes, because GoW invented fighting lots of enemies. And Conan has never done any of that before...

    He's talking about the game mechanics, and you know it. And you can also tell from the preview videos that he's right.
  • Kelduum #32 5 years ago

    Where is Barbary, anyway?

    "The Barbary Coast, or Barbary, was the term used by Europeans from the 16th until the 19th century to refer to the coastal regions of what is now Morocco, Algeria, Tunisia, and Libya. The name is derived from the Berber people of north Africa."

    So... er... North Africa :)