Company of Heroes: Tales of Valor Review
Little bits of war.
Version tested: PC
Standalone expansion. Is it just me, or is that something of an oxymoron? How can you expand something if you don't even need to own the original thing in the first place? It's a particularly pertinent question as far as the new Company of Heroes disc is concerned, since this standalone package doesn't really offer much in the way of new content. It's clearly not a sequel, but then its slim pickings don't do all that much to expand the game either.
Company of Heroes, of course, was and still is absolutely ace, coaxing top marks from the mercurial Mr Gillen back in 2006. One of the finest RTS games of the last few years, it rose above the herd of similar World War 2 strategy titles and showed that veteran Canadian developer Relic wasn't about to live up to its name.
But when you've got a game that's been so universally acclaimed, where do you take it next? Keep churning out the same stuff and you risk familiarity curdling into contempt. Change things too much and you lose whatever it was that made people go gooey to start with. Fans of this meatiest of strategy challenges therefore can't help but have shivered a little when designer Chris Degnan told us that there was "a drive to make a more casual, friendly experience" for Tales of Valor. Has the 10/10 titan of wartime RTS fallen prey to the dreaded dumbing down?
Sort of.
Tales of Valor's curious construction makes it hard to really get a firm grasp on what its purpose is supposed to be. The core multiplayer component, the bit that made fans gasp and shriek with glee, is much as it's always been. The resource management, the base building, the push to capture strategic points and form supply lines through hostile territory. It's still here, it's still deadly serious, it's still at the mercy of the rather flaky Relic Online system, but at least they've not replaced anything with a quick time event. Phew.

Clearly, that's not a good idea.
So what, exactly, are you buying in Tales of Valor? "Three new single player campaigns!" shouts the instruction manual with boyish enthusiasm, but since each only features three missions, the word "campaign" seems an overstatement. Tiger Ace follows a single German Panzer crew as they help capture a French town. Causeway puts you in control of US troops in the hours following D-Day, battling to secure a vital bridge. Falaise Pocket casts you as a small Wehrmacht force, sent to aid German troops surrounded by the Allies.
Each is short but sweet, with a nice focus on the gritty, ground-level variables of the battlefield, but they're certainly not the sort of meaty challenges fans will expect. Gameplay has been pared back into something more akin to World in Conflict, although at times it can feel just as much like a hybrid strategy-action game like Syndicate Wars, as you're rarely controlling more than four or five units at a time. World in Conflict and Syndicate Wars are fine inspirations, of course, and there's no denying that it's exciting to take charge of single unique units and guide them from start to finish through a particular offensive, rather than churning dozens of anonymous clones out and lobbing them into action. It's fun, yes, but since it won't take more than a day to storm through their slender narratives, they hardly make for a compelling sales pitch.
Also new in this mode is Direct Fire, which makes things even more arcadey by giving you active control over the weaponry of tanks and infantry. Appearing in the special skills icon box, once selected you no longer direct the movement of the unit but target with the mouse and click to fire. It's a curious addition, neither cerebral enough for strategy nor fast enough for action, and it doesn't really make much difference to play. Since you'd be finding and clicking on your targets anyway it feels like change for change's sake, and the AI is generally so good that there's rarely any tangible advantage to pulling the trigger yourself. In fact, it sometimes seems that taking manual control leads to more trouble than its worth.
More likely to appeal are the three new multiplayer modes, available under Operations on the menu, offering both competitive and co-operative amusements. Panzerkrieg looks set to be the most popular, offering as it does an RTS-flavoured take on the classic Tanks concept. Quite simply, each player has a tank, and the aim is to find and kill everyone else. That in itself is an appealing prospect, but the range of tanks and armoured vehicles on offer, as well as customised special abilities, makes it even more fun.
Stonewall is the one for co-operative players, setting you the task of holding back an invading force from swamping a captured town. You actually get to play with the resource management options in this mode, although the regular waves of increasingly tough attacks do lend it a weird shoot-em-up vibe. Since the enemy comes from all sides, and throws everything but the kitchen sink at you, there's plenty of room to develop effective co-op strategies through specialisation.
Finally there's Assault, a self-explanatory clash between two deeply entrenched forces. It's basically turtling, with all the stockpiling and defence-building already done for you. It's up to you to turn your position of relative dug-in safety into a successful push through the enemy frontline.

Get right down into the action, and admire your soldier's MC Hammer pants.
And that's your lot. Three miniature single player stories, three new multiplayer modes and the option to point-and-shoot with your mouse. The core game is as beefy as ever, the shift away from micro-management thankfully doesn't feel like it's pandering to the cheap seats, and were these little treats available as a cheap and cheerful serving of DLC it would be a lot easier to savour as an enjoyable spin-off distraction.
But Tales of Valor is a full-price standalone release, which brings us back to the expansion/sequel quandary. Is this aimed at new players who were daunted by the full game? Or is it the start of a new direction for the series? A one-off experiment? I don't know and the game itself doesn't offer any clues. It just doesn't hang together as a coherent package in its own right, and while the gameplay certainly doesn't sully the memory of the original, the thin spread of content is cause for concern.
7 / 10
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Comments (40) 2 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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This is a strange, strange product.
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Its quite simple really. Its also a far better way of doing things.
Its not a full price game either. :/
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I think he means it has the standard price for an addon - which surprised me a little as well, I am sure I had read somewhere that it's going to be cheaper.
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Imagine how incredibly fustrating must be for developers to see their game marked down because of a RRP they had nothing to do with.
You can simply evalue a game's "Value" in a separate box, or in a paragraph in the review. But NOT in the Score.
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RRP is £29.99. That's full price to me. Even at the reduced price offered at Amazon and other online retailers, it's still a lot for what you get.
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£40 for a game?!?! £50 for a game?!?!?
Screw that crap, mark them down! All decent PC Games at £18 on play
Also, Relic are now the kings of expansion packs. They churned out what was it 5 for DoW? I'm sure they'll do the same for CoH & DoW 2.
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Sarcasm gland to full excretion
I LOLed. It was loud and a bit scary for the people around me, I think I'm gonna get fired now.
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Also, I'm disappointed the review didn't even mention the new units or maps. Granted, it's not much, but for someone that doesn't own the previous games, this should be 11/10.
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Anyone knows how long the single-player content lasts (hours)?
Weeeeeeeeell, IIRC on average missions in CoH take between 1/2 an hour and an hour to complete, depending on how much turtling you are doing or how hard you push or if you're set back by the cheating hax ai (which cheats and uses hax, btw).
Unless things have drastically changed that I'd imagine the campaign lasts between 4.5 and 9 hours.
However, in the review Dan talks about them saying, "each is short but sweet, with a nice focus on the gritty, ground-level variables of the battlefield, but they're certainly not the sort of meaty challenges fans will expect." That would lead me to believe it's closer to 4.5 hours than 9.
As for DoW2, I thought I'd hate it but I love this love-child of Dawn of War and Dungeon Siege. It has its fathers universe and its mothers loot drops. I'd love to see an XCom style expansion. Give you a fixed, limited roster of marines you can assign and level-up and a truckload of scouts that you could level-up and eventually promote. Allow you to lead your space marines into genestealer infested space hulks, ork roks or eldar ships and embark upon the odd planetary cleansing or two.
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Anyway, content/price ratio is important to a lot of people and in special cases like this and let's say the "New Play Control" series on Wii I think it's both worth an extra note and that it's sometimes justified to reflect that in the score.
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Tales of Valor doesnt add a new army so how would you play if you couldnt play any of the "previous" ones.
No you get access to all 4 armies just like you did if all you owned was Opposing Fronts
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That aside, don't think this addon inspires me. If I had money floating about I might consider it, but £30 for no new armies is a bit poor. I've moved onto Men of War anyway.
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Hm, fair enough. It's 29.99 € in Germany (and on Steam), which is the normal price for an addon here.
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This is something I would expect in 'Consumer Value Magazine' or something, not a gaming reviewing website. Very poor review in my opinion, as it failed to review the game. It reviewed the box description and price tag.
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I'm going to take a guess here, but would the gameplay not be similar to COH?
Or to put it in the words of the reviewer...
"The core game is as beefy as ever, the shift away from micro-management thankfully doesn't feel like it's pandering to the cheap seats"
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The people spouting crap about missing out on armies in multiplayer should stop the disinformation now.
Tales of Valor doesnt add a new army so how would you play if you couldnt play any of the "previous" ones.
No you get access to all 4 armies just like you did if all you owned was Opposing Fronts
Ok, you get all four factions so you can play the three new modes with them (incidentally it's apparently 1 map per new mode, I don't think the review covered that) but does anyone know if this expansion includes the CoH and CoH Opposing Fronts maps and multi-player modes? How many new maps for those modes does this expansion add? What new units does it add? There is very limited information here.
On a side note, I was not at all surprised to note that Steam has apparently stuffed up again, the Euro version has the following:
"Available: 9 April 2009
This game will unlock in approximately 6 hours"
And doesn't list a price (although apparently the price from elsewhere seems to be €30, £30 and $30).
Steam: getting suckier by the day, for your convenience! GG.
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This is overpriced, full stop.
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The game is short and pricey, but still I wanted to learn more about the game itself.
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Again: if you buy ToV, you get ALL the multiplayer content in the 3 games.
8 new units (although in reality they are 6 plus 2 variations), 22 new multiplayer maps for the standard VP/Annihilation mode, and just 1 map for each of the new multiplayer modes.
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Well, not in Germany. The RRP of a full game is between 39 and 49. PC games are just ridiculously cheap in the UK. Like I said, this seems to be priced like a normal addon outside of the UK, not like a full game. It's also € 29.99 on Gamersgate - again, the typical addon price.
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save your money...
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Anyway, since it's CoH and Relic, I'll get it. Hopefully the new multiplayer modes are fun. Also, not that it requires the expansion, but I'm very impressed by the new AI that came along with it. It's really superb and free for everyone with any one of the versions of the game. You've got to commend them for the freebies.
Also, if you're looking to get this online, Impulse carries it for a mere $28. (Yes, even for us Europeans, as far as I can see.) Depending on where you live, that could be perfectly acceptable as far as price goes. And supporting Stardock is of course an added bonus.
http://impulsedriven. com/cohtov
Btw, how about a more subtle "has been edited"-text, EG?
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My heart was full of hope for Homeworld 3. Trepidation has now crept in.
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I personally feel, that though Company of Heroes is a great great game, the way upgrades are made in the game is not entirely realistic.