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Command & Conquer: Red Alert 3 Review

Xbox 360 Review by Dan Whitehead

15 December, 2008

Page 1 of 2. Page 2 ->

Watching the RTS genre attempting to break the console market is a lot like watching a very persistent pigeon repeatedly smashing into a window. Of all the genres spawned on the PC, real-time strategy is the one most tied to the mouse and keyboard control system, since it revolves around pointing and clicking rather than moving and shooting. The Command & Conquer series has fared better than most, however, and Red Alert 3 continues to refine the successful "command wheel" interface that's helped achieve this.

The command wheel allows you to call up a circle of icons with the right trigger to manage all your production and construction options from anywhere on the map. The wheel becomes more specific should you call it up with a particular building type selected, but you can access most features simply by drilling down into the different options from the default menu.

Flexibility is key to making the controls work, so however you prefer to do your armchair strategising the game finds a way to accommodate you. Selecting units, for instance, can be a question of simply highlighting one with your cursor and hitting the A button. Clicking on additional units with the left bumper held down adds them to your selection. Alternatively, a double-tap of the A button automatically selects every unit of that type. Or, if that doesn't suit, a double-tap of the X button puts every unit on-screen under your control. The d-pad can be used to shuttle between available units, and the stickiness of the cursor can be tweaked to find the right balance between speedy selection and smooth scrolling.

The downside to this wealth of control options is a rather steep learning curve. With over thirty different control options cluttering up the command list - all modified with varying uses of the two shoulder bumpers, plus single and double taps and holding buttons down - it can be a bit overwhelming trying to remember the exact combination you need under pressure. Thankfully a lot of these options, such as forcing units to retreat in reverse under fire, are only really necessary playing on the higher difficulty settings. But it doesn't say much for the accessibility of RTS games on a joypad that this daunting set-up is probably the most intuitive option right now.

'Command & Conquer: Red Alert 3' Screenshot 1

A squad of King Oni mechs make the Rising Sun one of the most challenging foes in the game. Expect to encounter plenty of them online.

At the basic end of the scale, however, the system proves more than adequate and soon allows you to stop worrying about control and start mucking around with the new toys that Red Alert 3 has to offer. Both the Allied and Soviet factions have new units, but the big addition is the Empire of the Rising Sun - a new Japanese faction accidentally created when the Soviets travel back in time to kill Einstein, thus preventing the creation of atomic weapons. (If you've never played a Red Alert game, by the way, this is about as sensible as it gets).

The Japanese army does an entertaining job of mixing up the traditional RTS framework. Based on nanotechnology, structures are no longer plonked in an increasingly hectic cluster around your base, but instead emerge as roving pods, which can be guided to anywhere you want before generating the required building. Maintaining and defending this military sprawl offers a unique tactical challenge, but the payoff is the ability to expand your quest for resources far beyond the dotted line that marks the boundary of your base camp.

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Comments: 1-23 of 23 in total

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caligari
15/12/08 @ 07:03
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I'd prefer a cheese sandwich.
TriggerHippie
15/12/08 @ 07:33
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J.K. Simmons for president!
Mooks
15/12/08 @ 08:32
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Another average EA title, how predictable ...
Krelle
15/12/08 @ 08:34
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Another comment about average EA titles, how predictable..

Activision is the new "enemy" now, didnt you get the flyer?
dacicus
15/12/08 @ 08:41
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Who cares about any of them? I'd say: leave the PC market to the europeans. At least they seem to have a general idea about what their customers would want.
Ryuken
15/12/08 @ 09:14
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Europe rocks as everyone on this site should know...
squarejawhero
15/12/08 @ 09:53
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CHINSTER DAMN YOU.
mingster
15/12/08 @ 10:01
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Its got the Hoff in!
actionfitz
15/12/08 @ 10:32
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360 has multiple usb ports.
I have a usb keyboarsd and mouse...
I dont see the problem here.
if you want to nit pick about unbalanced online play, enforce match making based on which control scheme your using.

I couldnt finish Tiberium Wars on my xbox due to frustration with the controls.
been a huge fan of the series since the first C & C.
shame.
(i refuse to buy the securom-infested PC version)
Xerx3s
15/12/08 @ 10:34
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If it's anything like the demo, it's a turd. I seriously don't understand how they can fuck up even a basic game such as C&C.
jonsaan
15/12/08 @ 11:08
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'but slightly borked by the decision to only allow co-op play with someone on your Friends list'

how very Nintendo!
El_MUERkO
15/12/08 @ 11:08
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i got it off play for 14 squid so i'm happy :)
Tomo
15/12/08 @ 11:57
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/shakes fist at Chinster
Postumo
15/12/08 @ 12:04
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MR. Hasselhoff is in??? INSTA BUY AND BETTER THAN HALO, PS3LOLZ
Vitet
15/12/08 @ 12:32
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"Quite brilliant decision to make every level a co-op experience,"

WAT
That's the WORST decision I can think in a RTS game, to have a MANDATORY IA guy in all levels.
I don't have any friends to play this, and the IA is just dumb. It's a IA. I want to play my game, not to have a guy that does what he wants. And obviouslly you'll need him or you're dead...

Just dumb
mingster
15/12/08 @ 13:00
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Lol IA? you mean AI? and you think the IA is dumb? sheesh...
sneetch
15/12/08 @ 14:41
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@mingster
"Lol IA? you mean AI? and you think the IA is dumb? sheesh..."

Intelligence Artificielle maybe?

Possibly just not a native English speaker?

Sheesh.
bonker
15/12/08 @ 18:28
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"Its got the Hoff in!"

Off his arse and slurring like a good 'un I hope?
smelly
15/12/08 @ 23:09
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I dont care what score this got.. i've asked santa for this for christmas based SOLEY on the fact it has gemma in it
smelly
15/12/08 @ 23:10
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@Chinster : "It's okay, but it's no 20 inch canvas print of Paul Ross... "

i've bought one of those for my mates christmas present.. he's gonna love me!
metalangel
16/12/08 @ 19:23
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So the shit "commando" levels that everyone hates return yet again?
smelly
16/12/08 @ 19:34
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yeah.. but .. GEMMA ATKINSON!!!!
rommy667
29/12/08 @ 22:38
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This is a class game get it NOW really it is.....

Comments: 1-23 of 23 in total

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