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Command & Conquer: Red Alert 3 Review

Xbox 360 Review by Dan Whitehead

15 December, 2008

Page 2 of 2. <- Page 1

Empire units are equally inventive, and draw heavily on geek-friendly science-fiction motifs. Giant stomping mecha called King Oni announce their arrival by demanding to know who has woken them from their technological slumber, while Transformer-styled vehicles free you up from the rigid land/sea/air approach of old. The Allies and Soviets get to taste some of this freedom as well; there are amphibious vehicles on all sides, as well as the option to build bases and power stations on the water.

All are realised in wonderful dinky detail and, unlike some of its rivals, Red Alert 3 holds a steady frame-rate even when your unit cap is maxed out with 50 soldiers and vehicles trampling all over the map. It dips occasionally - most noticeably in rendering the shadows of parachutists, for some reason - but the overall graphical sheen makes up for these small wobbles. The water effects are especially lovely, as are the countless little animations for each of your tiny warriors.

And, of course, there are the cut-scenes, and they're deliriously cheesy even by the outrageous standards set in previous Red Alerts. It's hard to dislike a game where Jonathan Price, Peter Stormare and JK Simmons rub virtual shoulders with cult hams like George Takei, Andrew Divoff and Tim Curry (who seems to be turning into Jeremy Beadle). Round it out with the expected bevy of cheesecake starlets, glamour models, the UFC's Randy Couture and David bloody Hasselhoff and you've got the sort of experience that keeps you hooked through sheer incredulity.

It's just a shame that getting to the next scenery-chewing movie clip is sometimes your prime motivation for persisting. All too often in the campaign the only route to success is to follow orders, using rigidly defined resources, which leaves you little room to tackle any deeper strategy than which direction to spam the enemy from. There's also an often depressing focus on guiding solitary female commandos around miniature map areas, sections which abandon strategy for a rather odd point-and-click version of Gauntlet. There are some decent scenarios sprinkled throughout the game, but only a few really allow you to really dig down into the full spread of tactical options.

'Command & Conquer: Red Alert 3' Screenshot 3

Resources are fairly plentiful, and mostly automated, so there's very little grinding.

The campaign mode in the PC version, of course, was rescued by the quite brilliant decision to make every level a co-op experience, with an AI co-commander joining you if you weren't playing with a human friend. The same is true on Xbox 360, but slightly borked by the decision to only allow co-op play with someone on your Friends list. There doesn't seem to be any logical reason for this restriction, and it rather cuts the legs off a potentially fun feature. Elsewhere there's the traditional skirmish multiplayer where you'll get the option of playing against random human foes, as well as freedom to actually formulate real strategy, free from the linearity of mission objectives.

Overall, between the inconsistent campaigns and the botched co-op feature, there's enough here to nibble away at what is an otherwise enjoyable RTS game, and you can add the finer points of control to that list of grumbles as well if you're an impatient sort. These issues notwithstanding, however, Red Alert 3 still represents an impressive leap forward for RTS on consoles in control if not content. It's not quite up to must-play status, but open-minded strategy fans will find much to enjoy regardless.

7/10

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Comments: 1-23 of 23 in total

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caligari
15/12/08 @ 07:03
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I'd prefer a cheese sandwich.
TriggerHippie
15/12/08 @ 07:33
#2
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J.K. Simmons for president!
Mooks
15/12/08 @ 08:32
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Another average EA title, how predictable ...
Krelle
15/12/08 @ 08:34
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Another comment about average EA titles, how predictable..

Activision is the new "enemy" now, didnt you get the flyer?
dacicus
15/12/08 @ 08:41
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Who cares about any of them? I'd say: leave the PC market to the europeans. At least they seem to have a general idea about what their customers would want.
Ryuken
15/12/08 @ 09:14
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Europe rocks as everyone on this site should know...
squarejawhero
15/12/08 @ 09:53
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CHINSTER DAMN YOU.
mingster
15/12/08 @ 10:01
#8
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Its got the Hoff in!
actionfitz
15/12/08 @ 10:32
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360 has multiple usb ports.
I have a usb keyboarsd and mouse...
I dont see the problem here.
if you want to nit pick about unbalanced online play, enforce match making based on which control scheme your using.

I couldnt finish Tiberium Wars on my xbox due to frustration with the controls.
been a huge fan of the series since the first C & C.
shame.
(i refuse to buy the securom-infested PC version)
Xerx3s
15/12/08 @ 10:34
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If it's anything like the demo, it's a turd. I seriously don't understand how they can fuck up even a basic game such as C&C.
jonsaan
15/12/08 @ 11:08
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'but slightly borked by the decision to only allow co-op play with someone on your Friends list'

how very Nintendo!
El_MUERkO
15/12/08 @ 11:08
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i got it off play for 14 squid so i'm happy :)
Tomo
15/12/08 @ 11:57
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/shakes fist at Chinster
Postumo
15/12/08 @ 12:04
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MR. Hasselhoff is in??? INSTA BUY AND BETTER THAN HALO, PS3LOLZ
Vitet
15/12/08 @ 12:32
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"Quite brilliant decision to make every level a co-op experience,"

WAT
That's the WORST decision I can think in a RTS game, to have a MANDATORY IA guy in all levels.
I don't have any friends to play this, and the IA is just dumb. It's a IA. I want to play my game, not to have a guy that does what he wants. And obviouslly you'll need him or you're dead...

Just dumb
mingster
15/12/08 @ 13:00
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Lol IA? you mean AI? and you think the IA is dumb? sheesh...
sneetch
15/12/08 @ 14:41
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@mingster
"Lol IA? you mean AI? and you think the IA is dumb? sheesh..."

Intelligence Artificielle maybe?

Possibly just not a native English speaker?

Sheesh.
bonker
15/12/08 @ 18:28
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"Its got the Hoff in!"

Off his arse and slurring like a good 'un I hope?
smelly
15/12/08 @ 23:09
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I dont care what score this got.. i've asked santa for this for christmas based SOLEY on the fact it has gemma in it
smelly
15/12/08 @ 23:10
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@Chinster : "It's okay, but it's no 20 inch canvas print of Paul Ross... "

i've bought one of those for my mates christmas present.. he's gonna love me!
metalangel
16/12/08 @ 19:23
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So the shit "commando" levels that everyone hates return yet again?
smelly
16/12/08 @ 19:34
#22
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yeah.. but .. GEMMA ATKINSON!!!!
rommy667
29/12/08 @ 22:38
#23
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This is a class game get it NOW really it is.....

Comments: 1-23 of 23 in total

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