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Command & Conquer: Red Alert 3 Hands On

PC Xbox 360 Hands On by Christian Donlan

20 August, 2008

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If it does nothing else, Command & Conquer: Red Alert 3 will at least provide conclusive proof that, were it not for the Second World War, the Soviet Union would have developed the technology to make their own hotpants by the 1950s. If you're worried that the success of Company of Heroes may have tempted Red Alert to take itself a bit more seriously this time around, the sight of Russian troops marching into battle decked out in military-themed club-wear confirms that the series has lost none of its sense of humour.

This remains a world of cleverly crafted silliness, then, where Einstein has laid a smackdown on Hitler before being clotheslined by the Russians himself, and the battlefields are flush with combat-hardened dolphins and armoured bears. More than any other RTS, Red Alert's chunky units and vivid designs conjure memories of playing with Matchbox cars on the carpet, and a quick glance at one of the new game's maps reveals familiar landscapes filled with colour and sprightly detail. Everywhere you look there are Green Hill Zone-styled palm trees to be flattened under your tank treads, and glossy tin-toy cruisers to be torn up with missiles. This is far removed from the mud and sweat of most war games - even the campy pseudo-seriousness of Command & Conquer itself - and the cartoony playfulness permeates every level.

Red Alert 3 is due out on PC and 360 this October (the PS3 version has been shelved due to technical problems, but EA aren't ruling out a later appearance), and while a recent hands on demo had us working with mouse and keyboard, the developers were more than happy to take time out to explain how the game will eventually map to a console controller.

'Command & Conquer: Red Alert 3' Screenshot 1

Soviet units tend to favour bold paint jobs and fancy designs - camouflage clearly isn't an issue.

Given that we've landed robots on Mars, found proof for Fermat's last theorem, and even managed to develop a product called Pizzaghetti, it seems safe to assume that it's a question of 'how' rather than 'if' the human race will manage to successfully get RTS games to work on consoles. Nobody's cracked it just yet, but everyone's working on their own solution: EndWar's betting on voice commands, Halo Wars has a famous brand and a great deal of friendly purple metal, and Red Alert 3 chooses to build on the experience of a development team who have already done this three times before. This time out, they've settled on a radial wheel for single-stop item selection, and an expandable paintbrush-style tool for highlighting multiple units (a more conventional drag and drop box is used for the latter on PC). It's a system they've tested out in rougher form on the recent C&C expansion, Kane's Wrath, and the results seemed promising - a few last tweaks as Red Alert 3 heads towards release may turn it into a classic.

A chance to play about on Kabana Republic, a smallish Caribbean map from early in the game, reveals that, controls aside, the presence of the 360 hasn't given the series much of an identity crisis. Seasoned players will be immediately at home: as ever, vehicles move with real character, individual fights are explosive and quick, and there's always a chance to make good on defeat with your next unit selection. Even the pace of the battles is the same, with the right unit at the right time capable of crazy glory runs as it cuts a swathe across the map inflicting kill after kill before abruptly coming to a sticky end. And, most promisingly, the ridiculous storyline and crazy designs are still placed on top of maps which have been exhaustively fine-tuned to create fiendish tactical puzzles.

'Command & Conquer: Red Alert 3' Screenshot 2

The sea appears to have arrived direct from a turn in Super Mario Sunshine. Hopefully Delphino Plaza will turn up as an unlockable.

But EA Los Angeles isn't playing it entirely safe. For the first time in a Red Alert title, there's a fully realised third faction available, turning the game into a messy struggle between the Soviets, the Allies, and the new Empire of the Rising Sun.

Rising Sun's chief differentiator is that they're not constrained by build radiuses, and can therefore create structures anywhere on the map, no matter how far they are from their base. Even with Red Alert's mobile construction vehicles, this is a huge gamble in terms of design. While we haven't had time yet to get a real sense of how this change affects the overall balance, the Rising Sun didn't immediately seem dangerously over-powered. Success or failure, this new freedom will certainly make for some interesting new tactics, as the new faction are far more adaptable than the Soviets or the Allies, as well as being considerably easier to micro-manage.

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khaz
20/08/08 @ 13:08
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The Red Alert games have always been wonderfully fun and addictive. This looks just as fun and addictive.

This followed by Starcraft 2, it's good times for RTS gamers. :)
Bitkari
20/08/08 @ 13:23
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Great! Can't wait.


EA Marketing folk:

Please don't go and add phone-home DRM to this.
actionfitz
20/08/08 @ 13:25
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I just hope the 360 veriosn is easier than the current C&C - im stuck on one of the later levels as quite hard to play well with a controller... begs the question... why the F*** dont they support usb mouse/keyboard as control options for the xbox?

/answers his own question:
because xbox live players using mouse and keyboard would totally sodomise the poor controller players..
ah well. :/
darc
20/08/08 @ 14:15
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It would be so easy to auto-detect the presence of a mouse and then restrict users to specific multiplayer matches. Mouse support is a must for FPS's IMO. Don't give me an excuse to buy a PS3. ;) Or worse, start fiddling with my PC again!
OutpostCommand
20/08/08 @ 14:30
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Tbh,
I dont think I can go back to playing basic RTSs like Command & Conquer after playing Company of Heroes.
The latter is just so much more tactically advanced, there is no comparison.

C&C was fun a decade ago when the RTS genre was still evolving, and pretty basic -- the problem is that very little has changed in that decade for C&C -- sure, shinier graphics, and perhaps more units, but at its basic core, its still that same game of Red Alert 1 that I played all those years ago:

Unit A counters Unit B
Unit B counters Unit C
Unit C in mass numbers counters everything

It gets tedious pretty rapidly.
Besides, while RA3s graphics are pretty, they look a bit...generic. Not enough character. None of the grittyness of the earlier Red Alert games, or the sheer awesomeness of the Essence Engine.

What we need more of is games like COH !
Thankfully, DoWII looks like itll be similar in its mechanics.
Edited 3 times, most recently on 20/08/08 @ 15:35
Silvervein
20/08/08 @ 15:09
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Perhaps it's just me, but does anyone else got the impression, after watching red alert 3, that it's just...overdone to the point of not being red alert anymore? I mean, bear paratroopers? CHINEESE ANIME GIRLS WITH TELEPATHIC POWERS?? Ehh. It's like EA took red alert and turned it into a game for toddlers. I bet in the next installment we'll have gummi bear troopers and barbie dolls.
Although, truth to tell, all westwood games went to game hell when westwood was destroyed by EA. Compare tiberium sun with next installment.

PS.
Company of heroes is a different type of strategy game, so it's hard to draw comparisons. I play faces of war myself, I hear it's similar to CoH. Though I agree, dawn of war 2 might be quite interesting (meaningful in game physics and best of all, tyranids)
BillyBrush
20/08/08 @ 16:09
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Red Alert Red Alert It's A Catastrophe,

But don't worry, don't panic,

because Gemma Atkinson's going to dress up in a nurses outfit and make it all better, ahhh


....unless Benson's evil brother Rob is in it too, he was puuure evil, as i'm sure everyone remembers
robg
20/08/08 @ 16:37
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For the first time in a Red Alert title, there's a fully realised third faction available

Red Alert 2: Yuri's Revenge

Sorry for the geekness.
Doonvas
20/08/08 @ 16:56
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Good point Robg. I honestly thought about mentioning Yuri's Revenge, but the devs themselves admitted they didn't consider that to have a real third faction, more of a tweaked variation on an existing one. The third faction this time is really, really different.
illusiondance
20/08/08 @ 17:10
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holy jesis, this stuff has become a really sad joke.
it was almost funny when they had no budget, but now with Ea's hollywood yearnings but child-like aesthetic its just an idiotic waste.
the game may well be alot of fun like the others but im not sure i could put up with the presentation.
The12thMonkey
20/08/08 @ 17:36
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Been playing the multiplayer beta on and off, and the balance is quite advanced (still needs a bit here and there). Secondary abilities and mixed groups are going to be what win your battles, make no mistake. There are still afew possible rushes, but they seem to be working on eliminating them. The economy model mentioned above does make it pretty hard to accumulate money, but you have the trade off of not having to micro manage your harvesters, which means you can focus on the choices and tactics.

Also, base defences have been powered up, which means they finally have a purpose in multiplayer. Only artillry type units can outrange them, so as long as you have some as well, or air-to-ground attack, you can protect your lines. Gone are the days of spamming tanks to run up and take out a wave of Obelisks because weight of numbers will win out.

chudders
20/08/08 @ 17:48
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Can't wait for this. Fond memories of 1 and 2, and since Fallout 3 looks like it'll be a bit of a letdown, this is now my most anticipated PC game this year.
Asundai
20/08/08 @ 18:35
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There have been 3 factions ever since the Red Alert 2 expansion (Yuri's Revenge, Generals, CnC3). That's not new at all.

This game is shaping up to be much better than CnC3 from what i've seen / played of it. It's slower, which is a complaint for some, but i prefer it. There's more tactics and less mindless spam.
Pulsar_t
20/08/08 @ 20:11
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If it gets any score higher than 7 from Eurogamer then someone is going to be annoyed.
Nikalai88
20/08/08 @ 23:11
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I played CoH and am playing the RA3 beta now, suffice to say I am enjoying RA3 (so far) and it shows what a well done traditional model RTS game can do. Its not exactly simple (easy to learn though) and if you don't know what you are doing there are no two free machine gun posts to fall back on. At first I wasn't really excited for it but now I will most likely buy it at release.
Edited 1 times, most recently on 21/08/08 @ 00:14

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