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Comments (33) Latest comment 3 years ago
Comments for this article are now closed, but please feel free to continue chatting on the forum!
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and will she get them out?
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I also deleted the misplaced question.
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how can they do this to us???
"If you lose your internet connection then you will have a period of time to re-join before you are dropped from the match. You can certainly play on a laptop but will need an internet connection to do so."
REJOIN your own singleplayer- campaign???? this is the most ridiculous thing I've heard for years!!
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Geez thanks guys but I will pass.
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Too tricky to respond to EA?
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Same here, although mine were largely joke questions or unrelated to C&C4 in particular. Pity, I really wanted to know if they wanted to revive Tiberium or do something a similar project.
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that's more than normal, this is a public media appearance, they need to be very careful with what they are saying, since there are many people here, it won't be difficult to choose those most convenient questions to answer.
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Bullshit, and who proof reads this stuff??
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I really wish people wouldnt take their own attitude and the people they talk to on forums and word things like this to say CONSUMERS (as in everyone!). Just because you have a problem with it, just because your internet forum mates have a problem with it.. doesnt mean "ALL CONSUMERS" have a problem with it.
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Did I say "all"? If not, people can safely understand this means "some".
Besides, not everybody minds, but a lot more people cares about online DRM than you might think.
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* = on forums.
Thus the reason why i'll get a lot of negatives, you'll get a lot of positives.. But the game will still sell shit loads because the people who frequent forums account for a small minority of the game buying population.
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The game will initially sell bucket loads, because the "casual" crowd, who does not use forums, will hear about the DRM issue through word-of-mouth. After some buy the game on day one and measure up the inconveniences of "online single player", people will be informed of this problem either way. So your argument that this issue only bothers forum nerds is moot.
EA is using a very recognizable brand to test a DRM method which is the most intrusive yet. And incidentally, with the last episode in the story arc: willing to bail out if the long term sales are bad. Which I am sure they will be.
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This is also no different that how the cloud computing system will work if it ever comes into force.
There is also another large ADVTANGE to the player in that they can install the game as many times as they like in as many different places as they like and play without CD and without needing to copy their save file to work, etc - that's BETTER than most copy protection if you ask me.
Its rare nowadays for people to not be online - especially gamers. Even if you're using a laptop, nearly every coffee shop/pub/train/cafe has a free wireless connection now anyhows - so that argument is mute.
Arguing that the pirates will crack it is mute too. As the game stores your save online, i'd like to see the pirates get around that.
As for the whole "drm is evil" shit. Which has been going on ever since that (cant remember name of software) proved to be hard for pirates to crack so they started a "it broke my pc" campaign against it.. as they are doing with this now. If people didnt pirate games freely then there wouldnt be a need for drm in the first place. Sure you COULD argue that pirates find a way around it - but it stops "casual piracy", where i'm a kid copying it for all my mates at school..
But it sounds to me this is so much more than a drm system.
quote: "If they wanted what they claim, it'd be a simple enough matter to have the game work offline but not add any unlocks to your profile for multiplayer when played offline."
That wouldnt work as someone could still alter their local save file, go online with it to unlock everything. Or alter their local exe to cheat, complete the game with it, and go online with that save file.
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"Its rare nowadays for people to not be online - especially gamers. Even if you're using a laptop, nearly every coffee shop/pub/train/cafe has a free wireless connection now anyhows - so that argument is mute."
VERY, VERY WRONG. ONLY IN A FEW WEALTHY COUNTRIES DO PEOPLE HAVE FREE WIRELESS EVERYWHERE. For example, wifi isn't as prolific in my country, Portugal. Don't ignore the rest of the world. With the above statement, you show how completely disconnected from everyday reality you, as well as EA, are.
"Arguing that the pirates will crack it is mute too. As the game stores your save online, i'd like to see the pirates get around that. "
You really underestimate the resourcefulness of pirates. I can imagine some enterprising hacker will probably find a way to patch the game into writing the output to a local file (I bet the information is cached anyway), rather than a server, and then skipping the server check. Of course, you'd still lose the multiplayer, but at least people would be able to experience the single player campaign without worrying about being connected (a real concern for real people that you want to ignore).
"quote: "If they wanted what they claim, it'd be a simple enough matter to have the game work offline but not add any unlocks to your profile for multiplayer when played offline."
That wouldnt work as someone could still alter their local save file, go online with it to unlock everything. Or alter their local exe to cheat, complete the game with it, and go online with that save file."
Did even you read what he/she said? Offline is separate from online: while connecting for multiplayer, the game should ignore the offline mode progression. No unlockables means no unlockables!
It's also funny that you think pirates wouldn't be able to hack the online requirement for single player, but yet still think that they would be able to simply patch an executable in order to cheat online. File or no file, BOTH ACTUALLY ARE POSSIBLE. Neither is easy, but both are possible. Nice contradiction there, smelly.
"But it sounds to me this is so much more than a drm system."
Yes, this is so much more than DRM. This is FUCKING RIDICULOUS, BADLY DESIGNED SHIT. It is a CERTIFICATE of CORPORATE STUPIDITY.
And yes, BADLY DESIGNED DRM, SUCH AS IN THIS CASE, IS VERY EVIL. Not because it stops piracy (because IT ACTUALLY DOESN'T), but because it leads to abuse that UNNECESSARILY IMPAIRS THE EXPERIENCE FOR LEGITIMATE CONSUMERS.
Allow me to reiterate:
PIRACY IS NOT AN EXCUSE FOR INTRUSIVE AND INCOMPETENT DRM IMPLEMENTATIONS.
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quote "It's also funny that you think pirates wouldn't be able to hack the online requirement for single player, but yet still think that they would be able to simply patch an executable in order to cheat online. "
No. I didnt say that. If you read his quote :
"your progression through the game is tracked and you can resume your game on any computer in the world as long as you log in. It also allows us to ensure that the game sessions are fair; that everyone has actually earned the items that they are bringing into multiplayer matches."
i.e. the server stores your LOCAL progression. That means you cant cheat by installing a trainer into your local version or patch your save file locally to show you've obtained items - which you can then bring into online games..
THATS what i said. I didnt say "hack the executatable to cheat online" i said "download a trainer or a save file to boost your single player score to win items - to then use them online".
see?
No you dont see do you? I've had more experience in these things than you.. you're wrong.
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Yes yes yes, reduce my arguments by exaggerating them, and hope people will be stupid enough to buy into it.
I am criticizing BADLY IMPLEMENTED DRM,not DRM in general.
Try using real arguments instead of ad hominum attacks, ok?
i.e. the server stores your LOCAL progression. That means you cant cheat by installing a trainer into your local version or patch your save file locally to show you've obtained items - which you can then bring into online games..
THATS what i said. I didnt say "hack the executatable to cheat online" i said "download a trainer or a save file to boost your single player score to win items - to then use them online".
see?
Yes, I see what you said, and you are NOT even replying to what people REALLY suggested.
What we, "unexperienced ones" said was that IF the game had an offline mode, your LOCAL progression for SINGLE PLAYER would be stored LOCALLY. Hence the word "local"
Explain to us, with all your "experience", why would this be impossible to implement in this way.
Oh, and a trainer is almost the same as a patch, btw. Except that it alters a program while loaded in memory as opposed to the executable file. In fact, pirates could either patch the executable OR make a trainer for cheating online, regardless of any kind of offline mode! But you know all that with all that experience of yours, right?
You're the one who's wrong, and refuse to admit it. Every single one of your arguments was proven wrong, and now you're just looking for straw man arguments.
But I bow to your experience. You da man!
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