Command & Conquer 4 Finished

Command and Conquer 4 lead designer Sam Bass and senior producer Mike Gloseki have been answering your questions live on Eurogamer this afternoon.

You quizzed the duo about the end of a famous storyline, the change in cut-scene tone and whether the secret of Tiberium was hidden in Kane's goatee, to name a few. Ellie even managed to get a "who is fitter?" question in.

Thank you to all who took part and asked questions, and apologies to those whose queries remain unanswered.

What follows is the full transcript of our live interview, with the earliest questions and answers presented first.

Latest comments (36)

Updating...

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  • TexMurphy01 5 years ago

    Since Red Alert 3's god awful 'hilarious' tutorials, the C&C universe is pretty much dead to me. And now you're going to add DRM that nobody wants? Well why don't you just go out and beat up the fans while you're about it? Once I would have cared if this series died, now I welcome it.
  • SeesThroughAll 5 years ago

    Yes yes yes... DRM killed your babies and all that nonsense.



    Yes yes yes, reduce my arguments by exaggerating them, and hope people will be stupid enough to buy into it.

    I am criticizing BADLY IMPLEMENTED DRM,not DRM in general.



    Try using real arguments instead of ad hominum attacks, ok?



    i.e. the server stores your LOCAL progression. That means you cant cheat by installing a trainer into your local version or patch your save file locally to show you've obtained items - which you can then bring into online games..



    THATS what i said. I didnt say "hack the executatable to cheat online" i said "download a trainer or a save file to boost your single player score to win items - to then use them online".



    see?



    Yes, I see what you said, and you are NOT even replying to what people REALLY suggested.



    What we, "unexperienced ones" said was that IF the game had an offline mode, your LOCAL progression for SINGLE PLAYER would be stored LOCALLY. Hence the word "local" ;) , and the items earned in offline WOULD NEVER BE USED FOR ONLINE. Or multiplayer, for that matter. Rendering that "clever" cheating method of yours useless.



    Explain to us, with all your "experience", why would this be impossible to implement in this way.



    Oh, and a trainer is almost the same as a patch, btw. Except that it alters a program while loaded in memory as opposed to the executable file. In fact, pirates could either patch the executable OR make a trainer for cheating online, regardless of any kind of offline mode! But you know all that with all that experience of yours, right? ;)



    You're the one who's wrong, and refuse to admit it. Every single one of your arguments was proven wrong, and now you're just looking for straw man arguments.



    But I bow to your experience. You da man!
  • smelly 5 years ago

    Yes yes yes... DRM killed your babies and all that nonsense.



    quote "It's also funny that you think pirates wouldn't be able to hack the online requirement for single player, but yet still think that they would be able to simply patch an executable in order to cheat online. "





    No. I didnt say that. If you read his quote :





    "your progression through the game is tracked and you can resume your game on any computer in the world as long as you log in. It also allows us to ensure that the game sessions are fair; that everyone has actually earned the items that they are bringing into multiplayer matches."





    i.e. the server stores your LOCAL progression. That means you cant cheat by installing a trainer into your local version or patch your save file locally to show you've obtained items - which you can then bring into online games..



    THATS what i said. I didnt say "hack the executatable to cheat online" i said "download a trainer or a save file to boost your single player score to win items - to then use them online".



    see?





    No you dont see do you? I've had more experience in these things than you.. you're wrong.



  • SeesThroughAll 5 years ago

    @smelly: Nice try.



    "Its rare nowadays for people to not be online - especially gamers. Even if you're using a laptop, nearly every coffee shop/pub/train/cafe has a free wireless connection now anyhows - so that argument is mute."



    VERY, VERY WRONG. ONLY IN A FEW WEALTHY COUNTRIES DO PEOPLE HAVE FREE WIRELESS EVERYWHERE. For example, wifi isn't as prolific in my country, Portugal. Don't ignore the rest of the world. With the above statement, you show how completely disconnected from everyday reality you, as well as EA, are.



    "Arguing that the pirates will crack it is mute too. As the game stores your save online, i'd like to see the pirates get around that. "



    You really underestimate the resourcefulness of pirates. I can imagine some enterprising hacker will probably find a way to patch the game into writing the output to a local file (I bet the information is cached anyway), rather than a server, and then skipping the server check. Of course, you'd still lose the multiplayer, but at least people would be able to experience the single player campaign without worrying about being connected (a real concern for real people that you want to ignore).



    "quote: "If they wanted what they claim, it'd be a simple enough matter to have the game work offline but not add any unlocks to your profile for multiplayer when played offline."



    That wouldnt work as someone could still alter their local save file, go online with it to unlock everything. Or alter their local exe to cheat, complete the game with it, and go online with that save file."



    Did even you read what he/she said? Offline is separate from online: while connecting for multiplayer, the game should ignore the offline mode progression. No unlockables means no unlockables!



    It's also funny that you think pirates wouldn't be able to hack the online requirement for single player, but yet still think that they would be able to simply patch an executable in order to cheat online. File or no file, BOTH ACTUALLY ARE POSSIBLE. Neither is easy, but both are possible. Nice contradiction there, smelly.



    "But it sounds to me this is so much more than a drm system."



    Yes, this is so much more than DRM. This is FUCKING RIDICULOUS, BADLY DESIGNED SHIT. It is a CERTIFICATE of CORPORATE STUPIDITY.



    And yes, BADLY DESIGNED DRM, SUCH AS IN THIS CASE, IS VERY EVIL. Not because it stops piracy (because IT ACTUALLY DOESN'T), but because it leads to abuse that UNNECESSARILY IMPAIRS THE EXPERIENCE FOR LEGITIMATE CONSUMERS.



    Allow me to reiterate:

    PIRACY IS NOT AN EXCUSE FOR INTRUSIVE AND INCOMPETENT DRM IMPLEMENTATIONS.
  • smelly 5 years ago

    Its storing your save file online to prevent you hacking/tampering with it. This is an anti-cheat device as well as a drm (oooh.. evil word!). Anyone who's played games online knows how important it is to make sure that people dont cheat online. What would you rahter, people playing with hacked save files playing against you and twatting you easily - where's the fun in that?



    This is also no different that how the cloud computing system will work if it ever comes into force.



    There is also another large ADVTANGE to the player in that they can install the game as many times as they like in as many different places as they like and play without CD and without needing to copy their save file to work, etc - that's BETTER than most copy protection if you ask me.



    Its rare nowadays for people to not be online - especially gamers. Even if you're using a laptop, nearly every coffee shop/pub/train/cafe has a free wireless connection now anyhows - so that argument is mute.



    Arguing that the pirates will crack it is mute too. As the game stores your save online, i'd like to see the pirates get around that.



    As for the whole "drm is evil" shit. Which has been going on ever since that (cant remember name of software) proved to be hard for pirates to crack so they started a "it broke my pc" campaign against it.. as they are doing with this now. If people didnt pirate games freely then there wouldnt be a need for drm in the first place. Sure you COULD argue that pirates find a way around it - but it stops "casual piracy", where i'm a kid copying it for all my mates at school..



    But it sounds to me this is so much more than a drm system.





    quote: "If they wanted what they claim, it'd be a simple enough matter to have the game work offline but not add any unlocks to your profile for multiplayer when played offline."



    That wouldnt work as someone could still alter their local save file, go online with it to unlock everything. Or alter their local exe to cheat, complete the game with it, and go online with that save file.

  • udat 5 years ago

    Not needing the disc to play is nice, but you should be able to play offline if you do have the original disc!
  • KillerMonkey 5 years ago

    I'm gonna miss the camp movies... :(
  • TheTingler 5 years ago

    The sales won't be bad, but there's one question I wish I could've asked now I've seen the stupid worrying thing about having to rejoin your own single-player game - will you be able to save?
  • SeesThroughAll 5 years ago

    smelly,



    The game will initially sell bucket loads, because the "casual" crowd, who does not use forums, will hear about the DRM issue through word-of-mouth. After some buy the game on day one and measure up the inconveniences of "online single player", people will be informed of this problem either way. So your argument that this issue only bothers forum nerds is moot.



    EA is using a very recognizable brand to test a DRM method which is the most intrusive yet. And incidentally, with the last episode in the story arc: willing to bail out if the long term sales are bad. Which I am sure they will be.
  • smelly 5 years ago

    "a lot more people cares about online DRM" *





    * = on forums.



    Thus the reason why i'll get a lot of negatives, you'll get a lot of positives.. But the game will still sell shit loads because the people who frequent forums account for a small minority of the game buying population.

  • SeesThroughAll 5 years ago

    @smelly:



    Did I say "all"? If not, people can safely understand this means "some".



    Besides, not everybody minds, but a lot more people cares about online DRM than you might think.
  • smelly 5 years ago

    Quote : "SeesThroughAll asks: Are you aware of how displeased consumers are"



    I really wish people wouldnt take their own attitude and the people they talk to on forums and word things like this to say CONSUMERS (as in everyone!). Just because you have a problem with it, just because your internet forum mates have a problem with it.. doesnt mean "ALL CONSUMERS" have a problem with it.



  • frostcircus 5 years ago

    I am holding a mystical sphere
  • hahayou 5 years ago

    Too late now, but I would have asked: "why are you doing this PR exercise when it's clear you'll end up looking like jerks?"
  • Seoh 5 years ago

    OK, so it has Dawn of wars RPG elements and DoW's resource system (capture buildings to generate income) + grittier movies seriously this isn't command and conquer any more.
  • Metalfish 5 years ago

    So they're turning it into battle for middle earth then?
  • Sunyavadin 5 years ago

    I like how they deftly skipped over the entire question about the DRM issue. Good work lying about the reasons for it. If they wanted what they claim, it'd be a simple enough matter to have the game work offline but not add any unlocks to your profile for multiplayer when played offline.
  • Bazfrag 5 years ago

    "Mike Gloseki: Actually, we decided to bring the RPG elements to C&C 4 before we new about the feature set for DOW II. We really wanted to offer something different for our game."



    Bullshit, and who proof reads this stuff??
  • Webboy 5 years ago

    @Artemus

    that's more than normal, this is a public media appearance, they need to be very careful with what they are saying, since there are many people here, it won't be difficult to choose those most convenient questions to answer.
  • ChthonicEcho 5 years ago

    @Artemus



    Same here, although mine were largely joke questions or unrelated to C&C4 in particular. Pity, I really wanted to know if they wanted to revive Tiberium or do something a similar project.
  • Artemus 5 years ago

    Wow none of my questions were asked despite hardly anything else coming up. BOO-URNS.



    Too tricky to respond to EA?
  • Evolution 5 years ago

    Sorry to hear they are going to try to do serious cutscenes.
  • matrim83 5 years ago

    "Dropped from the match?" That I am playing all by myself?



    Geez thanks guys but I will pass.
  • Webboy 5 years ago

    i'm shocked!!!!

    how can they do this to us???

    "If you lose your internet connection then you will have a period of time to re-join before you are dropped from the match. You can certainly play on a laptop but will need an internet connection to do so."

    REJOIN your own singleplayer- campaign???? this is the most ridiculous thing I've heard for years!!
  • Webboy 5 years ago

    dude, calm down that's typical PR-Speak, what have you expected?
  • SeesThroughAll 5 years ago

    Well, I wasn't too happy with the response. I certainly understand the advantages of online (as XBL and PSN have showed us) but I am pissed at the ABSENCE of an offline mode.

  • SeesThroughAll 5 years ago

    Of course piracy will sort it out, but I would really prefer that the legit version does it RIGHT to begin with.
  • jiveguy 5 years ago

    @SeesThroughAll: I'm sure someone will find a way around it pretty quickly. It's just unfortunate that you'll probably have to download a pirated version to get around such an odd restriction.
  • SeesThroughAll 5 years ago

    Thanks. I shall copy it.



    I also deleted the misplaced question.
  • TheStylishHobo 5 years ago

    @SeesThroughAll



    This is the comments, not the interactive page.



    http://www.eurogamer.net/article
    s/comman...


    Ask your question there.
  • matrim83 5 years ago

    ^^ Yeah whats the deal with having to be constantly connected to play? Ask them to clarify that.
  • Drakron 5 years ago

    Question: Since when online connection is not a form of DRM?
  • smelly 5 years ago

    Question : will it have her with big boobs from hollyoaks again?



    and will she get them out?

  • robg 5 years ago

    Looks pretty cool :)

Our live coverage has now ended. Here's what you missed: Updating...

17:00 By Robert Purchese

A%
Super Moderating Hero: Good afternoon, dear Eurogamer reader! Sam and Mike are with us now, and we're nearly ready to begin.


17:13 By Robert Purchese

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Super Moderating Hero: Hello Mike, hello Sam! To begin with, could you please tell us a little bit about yourselves and why you are so famous?



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Mike Gloseki: Haha, I didn't realize that I was famous. About me, I've been a developer for about 18 years now and with EA for the past 9. Before EA I worked at Hasbro Interactive for 4 years and Virgin Interactive for 4 years before that. I guess my biggest claim to fame is that I was a game tester on Dune II.



A%
Sam Bass: I'm Sam Bass. Born in London, raised outside Oxford, moved to California back into '95 to get into games. I've been at EA for 7 years, and started working on RTS with Battle for Middle Earth II. I think I'm mainly famous because no one can place my accent, causing them to assume that I'm from a post-national future.



A%
Super Moderating Hero: You do have a funny accent, Sam!



A%
Sam Bass: Yep. England plus 15 years of California has left me unplaceable.


17:12 By Robert Purchese

Q%Petrarch%4294%
The Tiberian storyline is where C&C all began - with that coming to a close, does this mean this is the last we'll see of GDI & Nod? And can you tell us about this climactic end to the story?



A%
Sam Bass: This is definitely the end of the Kane-GDI-Nod-Tiberium saga - while the universe may continue, we felt that the time was ripe to bring the story that began in Tib Dawn to a satisfying conclusion. Can't tell you what happens at the end though... But I can tell you that we've been plotting this for a long time, and that we think you'll find what we've come up with pretty cool.


17:16 By Robert Purchese

Q%onegoodman%68874%
Isn't the knowledge to Tiberium really hidden inside Kane's goatee, and the Tacitus is just a fancy Christmas decoration to avert attention from the truth?



A%
Sam Bass: It's a little known fact, but Joe Kucan actually markets his own brand of goatee fermented cheese - "Kucan Gold" - so there's no real space for the secrets of Tiberium. As for the Tacitus, the secret there is that it's really just a lightbulb with a bit of tape on it. Looks lovely on a pine tree though.



Q%jiveguy%1018%
Who would win in a fight between a goatee and a soul patch?



A%
Sam Bass: A Van Dyke.



A%
Mike Gloseki: Ha ha, it would be a tie!


17:19 By Robert Purchese

Q%SeesThroughAll%16335%
Are you aware of how displeased consumers are with the internet connection requirement for playing the single player campaign, where it should not be necessary at all? Can't you simply store a player's profile locally until the next time the player connects online, and update the information at the server, instead of forcing us to keep our laptops connected at all times, and thus restrict our possible single player gameplay time?



A%
Mike Gloseki: Well, we are always paying attention to our community. There's actually quite a lot of benefits playing our game online: your progression through the game is tracked and you can resume your game on any computer in the world as long as you log in. It also allows us to ensure that the game sessions are fair; that everyone has actually earned the items that they are bringing into multiplayer matches.



In addition, you do not need to have the disk in the drive to play the game. I'm always losing my game disks...


17:29 By Robert Purchese

Q%Ryboy%165370%
Hi Sam, Hi Mike. Has your decision to add some RPG aspects into the new game have been drawn from recent successes with Dawn Of War II?



A%
Mike Gloseki: Actually, we decided to bring the RPG elements to C&C 4 before we new about the feature set for DOW II. We really wanted to offer something different for our game.



A%
Super Moderating Hero: What form does the persistent progression take? What kind of abilities will we unlock? Are there avatars?



A%
Mike Gloseki: The key thing about progression is that it is a global feature in our game. Everything, You can earn in single-player games can be used in online and vice-versa. One of the cooler things is that if you get stuck in a campaign mission, you can go play some skirmish or a multiplayer match to earn some new abilities that will make it easier for you to beat that mission.



A%
Mike Gloseki: Super Moderating Hero, we're actually saving those details for a little bit later on in the year!



A%
Super Moderating Hero: Oh Mike! Can you give us a teaser?



A%
Mike Gloseki: Haha, I wish I could!


17:30 By Robert Purchese

Q%deshmon%60602%
What happens if I'm playing the single-player campaign and I loose my internet connection, will I get thrown out of the game? And what happens if I play on laptop and either have no connection when travelling or lose it often when travelling through tunnels? Am I shafted, for want of a better word?



A%
Mike Gloseki: If you lose your internet connection then you will have a period of time to re-join before you are dropped from the match. You can certainly play on a laptop but will need an internet connection to do so.


17:33 By Robert Purchese

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Super Moderating Hero: Why decide not to support consoles after making such big strides in the area?



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Mike Gloseki: We've actually only revealed PC plans at this time.



A%
Super Moderating Hero: So we still might see console versions?



A%
Mike Gloseki: Right now we're focusing on the PC and have no further announcements to make today.


17:39 By Robert Purchese

Q%Ellie%11726%
Why isn't Gemma Atkinson in C&C4 like she is in Red Alert? Also who do you think is fitter her or me?



A%
Sam Bass: We haven't made any talent announcements. Oh, and Ellie, every time.


17:44 By Robert Purchese

Q%Petrarch%4294%
Will Joe Kucan be given the opportunity to direct cut-scenes again? And can you give tease or tell us who will be starring alongside him? Is Kiefer Sutherland in it?



A%
Sam Bass: Nope, Joe isn't directing this time around. However, we've made some significant changes to how we're doing our cinematics this time around, with an emphasis on a dynamic, mobile first person POV and a shift away from camp into a grittier, more realistic space.



Can't talk about the cast though, or I might mysteriously vanish while out walking one evening.


17:56 By Robert Purchese

A%
Super Moderating Hero: Mike told us recently to, "Look at [C&C4] as an RTS with a little bit of an MMO in it." What are the MMO bits? Furthermore, what are the multiplayer modes? And Q%onegoodman%68874% asks if you plan expand on the persistent battle for territory mode that he can't remember the name of?



A%
Mike Gloseki: Actually, the MMO bits refer to our global progression system. As for the MP modes, we're still working on them so aren't quite ready to talk about them. The name of the mode that you're looking for is Global Conquest from RA2, but we're not planning to expand on it at this time.


17:57 By Robert Purchese

Q%Webboy%350440%
What is the reason making you guys abandon the traditional resource collecting system? Is it because of the plot? What will we be doing now instead?



A%
Sam Bass: From a plot perspective, Kane has allied with GDI to build a "Tiberium Control Network", allowing humanity to harness the power of the alien energy source without suffering from the devastating environmental side effects. This is a huge part of our narrative, as well as being the context for our revisions to the CNC resource system.



A%
Mike Gloseki: We're actually looking at evolving the genre with how our resource or income system mechanics work in C&C 4.



A%
Super Moderating Hero: Can you give us a clue as to what that means? How it'll work?



A%
Mike Gloseki: For resources instead of harvesting, you actually capture a structure that generates your income.


17:57 By Robert Purchese

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Super Moderating Hero: I'm afraid Sam and Mike have to leave us very soon as they have meetings, and we wouldn't like our interview to delay the release of the game.


17:59 By Robert Purchese

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Super Moderating Hero: Are there plans for an open beta? Might Santa bring it with him this Christmas?



A%
Mike Gloseki: Unfortunately we can't talk about beta plans this early in our project.


17:59 By Robert Purchese

A%
Super Moderating Hero: Well I suppose we had better let you get off. Thank you very much for joining us, Mike and Sam!