Coming Attractions: Shooters & Racing
What's gunning down the straight in 2009.
After indie and esoterica, sports and music, MMOs and RPGs, fighting and strategy and action and adventure, we conclude our look at what's coming this year with two fields which tend to put refinement ahead of innovation. Can shooters and racing shake themselves up in 2009?
Shooters
We love to have a go at a genre that never seems to tire of depicting a brown monster's face at the end of your gun, but there's more going on in the world of shooters than you might think. As well as spinning off into hybrids so removed they belong elsewhere - Mirror's Edge, Portal, Borderlands, Riddick - the simple Doom-defined gameplay template is being used as a launch pad for new subject matter, new business models and new technologies. The question is, can web games like Battlefield Heroes do enough to break the link between FPS and high-end graphics so that we'll start seeing big shooters for formats other than PS3, 360 and PC? Not this year, it seems.
Star Attraction
Halo 3: ODST
On: 360 / Developer: Bungie / Publisher: Microsoft / Release: Autumn 2009
Strange to think of a Halo game as an unhyped, unheralded underdog. More than strange - unthinkable - for its announcement to be leaked, postponed, teased out, fumbled and eventually made to a Tokyo Game Show audience that didn't particularly care. Once the victor, with ODST Halo finds itself the victim: of an awkward name change, of an unfortunate child-abduction gaffe, of franchise fatigue, of dampened expectations, and mostly of an undignified divorce spat between Microsoft and Bungie. But forget all that.

Yes, it's only a brisk three to five hours' entertainment, not counting the new multiplayer maps. That didn't stop Portal topping game of the year lists, including ours. Surely, in 2009, we no longer measure quality by the yard. It's not the contraction in length that interests us, but the contraction in scale.
Halo has always been the ultimate in sci-fi bombast, the epic tale of an invincible superhero and insurmountable odds against the backdrop of a raging interplanetary war. ODST is a side-story, a vignette about a future paratrooper picking cautiously through the rubble of a ruined city after the Covenant leave Earth, looking for his lost comrades. Part shooter, part mystery, the tone of the narrative and the gameplay are necessarily going to be worlds away.
Expect open-world map design, storytelling through playable flashbacks of multiple characters, player-defined waypoints, and even a little light detective work. Oh, and the great Nathan Fillion in the voice cast. Bungie's outrageous talent with muscular, unpredictable combat can be relied on, but this is the super-developer stepping quietly - almost surreptitiously - into new territory for the first time in eight years. That automatically makes Halo 3 ODST the most intriguing and exciting prospect in the shooter genre this year.
Supporting cast (in alphabetical order):
Battlefield Heroes
On: PC / Developer: DICE / Publisher: EA / Out: 2009
Delays to this small-scale freebie reboot of Battelfield are surprising in theory, but not in practice - combining social network website, strategy meta-game, MMO advancement and RPG skills with an ebullient cartoon deathmatch shooter is a tricksy and ambitious project. Battlefield Heroes is an important tactical play for EA too - along with Sony Online's Free Realms and id's Quake Zero, we expect it to revolutionise free-to-play gaming this year.

BioShock 2: Sea of Dreams
On: PC, 360, PS3 / Developer: 2K Marin / Publisher: 2K Games / Release: late 2009
The prospect of a combined prequel and sequel to 2007's sumptuous arthouse shooter is appropriately thrilling and mysterious. Quite how you expand its vacuum-sealed, snow-globe world and the perfect parable of its story is beyond us, but we'll find out soon. Can't wait, although the move away from ideas hothouse 2K Boston and creator Ken Levine is a cause for concern.
Killzone 2
On: PS3 / Developer: Guerrilla Games / Publisher: Sony / Release: 25th February
After the gratifying extravagance of last year's Resistance and Gears sequels, Killzone 2 comes across almost like an anti-blockbuster: a grim, claustrophobic, demanding tactical shooter that just happens to have sky-high production values. Less sci-fi extravaganza, more gritty future war movie, Killzone 2 leads PS3 shooter fans somewhere other than the 360's coat-tails.
Rage
On: PC, Mac, 360, PS3 / Developer: id / Publisher: EA / Release: we can dream, right?
One of the longest shots for 2009 release that we've included in our Coming Attractions series (and there have been a few). But we love Rage for being everything FPS gaming used to be: a nerd-storm of new engine technology, virtuoso coding, willy-waving texture resolutions, wild promises of untold gameplay freedom, ugly mutants and a Linux version. Plus it will probably beat Duke Nukem Forever to the shops.
Other players:

Call of Duty 6 (or Modern Warfare 2) is unlikely to surprise but will deliver - this is a "good" (Infinity Ward) year after all; Operation Flashpoint 2 fights it out with bastard brother ArmA II for the military sim crown; no such problems for F.E.A.R. 2: Project Origin, as spiritual sequel becomes actual sequel next month; Quake Live shakes up browser shooting; Gearbox's Aliens: Colonial Marines is still coming in the first quarter, apparently; Nintendo waves The Conduit's Wii graphics in your face, but it remains an unknown quantity; Red Faction: Guerrilla explores new ways of making things fall over; Rebellion does more psycho 'Nam horror in Shellshock 2; there's Tribes-style, sci-fi team shooting in Section 8; Wolfenstein might just resurface; and we wouldn't rule out a new Clancy or two, with Rainbow Six and Ghost Recon both due back on shelves.
Racing
One thing that really surprised us when putting these lists together was the paucity of racing games due out in 2009 - and this after a less-than-stellar year for the genre in 2008. Another surprise was how narrow the selection is, with arcade and kart racers thin on the the ground, a glut of proto-simulators clogging the grid, and a handful of companies dominating the scene. And yet, it was still painful narrowing the choice to five; with experts like Bizarre, Codemasters, Turn 10, Polyphony, SimBin and Sumo weighing in, quality is bound to make up for quantity this year.
Star Attraction
Formula One
On: TBC / Developer: Codemasters Racing / Publisher: Codemasters / Release: 2009
Selling its videogame licence to a small enclave of engineers in the British Midlands - which, come to think of it, is exactly the kind of organisation that builds most of the sport's racing cars - might be one of the better decisions F1 governing body the FIA made last year. We can barely remember a time the world's top motorsport had a game worthy of the name (it would probably the last time Bizarre made one), and Codemasters is bound to change that.
There is no developer with more experience of turning real-world racing into virtual entertainment and evoking the drama of the track. Last year's Race Driver GRID showed Codemasters can add mass market accessibility, an innovative career structure, personal rivalries and presentation that shames games with far bigger budgets to its high-octane brew.
Now the GRID team has been tasked with delivering a world championship experience that can match the excitement of the 2008 season, and a handling model that most people can actually enjoy. We don't know what they're planning, but we wouldn't be surprised to see a few lesser formulae turn up as supporting acts, too, TOCA-style.
The bigger question marks hang over the source material. Can Formula One survive recession, and will the sport's penny-pinching retreat from the technological cutting edge generate the excitement Codemasters needs to feed off? Only one thing is certain - we'd never bet against Bernie Ecclestone.
Supporting cast (in alphabetical order):
Bizarre's mystery racer
On: TBC / Developer: Bizarre Creations / Publisher: Activision Blizzard / Release: 2009
If we knew anything about this at all - beyond the teasing soundbite from an advertising conference, "Mario Kart meets Forza" - it would probably have come top. Bizarre's blend of sensual handling, mouth-watering car porn and smart score-attack mechanics made Project Gotham the world's greatest racing series for four straight games. Activision Blizzard has bought its way straight into tarmac royalty.
Forza Motorsport 3
On: 360 / Developer: Turn 10 / Publisher: Microsoft / Release: 2009
This one isn't officially announced yet but leaked images, a regular two-year schedule and some large holes in Microsoft's 360 line-up for the year make it more than likely. Forza has nosed ahead of Gran Turismo in the eyes of handling aficionados now and the custom-paint trade is one of gaming's most fascinating subcultures. That said, we'll certainly be looking for a more diverting structure from this next instalment.

Fuel
On: 360, PS3, PC / Developer: Asobo / Publisher: Codemasters / Release: Summer 2009
In the absence of a sequel to the wonderful Test Drive Unlimited (Atari has ruled it out for 2009), this will have to do. Also French, and also open-world on a massive scale, Fuel presents vast tracts of procedurally-generated wasteland for off-road exploration and racing. It's an unknown quantity, but it's different, and you have to assume Codemasters knew what it was doing when it signed this.
Gran Turismo 5
On: PS3 / Developer: Polyphony Digital / Publisher: Sony / Release: 2009
Really? Yes, really. Kazunori Yamauchi is coy, but Sony suits in the US and Europe are confident we'll see this at the end of the year. And say what you like about AI or damage - as a tech demo, the latest Gran Turismo is always hair-raising, eye-disbelieving stuff, and as a fastidiously detailed love letter to the automobile, GT5 will surely be peerless. As for the PSP version? Who knows.
Other players:

A very special mention for Bizarre's "racing and driving" Bond game, due in September - now that's what we call smart licensing; ditto for the arrival of SimBin's superb sims on console with the 360's Race Pro; ditto again for OutRun Online Arcade, hopefully another brilliant Sumo home version in high-def and download form; Burnout Paradise gets an "ultimate box" (cheap, all the DLC) and a PC version; Need For Speed needs to go back to the drawing board (again); System 3's Ferrari racer goes non-denominational with Supercar Challenge; maybe Vin Diesel's magic grunt can enliven Midway's The Wheelman; which reminds us, what's Reflections up to for Ubisoft?
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Comments (109) Latest comment 3 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Surely The Chronicles of Riddick deserves more than a fleeting mention, seeing as its been pimped to the Nth degree over the past few weeks ;o)
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It's either Bioshock 2 or Killzone 2, but I don't think we know enough about Bioshock 2.
Bizarre's "Mario Kart meets Forza" sounds like the Virtual Karting games on the Amiga - which were bloody good, if I dare say. http://hol.abime.net/1580 a>
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Only interesting ones so far have been Killzone 2 (cos it's nearly out at least and looks entertaining) and bioshock 2 (thank thew gods for 360 hard drive installing)
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Anyway, whether it's a "tactical shooter" or more straight forward it can't be released quickly enough
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Admittedly its a year a bit thin on the ground for shooters, which can only be a good thing!
Agree with the Racers though, F1 and GT5 all the way.
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And it's precisely because Halo 3 ODST and GTA Chinatown Wars are being dismissed as an expansion to an old game and a "really bad" DS spin-off that we chose to highlight them as star attractions. We think they're both going to be a bit special (we KNOW Chinatown Wars is going to be special), and they deserve more recognition than they're getting.
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Because it's horribly arcadey? In the bad way with pivot point physics that made you feel like you were rotating rather than turning around corners.
Oddly enough, despite those very severe flaws, the game still managed to keep my attention for quite a few hours - probably because the actual racing was quite exhilarating and the graphics and damage model pretty spectacular.
I really do wish Codemasters would get their act together and use a decent physics engine - which is possible even in an arcade racer.
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I absolutely agree. I hate when games drags on for too long.
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I didn't like the last one.
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[link url=http://www.computerandvideogames.com/article.php?id=17 7909
]http://ww w.computerandvideogames.com/art...[/link]
As it would surely have been a must have purchase on Live/PSN - would appreciate a little digging on our behalf Oli.
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That being said Halo 3 ODST might very well be the biggest release for the hordes of multiplayer fans (on Live).
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rFactor 2?
Sigh, come on guys...
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Facing off with a Scarab was massively boring, obviously.
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Well fair enough, but I reckon you shouldn't call them star attractions then. More like anticipated biggest surprise. Because I have pretty a strong feeling that for most people Killzone 2 will be the star attraction in the FPS genre.
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OH NOES Eurogamer becoming unbiased, call in the SDF, attack their weak spot for massive damage.
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TOCA 3 suffered from the same thing, while TOCA 2 was somewhat better. I think modeling production cars correctly (understeer and all) is the way to go, but when you give me a (supposedly) race-prepped car complete with splitter and wing, make it untuneable, then you better make the handling model one that I can race with.
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The prospect of non-F1 racing is interesting (especially the European-based GP2, Formula BMW and Porsche Supercup), but what would be fantastic are some of the forgotten circuits (Magny Cours, Montreal, A1 ring etc) as (let's be realistic) DLC.
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Where did u read that? good news if so!
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Maybe so.. but the strength and uniqueness of Halo FPS is obviously that it has drawn in a big crowd of not-so-hardcore players. Just like COD4 BTW. Besides that it is just great fun.
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This just doesn't make any sense whatsoever... Why didn't you make Wii Music game of the year then - because everyone was slagging it off... Killzone 2 has to be the most anticipated shooter of 2008. And you wonder why Eurogamer is thought of as biased towards XBox...
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One of the most dynamic, replayable, and sandbox-oriented shooters in existence introduces hub-and-spoke exploration and new storytelling mechanics, all the while drizzling it with glorious gobs of fanservice (ODST is basically a love letter to those who follow the Halo fiction). Meanwhile the masses clamour for more glorified, 'realistic' shooting galleries. Gaming's in the toilet.
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Only the single player portion would be of interest to me, I don't play Halo multiplayer so whether or not I bite depends on the overall cost. I'm not spending that much on a glorified expansion that takes three to five hours to complete (which is most likely towards the three hour mark).
Mind you as Bungie seem to think that three maps are worth $10 I'm not betting on good value for money here, particularly as "Bungie has previously told us that Recon will have plenty of replayability in the form of Achievements and four-player co-op, plus new multiplayer maps and perhaps modes". Anyone up for grinding the same game again and again for Achievements? Didn't think so.
[link url=http://www.eurogamer.net/articles/halo-3-recon -only-3-5-hours-long
]http://ww w.eurogamer.net/articles/halo-3...[/link]
Either way a light game with some multi-player maps seems an odd choice for Star Attraction. Oh well, to each their own.
Call of Duty 6, Operation Flashpoint 2, Aliens: Colonial Marines and The Conduit would be above it in my list. And Battlefield Heroes, depending on how much they try to nickle-and-dime us.
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If you look carefully the whole world is biased towards Xbox games-wise (like it was towards PS2 in the '90s). The world must be wrong..., right?
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Hmmmm…
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That's not what I said, if a Halo Expansion deserved to be above KZ2 in the list - no problems, but you can't tell me that it is a more anticipated release for 2008, because it just isn't. As someone has already said, COD6 probably deserves to be above the new Halo. I have no problem with the popularity of the Xbox, I just think Eurogamer has it wrong in this instance...
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Anyway, Riddick is the one I'm still looking forward to most out of that little lot.
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These articiles are always good for a laugh though. Does it really matter what EG put in the "star" section, surely they should of just produced a list but that wouldn't of caused the controversy.
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That's probably true, but one should admit that Halo popularity is due to, maybe, more to haters than lovers. You (*they*) brought that that upon yourselvs, imo.
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Not true, I have Halo 1 and 2 (admitedly for the PC), and I thought they were both excellent games. I appreciate that there is an army of Halo Fans, but I still cannot believe that EG put it before KZ2 in this list. Plain and simple...
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In this, or any other year, an expantion (sic) to Halo 3 is more interesting to me than any other shooter you care to name that isn't made by a studio called Valve. This is an interim pet project from some of the longest-serving Bungie staffers, rounding out a piece of the fiction that has been speculated about but never previously revealed; it's a loving, elegant piece of fan service with new mechanics (hub-and-spoke, 'slick' vision, new health mechanics, new weapons, new protagonist, new characters, new story, new storytelling, new multiplayer maps, new multiplayer modes, and maybe more), the idea for which Bungie brought to Microsoft and not the other way around. It's a labour of love for those who care ("Love, Bungie" indeed). It's absolutely my star attraction, and I'm pleased it's EG's too.
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Untrue. If KZ2 was on 360, I would still be very excited about it and would probably consider getting a 360 just for that game. It looks truly amazing - it really does. Please don't assume to know what I think...
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...
.....
I'm at a lack of words.
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Totally agree!
I'm personaly hoping Killzone 2 finally makes me buy that damned PS3.
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Touche... I think "Tactical" has been attached to KZ2 because it's not just run and gun and the AI is shaping up to be a little more intuitive than your avarage FPS. We won't know for sure until we play it Iiguess...
Still think it should be the Star Attraction..
"Nicely done EG, good boy" - LOL...!
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Not to denigrate Halo 3, it was fun (in small doses), but please explain to me how it has the 'absolute best gameplay ever'. As far as I could tell, it consisted of POINT, SHOOT, RUN with the occasional refreshing POINT, SHOOT, DRIVE, and none of those three actions were realised particularly well. The guns felt like cheap plastic crap, the vehicle sections were all too fleeting and there was a hell of a lot of running. Admittedly a decent game overall, but hardly the towering benchmark to which all FPS games must aspire.
Even as a 360 owner, Killzone 2 interests me more; I enjoyed the first one, and, with any luck, KZ2 (coupled with GT5) will be good enough to persuade me into buying a PS3.
On the subject of GT5, surely that must be the most eagerly anticipated racing game of 2009? Forza 2 was a mere pretender to the GT crown, and I've never heard anything about this Formula One game in my puff. Also, why EG anticipate a 2009 release for Forza 3 is beyond me; Forza 2 took an age and a day to finally come out.
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Ah, I was playing on PC though and apparently that owns all when it comes to FPS.
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I know nothing of this new Halo so can't comment on that.
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Then you dont know what youre missing out on. Good for you i guess.
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rFactor 2?
Sigh, come on guys..."
+1
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Killzone2,operation flashpoint2,fear2 all better than halo
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"On the subject of GT5, surely that must be the most eagerly anticipated racing game of 2009? Forza 2 was a mere pretender to the GT crown, and I've never heard anything about this Formula One game in my puff. Also, why EG anticipate a 2009 release for Forza 3 is beyond me; Forza 2 took an age and a day to finally come out."
Oh now you've done it... you seriously can't complain about the Forza development times can you? GT5 - how long? GT PSP?
"Then I saw the gameplay videos. Tactical my arse. It's just like any other WWII shooter."
It is very difficult to judge tactics from game play vids where you have no idea about the skill of the player and difficulty settings. Early gameplay vids were from show floors and were all set to play on easy for example. Halo really comes into it's own tactically when you up the difficulty levels no? Otherwise you can plod on through like any other shooter - I know cos I've plodded
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Not true. I have a PS3 and 360, I do enjoy Halo 3, sure I don't think it's as awesome as some people think, but it's a competent shooter certainly, and good fun, but there is no 'irrational fear' of Halo from me. I've contributed to three rounds of closed beta for KZ2 and the multiplayer is excellent, best multiplayer shooter fun I've had to date, so it's my most anticipated shooter of the year, but I don't see anything wrong with EG stating ODTS is their most anticipated no.
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I did enjoy Killzone 1 but was well known that they tried to do a Halo killer but failed big time due to the hardware limitation, still it was a fun game but only played it once. Killzone 2 is certainly on my radar and a must buy but have a fear of its not matching expectations.
Will be glad to be proven wrong, Halo on the other hand is a known quantity and have a good following, seem to me its cool to bash halo in the same way its currently cool to bash PS3! Dont like it then dont buy it! Halo 3 was great fun but its just didnt make me get back to it enough. Halo3 did overtake COD4 in XBL after a long while of strong dominance from COD4. Both are a great multiplayer games with their fans.
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Oh man... the tears are flowing. QQ
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Codemasters will take the money and use it to sue people.
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"As far as I could tell, it consisted of POINT, SHOOT, RUN with the occasional refreshing POINT, SHOOT, DRIVE, and none of those three actions were realised particularly well"
Hmmm, the Halo I played became quite a tactical shooter which made you think about how you tackled the levels, did you play on legendary mode? It makes a world of difference to the AI and how you play.
Anyway, looking good with plenty of decent shooters (FFS PLEASE someone, anyone put the guns on a craft or something. Please just SOMETHING that doesn't involve watching a shotgun bob up and down on the screen!) and racers.
Can't say I'd put that expansion pack top though, for me Aliens is mostly the star attraction, mostly....
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I dunno if it will be out this year. Maybe but i think they are going to take some time with it.
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Just Outrun Arcade & Bizarre's mystery racer for me then
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CoD4 shat all over Halo 3 and CoD6 will shit all over Halo3:ABC123babyyouandmegirl
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Wasn't the ps2 released in 2000?
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I'm sorry, what? Who are these 'aficionados'? People who have never driven a car? Do they play with a pad for a more authentic experience? Or use the retarded 360 wheel?
Eurogamer spouts some shit, but this really takes the biscuit.
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no tdu2 atari? for shame.
codies, f1 to be a sim please. you make it like grid and alqaeda'll be round.
and kz2 for the shooter win please euroflamer. after bigging it up for weeks you really neednt pander to the green side thats got its sights set elsewhere. dont know where that may be, but you can all see the comments made about it!
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Oh Eurogamer ,why are you such a bunch of fanboys ?
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Codemasters once had the balls to put out GT5/ Forza 'sim' racers like the early Colin McRaes, but they've been 'americanised' putting out too user friendly muck with very dodgy arcade handling Read GRID
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[sarcasm]
That obviously makes the game extremely bad! All those players are just wrong!
[/sarcasm]
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F1 CE was rather excellent. I know EG didn't think so, but it was.
As for that Halo game: Seems MS's and Bungie's little 'They did not allow us to tell you about our awesome new game' publicity stunt worked after all. Still nice to see Halo evangelists get all riled up about a little piss taking again. You guys are so touchy.
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But I would say GT5 has a better physics model than Forza. But until it includes damage and half-decent AI Forza will have the edge as a complete game. However I expect Race Pro to easily better them both.
As for codies and their F1 game, if it follows the same model as GRID and to some extent DIRT I don't expect much from it. The excellent user created mods for rfactor are better than any F1 games that has been released for the 5+ years. It's pretty shameful for these large professional studious to be outdone by some amateur (although very talented) modders.
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Great research guys. Really great. Keep reading those big company hype press releases. Much easier than actually doing any research on your own, huh? Why bother with anything but EA/Ubisoft/Atari, right?
Yeah, an expansion pack to one of the most overhyped games ever must really be the highlight of the year. Right.
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"Just pointing out that Halo 3 multiplayer is the most played game on the XBox Live."
The stat was actually based on the most indiviual players who played Halo 3 whilst connected to Live in 2008 - so single player and multiplayer. Not on time played or specifically multiplayer. In terms of time played I would be very surprised if it managed to beat CoD4 as that was getting top of the monthly charts so much MS stopped releasing the stats.
Whilst I can see the point that Halo ODST looks to be just DLC to some it is a significant enough release to warrant it's place atop of the list. It is an extension of the best selling game on the 360. It is also an interesting switch from the normal franchise and so anticipation and promise is high. It will out sell just about everything else - plain and simple. The only other title which has a chance of selling more is the return of Infinity Ward with CoD6 but that is spread across two+ formats.
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If any of those were being produced by indie devs then they'd get a two page feature to themselves. That's what Eurogamer has become.
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I think that's another reason why Eurogamer didn't choose it as top. Every games website seems to be picking it for their Most Wanted FPS, so I'm glad Eurogamer is different. Moreso, which I'm glad a couple of people pointed out before me, Killzone was very mediocre, and the hype is in real danger of running away with itself.
That said, I agree that Halo WTF shouldn't have been the top spot, for pretty much the same reasons.
I'd personally pick either Wolfenstein, FEAR2, Rage or Bioshock 2, and FEAR2 would probably get it because it's the only one that I've seen more than a vague trailer and a few screenshots for.
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Halo 3: ODST"
Come on, please, I'm begging you now, to look at the stupidity in what you've just typed. I can barely think of anything "colder" in the genre than the Halo, um whatever that thing is supposed to be.
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For me more L4D DLC is probably the highlight of the year (together with Halo DLC and the new Wolfenstein)
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Ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha...
Ahem. You sir, are an idiot.
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I never said the GT5 development time was acceptable, in fact it's even worse than Forza 2s (I'm sure I saw GT5 - Prologue Spec 3 as a top seller in japan. 3???), I was just pointing out how ridiculous it is for EG to speculate a 2009 release for Forza 3.
And Dizzy, yes there are tears. Tears that I payed 40 odd squid for a mediocre game.
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GT has not changed in the last 3 or 4 iterations, and has become very tired and old-fashioned."
I did say it had a terrible damage model, and even worse AI.
But the cars handle more realistically than they do in Forza.
And I agree in GT not changing in 3 or 4 iterations. It has essentially been the same game since GT3. It badly needs more than yet another face lift and another 100 cars, many of which are iterations of the same model.
Still, doesn't exactly make it an arcade game.
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but i still stand by my OP which was gt5 is gunna have to be spectacularly super awesome to lure fans away from forza 3, let alone race pro
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Also, the most glaring weakness is the dire shortage of tracks to race on. GT4 had about 50 odd tracks, Forza 2 has about 7 and means you end up racing on the same track every other tournament.
It's a shame, because the driving experience, whilst not 'better' than GT's, was really fun in itself. Plenty of wheelspin and sideways movement makes for really hairy races (especially online), it's just a shame the car and track restrictions make it a limited experience.
Bring on the GT5.
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mhm, makes sense.