Coming Attractions: MMOs & RPGs
Level best.
Previously on Coming Attractions: yesterday we discussed some of 2010's highlights in fighting, puzzle and arcade games, and on Monday we toured the gallery of shooters and racing games due in this first year of a new decade. (Yes it is. Don't start.) Today: all things grind.
MMOs
"With this section, the problem wasn't defining it - it was pinning down which games might actually get released," we wrote last year. Almost none of them, it turns out. We knew even then that the big guns would lie silent until 2010, but in 2009 it seemed like the entire MMO industry, smarting from the immense hype and immediate deflation that surrounded Age of Conan and Warhammer Online's launches in 2008, had retreated to its bedroom to think about what it had done.
NCsoft made a success of its western launch of Aion and Cryptic hurried Champions Online out of the door, but that was about it. Even World of Warcraft seemed unnaturally quiet. We're sure that 2010 will be better, much better, but MMOs being what they are, there are still few safe bets to see the right side of Christmas on this list.
Highlights
APB, in which you can level down.
APB
On: PC / Developer: Realtime Worlds / Publisher: EA / Release: Spring 2010
On paper, you can debate whether APB is really an MMO - capped at 100 players per city, and with no subscription or other ongoing revenue stream, this cops-and-robbers action game could just as easily slot next to the MAGs and Battlefields of the world. Then again, you'll never play with more than 100 others in an instance-based MMO like Champions Online, and APB, with its deep customisation, total persistence and "players as content" commitment to all-multiplayer action, all of the time, has more genuinely massive thinking in its design than most conventional MMOs. Even though the closed beta's already under way, EA isn't shouting about APB yet and we still haven't had a go ourselves - but that's just how Realtime rolls. Crackdown came out of nowhere; APB's going somewhere. Somewhere very interesting.
DC Universe Online
On: PC, PS3 / Developer: Sony Online Entertainment / Publisher: Sony / Release: 2010
With Cryptic, Realtime Worlds and others retreating from any pretence of releasing their games on consoles - and Microsoft apparently being obstructive - hope for massively multiplayer gaming on the sofa now resides with the PS3 and this superhero knockabout (as well as the next game on this list). SOE supposedly has an inside advantage, although its Free Realms has yet to make the jump, which isn't a good sign. Expect the PC version first then, and a better sense of physicality and free-wheeling action gaming than Champions Online managed.
Final Fantasy XIV, in which your swordplay levels up, but you don't.
Final Fantasy XIV Online
On: PC, PS3 / Developer: Square Enix / Publisher: Square Enix / Release: 2010
Square Enix is absolutely adamant that this game is coming out in 2010, although with all the info coming from the pages of Famitsu in Japan so far, it's possible the Western world will have to wait a little longer. If we do, we'll be waiting for luscious character art and a loose, level-free advancement system based around equipment rather than class that has learned valuable lessons from FFXI's punishing grind. The publisher's muscle and resolute console focus should ensure a simultaneous PS3 version, too. FFXIV has both pedigree and bravery - a rare combination in any genre, but hen's teeth in MMOs.
LEGO Universe
On: PC / Developer: NetDevil / Publisher: LEGO Interactive / Release: 2010
This has long been our dark horse bet for the next properly mass-market MMO, and a confident showing at CES last week - live alpha demos and an awesome trailer
- did nothing to change that. The thematic kitchen sink, the construction elements that scale from "press A to make rocket" to brick-by-brick house-building, the easygoing platforming smash-and-grab gameplay lifted from the TT games; LEGO Universe looks accessible, stuffed with ideas, and happy to set MMO convention aside for the all-consuming love of the brick.
Star Trek Online, in which you can level up to Admiral.
Star Trek Online
On: PC / Developer: Cryptic / Publisher: Atari, Namco Bandai / Release: 5th February 2010
Cryptic continues to have the temerity to make MMOs in a couple of years and release them more or less when it said it was going to, despite the common consensus that this isn't possible. Champions was a bit rough and ready as a result, and the signs are that Star Trek will be too, but wringing every last drop of power from its licence and multi-track approach to content should be enough to get it to warp speed. The naval combat is fresh and fun, too.
World of Warcraft: Cataclysm
On: PC / Developer: Blizzard / Publisher: Activision Blizzard / Release: 2010
We were happy to assume that WOW had peaked with Wrath of the Lich King and lead designer Jeff Kaplan's departure, and would now settle into comfortable routine - but somehow, despite being engorged with 11 million players, Blizzard's still hungry. This momentous effort to rewrite the classic game and drag it up to the standard of the latest content - plus serve a full expansion on the side - will ensure WOW still stays years ahead of rivals' reach. More fun, more of the time: Blizzard's secret recipe is really that simple.
Also in 2010
Taut sci-fi fragging arrives soon in the form of the massive deathmatch game, Global Agenda; Allods Online is a free-to-play Russian epic with skyships and tasty art; cower in fear from Mortal Online, otherwise known as This Year's Darkfall; inscrutable indie beauty Love shows us the oh never mind; EverQuest II expansion Sentinel's Fate arrives next month; talking of expansions, Age of Conan: Rise of the Godslayer doesn't have a release date, but we wouldn't put late 2010 past it; Ankama delivers more isometric quirk with Dofus 2.0 and Wakfu; EVE Online has an exciting year ahead, with its social network New Eden, planetary gameplay, and, at long last, avatar expansion Incarna; the toothsome Free Realms finally turns up on PS3; Earthrise deputises for the never-happening Fallout MMO; Heroes of Telara takes the straight fantasy route; and whatever happened to Jumpgate Evolution and Huxley?
Probably not coming in 2010
The Agency's gone AWOL; The Secret World is still shrouded in mystery; Guild Wars 2 is going the whole hog, and taking its time about it; EVE spin-off DUST 514 is shooting for the moon, not least in tying console servers to a single universe, and CCP's in no hurry; and we've just heard that Star Wars: The Old Republic won't make the cut, so it looks like WOW's safe for another year. Or three.
RPGs
Even though it's hard to find games in any genre you don't level up in these days, 2009 was "all about reclaiming home turf for role-players," we wrote last year. We were half-right, with the end-of-year hits being straight-laced fantasy epic Dragon Age: Origins and straightjacketed FPS hybrid Borderlands. BioWare's dominance wraps around into the New Year with the imminent Mass Effect 2, but it won't last long, with Final Fantasy XIII leading a varied schedule bursting with single-player and multiplayer monster-mashes in every flavour on every platform. Looks like a vintage year for the experience point.
Highlights
Alpha Protocol
On: PC, PS3, Xbox 360 / Developer: Obsidian Entertainment / Publisher: SEGA / Release: Spring 2010
RPGs shrugged off their association with dungeons and dragons some time ago, but it's still rare to see this structure applied to the contemporary real world. With its glamorous, globe-trotting espionage setting, Alpha Protocol is the game to do that, and hopefully the game to see Obsidian step out of the shadow of mentor BioWare and realise its potential now that the Aliens RPG has been blown out of the airlock. With Interplay legend Chris Avellone directing operations, we're looking forward to being sneaked up on.
Dragon Quest IX
On: DS / Developer: Level-5 / Publisher: Square Enix / Release: 2010
The biggest game of 2009 to not even cause a ripple in the Western hemisphere, Dragon Quest IX was a social gaming sensation of Monster Hunter proportions in Japan. The world's most tradition-bound RPG series stealthily rewrote itself on Nintendo's handheld, with a shorter narrative extended by expansive, open-ended and repeatable side-questing and local co-op multiplayer. Square Enix may have been quiet about Western plans so far, but we're sure they are big ones this time.
Fable III: the dog lives.
Fable III
On: Xbox 360 / Developer: Lionhead / Publisher: Microsoft / Release: Autumn 2010
Fable - particularly the second game - is the series in which Peter Molyneux's twin ambitions to push gaming boundaries and make playable games for everyone finally met in the middle. He'll be threatening to breach that peace again with Fable III by throwing Natal support into the mix, not to mention attempting to blend his age-old god complex with role-playing monomania by giving the player-character a kingdom to rule. But it wouldn't be a Lionhead game if we were absolutely sure it was going to work, and anyway, where would the fun be in that?
Fallout: New Vegas
On: Xbox 360, PS3, PC / Developer: Obsidian Entertainment / Publisher: Bethesda / Release: 2010
We don't know the first thing about this - other than it is a single-player RPG set in the same universe as Fallout 3 without being a straight sequel to it, and it's Obsidian's second game on this list. Going by the developer's profile we'd expect a less open-ended experience, but one still driven by narrative choice - and without being unkind, one that's quite likely to slip. Even if it doesn't make it, following the RPG sensation of 2008 (and, for that matter, most of 2009) ensures it will dominate the skyline like a mushroom cloud.
Final Fantasy XIII: the girl dies (probably).
Final Fantasy XIII
On: PS3, Xbox 360 / Developer: Square Enix / Publisher: Square Enix / Release: 9th March 2010
"In the eyes of many, this is the only game that can save the JRPG from stagnant marginalisation," we wrote when including this on the strength of its Japanese release date last year. We now know that it won't be achieving that goal via innovative design or any deviation from strictly linear storytelling or character progression, although the battle system has some depth. So it will be FFXIII's overwhelming spectacle, star power and chest-bursting sentiment that make a splash. Over 20 years on, Final Fantasy still does epic like nothing else, and true to its title treats every moment like it's going to be its last.
Mass Effect 2
On: PC, Xbox 360 / Developer: BioWare / Publisher: EA / Out: 29th January
Tom writes: Choice and consequence have been key themes for BioWare since the studio was old enough to count the faces of a 21-sided die, but Mass Effect is their most ambitious application - a series of games that begin in one place and, three games later, could conceivably end in two dozen. The second instalment already looks much stronger than its predecessor in traditional terms, with refined classes, more dynamic action sequences and smarter support systems, but its greatest challenge will be to convince players of the significance of their actions in the original game while forging its own unique identity.
Monster Hunter Tri: you die. Lots.
Monster Hunter Tri
On: Wii / Developer: Capcom / Publisher: Capcom / Out: 2010
Monster Hunter is a cult, even in Japan where it's nationally popular: an arcane, initially impenetrable grind that spreads virally between friends and becomes a brainwashing obsession. The main barrier to its success over here has been its insistence on local multiplayer, so Tri's embrace of the internet should change everything, not to mention provide the Wii with its most compelling online attraction to date. This writer at least is going to make it his first Monster Hunter. Join us.
Also in 2010
Dragon Age: Origins wakes up to first expansion Awakening; Resonance of Fate sports the quintessential JRPG title; bask in the warm nostalgic glow of Golden Sun DS; it's a great year for RPGs on the Nintendo handheld, which also gets Platinum's ice-cool starship odyssey Infinite Space; meanwhile, the PSP enjoys the considerable charms of Valkyria Chronicles II; Diablo III still isn't out, but never mind, because here comes Ron Gilbert to satirise it with the rumbustious DeathSpank; there's plenty of dragon-wrangling on DS courtesy of Monster Rancher DS and Phantasy Star Zero; central Europe keeps it trad with Two Worlds II, Drakensang: The River of Time and ArcaniA: A Gothic Tale; Star Ocean: The Last Hope hits the PS3; Fragile: Farewell Ruins of the Moon on Wii looks cute and spooky; and we're not sure if Warhammer 40,000: Space Marine is really an RPG, or if it's coming out this year, but we wanted to mention it somewhere. Edit: Also, you lot have kindly reminded us that the Western version of White Knight Chronicles, Level-5's rather lovely PS3 exclusive, is out this year.
Join us tomorrow for even more of what's happening this year. Or what isn't happening this year, if we go by the success of last year's predictions. But join us!
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Comments (61) Latest comment 2 years ago
Comments for this article are now closed, but please feel free to continue chatting on the forum!
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I'd still like a PS3 for The Agency.
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Hopefully same will be true of SW: OR...
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A new Persona would be wonderful.
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"This momentous effort to rewrite the classic game and drag it up to the standard of the latest content"
or put another way rehashing old content and calling it new content, and making even more money for less effort.
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/drools
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Surely just as worthy of mention as the Star Ocean Last Hope port.
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Then there is the epic Cataclysm, which I will surely want to experience. Blizzard knows which strings to pull. And even the JRPG-front seems stronger than it has been in years. A great year to be an RPG-player for sure.
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Blech.
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I actually bought a copy of Drakensang a few months ago and forgot all about it. I should probably try to dig that one up.
Has anyone else picked up on the weird proliferation of RPG's/ RPG Lites beginning with letter "D" this past year? Dragon Age, Demon's Souls, Divine Divinity (double score!), Divinity 2, Dante's Inferno, Drakensang, Darksiders... Have I missed any?
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New Vegas sounds like an interesting setting for the Fallout series. I also like the sound of the Dragon Age style origin stories that a reputed to feature in the game.
Also it would be super nice if Demon Souls got an UK release, I don't really fancy paying 50-60 quid for an import of Ebay.
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It's also no "noob-rpg/rpg-lite" (no one holds your hand, no map marking for the side quests... you're by yourself!) it's pretty demanding, I'm almost at the end and it's been a good ride. I recomend it, if you like 90's rpgs.
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Regular RPGs, I think Alpha Protocol has a very good chance of running away with it, it's got a sort of "Mass Effect, but in the real world" thing going on, plus a good spy story has that uncanny ability to turn every grown man into an eight year old, if only for a few minutes. So that's my pick for new releases this year.
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White Knight Chronicles is an oversight, sure - I should have mentioned it, but forgot because we already reviewed it on import: http://www.eurogamer.net/articles/white-... I'll edit that in now, thanks to all who mentioned it.
I couldn't mention absolutely every RPG out this year, but you will find that Resonance of Fate, Drakensang: River of Time and FFXIV are all there.
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I suppose Diablo doesn't really count as an RPG like the other games listed here, but can we expect this in 2010? Knowing Blizzard, probably not. This makes me sad but also, it does mean I have that bit longer before I have to buy a new PC.
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Oha, my bad, sorry! Missed Drakensang on your list because it's no link.
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No Global Agenda.
Who the fuck cares about shitty console MMORPGs or franchise WoW clones?
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I've forgotten - did you play Risen last year? If you like Divinity 2 you might like Risen. I absolutely loved the PC version.
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And by the way, since Obsidian is still busy with Alpha Protocol, my bet would be 2011 for Fallout: New Vegas.
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World of Warcraft - Cataclysm
"This momentous effort to rewrite the classic game and drag it up to the standard of the latest content"
or put another way rehashing old content and calling it new content, and making even more money for less effort.
You might want to do your research before commenting, the "rehashed" parts of Caraclysm are free, the game world will change for everone regardless of if they have bought Cataclysm or not, however if you do pay for Cataclysm you get 2 new races, lvl 85, path of Titans and new areas and instances to explore.
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- The reshashed parts are not free, unless they have stopped charging you your subscription. The game world changes for everyone because many of the current Azeroth zones are incomplete like a Hollywood film set and so have to be redone to allow flying mounts. The more logical option from a lore point would be for Blizzard to leave the old Azeroth and have the new one as separate zones but that would be far more expensive, requiring a further investmesnt in server hardware, and plus it would spread people out even more.
- yes, you get new instances and races and so on.And Ragnaros makes a comeback. And Shadowfang Keep. I wonder if we will get Naxxramas version 3. If you count it up, you will see you get less than previous expansions - for starters only 5 levels worth of new quests instead of 10, and 5-ish zones past 80. Will they charge less for it?
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And of course redesigning every single zone from scratch, in a game that is now 5 years old and was never designed to accommodate flying mounts, is going to be cheap, isn't it?
God I hate retards.
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Thats every year isnt it?
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When I hear the music, it still takes me back!
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The DS has a lot going on in terms of RPGs this year. DQVI, DQIX, SMT: Strange Journey, Pokemon HG/SS, Inazuma Eleven and possibly Final Fantasy Gaiden and SaGa 2.
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According to the developer, when you are prompted to import a ME1 save file, you will be shown a list of all the decisions you made in that game (presumably all the relevant ones, at least). That way, if you have multiple playthroughs with divergent choices, you'll know which decisions you made in each save.
As far as I know, nobody has actually seen it yet, so whether or not it is sufficient is still open to debate -- but at least the developers are aware of your (and my) concern over this exact question and allegedly are taking steps to get it right. Whether they are sucsessful we won't know for another two weeks.
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Yep, that's gonna save the PS3 alright...
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Oh, yeah. Silly me.
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Can't wait to see a post-apocalytpic Las vegas. I was there last summer, so memory of the place remains fresh.
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Ah-ha- some sort of reminder at the outset of the game, listing the choices that the player made in the original, would certainly allay some of the fears that I have with regards to my potentially not being able to appreciate the consequences of my actions. Thanks for the heads-up. Now I've just got to try to finish Bayonetta and Spirit Tracks before the end of January! I'd better get moving!
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(1) Monster Hunter Tri. I have all the Monster Hunters since the original on PS2 and for some reason, I have absolutely no qualms to re-grind it over and over and over and over and over and over and over and over and over and over again. I don't know how Capcom did it, but Monster Hunter just gets the "survival RPG" concept right. That, and the HUGE swords and dragons, of course.
And yes, I will buy a Wii to go with it. It needs the Wii to run the code, I believe. Silent Hill remake's a bonus.
(2) Alpha Protocol: Chris Avellone. Obsidian Entertainment. Need I say more? If you think, "Yes, you do!", then I kindly direct you to
[link url=http://en.wikipedia.org/wiki/Chris_Avellone
]http://en.wikipedia.org/wiki/Chris_Avell...[/link]
There, please read the section "Notable game credits" and cry at least one lone tear of joy.
(3) Fallout 3: New Vegas. See (2)
(4) Mass Effect 2. The first part was good, but contained some lame parts which I hope they will have ironed out in 2. Also, less painfully obvious good/neutral/evil statements please. Ach, who am I kidding, this is Bioware, painfully obvious good/neutral/evil statements are in their general development guidelines now.
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"Also it would be super nice if Demon Souls got an UK release, I don't really fancy paying 50-60 quid for an import of Ebay."
Buy from a US site that ships internationally then. My personal favourite is estarland.com