The man whose job it is to turn Shadow of the Colossus into a movie script has spoken about his love of the "emotional and experiential" core of the game and denied he's going to put a foxy sidekick in it or anything like that.
"This is a game that catches you unaware - it catches you on an emotional and experiential level, not just for the puzzles you solve," Justin Marks told the Hollywood Reporter's blog last week (sorry we're so tardy).
"With a lot of games you're caught trying to please the fans and the mainstream audience," he said. "What's so nice about this game is that it's all seen through such an adult lens, so that what pleases the fans also pleases a wider audience."
All of which is slightly less disturbing than what we were told when the project was announced - in particular about how "some of the characters who appear only momentarily in the game" would be fleshed out.
However, there are still traces of that, especially when Marks tells the blog: "With a lot of games there are so many elements in the universe you spend your time tearing down and tearing down. What's nice about this game is that it's so sparse so you can start building right away."