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Colin McRae: DIRT Review

Xbox 360 Review by Luke Albiges

12 June, 2007

Page 2 of 2. <- Page 1

And with all the variety in event types, it should pretty much go without saying that you'll be seeing all manner of vehicles as you make your way to rally stardom. The usual spread of Lancers, Subarus and the smaller rally cars of today is a decent start, with plenty of classic rally cars, prototypes, trucks, buggies and more besides all just waiting to be unlocked. Each has its own unique feel and as well as the basic stats that give you a rough idea of which is best for any given job, you can call in an analyst for a more detailed description with a touch of a button. This feature is reprised elsewhere in the game, with assistants being able to talk you through a complex stage or help you work out which aspects of a car to tweak or repair between stages, meaning you can go it alone or have the benefit of expert advice if you so desire.

It isn't just the individual cars that feel different here, though, and as you speed from mud to tarmac or leap across sand dunes, you'll notice a huge change in each surface. The physics model means that most courses require you to adapt several times per circuit as you hit each new surface - fail to react to the fact that a long concrete stretch suddenly branches off into a muddy bend and you can expect to be overtaken as you spin out and do untold damage to your car in the process. Damage modelling too is wonderful and while slight scrapes will certainly make their mark, anything larger will see bodywork twist and buckle before smashing off altogether. Depending on your difficulty level, damage can have anything from a negligible to a catastrophic effect on performance and while you might be able to recover from a big crash on the lower levels, expect to see wheels fly off and engines blow up if you lose it in Pro Am or above. Oddly, though, terminal damage doesn't affect more than the single stage you're racing - rather than blow the whole event, you can simply pop back in time and replay the stage at your leisure until you finally manage to make it over the line with all four wheels.

'Colin McRae: DIRT' Screenshot 3

So we've covered the great tracks, the convincing vehicles and that mind-blowing sense of speed but one thing we haven't really touched upon is the overall look of DiRT. On the whole, the word 'beautiful' is probably the best blanket term we can apply and when you're the only car on the track, everything belts along at a suitably impressive rate. Once you start to add other cars into the equation, though, Codemasters' Neon engine starts to feel the strain a little and the game becomes prone to chugging, especially in the early stages of more complex courses where huge settings and entire grids are having to be rendered. It's never game-breaking, but it does tarnish DiRT's otherwise gleaming polish a little, especially after seeing how sacrificing just a little detail enabled Forza 2 to maintain fluidity. This aside, DiRT is probably among the most visually capable racing games we've seen to date, particularly when you opt for the in-car view (or cut to it during a replay) and see every stunning detail from the driver's point of view, even down to the co-driver reeling off the info on his notepad as you shake him to within an inch of his life with your reckless driving.

'Colin McRae: DIRT' Screenshot 4

Having levelled a fair degree of criticism at certain elements of DiRT earlier on, this is probably as good a time as any to point out that these do little to harm the overall sheen of McRae's latest. All of the more traditional rallying is as good as you could hope or expect and although we didn't feel that the truck-racing did anything for the game, it does add variety to the proceedings and there are bound to be people out there that will swear by it. If nothing else, these slower events really hammer home the breakneck speed of the rest of the game and for that their inclusion is plenty justified. A lengthy and eclectic career mode is just the start of what DiRT offers, with Championship mode allowing for full-length rallies to be played out and Rally World mode letting you play any course that has come up in career mode. The Live side of things is equally bountiful, offering Forza fans and Gotham kids an entirely different prospect by letting up to a hundred players per session vote on a course and car from a given list before all battling it out in a level field time-trial challenge. A wonderful package and a triumphant return to form for Codies, DiRT sets a mean precedent for future rally games to match and really manages to capture the excitement, the fear and the challenge of off-road racing. It's, like, totally sick, dude. Killer.

8/10

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Comments: 1-50 of 138 in total | next 50 »

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Captain Jax
12/06/07 @ 13:10
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First?

Hmm, why release this so soon after Forza. By the time I'm bored with that this will be £15 on Ebay.
Edited 1 times, most recently on 12/06/07 @ 14:10
Bill Door
12/06/07 @ 13:10
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Not bad stuff then.
Macross
12/06/07 @ 13:11
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have a medal
BBIAJ
12/06/07 @ 13:16
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Richard Burns Rally?

Uninspired you say!?

Pish!
Beano
12/06/07 @ 13:17
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Look and sounds good - just to bad they didn't smooth out the framerate from the demo :(
Huntcjna
12/06/07 @ 13:19
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Looks hugely Meh to me. Its probably the dumbest time in the world to release it aswell 7 days after the 360's fastest ever selling racing game. I can't see too many people in Europe being bored with Forza by friday.
Lukree
12/06/07 @ 13:20
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Yes yes yes, Nice to see that I don't have to cancel my pre-order! Thanks for review before launch, EG! ;)

I hated buggies in demo, so it's a bit shame that you have to drive those on career. Luckily Championship mode sounds like my cup of petrol.

Is there still option to drive championship with a friend one player at a time? The greatest drink-and-drive game mode of all time!
RobertFoster
12/06/07 @ 13:21
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I enjoyed the DiRT demo a lot more than the Forza 2 demo. But, erm, bah I don't like racing games anyway! *puts money back in wallet*
andrewwd
12/06/07 @ 13:21
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I hate, hate, HATE the stupid xtreme American voice overs in this. To the point where it makes me not want to buy it.
LeD
12/06/07 @ 13:21
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I think I'll probably get this before and as well as Forza 2 TBH. I don't have time to get into Forza 2 at the moment.
souljacker2000
12/06/07 @ 13:22
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Gnarly dude!!

Sorry, im no longer buying this tripe.. cant deal with American voice actnig where it isnt neccesary
Dizzy
12/06/07 @ 13:22
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I had some control issues due to framerate of demo. Pity I was hoping for a silky smooth Rallysport. I will pass... way too many killer 360 games anyway ;)
disc
12/06/07 @ 13:24
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I want.
bcolter
12/06/07 @ 13:28
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Sounds great... another 360 Title that has my attention...

Oh EG - "Emerging from dense forest to career through a quaint little village"

career???
LeD
12/06/07 @ 13:30
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I think the 360 is becoming for me what the PS2 was to so many last generation. The number of games I have bought/am buying/will buy for it is just insane. And I'm just getting into XBLA as well.
Peew971
12/06/07 @ 13:30
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Looks nice... Graphics remind me of Motorstorm although I haven't played either.
While maybe fun, Live all against the clock sounds quite an horrible idea to me. Online gaming is all about interactivity, I want to race against actual gamers, not against their times.
Beano
12/06/07 @ 13:31
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"I hate, hate, HATE the stupid xtreme American voice overs in this. To the point where it makes me not want to buy it."

I agree - it's pretty awful!

I'd hoped the EU version would use a british commentator... but apparently not so :|
motslaps
12/06/07 @ 13:31
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got mine on pre-order!

I too found the forza demo boring, this has a more arcadey feel to it and a "wicked" damage model. everyone has their own personal tastes for racers and this is mine!
Peew971
12/06/07 @ 13:32
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@ LeD: Totally agree... And I have 26 XBLA games!
Still lacks mass market games ala Buzz, Singstar, etc.
Midian
12/06/07 @ 13:34
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Hated the demo - Lame handling and totally the wrong ambiance for a rally game - Charlie Don't Surf, and Yanks Can't Rally. On the other hand, whoever came up with the menus needs a big slice of cake, they are sooooo purdy.
TheEnd
12/06/07 @ 13:34
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8/10 for a rally game where the cars don't even slide properly on dirt and gravel?

/Adds yet another website to the list of sites 'useless for racing game reviews'
Edited 1 times, most recently on 12/06/07 @ 14:35
AhrimaaN
12/06/07 @ 13:37
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Where is the mention that is absolutely befuddingly no competetive multiplayer apart form simultaneous time trials? You may as well just race a ghost car over and over again for how much rivetting fun that will be. Yay.

The only saving grace for this game is the graphics, and the cockpit view. Something that Forza really needs to make it a proper sim - the cockpits are fantastic! I'll get it cheap when everyone is bored of it after a couple of months
SpacemanX
12/06/07 @ 13:37
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"especially after seeing how sacrificing just a little detail enabled Forza 2 to maintain fluidity"

Forza2 = 60fps
Dirt = 30fps and lots of slowdowns
Arcadiian
12/06/07 @ 13:37
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I'd still rather play Rallisport 2 on the 360, if Microsoft actually get around to making it compatible.

Hope SEGA Rally Revo offers something new. o_O
mkreku
12/06/07 @ 13:41
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Sounds like a 7/10 game getting an extra point for being made by a company favoured by the reviewer.
YoJimbo
12/06/07 @ 13:42
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Should be ok i reckon...

Agreed, the Xtreme Voicez are well annoying, but by doing that...Codies think they're gonna crack the US market (all a front end needs is a Xtreme voice)...

I did enjoy the demo, it was better than i thought it'd be...gutted the Neon Engine can't handle hairpins tho :( a rally games just not a rally game without proper hairpins

(*Note - there are very tight, hairpin..esc corners in Colin, but the Colin engine cannot handle hairpins..the track geometry goes mental apparently)
Donny
12/06/07 @ 13:44
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As good as Halo then.
ccfb
12/06/07 @ 13:44
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Wait ... the score dropped by a point... what gives?

You guys need to remember people have RSS feeds and F5 keys.
Edited 1 times, most recently on 12/06/07 @ 14:45
TheEnd
12/06/07 @ 13:45
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Slurpy J:

Deal with it.

Fact remains, CMR: DIRT is a joke as a rally game. Not bad as a hovercraft simulation though.
UncleLou
12/06/07 @ 13:46
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(*Note - there are very tight, hairpin..esc corners in Colin, but the Colin engine cannot handle hairpins..the track geometry goes mental apparently)

Hm?
Les
12/06/07 @ 13:46
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"Once you start to add other cars into the equation, though, Codemasters' Neon engine starts to feel the strain a little and the game becomes prone to chugging, especially in the early stages of more complex courses where huge settings and entire grids are having to be rendered. It's never game-breaking, but it does tarnish DiRT's otherwise gleaming polish a little, especially after seeing how sacrificing just a little detail enabled Forza 2 to maintain fluidity."

All (racing) games should follow Forza 2's lead: framerate over details.
ruckus
12/06/07 @ 13:47
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Haven't read the whole review yet but "uninspiring rally titles like ... Richard Burns Rally" o_O It's pretty well regarded isn't it?
ccfb
12/06/07 @ 13:48
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One sentence on the multiplayer? Anyone would think you weren't paid by the word.

Oh, wait ...
rashes
12/06/07 @ 13:48
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Is this actually available to buy today or when?
BadBoyBonner
12/06/07 @ 13:49
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PMSL @TheEnd "Not bad as a hovercraft simulation though."

Totally agree

Codies please, please, please - stop using the central pivot mechanism for turning, and use the actual tires turning the car while the back wheels try to go straight.

I mean come on - how hard can it be? Clearly I'll be bidding against Captain Jax.
Edited 1 times, most recently on 12/06/07 @ 14:50
Penguinzoot
12/06/07 @ 13:51
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Didn't like the demo to start with, but it grew on me a bit. What I really want though is RC3 (or even RC2 on BC). Come on guys, make it happen!
BadBoyBonner
12/06/07 @ 13:52
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In fact a better name on the 360 would be

Quantum Redshift: DIRT
LeD
12/06/07 @ 13:52
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According to the game FAQ, Codies are claiming the game engine doesn't use a central pivot.
UncleLou
12/06/07 @ 13:52
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Codies please, please, please - stop using the central pivot mechanism for turning, and use the actual tires turning the car while the back wheels try to go straight.


The official FAQs of the game say it doesn't use a pivot point. I've raised the point in the comment sof the German EG review (which also mentions the pivot mechanism), and they said they'll contact Codemasters to ask.
Edited 1 times, most recently on 12/06/07 @ 14:52
UncleLou
12/06/07 @ 13:53
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/twirls Led around pivot point, shakes fist
TheEnd
12/06/07 @ 13:53
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CMR1-5 didn't need you to BE a rally driver to be good. 1, 2 and 4 were all very good indeed.

Same goes for the latter WRC titles. Managed to strike a great balance between sim and arcade.

I wouldn't suggest all rally games try to be RBR... RBR is more than good enough at that already. What they do need to do is at least capture the sensation of driving on dirt... something every other Colin McRae game has at least managed half-decently, making this latest calamity all the more baffling.
AtomicBanana
12/06/07 @ 13:53
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dismissing RBR discredits the rest of the review to be honest . . .
Uncle_Fishboy
12/06/07 @ 13:54
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Does anyone know if you can turn the irritating yank voice off? That alone made me think - I ain't buying that - when I played the demo. And the buggy bits were crap. Rallisport challenge 2 pooed over this from a great height. Having said that I'll get it when it's cheaper, if you can switch off the yank twat.
stoopidgreg
12/06/07 @ 13:55
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"uninspiring rally titles like Rally Fusion and Richard Burns Rally"

hahahahah eurogamer i hate you

richard burns rally is the best rally sim ever, but maybe it was too hard for you!
BadBoyBonner
12/06/07 @ 13:56
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And the "on-line" element of this defies belief!

What were they thinking? I am sure most people will buy it just expecting to be able to race together after taking part in an 8 car race. I await the cheaply sold of returns with open arms.
stoopidgreg
12/06/07 @ 13:57
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"dismissing RBR discredits the rest of the review to be honest . . ."

exactly. RBR reigns supreme amongst rally games, far surpassing colin mcrae and the likes. try playing RBR with a wheel - you'll crash every 10 meters. but try getting GOOD at it using a wheel, and it's just sublime to play. the reason why no one played RBR was that it was so delightfully challenging, and you couldn't play it with a keyboard or joypad.
LeD
12/06/07 @ 13:57
#47
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Forza 2 has a realistic driving model, and I enjoyed that very much in the demo.

DiRT has an arcadey driving model, and I enjoyed that very much in the demo.

So I'll be buying both, and have different shades of fun with the two of them.
dsmx
12/06/07 @ 13:58
#48
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The Americanism in this game has ruined it for me, thanks codemasters for ruining the game for me.
BadBoyBonner
12/06/07 @ 13:58
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It's easy to get sucked in by the visuals and presentation, which are truly among the best on Xbox 360, but looking past that, some of the flaws show strongly. The cars in DiRT -- be it a Lancer Evo or a garbage truck -- turn on a central pivot. Even bicycles don't turn on a central pivot. With realistic racers such as Forza 2 on the market, the central pivot feels especially unnatural.

http://uk.xbox360.ign.com/articles/795/7...

Plus obviously you can simply play the demo - where it becomes painfully obvious.
rashes
12/06/07 @ 13:59
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so is this out today?

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