Colin McRae: DiRT 2

X Rated.

"Rallying as a global sport has changed," says Matt Horsman, chief game designer on DiRT 2. Standing as we are in blazing sunshine by the rooftop pool of a hotel in downtown LA, cocktails in hand, it's hard to disagree. It's a world away from the nipple-hardening winds, soggy sandwiches and desolate dawns of a Euro rally.

Which is the traditional style of rallying Codemasters first exploited over a decade ago with the endorsement and assistance of a fearless Scottish pro racer called Colin McRae. DiRT 2 is the latest title to bear his name, albeit posthumously now, following his untimely death in a helicopter accident in 2007.

It's the final weekend of July and LA's Home Depot Centre is hosting X Games XV, extreme sports' insurance-nightmare Olympics for bikes, boards and bangers. This is the third year rally racing has featured, and the first year Codemasters has included the X Games in its flagship racing series. Which has gone down like a slashed tyre amongst some hardcore McRae fans, if reaction to the announcement in forums is anything to go by, with accusations of dumbing down, Americanisation and such bandied around biliously.

But, Horsman maintains, not only does this reflect rally's evolution and growing prominence, particularly in the US, it was also driven in no small part by McRae himself. His astounding roll and recovery in the final of X Games XII gave rally its big box-office moment in the US. On a more mundane level, it's a simple business decision for Codemasters, which wants to make more money Stateside - prior to the original DiRT, sales were declining year-on-year.

'Colin McRae: DiRT 2' Screenshot 1

Kenny from the Block and 'Dangerous' Dave Mirra at the game event.

But in the face of strong criticism - the ferocity of which has taken the developer by surprise - Horsman moves to reassure. "In the game, the European fans shouldn't worry too much because we've got a lot of traditional rallying," he says. "Staggered starts, eight cars on-track at a time, traditional tracks like Croatia, the Malaysian jungle. DiRT covers all bases. Extreme sports, super special style, traditional stuff - it's five o'clock in the morning and you are racing pretty much alone through a forest." How are those nipples looking?

This weekend is all about the X Games, however, and the new wave of McRae-inspired stars like Ken Block, Travis Pastrana and Dave Mirra, competing for medals on the real track and in the game. Codemasters is unveiling its X Games content - and multiplayer - with the pro drivers along for the ride (for a full report on the event and the X Games, look out for an EGTV show later today).

'Colin McRae: DiRT 2' Screenshot 2

A car makes the big jump during the X Games final. But how did he land? (Can't remember).

The rally course at the X Games is predictably built with an ADD-ridden TV audience in mind. The blockbuster moment is a 70ft do-or-die jump across the centre of the Home Depot Centre stadium which each driver tackles once on alternate laps. There's an optimal speed to hit the slope and precious little margin for error: there are no McRae rolls during this year's competition, but body parts are blasted to oblivion and bumpers torn from bodywork with anything less than a perfect landing.

It's these make-or-break milliseconds that manufacture most of the drama in the race, and it's captured with flair in DiRT 2's fictional homage, the Estada Del Ray stadium, based in the Marina Del Ray area of Los Angeles.

Testy chicanes and dirt surfaces are complemented by zippy tarmac sections between expansive, twisting bends that test both resolve and reflexes. Close to the end of the circuit, a perilously tight corner snaps suddenly into a short straight leading into a ramp which, hit at speed, launches your car up, up and away; then down, down and.... And, either you make it and lurch forward with a victorious surge; or the car angles absurdly and flings you into a clown roll that wrecks your race.

As with the Home Depot Centre jump, the line between success and failure is agonisingly fine: screw up the lead-in corner and you won't build enough speed; come out of it wide and your jump angle will whip you off at a tangent. On the one hand, yes, it's just a jump in a racing game. Big deal. But its dramatic potential is fully realised by the precision afforded by the driving model, and a seasoned awareness that not all jumps are created equal. Block, who knows a thing or two about jumping in cars, closely advised Codemasters on angling this one to create the kind of game-changing moment with which real drivers are painfully familiar.

That's a lot of words on a single in-game jump. But it's a jump which, throughout an afternoon's play, duly causes disproportionate waves of frustration, joy, despair, agony and excitement. Mainly the agony and despair bits in my case, if I'm honest. And this is particularly apparent during the media multiplayer tournament, where no race is settled before the final jump, feeding the hopes of the trailing pack, while breeding doubt in the leader's mind.

Beyond the LA stadium we try, the X Games discipline forms a big chunk of the career mode. Its aim is to tease you with the exploits of the sport's fanciest show ponies, encouraging you to work your way up to challenge rally's new superstars.

'Colin McRae: DiRT 2' Screenshot 3

Block sneaks in a few practice laps alongside Johnny. He's actually bloody good at it. Ken, not Johnny.

So before you even get to race, you're shown a video of Block and Pastrana 'avin' it large in the final of the US X Games. To get there you must battle through the European leg, with a final at the visually stunning Battersea Power Station circuit in sarf London. Succeed and your entourage shifts to Asia, climaxing in a race around downtown Tokyo against the likes of Tanner Foust and Dave Mirra, the forerunner to the grand finale in Los Angeles against the big guns. "It's you trying to get the gold rather than watching those guys on TV," Horsman explains.

More than just the addition of a new discipline and new locations, the X Games has informed the design of the entire front end of the game. As detailed in our E3 preview, the previous menu-based system has been ditched in favour of a coherent and consistent world that is meant to make the player feel more immersed in the game and more "emotionally attached", as Codemasters has it, to the cars themselves.

'Colin McRae: DiRT 2' Screenshot 4

The X Games in DiRT 2 take place across three continents.

So wherever you go to race in the world, your trailer comes with you and pitches. And shifting between menus and modes also involves switching between areas in your base camp. Outside is where you select cars; inside is where you choose circuits, styles, check on leaderboards and stats and so on, with updates on the movements of both AI racers and your mates communicated via magazine reports. It may not be the fastest way possible to navigate, but it's slick enough and visually compelling.

Four-player races over system link are great fun. And while we're limited to trying out just a handful of multiplayer races at the event, every mode in the final version will be fully playable online. Codemasters wants to please everyone. Pro Tour Mode is meant to service the hardcore, with game-selected circuits and anti-cheat methods implemented; Jam Session is for lightweight Sunday drivers, where the player hosts and can pick where, when and what to race; and private sessions, Party Play and Team Play are also supported.

In single-player there are 100 events across nine racing disciplines, including Rally, Rally X and Trailblazer. "Over 40 licensed vehicles" feature, reckons Horsman, including the Subaru STi used by Block and Pastrana, the Mitsubishi Evo 10, Class 1 buggies and trophy trucks.

Nevertheless, Codemasters would sooner the player be a one-car kinda guy than an insatiable, bonnet-humping speed slut. So you are encouraged to build an attachment and expertise in a single vehicle which you can keep for the full duration of career mode, and the game showers you with amusing tat to clutter up the dashboard, like furry dice, hula girls and - in a neat touch exclusive to 360 owners - your avatar dangling from the wing mirror, all visible using the in-car view.

DiRT 2 is gorgeous in motion, whether thrashing around Battersea Power Station after dark as fireworks bloom, spotlights swirl, lasers criss-cross and thousands of spectators (up to 100,000 per course) roar you along beneath the amplified ravings of a DJ, or you're zipping through the tight lanes of a deserted Asian idyll with mountains looming in the distance.

'Colin McRae: DiRT 2' Screenshot 5

Kenny B's Subaru STI, faithfully reproduced for you to trash into a wall.

Car handling has been reworked from scratch, Codemasters says. This was apparently in response to criticism from the community, with a particular focus on ensuring there isn't such a dramatic loss of speed when sliding sideways through turns. Its hard to gauge how much has changed without putting the sequel and original side-by-side, but with DiRT 2 the third game from the same team (after DiRT and GRID), these guys are amongst the best in the business at core driving mechanics.

As to whether it's a realistic experience, the ultimate compliment is perhaps Ken Block's aptitude when racing like a racer rather than a game. Moreover, Codemasters claims that at a recent event where the game was linked up to ludicrously expensive hydraulic racing simulator, the professional rally drivers beat everyone else by a significant margin.

'Colin McRae: DiRT 2' Screenshot 6

The Estada Del Ray, Codemasters' in-game homage to the LA X Games circuit.

A feather in the cap for Codemasters, for sure. But if you don't sniff petrol for kicks, what matters is that it's fun, responsive and an undoubtedly positive experience during the first couple of hours of play.

But thrilling moments, slick presentation and a robust driving model are only part of the equation. They need to be matched by effective balance and pacing in the meat of the game's single-player mode, in both progression and engagement with other drivers, of which the studio is making a big deal. And we can't call that until we've dug deep into a review build, so hang tight. Impressive in practice, let's hope DiRT 2 makes a clean jump in the final.

DiRT 2 is out on PS3, 360, PSP, DS and Wii on 11th September, with a PC version due later in the year.

Comments (54) Latest comment 3 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • beastmaster #1 3 years ago

    Looks interesting. I've just got myself the MS wheel but with so many new racing games coming out, I'm not going to be able to get them all. It's going to be Forza 3 and one other. Could be this one by the looks of things.
  • JensonJet #2 3 years ago

    "Rallying as a global sport has changed", "This is the third year rally racing has featured, and the first year Codemasters has included the X Games"

    I'm not aware that rallying has changed. I think the expression should have been "X Games has changed and for three whole years, America has had rallying".

    Here's some other motor sports that have nothing to do with rallying that could be added to Colin McRae: Dirt 3...

    1. Ski jets
    2. Speed boats
    3. Quad bikes
    4. Tractors (ok, I wouldn't expect these to be raced, but I bet I know a country that does!)
    Edited by 1 at 10/08/09 @ 10:25
  • CreepinJesus #3 3 years ago

    @beatmaster: Dirt 1 is pretty fun with the wheel - full force feedback etc. If Dirt 2 follows suit, then I'd recommend getting it to use with your wheel.
  • superdelphinus #4 3 years ago

  • FaceInTheCrowd #5 3 years ago

    i wish they'd take all their focus away from this x-games nonsense,after all for the most part eurogamer = europen readers,and speaking for myself,could care less about fecking x-games.

    getting tired of saying this,but yet again still no tarmac footage.

    altough im moaning im gonna get it,just wish codies would remember us folk in europe and shows some footage that will apeal to us.

    come on codies you know you want to
  • andywilkie35 #6 3 years ago

    Literally resumed my career on DiRT yesterday after not playing for two years (last achievement was on 10/08/07), what an excellent game it is, can't remember why I stopped playing it! Started playing it again because I want to have it finished before DiRT 2 comes out so I'm looking forward to this
  • kestral #7 3 years ago

    I reserve my judgment until I have played it. All the theoretical bashing is a bit undeserved in my opinion. I was mostly happy with GRID but liked the touring cars best - so it's good to see that DIRT because of its nature doesn't have sportscars.
  • mkreku #8 3 years ago

    X Games isn't so bad. I loved it when Kenny Bräck went and won the entire thing:

    [link url=http://www .youtube.com/watch?v=I74ITAWZvNo
    ]http://www .youtube.com/watch?v=I74ITAWZvNo
    [/link]

    That jump is actually pretty cool.
    Edited by 1 at 10/08/09 @ 10:48
  • YobRenoops #9 3 years ago

    I don't give two shits about this X-Games bollocks. Colin McRae 2.0 is still the best version. They should have two career paths: X-Games and Traditional.
  • LOLLERS #10 3 years ago

    (ok, I wouldn't expect these to be raced, but I bet I know a country that does!)

    They do do tractor pulling in America, it involves connecting your tractor to a big weight and seeing how far you can pull it or something. I think they're saving that for Colin McRae: Redneck

  • ligurmatic #11 3 years ago

    This would all be fine, if there was a straight-forward "European" rally game. I guess a niche product like a WRC game (like a BTCC game, but apparently not WTCC) doesn't get the publisher's blood pumping as it doesn't matter how many people want such games if America doesn't care. This is why the only series-specific game is for NASCAR. Race Pro doesn't count since the way you progress is closer to Forza or GRID than a "proper" WTCC game would be.

    Not that this game shouldn't exist, just give me a choice.
  • FaceInTheCrowd #12 3 years ago

    another preview vid

    [link url=http://www .youtube.com/watch?v=hXu8QmAMaYI
    ]http://www .youtube.com/watch?v=hXu8QmAMaYI
    [/link]

    Main things for those who don't speak dutch.
    -1/4 of the game is against the clock. I don't know if this is only rally or trailblazer too.
    -Fysics feel real good, you can really feel the difference between the hard gravel in the middle of the road and the loose dirt at the side.
    -The rewind feature from Grid is in.
    -The old CMR-feeling is a bit gone. Everything is made more 'extreme'.Like only 10 seconds betwwen cars in rally so there's always the possibility that you must overtake someone. (and a crash)
    -You can earn sponsership stickers (I guess like in Grid) and even fussy dice or a puppet of your X360 avatar to put on your dash.

    Overall conclusion is that it feels like an offroad version off Grid.


    Also at 3.09 in the second vid: Pontiac is in.
  • Eighthours #13 3 years ago

    I was very disappointed with the handling in GRID - a shame, as visually the game was absolutely tremendous. I hope that DIRT 2 delivers.
  • JensonJet #14 3 years ago

    farticusmaximus, in the article they've already said that the game features "100 events across nine disciplines". With one of those we assume being out-and-out rallying, I doubt you'll be getting many proper rallying tracks. And of course with the game probably not featuring Germany, Sweden, Finland, Japan, etc, I wouldn't expect too much variation in the courses. If that's worth just under £50 you're laughing.

    I'm still amazed Codemasters failed to understand that because Colin McRae often had the worst graphics of all the rallying/racing games in the past, that may have played a part in it's lower sales. Good job they made enough money out of the original fans to create the Dirt engine before the series turned it's back on Europe.

    But I agree with them, if they want to sell more copies of the game, appeal to the Americans and f*ck the European market... put in monster trucks, banger racing, drag racing, racing around in circles, and any other motor sport America likes, then it's clearly going to appeal to Americans and potentially sell more. If all they care about is the amount of units they sell, then they'd probably do well to stick to arcade racing games and first and third person shooters.. they're the highest sellers these days, aren't they? If there's no love for rallying at the developers, and America doesn't know or care about the sport, I'm surprised they've wasted time throwing in a couple of rally type tracks at all. It sounds like their new audience would rather jump a car 50 feet in the air than race down a tight country lane, or a snowy mountain road, or snow and ice covered road, or through a muddy forest. Anyway, good luck with the American co-driver – at least he'll only be with you for a handful of tracks!!

    Update: Now I know it's got the talentless rewind feature from Grid and furry f***ing dice... I'm sold! Just stick me an 1970s muscle car (gotta love their handling!), I'll have a child with my aunt, and I'll be ready for Dirt 2.
    Edited by 1 at 10/08/09 @ 11:10
  • polar #15 3 years ago

    Looks good. I quite liked Dirt despite the commentary and presentation style.
  • Quint2020 #16 3 years ago

    Elitistrallyfanslol

    Sounds really good, It's the guys who did GRID only it's rallying, I'll almost certainly be picking this up, I need a new racing game.
  • JensonJet #17 3 years ago

    donnie080208, yes single player in Grid was amazing... the game trying to force you into the Le Mans 24 hour race every 10 minutes... and all those pointless screens and button pressing just to get to another race... oh yeah, not forgetting the lovely drifting and American racing cars! Yep, that was a quality game!! Grid actually makes me yearn for MarioKart – never played it, but I hear the handling's no worse than Grid.
  • drunkymonkey #18 3 years ago

    @Jenson: Colin McRae 2 had bad graphics? It was probably only second to GT in terms of graphics on the PS1.
  • neems #19 3 years ago

    Buy it or don't people, but for Christ's sake chill out. The world won't end just because Codemasters won't make a game to your exact specifications.
  • joe90 #20 3 years ago

    Ahh memory's, We must have spent the best part of a year playing CMR2.0 in the evenings, smoking huge amounts of weed and 4 of us blasting through CMR2.0 on the playstation. The best part (that the idiots removed) was the multi player where you each could do the same stage one after another of a complete rally (not just a single stage) . It got to the point where at the then of the complete rally (10/15 stages?) we were all within 5 seconds of each other, it was brilliant.

    Why did they remove that feature, it worked so well, you went first (fastest) the other could see the track, so they could be a bit quicker, of couse we all knew all the tracks even thru the smoke hazed room. You always got passed the blunt just before your go too.. :)

    /edit and it still think it had the best handling model.
    Edited by 3 at 10/08/09 @ 11:45
  • Spooke #21 3 years ago

    Codies tried the 'menu system in a motor home' idea in Race Driver 2 (or 3?) and then went back to a more traditional system for Grid. I never liked it, maybe they will have improved it.

    It's a total waste of time complaining about the americanisation of the games, they simply do not give a fuck. The only way to get the message across is not buy the game. In terms of Rally, I don't really mind, it's on Grid that it really hurts because they've totally fucked over the BTCC. At least this is still rallying.
  • themorganator #22 3 years ago

    "these guys are amongst the best in the business at core driving mechanics."

    What a load of developer sucking rubbish. There's a reason Mr Minkley that they've made several games and are now having to re-build the physics model. Sure, I'm one of the many that kicked off about the handling in Dirt/ Grid etc as IT DOES centrally pivot and lose power during power oversteer. Still, I accept they're not building a SIM and I guess I should stop wanting them to produce one. I just wish they had a sim mode where the handling was anything by arcade.
  • MrChuckles #23 3 years ago

    i would have thought that to your average chav on the street, they's like the X-Games more than the hardcore rally fan too. Codemasters are going mass market, and mass market does mean dumbed down, be it in the US or the UK or wherever. Kerpow, Blammo and Boom! are more exciting for the mentally challenged.
  • Lukree #24 3 years ago

    @joe90

    I have always wondered why they removed that game mode from Dirt1?!? That was my favorite drink and drive game mode with friends with older CMR games! It was so wonderful to play in big screen (instead of shitty split screen) and try to win each other.
  • kendoji #25 3 years ago

    I'm hankering for a traditional rally game as much as the next man, but I've decided to stop moaning and just look forward to this, as it looks like it's going to be fun.
  • Spooke #26 3 years ago

    also you have to remember the last serious rally game, Richard Burns Rally, was (apparently cos I never played it) too hard and tanked.
  • Darren #27 3 years ago

    I enjoyed DiRT and so am looking forward to DiRT 2.

    However, I do find the American style voice-over annoying and the emphasis on non-rallying events makes it feel like it shouldn't even carry the Colin McRae name at all (it doesn't in the US, ironically). I can understand Codemasters wanting the game to do well in the US but how about tailoring the game for each market, making the European one more of a proper rally game with a UK voice-over and co-driver (hardly a big issue since each non-English speaking country has its own anyway) and giving the Yanks the monster truck events and all that crap. They could then offer the other's content as DLC for those that want it.
  • bad09 #28 3 years ago

    Such a shame I used to love CMR and TOCA I hope that amercian money is worth the soul you sold Codies. A reall shame, still (like with Grid and the first Dirt) money saved I guess....

    This may be a stupid question but I want to check. Does anyone know the 360 wheel works with Original Xbox games? I'm desperate for a proper rally game and can't wait for GT5 some old CM action is in order!
  • Synthesis #29 3 years ago

    For those who want a proper Rally game, play RBR, it's not the best graphically, but with mods and a proper wheel it's absolutely wonderful (and challenging) to play.

    I never bothered with Dirt and I wont bother with Dirt 2 unless there's a PC demo out anytime soon. Grid was alright for 10minutes until I realised the handling was terrible and the car selection was relatively poor.

    As for Colin McRae 2, played that loads on the PC multiplayer at LAN's and online, it was superb. Not the most realistic game, but it felt good enough, the layout of the game was right, nice variation in stages and the multiplayer element worked well.
  • andromeda #30 3 years ago

    COLIN MCRAE SERIES.

    the only things that has improved are the graphics.
    The gameplay has gone downhill since 2.0
    the original is still the best :)
  • andromeda #31 3 years ago

    @synthesis

    +100

    RBR is the only real rallying game. Truly terrifying. Truly rewarding.
  • Corben_Dallas #32 3 years ago

    Please please codies dont put stupid phrases 'Me Likey' and 'I'm Mr Smooth and your Mr Steady" and such

    please.
  • metalangel #33 3 years ago

    Better learn how to hoot and roll your fists in the air, guys.

    The original was reviewed well in PC Gamer, who did make the point (which broke it for me) that if you just want to rally, you're stuck doing all the other shit too. And if you want to just do other shit, the rally part will bug you.

    Alas, it seems you can't have a game that just focuses on one motorsport (*cough* SBK09, Superstars V8, MotoGP, F1) can you, Codebastards?

    Well, how's this: I'm not buying this. Because it sounds like it sucks from this preview alone. The last good Colin game was the original, the last good racing game was TOCA 2. Your sales have been dropping over the last ten years you've been riding the success of those games because you keep skanking it up with stupid shit like this.

    Altogether now! WOOOO! HOO HOO HOO HOO HOO HOO HOO!
  • Darren #34 3 years ago

    @Corben Dallas - Just when I thought I'd forgotten those... EEEEEEEEEEK... whoever thought those were "cool" and belonged in a videogame should seriously be banned from going anywhere near videogame development ever AGAIN. Seriously! :o
  • stoopidgreg #35 3 years ago

    what's that, there's a jump you say?
  • laudy #36 3 years ago

    @ farticus

    If they do a demo then, like your good self, I would like to try the rallying experience, not the X Games sell out...

    In other news:

    Having re-read the article, my most pressing question has been answered:

    "More than just the addition of a new discipline and new locations, the X Games has informed the design of the entire front end of the game."

    The question being: where will the focus of this title be?

    In other news, since when has "eight cars on-track at a time" been "traditional" rallying? Strange one that.

    All this talk about jumps, and being whjipped off at a tangent on final corners etc...it all sounds supadupa, but don't call it rally, call it rallycross or something (although I'm sure rallycross exists??)

    Did that sound too bilious?
  • metalangel #37 3 years ago

    Laudy: Perhaps they mean there can be multiple cars negotiating any stage at any one time? So if you screw up big time, one of them will catch up with you? That happens in the WRC.
  • Spekingur #38 3 years ago

    Well - there are at least three car lovers that have towed things on tractors in a competition - on british grounds. And they are quite popular to boot.
    Those would be Captain Slow (or Mr. Camp to some), Herr Hamster and Jezza The Power-Hammer.

    Perhaps Codies should get them to be the announcers for their next automobile game?
    Besides, it's not like rallying is a british invention...
  • bad09 #39 3 years ago

    "They should have just called it Rallying For Dumb American Teenagers. "Yeeehaw! Look how high we can jump this car"

    God that's the truth! I was just checking that dutch video and noticed you go to "My rides" for cars. GT5 save us please...

    Still a very good EGer told me 360 wheel does indeed work with old xbox so at the weekend I am 100% hunting down an old CM or maybe RBR, many of you mention it and it looks good on Youtube.
  • SAH1977 #40 3 years ago

    I've pre ordered Dirt 2 based on loyalty to the Colin McRae games prior to Dirt. Dirt and Grid were unquestionably two of the worst handling games I have ever had the misfortune to play, Dirt 2 is Codemasters last chance to convince me they still have what it takes.

    Insulting their previous audience with talk of 3rd rate X Games crap being the way rallying is moving is not a good start, but I still hold out hope the traditional rallying and rallycross sections are half decent.
  • freedumb #41 3 years ago

    I don't understand why they can't do what they did with TOCA RAce Driver 3. Each discipline could be selected with arcade or sim handling, give the game a decent physics system where the road surface affects the car properly. That way they could please both crowds, because if you're used to the older TOCA's (including TRD) and CMR's, the handling of GRID and DIRT is really quite rubbish and obviously dumbed down.
  • JensonJet #42 3 years ago

    I would love to see a true Colin McRae game – with this new engine, and the handling we would expect based on how the original games were developing – go head-to-head with an X-Games version – arcade physics, jump-fest!

    Surely the slow speeds and poor handling of buggies and trucks, and ultimately the boredom of just jumping for the sake of it, and desperately trying to make 'rallying' more exciting for the Americans would pale by comparison to all those amazing memories we have of driving perilously fast in tight, twisty, bumpy tracks, roads and lanes of Finland, Germany, Japan, Sweden, etc!
  • fknetwork #43 3 years ago

    Wow, most of the people commenting here are complete muppets, this game is going to be one of the best racing games of 2009 weather you agree or not, sales and review scores will confirm this, Grid has sold over 2.5 million on 360 and PS3 because it was a huge success, GRiD 2 will be out early next year too (already confirmed) so you lot best get used to these superb racing games, idiots....

    Quit living in the past and get with the times, DiRT was fantastic, GRiD was amazing (still play it loads online), DiRT 2 will be amazing and so will F1 and GRiD 2, mark my words,


    And wasn't it only a few days ago people here were slagging off the "pre target" screenshots released even though they were proven to be in game graphics as confirmed by codies and IGN? exactly.....
  • mkreku #44 3 years ago

    Oh wow, I just remembered Rallisport Challenge 2! Now THAT was rally at its best! The Swedish course was fantastic!

    I need a Rallisport 3.
  • muttler #45 3 years ago

    I've got nothing whatsoever against arcade-style rally games (Rallisport Challenge 2 and Sega Rally) but I was hoping that with DiRT 2 the handling and focus of the game was going to go back to the more serious roots of CM Rally games. If this is a cash in on the yankee dollar and Colin McRae's name I will be very unhappy with Codemasters. Infact it may well cause me to boycott all future Codemasters' releases (after Operation Flashpoint 2, bah). Oh well, at least I'm guaranteed some AAA realistic rallying in Gran Turismo 5.
  • db3 #46 3 years ago

    Just hope the handling isn't going in the wrong direction ala Grid, that was way too arcadey.

    Have to agree with other comments. Richard Burns Rally had the best physics going...and as such the gameplay kept you right on the edge and the replays always looked amazing.
  • woodyrulesok #47 3 years ago

    @ fknetwork
    CMDirt was alright, not amazing. and it probably sold well because people assumed, as it carried the mcrea name, it would be a great next gen rally game. That's why I bought it.
    I won't get burned this time though, lessons were learnt.


    edit: oh p.s. does anyone know if this will be compatible with Tony Hawk: Ride skateboard controller?
    Edited by 1 at 11/08/09 @ 10:05
  • Spekingur #48 3 years ago

    Seriously, why are people expecting somekind of AAA or realistic rallying from Gran Turismo?
    Just because it looks good it doesn't mean it IS good. It'll probably just be a superficial beauty.
  • Snooz #49 3 years ago

    To sim-rallyfans, play RBR online http://www.rallyesim.fr< /a> check out RSRBR09 on youtube. I still play it with this mod, codies should copy this game and use their graphics engine.
  • EvilBob_leeds #50 3 years ago

    Seriously, why are people expecting somekind of AAA or realistic rallying from Gran Turismo?

    Probably because all the previous iterations of Gran Tourismo have offered a AAA experience?

    Why would you expect it to "a superficial beauty" ? I'm guessing it's probably because you own an Xbox.
  • dingo75 #51 3 years ago

    FFS let Colin RIP you money-grubbing bastards!
    D.I.R.T. 2 is enough as title.
  • Spekingur #52 3 years ago

    @Evilbob: Because that's what Gran Turismo is. It is in no way a automobile simulator. It looks pretty and can be lots of fun but it's no racing/rally simulator. So the beauty of it is superficial. Much like a supermodel and a normal person really.

    And I believe that Codies are trying to break away from the Colin McRae connection with the DiRT series. It seems to me that all the Colin McRae Rally fans are the ones that are constantly bringing up his name. It's an insult to his memory, using his name as leverage.
  • citizenHUNTER #53 3 years ago

    Nice graphics engine, but I'll pass thanks. As a couple of people have mentioned and which I drone on about also.. Richard Burns Rally is a fine fine example of what proper rallying really is. Difficult, very difficult, challenging, requiring some forethought, brains, instinct and most importantly the understanding that slowing down is an essential skill to take corners :p
  • metalangel #54 3 years ago

    Really? I would have thought that Codebastards would want to keep Colin's name for 'brand recognition'... in the same way their Flashpoint knock-off is trying to trade off the Operation Flashpoint name.