Codies Online reveals space MMOG
Jumpgate: Evolution from NetDevil.
Codemasters Online Gaming has revealed its next big project as a space MMOG from Auto Assault developer NetDevil.
Dubbed Jumpgate: Evolution, it boasts epic battles between fleets of spaceships, a vast and persistent universe to explore, thousands of others to interact with and ships to customise into enormous warmongering craft or profitable mining ventures.
NetDevil is describing it as having twitch-based combat and it is due for release late this year on PC in Europe and the US.
It does sound an awful lot like EVE Online, but the original Jumpgate from 2001 (also by NetDevil and still alive) was keen to mark itself out as a "space flight combat game" not an RPG.
"Jumpgate brings something new and fresh to the online persistent space," said David Solari, big shot at Codemasters Online Gaming with a science fiction-sounding surname.
"The all-action approach and thrilling, twitch-based space combat really sets it apart from other MMOGs in the market."
NetDevil is most well known for post-apocalyptic vehicular MMOG Auto Assault, which closed its servers at the end of August 2007 after barely over a year on sale.
The developer is also currently working on a persistent online LEGO world that should be arriving later this year. Sounds like rather a lot on one plate to us.
Still, you can pop over to our Jumpgate: Evolution gallery for the first screenshots.
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Comments (18) Latest comment 4 years ago
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Codemasters noooooooooooooooooooooooooooooooo
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Also: Ooh, pretty!
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i will be keeping an eye on this
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edit: Looks good, but I'd be interested in seeing how they match up the usual grind of a mumorpuger with the action of a space shooter.
To be fair, it describes itself as an MMOG rather than an MMORPG, so maybe (hopefully) the grind won't be so much of an issue.
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Apart from the space section of SWG?
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I wouldn't sign up for any lifetime subscription in this case.
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[link url=h ttp://gamers.eurogamer.net/groups.php?group_id=842
]http://ga mers.eurogamer.net/groups.php?g...[/link]
Seems likely that the game will become fairly pvp-centric, and quite different from eve.
The original game managed to blend trading and PvP (as well as other careers)very well. Players could play without firing another shot at another player for as long as they wanted, if that was the style of play they were more happy with.
Looks cool. Hopefully not in the way that X3 looked cool and then required a mainframe to get any performance out of it
One of NetDevils main concern from the start, is that you will not require a ninja PC to play this on.
if it were a hybrid game, where you could leave the fucking spaceship once in a while and do on-foot sections
Personally, I have no idea why you would want to run about with an avatar. All I want to do on a space station is trade, equip my ship and get on with it.
*Unofficial
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There's been other high profile failures in recent years apart from Auto Assault. Asheron's Call 2 was probably the biggest name to go down. Earth and Beyond, a decent space rpg went down too as did Motor City Online.
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Certainly far more immediate that EVE online which I wanted to love but really couldn't bring myself to make the time commitment required to get into it.