Codemasters unveils Bodycount FPS
Made by Black creator Black. Due 2011.
Stuart Black, co-creator of Criterion's superb game Black, is making a new first-person shooter for Codemasters called Bodycount.
He is creative director and his project is scheduled for release on PS3 and Xbox 360 in Q1 2011.
Set in the present day, Bodycount follows the story of a no-questions-asked task force ordered to kill "Targets" on behalf of a "Network". Destructible cover will feature, as will online multiplayer and co-op.
Underneath Bodycount lies Codemasters EGO engine, which has been used to good effect in DiRT 2 and the well-received Operation Flashpoint: Dragon Rising.
“We're all massive FPS fans and believe that there’s room for a refresh of the shooter experience. If Race Driver: GRID was all about the purity of racing, then everything in Bodycount is absolutely centred on the bullet and its impact on the world," offered Black.
"Our shredding tech enables us to create a different kind of gameplay, where players and AI can't hide behind indestructible cover and rely on whack-a-mole mechanics. Here the environment is constantly changing as the game world is shot to hell; it's going to be a huge amount of fun."
Check out our Bodycount gallery for the first couple of shots.
Alternatively, head over to our Black review to find out what the fuss is about.
You may also like...
-
Why Devs Owe You Nothing
-
Digital Foundry: PS3 Skyrim Lag Fixed?
-
Face-Off: The Darkness 2
-
EA evaluating FIFA Street features for FIFA 13
-
App of the Day: Sir Benfro's Brilliant Balloon
-
Who Killed Rare?
-
Gotham City Impostors Review
-
Sony admits "dropping the ball" with Demon's Souls
-
Kingdoms of Amalur: Reckoning Review
-
Ultimate Marvel vs. Capcom 3 Vita Review
-
CD Projekt: Witcher 2 intro cinematic "the most expensive asset we ever created"
-
The Darkness 2 Review
-
Grand Slam Tennis 2 Review
-
Skyrim patch 1.4 now live for Xbox 360
-
One Piece: Unlimited Cruise SP Review
-
Skyrim patch 1.4 performance tip: make a new manual save
-
Epic's Sweeney on graphics tech: "the limit really is in sight"
-
Metal Gear Solid: The "Lost" HD Remasters
-
Mass Effect 3 FemShep trailer debuts
-
King Arthur 2 Review
-
Double Fine Adventure passes Day of the Tentacle budget
-
Next Xbox has tablet-like touch-screen controller - rumour
-
Samsung Galaxy Note Review
-
Valve admits hackers accessed Steam transaction log
-
App of the Day: Superman









Comments (22) Latest comment 2 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show
Oh the irony. I loved Black but I hope Codemasters doesn't screw this one up, too.
Comment below viewing threshold Show
So like battlefield bad Company then?
Comment below viewing threshold Show
Comment below viewing threshold Show
Definately not going to buy anything from Codemasters anymore
Comment below viewing threshold Show
Comment below viewing threshold Show
I understand some of the reservations above about Codies but they're not developing this game, only publishing it and they do have a pretty good track record of not interfering with third party devs, for better and for worse.
Comment below viewing threshold Show
I understand some of the reservations above about Codies but they're not developing this game,"
Errrr - yes they are. Codies own the Guildford studio where this is being developed, and it is being developed on Codies own internal tech.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
I'm sure the last article to mention this game actually named the studio. If that studio is just the name for the team Codemasters Guildford then I stand corrected, perhaps I should have said "it's not being developed by the same people who made Floppers"
Comment below viewing threshold Show
Comment below viewing threshold Show
Yeah - all the studios internally have different names but you're correct in assuming that it is a different team that made Flashpoint.
Comment below viewing threshold Show
It's not an assumption, I know the main work of the main studio quite well.
Comment below viewing threshold Show
Comment below viewing threshold Show
Suck it up. This is a different team, a different game, a new IP (which is ALWAYS welcome), and another chance for Codies to get it right.
OFP might've been a misstep, but their driving titles are solid and they've certainly got the talent to create something decent.
Plus, Black was awesome. Except for the unskippable cutscenes - they were balls.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Black was ace
Comment below viewing threshold Show