Codemasters talks Sensible Soccer XBLA
Where's it gone? Why?
Where on earth is Sensible World Of Soccer? It's certainly not on Xbox Live Arcade. We wanted to know why - given how good it looked when we played it, and how sure Codemasters seemed about a summer launch - so we had a chat with Codemasters Online Gaming's Jim Brown. Here's what he had to say!
Eurogamer: SWOS was due to be released on Xbox Live in July, then August, and now we've heard it has been pushed back into 2008. Can you confirm this?
Jim Brown: We are currently targeting a release at the end of November. Of course this is all subject to passing the usual internal and Microsoft submissions.
Eurogamer: What are the reasons for the delay? Is it down to the licensing issues surrounding player and/or team names?
Jim Brown: It's not down to player names, no - we wish it were that easy. SWOS hasn't hit the digital streets yet as it's simply not ready.
The title has been close to release for some time now in terms of number of outstanding blocking issues; however we've been unhappy with the quality of the network performance and have rewritten significant proportions of the network code.
Sensible Soccer is a brand that's very important to us and a game that's close to our hearts. Most of the team here in the Online division are lifetime gamers, and we strongly believe the title has to enjoy first-class performance over the internet if it's to retain it's position as the best football game ever. The very nature of SWOS' seminal twitch gameplay simply demands it.
We have that now, the current build in our Internet test lab is flying along - we're now re-debugging the network rewrite to cure de-synchronisation and disconnect issues (already fixed once on the old netcode) caused by the rewrite, which isn't easy when working in Amiga code from the early 90s.
We took the decision very early on to work with that code and unaltered gameplay, and we still feel it was the right choice. It's been frustrating, but we genuinely believe SWOS is a winner and want the title to play as we originally intended when we started this project.

Eurogamer: Is the PC version still likely to come out, and will it be cross compatible with the 360 - i.e. will 360 players be able to play PC players online?
Jim Brown: We're reviewing the plans for the PC version; obviously following the challenges we've had achieving excellent network play on a fixed hardware platform like the 360, achieving SWOS on a variable hardware platform needs to be assessed. Our focus is on releasing the 360 title pre-Christmas right now, we'll have news on the PC version once that's done.
Eurogamer: Any plans to bring it to PSN at some stage, or even the DS or PSP?
Jim Brown: We love the SWOS series and we have lots of ideas for other platforms, even regarding things like persistence gaming, but nothing firm at present. We really need to see how successful this version is. We are really looking forward to the release and I hope to be trying my after touch skills on some of your readers soon!
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Comments (33) Latest comment 4 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Satan: "No, no, it's still nice and warm here."
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GAH! Just release a DS version already, Codemasters! It's the perfect bloody platform for a decent SWOS conversion.
As for the delay on the XBLA release: good. At least this one won't be rushed out and ruined because of it.
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Well spotted, certainly looks like it could be
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Cant wait till this is out +good to see Codies are polishing it up b4 release.
Nice
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Here's a reality check for the naysayers: old games can still be good, not everything is automatically shite just because it wasn't released yesterday. Or before you were born.
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Outlandish goals from a mile out on the wing, here we come!
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show some respect son, this is Sensi
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Yeah, went back and played it recently on an emu (same as speedball 2).
Not nearly 1/1000th as good as i remember.
At the time, it was great - as everything else was shit. Nowadays, it's shit
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I wish people would qualify statements like that. I love SWOS—still—for its immediacy, its inclusiveness (want to play in the Icelandic league, with then-accurate player names and people colouring? No problem!), its fast pace and its arcade-oriented gameplay (as opposed to the pseudo-realism—TV-realism, if you will—of more modern footie games). Oddly, Sensi/SWOS often 'feels' more like real football, despite its massively exaggerated style. And it plays on the frame, too, making it massively exciting when things get going.
And then the naysayers grunt "it's shit", before attempting to bang some rocks together. C'mon—be constructive if you're going to slate one of the very few true classics of gaming, otherwise your comments lack bite and credibility.
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If the game was released today, however, it would be announced as the best arcade football game ever created. Especially if it was released on a DS. Then it would be the wheel re-invented.
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They have rewritten proportions of the code? Meaning what exactly? Or did he actually say "portions" of the code? I'm sure there's a difference.
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"Is that the shadow of wembley arch in the screen shot?"
It is a sad reflection on modern gaming that when I hear the phrase "shadow of.." I think "action/RPG expansion pack!" and not "light being occluded". Coming soon! Sensible Soccer: Shadow of Wembley Arch.
Also: Sensi in a few weeks? This brings the yay.
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How about a Cannon Fodder or Megalomania update?
Perhaps games are better these day, but at the time Speedbal, Sensi etc were just so innovative they live in the memory.