Codemasters has GRID patch on way
Suggests temporary fix for now.
Codemasters has said it is busy working on a patch to stop stuttering issues in the Xbox 360 version of Race Driver: GRID.
Developer boss Gavin Raeburn waded into the official forum to confirm as much, and offered a temporary solution for those of you affected.
"We're close to getting to the root of the problem and we will be including a fix and a backup workaround option (just in case) in our forthcoming patch due within the next few weeks or sooner," said Gavin "Uncle Chewy" Raeburn. "We think the issue is due to specific drive hardware, possibly with bad blocks /sectors.
"The best temporary measure is to copy your Gamertag to a memory card, remove the hard drive and run the game that way. Replays and caching will be disabled, though instant replay will still work as this caches to memory."
The Xbox 360 version appears to have the bulk of the problems, although some have reported similar issues when running the game on PC.
Race Driver: GRID is the latest and greatest from Codemasters' pit lane, earning tyre-stacks of praise from Eurogamer speed-seeker Tom Bramwell.
Pop over to his GRID review to find out more.
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Comments (31) Latest comment 4 years ago
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How.... strange...
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The one time when I make a decision to never buy the PS3 version of a cross-platform title..... grrr
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maybe you could jump in with it, rascoj64?
That was going to be my suggestion too
I figure now that the fanboy infestation is on the decline we should make sure to get all of them so that another infestation doesn't occur.....kind of like cockraoaches.
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Edit: I have the 20gb 360 (manufactured Nov 2007 - replaced my 1st RROD one).
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@spooky - There's a youtube video showing 6 freezes in a race. I was getting about the same, but it's only about 1 or 2 now.
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Weird, but typical MS, that they would let the 360 HDD fragment with no user way of fixing it. (If I remember, Oblivion even put a small fix into there game for it's scratch area).
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Has the PS3 retail version been improved compared to the demo which had framerate issues?
If the PS3 is on par with the 360 reg. framerate, I will get that version instead due to the stuttering/freeze issue.
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I played both the 360 and PS3 demos and decided on buying the PS3 version of the game (if I didn't have a Dualshock 3 I imagine I might have gone for the 360 version just for the rumble effects though, I really have a hard time living without that in racing games).
I've seen a few complaints about screen tearing and framerate drops on the official forums, but in the eight hours or so I've clocked in so far (playing on almost every track and in most cars) it's been completely smooth 99% of the time (and probably dropping a couple of frames per second at the most outside of that, barring the occasional replay where it might drop down to the mid 20s when a lot is going on in a zoomed out view).
And I think the times I've noticed screen tearing can be counted on one hand - and never during actual races, the few times it has happened has been when the camera quickly zooms in on the cars on the starting grid and I think I might have noticed a torn frame in one or two replays as well.
I do seem to recall other cases where screen tearing for some reason seems to have varied from TV to TV. I'm playing on a 40" Samsung M87.
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EDIT: I played both the 360 and PS3 demos thru HDMI so I doubt it's my TV which is the issue
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As I said though, the full version certainly seems entirely smooth to my eyes pretty much constantly, so either I'm not particularly sensitive to minor drops (but that goes a bit against my experience with other games, sometimes I can be very sensitive to mid 20s framerates) or they have made some performance optimizations since the demo. And they did say that was the case.
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Where have you heard/read that?
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On the Xbox issue, you would think there should be some defrag tool on both the Xbox and PS3, seems a bit of a mistake not to, considering all the downloading of demos, deletingetc that we all do. I am considering upgrading my disk at some point, but it makes me wonder, that the larger the disk the worse the problem will get with regards to files all over the place.
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Brillent game though. Reminds me of the smile I got when playing GT3 for the first time.
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I don't know about the 360 harddrive, but according to what I've read about the PS3, the internal disk uses a proprietary encrypted filesystem that is based on or fairly similar to the Linux ext2 filesystem (FAT32 is just for any external disks), which means it probably doesn't get fragmented to even remotely the same degree as FAT32 or NTFS Windows filesystems.
Harddisk fragmentation is generally a Windows issue - I believe defrag tools do exist for Linux and Mac, but they aren't really needed.
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Ah ok thanks, good to know.