COD: WAW maps net nearly $70m
DLC proves profitable for Activision.
Activision has made nearly $70m just by selling map packs for Call of Duty: World at War.
The three map packs have sold, as of Mid-August, 6.5m times around the world. Each pack costs $10, and now that we're in mid-October, we can presume sales are higher.
Those sums were done by Gamasutra as part of a detailed analysis of this week's NPD figures. The aim of the article was to work out how much each American spent on Call of Duty: World at War.
Over half of World at War's 11m worldwide sales were made in the US where, concluded Gamasutra, fans spent (on average) $65 on the game.
Expect Modern Warfare 2 to follow suit, then - not to mention Guitar Hero and DJ Hero.
Activision, however, is not the only publisher that understands how important DLC can be. Bethesda's best-selling RPG Fallout 3 has expanded five times through premium additions, for instance.
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Comments (41) Latest comment 2 years ago
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And people wonder why the price of MW2 is higher. With this level of demand, it's only normal that they'll try and gain as much as possible from their cash cow.
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so they have control on game content.. PC users will be charged for map packs.
Its all about the $$$, w*nkers.
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The evil genius of DLC. It also chokes the secondary market in used games, thereby protecting their revenue streams.
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yeah, hence their recent move to effectively ban user made map packs for the PC version of MW2.
Getting really sick of how blatant Activision are about being such cunts. At least EA at its worst, still tried to garner goodwill.
I get it that they are a business, but how about not Teabagging us so much after the wallet-rape?
:/
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Well, obviously it's all about money, they aren't a non profit organisation. Money is the sole reason that these products are being made.
However, I do share the sentiment that in the past the pc spawned these developers who where very in bed with their fanbase and looked further than just reaping immediate profit on everything. That seems to be pretty much destroyed by consoles these days. Such a shame.
It looks like the games industry is finally going the way of the film industry.
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It's bad enough that I've decided not to buy it due to the server issue, and now they are just rubbing their greedy arses on my face.
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Also interesting is the fact that all over the internet people believing Activision is the new evil, and EA is actually not that bad.
Remind me of a conversation I had with an Activision manager about that one of the biggest challenges for Activision as the largest game company was to avoid EA's 'evil' image.
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seriously
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The simple fact is that plenty of people are happy to pay for DLC. Not me, maybe not you, but enough to warrent more and more of it.
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People on consoles point at PC gamers and say "Well its your own fault for being pirates" when features on multi platforms get removed, well although my example is extreme this path towards DLC will get much worse and you will only have yourselves to blame. Next will not be just cosmetic guns but DLC guns that are actually better than ones you get standard with the game (I think this already happens in some games).
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Unfortunately the levels of piracy on the PC prove that a helluva lot of people can't see that far ...
Even with the licensing costs publishers are paying to MS/Sony, the PC platform is looking increasingly unattractive for big budget games.
(ps. the dedicated server does suck though, they could put in tight client security and still have dedicated servers)
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Well people joke but if you had said back in late 90's early 2000's that people would be spending £10 on 3 maps they would have laughed.
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Or
Siad to people in the eighties that the UK would consume 6 billion bottles of water a year in 2009 (whilst also pointing out to the that tap water is still drinkable in 2009).
Surely some developers out there must be coding a CoD clone by now - how difficult can it be to have a multiplayer gameengine running at 60fps at sub HD definition? Hire some of the people from IW for tips an tricks - and make a promise of free maps for the first release in the series - job done new franchise established.
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Now as far as I can see, so long as the upfront cost of the game is low then DLC is the perfect answer; if you do not like the game, then you do not have to buy all of it, if you like it, then you can (incrementally) buy it through DLC.
For what it is worth, I do not care too much about the 2nd hand market, but as far as I can see, you can still sell the game because you do not like it and you will not have invested too much money in it to start with - why buy more DLC for a game you do not like?
The problem here is that the publishers will not lower the upfront costs as they need to get the return on their investment ASAP, so it is the consumer that gets stiffed.
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Edit: kendoji you're a fucking moron. Kotick loves cocksuckers like you who bend over and take any bullshit DLC they throw out.
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studio makes game. game is played online. studio makes more maps. people buy those maps. maps for a high end shooter such as cod (even WaW, at least in terms of production values) cost quite a bit to make, hence the content isn't given away for free.
i already hear the PC crowd screaming "FREE UPDATE", but nobody complained when they paid for e.g. Starcraft or Diablo expansions, which were effectively the exact same - purchasable add on content.
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HAHAHAHAHAHAHA you think the content you get in expansion packs is the same as a map pack or a shiny gun? Expansion packs expanded the game with new campaigns and most of the time a continuation of the storyline. Map packs are easy to make, require meagre resources and most of the time better maps are made by the modding community anyway.
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