Clive Barker's Jericho
Clive Barker's squad based apocalyptic gore more like.
The chaps at Codemasters hope that Jericho will be the start of a longer term collaboration with Clive Barker. On the evidence of the most recent demonstration of the game, it looks like a collaboration that will get off to a good start. It's a game that basically consists of squad-based apocaplyptica, complete with generous gobs of viscera splattering the camera, plenty of wisecracking banter between squad-mates, a mysterious and baroque sense of gloom and plenty of glistening gun metal and fancy lighting effects penetrating the murky shadows for good measure.
As the name suggests, the concept and storyline come from the mind of Clive Barker - the creative visionary behind such works as Hellraiser and Imajica. Which means that, as horror sub-genres go, it's about the grotesque and bizarre rather than the psychological or survival. This is a game that's about action, not stealth, and pretty intense action at that. It's also a game about imaginatively aberrant places and people: there are inter-dimensional rifts, supernaturally fat men puking bloody entrails straight from their stomachs, ancient evils, and a narrative that stretches all the way back to God's Firstborn creation. And viscera. Did we mention viscera?
But at its bloody, palpitating, heart, it's a squad-based first person shooter. All of the conventional squad members are there: the deadly female; the gruff captain; the big bloke with big guns. But each one is given a paranormal twist, because the squad in question is a seven-strong team of US government operatives, tasked with protecting state interests from paranormal threats. The members of The Department of Occult Warfare include Lt. Abigail Black, a sniper whose telekinetic powers enable her to steer her bullets, or to shove enemies (or objects) back. There's Sgt. Billie Church, a close combat specialist who can also cut her hands open to perform magic with her blood. And Sgt. Frank Delgado, the big guy with a big gun, and also the ability to shoot flames from his fist. And finally there's that gruff sergeant, Ross, whose special power is that he's dead.

One thing that wasn't covered in the demo is the way two team-mates can combine powers.
And that provides the basis for the biggest twist of all: you get to take direct control of each squad member, whenever you want. After the initial few levels, instead of simply ordering your team-mates around, as you would in one of the Tom Clancy games or so on, Ross can actually take possession of each one, allowing you to dive in and switch between them at will - a bit like Brute Force on the Xbox.
Of course, with such an array of talents at your disposal things could get confusing, but playing through the demo gave a sense that a little learning will be all that's required to get to grips with the body-hopping mechanic. Certainly you'll need to get used to it, because the demo starts as it means to go on: with relentless hordes of undead providing the basis for intense and hectic action. The premise is that your squad has gone in to investigate a burst of supernatural activity originating from a modern city built on an ancient site called Al-Khali. Over the course of the game, you'll go back through history to discover the precise ways in which the site has been a hotbed of psychic goings on since the dawn of time, till you eventually find your way to the ultimate evil behind generations of supernatural depravity. Specifically, Ross and his men (and women) are transported through a Breach - a dimensional rift - from modern-day Al-Khali, to Al-Khali as it was in World War II and thence to the times of the Crusades, the Roman Empire, and even the Tower of Babel.

Cassus Vicus: a supernaturally fat renowned pervert.
The first demo that Codemasters show off takes place during the Crusades, with your squad headcount temporarily down to three (or four if you count the disembodied Ross). It opens with a good example of the way paranormal powers will work in the game as Black takes out three zombies in a row by steering a bullet (in bullet time, of course), before clearing out a blocked passageway by blasting the rubble out of the way. It also demonstrates the technical polish - the sophisticated lighting that shows off the game's impressive level design and architecture - and the way the squad-hopping feature allows for lateral puzzle solving, as Church heads off on her own to find the lever that opens a door to allow the rest of the party advance. It also shows off a QTE style mechanic as she scales her way down a disused well and grapples with a zombie up close by means of rhythmic button presses. But above all it shows off the game's unrelenting intensity, as wave after wave of undead nastiness besieges the squad.
That intensity is maintained during the second part of the demo, which moves the action back in time to Ancient Rome. This demo sees a restored seven-strong squad took on swooping, evil-looking birds in a massive coliseum full of more zombie types at the whim of Cassus Vicus - a 'famously obese pervert and cannibal' who we get to meet in the third part of the demo: a boss battle showdown against Cassus Vicus himself - a grotesquely obese monster, suspended from chains and defended by a 14-foot tall gladiator, though also capable of defending himself by sending a torrent of viscera spewing forth out of his disgustingly oversized belly.

Jericho is gory nastiness from start to finish.
That disgustingly oversized belly is rendered using the developer's own proprietary engine, and it's impressive stuff. Indeed, the game looks surprisingly good for a game that's being created by a Spanish developer with just one game to its name (or someone else's name, actually: American McGee presents: Scrapland), and although it was shown off alongside the higher profile Turning Point, it was arguably Jericho that impressed the most. Clearly the success of the finished product will rest on how well the learning curve is implemented, and how successfully the game's difficulty is balanced against its intensity. But the combination of relentless action, squad-based supernatural abilities, and Clive Barker's feats of imagination is an enormously promising one.
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Comments (67) Latest comment 4 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Do you perhaps have a blog or an RSS feed?.....I'm looking to cancel my subscription to Edge.
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Not on top of my most wanted list but in my keeping-an-eye-on-it list.
-wolfman
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It aint looking bright.
But Barkers is ace! I'll buy it regardless.
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lots of action.. gore.. horror.. all sounds perfect to me.
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I think (just maybe) you've misread this and that he was implying that Spain isn't exactly noted for first class dev studios. Of course its entirely possible that he is in fact a card-carrying member of the BNP with some kind of bizarre hatred of the Spanish but I'm thinking my theory is probably more likely
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lol... you're spanish aren't you?
and lets be honest, spain is really, really not famous for its hi profile game output....
so i think it is a little surprising to hear of a demo from a hardly known inexperienced spanish studio which looks really interesting.... not racist, but worthy of comment
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Just me, then
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Lefizz, I'm sure you made the same comments against lines like this when the same was said about the Dutch developer Gurellia (sp?) when they first showed Killzone?
The fact you get worked up over a quote like that, that means no harm, makes YOU the borderline racist.
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ZOMFG, you racist!
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It's like saying Mexicans are lazy, black people like chicken, and a lot of people from the middle east are nuts,
not racist, just the truth.
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'go fuck your self'
What a beatifully constructed arguement. How can anyone compete against such elequence and logic
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What have I become!
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"The fact you get worked up over a quote like that, that means no harm, makes YOU the borderline racist."
That is just nonsense. Reading too much into something is one thing (which I think is probably happening here), but I'm not quite sure how you equate someone being oversensitive to them being racist.
@SniperWolf
Nob.
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The term second world referred to communist states under soviet influence so it is no defunct. Despite any minor influence the soviets may have had i don't think spain was ever actually in this category.
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Sorry if i went up a bit but Raziel was talking such utter offensive twaddle that i exploded on the keyboard.
And no I am not Spanish
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Cello simulator?
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Cello simulator?"
Only possible with the power of teh Cello
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I figured you were likely not spanish (just based on the probability really). Funny how some people assume that if someone is defending something, they must have a direct connection with or investment in it.
@Rodney
"Shit I just first broke my 'spitefull comment on forum' virginity
What have I become!"
It gets easier every time, but believe me when you close your eyes at night you can still remember every face, and they never stop screaming.
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Woah dude...
One word: Indescomp
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glol!
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Spanky "Same clive barker who was responsible for the amazing brooding horror films such as Hellraiser and Nightbreed... oh right they weren't amazing or brooding, shlocky makeup messes... thas right. "
Call me shallow then, but being a FPS nut and a fan of the 'Barker-esque' mood established in his books and the Hellraiser films, I'm massively looking forward to this.
Never played Undying, but as long as the basic gameplay mechanics aren't fucked, and it doesn't suffer stupidly unfair AI, then I'll be well satisfied.
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I don't think any definition is as clear cut as a passport application form might suggest
Its really a matter of what level of detail and division you want to put in place. Its all just mixed together DNA really, any divisions beyond that are of our own creation.
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And Undying wasn't exactly a graphical masterpiece, but it still managed to scare me shitless multiple times. Damn you Howlers!
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OTOH, being surprised by very high quality coming from a studio with just one game under its belt seems pretty normal to me.
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You a gamer?
Probably a young kit then
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Not sure about the Costas (try to avoid them) but Madrid certainly does n't offer cheap appartments to anyone nowadays, what with the state of the property market (and ridiculously low wages) be they Spanish or "guiri".
Pyros is about the only homegrown games developer with some kind of decent international track record
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Commandos 3.
*sigh*
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I agree. Commandos 2 was a real gem though. One of my all time favourite
btw, I am spanish and I do know that spain is certainly not home to the best developers. Still, the article could have been more subtle...
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Join the dark side and we shall achieve great deeds! \0/
Game looks good though, really expecting a lot of this.
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Naw i won't, at the time i also loved Hellraiser but looking back at it it was patently obvious that the only thing that made it stand out from 976 evil, Trick or Treat and it's ilk was the Cenobites, the story itself was mince. I love the cenobites but it seems to be the only thing he's created of any worth. Well and the Tapping the Vein comic... that was full of filth
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As a Clive Barker-related game, I'm interested by default. I hope it lives up to this preview.
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Which im waiting to be bloody finished you lazy sod.
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I do love Horror when done right, not sure about the Hellraiser films but thats me(wouldnt say they were bad though), this will go well with the new Resi in peoples collections, assuming you like the horror genre(there doesnt seem to be enough of them around really...), Im looking forward to seeing how this game ends up.
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oh brother, as Horror films go it's a classic, ok all the sequels are shlocky make up messes but the first is a gem.
this looks great, did read he had already agreed to do more.
oh and his most recent books (Abarat series) are superb.
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PS. £17.99 +quidco at Blah.
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I just won Jericho from a magazine competition..ZING!