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Clive Barker's Jericho First Impressions

PC Xbox 360 PlayStation 3
First Impressions by Dave McCarthy

19 July, 2007

The chaps at Codemasters hope that Jericho will be the start of a longer term collaboration with Clive Barker. On the evidence of the most recent demonstration of the game, it looks like a collaboration that will get off to a good start. It's a game that basically consists of squad-based apocaplyptica, complete with generous gobs of viscera splattering the camera, plenty of wisecracking banter between squad-mates, a mysterious and baroque sense of gloom and plenty of glistening gun metal and fancy lighting effects penetrating the murky shadows for good measure.

As the name suggests, the concept and storyline come from the mind of Clive Barker - the creative visionary behind such works as Hellraiser and Imajica. Which means that, as horror sub-genres go, it's about the grotesque and bizarre rather than the psychological or survival. This is a game that's about action, not stealth, and pretty intense action at that. It's also a game about imaginatively aberrant places and people: there are inter-dimensional rifts, supernaturally fat men puking bloody entrails straight from their stomachs, ancient evils, and a narrative that stretches all the way back to God's Firstborn creation. And viscera. Did we mention viscera?

But at its bloody, palpitating, heart, it's a squad-based first person shooter. All of the conventional squad members are there: the deadly female; the gruff captain; the big bloke with big guns. But each one is given a paranormal twist, because the squad in question is a seven-strong team of US government operatives, tasked with protecting state interests from paranormal threats. The members of The Department of Occult Warfare include Lt. Abigail Black, a sniper whose telekinetic powers enable her to steer her bullets, or to shove enemies (or objects) back. There's Sgt. Billie Church, a close combat specialist who can also cut her hands open to perform magic with her blood. And Sgt. Frank Delgado, the big guy with a big gun, and also the ability to shoot flames from his fist. And finally there's that gruff sergeant, Ross, whose special power is that he's dead.

'Clive Barker's Jericho' Screenshot 1

One thing that wasn't covered in the demo is the way two team-mates can combine powers.

And that provides the basis for the biggest twist of all: you get to take direct control of each squad member, whenever you want. After the initial few levels, instead of simply ordering your team-mates around, as you would in one of the Tom Clancy games or so on, Ross can actually take possession of each one, allowing you to dive in and switch between them at will - a bit like Brute Force on the Xbox.

Of course, with such an array of talents at your disposal things could get confusing, but playing through the demo gave a sense that a little learning will be all that's required to get to grips with the body-hopping mechanic. Certainly you'll need to get used to it, because the demo starts as it means to go on: with relentless hordes of undead providing the basis for intense and hectic action. The premise is that your squad has gone in to investigate a burst of supernatural activity originating from a modern city built on an ancient site called Al-Khali. Over the course of the game, you'll go back through history to discover the precise ways in which the site has been a hotbed of psychic goings on since the dawn of time, till you eventually find your way to the ultimate evil behind generations of supernatural depravity. Specifically, Ross and his men (and women) are transported through a Breach - a dimensional rift - from modern-day Al-Khali, to Al-Khali as it was in World War II and thence to the times of the Crusades, the Roman Empire, and even the Tower of Babel.

'Clive Barker's Jericho' Screenshot 2

Cassus Vicus: a supernaturally fat renowned pervert.

The first demo that Codemasters show off takes place during the Crusades, with your squad headcount temporarily down to three (or four if you count the disembodied Ross). It opens with a good example of the way paranormal powers will work in the game as Black takes out three zombies in a row by steering a bullet (in bullet time, of course), before clearing out a blocked passageway by blasting the rubble out of the way. It also demonstrates the technical polish - the sophisticated lighting that shows off the game's impressive level design and architecture - and the way the squad-hopping feature allows for lateral puzzle solving, as Church heads off on her own to find the lever that opens a door to allow the rest of the party advance. It also shows off a QTE style mechanic as she scales her way down a disused well and grapples with a zombie up close by means of rhythmic button presses. But above all it shows off the game's unrelenting intensity, as wave after wave of undead nastiness besieges the squad.

That intensity is maintained during the second part of the demo, which moves the action back in time to Ancient Rome. This demo sees a restored seven-strong squad took on swooping, evil-looking birds in a massive coliseum full of more zombie types at the whim of Cassus Vicus - a 'famously obese pervert and cannibal' who we get to meet in the third part of the demo: a boss battle showdown against Cassus Vicus himself - a grotesquely obese monster, suspended from chains and defended by a 14-foot tall gladiator, though also capable of defending himself by sending a torrent of viscera spewing forth out of his disgustingly oversized belly.

'Clive Barker's Jericho' Screenshot 3

Jericho is gory nastiness from start to finish.

That disgustingly oversized belly is rendered using the developer's own proprietary engine, and it's impressive stuff. Indeed, the game looks surprisingly good for a game that's being created by a Spanish developer with just one game to its name (or someone else's name, actually: American McGee presents: Scrapland), and although it was shown off alongside the higher profile Turning Point, it was arguably Jericho that impressed the most. Clearly the success of the finished product will rest on how well the learning curve is implemented, and how successfully the game's difficulty is balanced against its intensity. But the combination of relentless action, squad-based supernatural abilities, and Clive Barker's feats of imagination is an enormously promising one.

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Comments: 1-50 of 67 in total | next 50 »

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lost_soul
19/07/07 @ 10:40
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Ah, nothing to do with the TV show :-(
menage
19/07/07 @ 10:40
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I don't know what the deal is with this game. But it's certainly not something I'm looking forward to. The only thing making it different is buckets of gore.
Freelancepolice
19/07/07 @ 10:42
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griiiiiiiiiiiiiiiinnnnd
ZuluHero
19/07/07 @ 10:43
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I got scared playing doom 3 - so i'm leaving this well alone. There was a time where i was a horror game junkie, but as i get older and games get more visual and realistic i find that my nerves really can't take it anymore :)
Dizzy
19/07/07 @ 10:57
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I think a big "Meh" is in order here.
Draqule
19/07/07 @ 10:59
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"I think a big "Meh" is in order here."

Do you perhaps have a blog or an RSS feed?.....I'm looking to cancel my subscription to Edge.
mingster
19/07/07 @ 11:00
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are you all mad this sounds excellent goes to top of my most wanted asap
cyacomini
19/07/07 @ 11:03
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Should have made a 'Pin Head' game instead.
Spanky
19/07/07 @ 11:08
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Same clive barker who was responsible for the amazing brooding horror films such as Hellraiser and Nightbreed... oh right they weren't amazing or brooding, shlocky makeup messes... thas right.
Eraser
19/07/07 @ 11:12
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Clive Barker's Undying was an excellent game though
Wolfman
19/07/07 @ 11:12
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I you have ever played Clive Barker's Undying you will realise that it bodes pretty well for Jericho. Undying was one of those games that few played but infact was damn good.

Not on top of my most wanted list but in my keeping-an-eye-on-it list.

-wolfman
funkstar
19/07/07 @ 11:21
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whats with the use of 'viscera' in this preview? someone needs a thesaurus :)
Wayne
19/07/07 @ 11:27
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I *want* sooo badly for this game to be good. However, I don't like console FPSers, I don't like tactical shooters, and I don't like squad based games.

It aint looking bright.

But Barkers is ace! I'll buy it regardless.
mingster
19/07/07 @ 11:30
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hellraiser was cool.. undying was good..
lots of action.. gore.. horror.. all sounds perfect to me.
lefizz
19/07/07 @ 11:31
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I have to saying that the line 'Indeed, the game looks surprisingly good for a game that's being created by a Spanish developer with just one game to its name' is basiclly borderline racist. The suggestion being the fact it looks good is surprising not only because the developer has one game under there belt but also becuase they are spanish. That bloody shocking peice of journalism is this day and age, I mean Spain has been a democracy for over 20 years and a very fast growing one at that. Treating them like some third class seconbd world country is just wrong. If you think that all Spain has to offer are cheap apparentments for pissed up brits on the costas you are about a millions miles fromt he truth.
lambtron
19/07/07 @ 11:38
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"I have to saying that the line 'Indeed, the game looks surprisingly good for a game that's being created by a Spanish developer with just one game to its name' is basiclly borderline racist. The suggestion being the fact it looks good is surprising not only because the developer has one game under there belt but also becuase they are spanish. That bloody shocking peice of journalism is this day and age, I mean Spain has been a democracy for over 20 years and a very fast growing one at that. Treating them like some third class seconbd world country is just wrong. If you think that all Spain has to offer are cheap apparentments for pissed up brits on the costas you are about a millions miles fromt he truth."

I think (just maybe) you've misread this and that he was implying that Spain isn't exactly noted for first class dev studios. Of course its entirely possible that he is in fact a card-carrying member of the BNP with some kind of bizarre hatred of the Spanish but I'm thinking my theory is probably more likely ;).
dog
19/07/07 @ 11:40
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@ lefizz

lol... you're spanish aren't you?

and lets be honest, spain is really, really not famous for its hi profile game output....

so i think it is a little surprising to hear of a demo from a hardly known inexperienced spanish studio which looks really interesting.... not racist, but worthy of comment :)
dfunked
19/07/07 @ 11:42
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Is it just me or does the monster in the last pic look like it has a cock for an arm...

Just me, then:D
Raziel
19/07/07 @ 11:43
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'Indeed, the game looks surprisingly good for a game that's being created by a Spanish developer with just one game to its name'

Lefizz, I'm sure you made the same comments against lines like this when the same was said about the Dutch developer Gurellia (sp?) when they first showed Killzone?

The fact you get worked up over a quote like that, that means no harm, makes YOU the borderline racist.
SBfistfun
19/07/07 @ 11:53
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@Raziel

ZOMFG, you racist!
lefizz
19/07/07 @ 11:54
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Raziel go fuck yourself
LeD
19/07/07 @ 11:57
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Game sounds promising. Pity it's probably going to be ruined by incompetent spaniards.
SniperWolf
19/07/07 @ 11:58
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Not racist just the truth, Spanish people make shit games but this one looks good. That's all he's saying.

It's like saying Mexicans are lazy, black people like chicken, and a lot of people from the middle east are nuts,

not racist, just the truth.
Rodney
19/07/07 @ 12:01
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@ lefizz
'go fuck your self'

What a beatifully constructed arguement. How can anyone compete against such elequence and logic
Rodney
19/07/07 @ 12:02
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Shit I just first broke my 'spitefull comment on forum' virginity

What have I become!
kangarootoo
19/07/07 @ 12:03
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@Raziel

"The fact you get worked up over a quote like that, that means no harm, makes YOU the borderline racist."

That is just nonsense. Reading too much into something is one thing (which I think is probably happening here), but I'm not quite sure how you equate someone being oversensitive to them being racist.


@SniperWolf

Nob.
Ludwig
19/07/07 @ 12:03
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Whatever happened to Pyro Studios?
Turambar
19/07/07 @ 12:07
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>I mean Spain has been a democracy for over 20 years and a very fast growing >one at that. Treating them like some third class seconbd world country is just >wrong.

The term second world referred to communist states under soviet influence so it is no defunct. Despite any minor influence the soviets may have had i don't think spain was ever actually in this category.
lefizz
19/07/07 @ 12:08
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kangarootoo thanks you.

Sorry if i went up a bit but Raziel was talking such utter offensive twaddle that i exploded on the keyboard.

And no I am not Spanish
Azazel
19/07/07 @ 12:17
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squad-based apocaplyptica

Cello simulator?
lefizz
19/07/07 @ 12:19
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Turambar I stand corrected. The definitation in my head for that term was incorrect and based on the fact it was a dictatorship, have read the defintiton I can see i am wrong.
lambtron
19/07/07 @ 12:21
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"squad-based apocaplyptica

Cello simulator?"

Only possible with the power of teh Cello ;)
kangarootoo
19/07/07 @ 12:27
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@lefizz

I figured you were likely not spanish (just based on the probability really). Funny how some people assume that if someone is defending something, they must have a direct connection with or investment in it.


@Rodney

"Shit I just first broke my 'spitefull comment on forum' virginity
What have I become!"

It gets easier every time, but believe me when you close your eyes at night you can still remember every face, and they never stop screaming.
Dizzy
19/07/07 @ 12:32
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"spain is really, really not famous for its hi profile game output.... "

Woah dude...

One word: Indescomp
Wayne
19/07/07 @ 12:35
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Is spanish a race?
w00t
19/07/07 @ 12:36
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Indescomp?
Edited 1 times, most recently on 19/07/07 @ 13:36
urizen
19/07/07 @ 12:39
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"Game sounds promising. Pity it's probably going to be ruined by incompetent spaniards."

glol!
aldo_14
19/07/07 @ 12:43
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Y'know, the 'surprising' bit might have nothing to do with the 'Spanish' bit and everything to do with the 'only one game bit'. Perhaps, even, the 'Spanish' bit is letting you know a bit more about the developer in general.
SomaticSense
19/07/07 @ 12:45
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Ok, getting back to the game..........

Spanky "Same clive barker who was responsible for the amazing brooding horror films such as Hellraiser and Nightbreed... oh right they weren't amazing or brooding, shlocky makeup messes... thas right. "

Call me shallow then, but being a FPS nut and a fan of the 'Barker-esque' mood established in his books and the Hellraiser films, I'm massively looking forward to this.

Never played Undying, but as long as the basic gameplay mechanics aren't fucked, and it doesn't suffer stupidly unfair AI, then I'll be well satisfied.
lefizz
19/07/07 @ 12:47
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I would say that 'Spanish' was a race though the spanish might not. They would far more likely say they were castiliana, gallician, andalucian, basque or catalaunian.

kangarootoo
19/07/07 @ 12:54
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@Wayne

I don't think any definition is as clear cut as a passport application form might suggest :)

Its really a matter of what level of detail and division you want to put in place. Its all just mixed together DNA really, any divisions beyond that are of our own creation.
sem1604
19/07/07 @ 12:56
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plus Ex-Pats and British Criminals in hiding.
Strifer
19/07/07 @ 13:07
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People who are, quite literally, taking a dump on the game before actually playing it have never played Clive Barker's Undying. He did wonders in that game and he wasn't even with that team from the beginning.

And Undying wasn't exactly a graphical masterpiece, but it still managed to scare me shitless multiple times. Damn you Howlers!
dominalien
19/07/07 @ 13:07
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I'm not Spanish, but I'm working in Spain right now in a company that makes games and I must admit the people here are very competent. Spanish people.

OTOH, being surprised by very high quality coming from a studio with just one game under its belt seems pretty normal to me.
El_MUERkO
19/07/07 @ 13:15
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ban this sick filth!
Dizzy
19/07/07 @ 13:16
#46
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>Indescomp?

You a gamer?

Probably a young kit then ;) Google Indescomp and ZX Spectrum :)
mezzomorto
19/07/07 @ 13:20
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"If you think that all Spain has to offer are cheap apparentments for pissed up brits on the costas"

Not sure about the Costas (try to avoid them) but Madrid certainly does n't offer cheap appartments to anyone nowadays, what with the state of the property market (and ridiculously low wages) be they Spanish or "guiri".

Pyros is about the only homegrown games developer with some kind of decent international track record
samadriel
19/07/07 @ 13:32
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"Whatever happened to Pyro Studios?"

Commandos 3.

*sigh*
lefizz
19/07/07 @ 14:11
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Dont talk to me about high housing costs and low wages, i bought a place in madrid 18 months ago and am still tryign to find a job that will pay for the morgage when we finally move.
lefizz
19/07/07 @ 14:12
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In my job I am looking at swapping a 40k job in lodon for a 20k euro job in madrid. Pathetic doesnt even cover it

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