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Cliff Bleszinski and Kudo Tsunoda Interview

Xbox 360 Interview by Ellie Gibson

14 May, 2008

Page 2 of 2. <- Page 1

Eurogamer: What's your response to the accusation that Cole Train is a racial stereotype?

Cliff Bleszinski: The thing about Gus is that if he's seen as a stereotypical or bad character, I might be missing it - because honestly, I think he's a charismatic guy, I think he's an incredible soldier, and if I was in that situation dealing with all these monsters, I would definitely want him by my side in battle. So I think he's a good guy.

Eurogamer: Another, perhaps less controversial criticism of the first game was the controls tended to get stuck. Is that something you've addressed for the sequel?

Cliff Bleszinski: Absolutely. I believe that hands-down, in Gears 2, we will have the best cover system ever seen in the videogame industry. I'd say about 90 percent of the time, it worked exactly how gamers wanted it to work. About 10 percent of the time, players were going into cover when they didn't want to. We put some of those tweaks in a patch for Gears 1, we iterated on them for Gears PC, and now we're bringing it full circle for Gears 2. I think players are really going to love the system this time around.

Eurogamer: In your presentation today, you said you started work on Gears 2 the day Gears 1 shipped. Have you started work on Gears 3 yet?

Cliff Bleszinski: No. And we never announced a trilogy, I don't know why everybody's cramming those words into my mouth. They're like, 'You said Gears would be a trilogy.' I'm like, 'I didn't say sh**! That wasn't me! You're putting words in my mouth, journalists!' But I love this universe, and if Gears 2 has a wonderful ship-in, if gamers buy it, then we'll consider a sequel.

Eurogamer: What makes Gears of War 2 so much bigger and better than the first game?

Cliff Bleszinski: I think it's the sum of its parts. There's a grander feel for the game as far as the battlefield goes, and there's a deeper story. You actually get into the heads of some of your squad-mates. From the start of the game you learn that Dominic Santiago, Marcus's best friend, is looking for his wife. He was looking for her in the first game but now he has a photo and a couple of leads, and that hopefully will be driven to a resolution. You'll see where the Locust live, you'll see where humanity lives, you'll see a darker story with more intimate violence and more executions. And a whole lot more ass-kicking.

'Cliff Bleszinski and Kudo Tsunoda' Screenshot 3

Brumak! We wonder what the other enemies will be called. Plytok! Gimpar! Grazzletwack!

Eurogamer: Which aspect of the game are you personally most proud of?

Cliff Bleszinski: I'm proud of getting inside Dom's head a little bit more, figuring out who this Dom Santiago is, who his wife was and what wound up happening to her. I'm also excited to see the large scale battle scenes and a lot of the coolness we're putting in the multiplayer feature set.

Eurogamer: How do you strike the balance between giving fans of the first game more of what they liked and introducing new, innovative stuff?

Cliff Bleszinski: Well the first thing we don't do is say, 'Hey, a chainsaw and a gun worked, so let's put a spatula on a dishwasher.' You start getting into a beltsander attached to a moped, and it starts getting really gimmicky at that point. We wanted new weapons that are cool, so we have the semi-automatic pistol which combines with hostage taking.

A game is the sum of its parts. When you have somebody knocked down but not out, and they're trying to crawl away from you leaving a blood trail, and the environment's chipping away at you while hundreds of locusts are closing in, and the Brumak comes in and a chopper gets shot down, it's really everything together that makes Gears of War what it is.

Eurogamer: How have the enemies changed in this game?

Cliff Bleszinski: They're meaner, they're nastier. The Locust have been in the underground for a while, and there are a lot of indigenous creatures down there they've essentially mastered through various means. So you see Brumaks return and other nefarious creatures. I don't want to spoil too much, but I've been quoted as saying we have creatures that make the Brumaks look like baby panda bears. Very, very large.

'Cliff Bleszinski and Kudo Tsunoda' Screenshot 4

Perhaps the Brumak is Marcus's dad.

Eurogamer: About this 'Bigger, better, more badass' tagline you've created. The bigger and better thing is pretty obvious, but can you explain what the badass factor is?

Cliff Bleszinski: So when Marcus shoots a Locust and the Locust crawls away leaving a blood trail, and he walks over to him and kicks him over and jumps on him and punches him in the head till he dies - moments like that. When you come up behind a Locust and you take your chainsaw and you flip it in half from groin to gullet, that's more badass. When Marcus is injured and he's leaning on the wall and you see the blood dripping down the wall, that's more badass, et cetera et cetera.

We call them the three Bs. It's such a cheesy marketing catchphrase but it works, right?

Eurogamer: On a badass scale of one to ten, how badass was the first Gears of War and how badass is Gears of War 2?

Cliff Bleszinski: The first Gears is pretty, kinda, sorta badass...

Eurogamer: Like a 7?

Cliff Bleszinski: Yeah, it's like a 7, and Gears 2 is like 12. It doesn't just go to 11, it goes to 12.

Eurogamer: I talked to [Gears brand manager] Kudo Tsunoda earlier, and he said it's an 11. Are you saying he doesn't really understand how badass it is?

Cliff Bleszinski: Yeah well, I have to one-up that guy. It's kind of like no one can be told what the Matrix is, you have to see it for yourself. Nobody can really be told how badass Gears 2 is until you play it and you walk away with your hands sweating, and go crying to your Mama.

Eurogamer: Gears 2 is out in November, a competitive time of year - do you think it'll be the best game out this Christmas?

Cliff Bleszinski: Hands down. But Fable 2 is amazing too.

Gears of War 2 is due out in November on Xbox 360. Check out our preview for more.

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Comments: 1-28 of 28 in total

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Lexx87
14/05/08 @ 10:11
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Gears rocks the house!
squarejawhero
14/05/08 @ 10:13
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OK, so they got a comic book writer... not a... script writer... or did they get a script writer after the comic book writer fleshed everything out?

Game developers worry me, sometimes.
squarejawhero
14/05/08 @ 10:15
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HAHAAA.... the emo comment... ok, now I'm on his side. "If they were all skinny, 150 pound white guys".

Got to seperate the hype machine from the person, funny when the hype machine fades away sometimes it's better just to be yourself.

And that concludes todays lesson.
krudster [mod]
14/05/08 @ 10:20
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A mid 1980s disaster-based urban shooter called Panic, starring cardigan-wearing indie fans would be pretty fucking cool in my book. Soundtrack including The Smiths, The House of Love, The Sugarcubes, The Wedding Present, Billy Bragg, The Cure, My Bloody Valentine, Dinosaur Jr, The Woodentops, Jesus and Mary Chain, and James.

Anyone?
Lexx87
14/05/08 @ 10:21
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No Ali_i'ma_cock yet? I'm amazed.

I actually like CliffyB, I don't get all you Cliffy haters...he's all kinds of awesome.
Lexx87
14/05/08 @ 10:23
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krudster all that made me think is what new radio station GTAIV needs.
Putty Man
14/05/08 @ 10:35
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I may be a fully grown man (quiet at the back) but I'm still really excited about this particular computer game.
Bertie [staff]
14/05/08 @ 10:48
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Cliffy B with short hair looks a little bit like a chipmunk. I still love him, though.
Grayvern
14/05/08 @ 10:49
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This guys arrogance annoys me. Besides that the greatest hero in a videogame of all time was a skinny white guy with a beard, Mr Gordon Freeman.
Skeletor
14/05/08 @ 11:02
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Hehe, some "badass" questions asked here. Nice interview.
Though I wouldn't exactlly call them "over-the-top macho"...more like "over-the-top parody".
Lexx87
14/05/08 @ 11:12
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Nick D7 sucks
L42yB
14/05/08 @ 11:15
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Gordan Freeman rocks! Half life has been consistently excellent.

Of course, his point was that a bigger character is easier to see on the screen, and since Half Life is first person and Gears is in the third, pointing out that Gordan Freeman worked as a skinny character isn't really relevant to his comment...
Yossarian
14/05/08 @ 11:24
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Cliffy is so earnest and exciteable. How could you not be charmed?
penhalion
14/05/08 @ 11:26
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While he's busy filling in back stories. I would like to know what the frak the main character's story is! How the frak did he end up in jail. What was his heroic deed that the troops love him for but, the top brass pretty much shoved him in a cell to rot because of. Surely that's more interesting and relevant than a hunt for a lost/not lost wife.

@Yossarian

It's pretty easy to be not charmed by Cliffy if you meet him personally. The words arrogant prick spring to mind.
Edited 1 times, most recently on 14/05/08 @ 12:27
BradlayLaw
14/05/08 @ 11:28
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I don't suppose anyone asked if they've got rid of those tedious talky/slow walking bits after checkpoints but before a big hard battle...

"Look at all that juice" /stabs ears out
Yossarian
14/05/08 @ 11:31
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You can skip dialogue now I believe.
r3n
14/05/08 @ 11:39
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Is it just me or are missions that involve helping other people in games really really boring or irritating (depending on how bad the AI is)? Personally, I couldn't give less of a crap about finding Dom's wife. Id much rather go somewhere to destroy something. I think the only time I've enjoyed missions involving helping others is in HL2 & expansions, because they fleshed out the characters so much that I didn't want them to die
Skooch
14/05/08 @ 12:04
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I can't wait for the online MP details. The MP in Gears was solid and a great base to start with but with Gears 2 I hope they ramp it up even more - and create proper TEAM achievements like "Your whole team must survive the entire round 10 times" etc. rather than the weapon achievements from last time.

Gears still looks sick; the character models are ridiculously detailed and I can't really think of a better looking 360 game. Although I accept that there are other great looking games that play over much larger environments with many more opponents on screen at once.
Azazel
14/05/08 @ 12:16
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Soundtrack including The Smiths, The House of Love, The Sugarcubes, The Wedding Present, Billy Bragg, The Cure, My Bloody Valentine, Dinosaur Jr, The Woodentops, Jesus and Mary Chain, and James.

Went to see DJ last night!

I am now hungover.
stoopidgreg
14/05/08 @ 12:48
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so there's a watercooler level? neat
stoopidgreg
14/05/08 @ 12:55
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i love his reasoning behind the 400lb beefcake characters. apparently people have a hard time seeing pretty much any other videogame character because they're not muscly enough. methinks he is compensating for a lack of a certain something?
symmetry
14/05/08 @ 13:41
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I think he means that the characters are grey, the textures are grey and the background is grey. So grey beef-cakes are easier to spot.
HonestJoe
14/05/08 @ 15:14
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Has Cliffy B been working out, or have the PR people been at him? He looks buffer and cooler than before...
Cloudane
14/05/08 @ 16:22
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I laughed at this part because it is kind of true:

"For instance, a lot of gamers were somehow expecting Gears 2 to suddenly come out and have big bright purple flowers and rainbows and unicorns coming out of my ass or something like that. It's just not that game."
BrokenSymmetry
14/05/08 @ 18:26
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Caption: "Perhaps the Brumak is Marcus's dad."

I laughed, yes.
Quint2020
15/05/08 @ 08:42
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I've got a lot of respect for this guy, he doesn't do the whole marketing bullshit, i thought Gears was a fantastic game, a little short but i've played the campaign sooo many times it's a testament to just how fun it really is.

Roll on Gears 2 i say!
Weezer
15/05/08 @ 12:29
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When you're actually playing GOW, does anyone really care what the character looks like? All I look at is the objectives and the enemies. All this talk of homoeroticism and machismo... I just couldn't care less. If I did, maybe I'd stop playing games where my main character is an Italian midget with the gayest costume of all time (red dungarees, ffs), plus a big bushy moustache and high-pitched voice who hangs around with a pink princess.
hahayou
15/05/08 @ 17:24
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"You start getting into a beltsander attached to a moped..."

That sounds brilliant! Someone please mod this into UT...

edit: or put it in krudster's game.
Edited 1 times, most recently on 15/05/08 @ 18:27

Comments: 1-28 of 28 in total

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