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Cliff Bleszinski and Kudo Tsunoda Interview

Xbox 360 Interview by Ellie Gibson

14 May, 2008

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Gears of War 2 lead designer Cliff Bleszinski is relaxed, but animated. He's relaxed because he thinks Gears of War 2 is going to be "hands down" the best game out this Christmas, never mind just on Xbox 360, and because he reckons the Internet reaction to the first trailer was 85 percent positive. He's animated because he's Cliff Bleszinski, and he gets excited - no more so than when he's talking about his game. Remember the GDC unveiling? All he had to do was introduce a trailer and he turned up with a chainsaw.

If Bleszinski's to be believed, Gears of War 2 has also got "the best cover system ever seen in the videogame industry", and the level we've just been shown, Assault, is going to be "the ultimate watercooler level" when it's finished, but still "just the tip of the iceberg" in terms of what the game offers. You can read more about Assault in our Gears of War 2 preview from Microsoft's spring showcase event in San Francisco, which talks you through what we were shown. It's got Brumaks in it, and Derricks, and even the odd Nemacyst.

Once you're done there, though, you can read through Bleszinski's thoughts on the game in our full text interview below, and as a special treat we've been burning the midnight XVIDs to bring you excerpts of the Bleszinski interview spliced together with the views of Kudo Tsunoda - Microsoft's man in charge of "the Gears of War business", among other things - who also has a lot to say on the subject of Xbox 360's biggest game of 2008 from behind his permanent sunglasses.

Between them, they reckon it's going to be stunning. Let us know how they get on convincing you.

Eurogamer: So we've finally had our first look at Gears of War 2. How have you found the feedback so far?

Cliff Bleszinski: I feel really good. Being able to show the Assault level to journalists today and give them a full dog and pony show of what that level is, it's just been extremely encouraging. When we were building this level, we wanted to create a scenario where it was just one thing after another - to build the ultimate watercooler level. So many of the levels in Gears 2 are like that, and this is just the tip of the iceberg. I think people are responding really nicely.

Eurogamer: What about the feedback on the Internet for the trailer you released earlier this week?

Cliff Bleszinski: I think it was about 85 percent positive and 15 percent hating, which I think is a really good ratio. Any time you have people on a message board saying, 'That was amazing, that was amazing, that was amazing,' someone has to come in and be like, 'I didn't think it was that cool,' yadda-yadda-yadda. I think it was an incredibly positive response, and I think gamers are stoked for Gears 2.

'Cliff Bleszinski and Kudo Tsunoda' Screenshot 1

Would you wear that helmet after what happened to the last red-shirt who did?

Eurogamer: But going back to that 15 percent - how much notice will you take of that? Will you take that criticism on board, and will it change the design of the game at all?

Cliff Bleszinski: I don't know if it'll change the design a lot. For instance, a lot of gamers were somehow expecting Gears 2 to suddenly come out and have big bright purple flowers and rainbows and unicorns coming out of my ass or something like that. It's just not that game. It's not a very saturated colour palette, but we are going for large, beautiful open vistas this time around, much larger scale of battle - so it's not just grey pillars, right?

You know, as much as it saddens me to read those 15 percent of gamers not liking what they see, I still want to win them over, and I want everyone out there to play the game and enjoy it.

Eurogamer: So you can confirm there will be no unicorns coming out of your ass for Gears of War 2?

Cliff Bleszinski: Well, not for Gears 2, but there might be other projects coming out of Epic in which I may have a torrent of unicorn leakage from my ass. The horn's the hardest part, really.

Eurogamer: The first Gears of War still stands out as one of the best-looking titles on Xbox 360. Were you hoping that by now other titles would be matching up in the visual stakes?

Cliff Bleszinski: When a new game comes out I'm not really hoping anybody kicks our ass, I'm hoping we can still be the leading edge development studio we are. I just think it's the combination of the talent we have at the studio - we have amazing design, wonderful coders and some of the best artists in entertainment, period. I think we all work very well together. I want the competition to keep stepping up and hopefully they'll license our technology to do so. There's a pure Mark Rein moment for you...

'Cliff Bleszinski and Kudo Tsunoda' Screenshot 2

We reckon Marcus's top must be quite sticky by now.

Eurogamer: The characters in Gears 1 were criticised by some for being so over-the-top macho...

Cliff Bleszinski: Originally we experimented with EMO characters that cut themselves and listened to bands like Shiny Toy Guns, but the useability just didn't respond that well to it. The pendulum swung the other way, and you know, maybe it swung a little bit hard. But honestly, we make our characters big and beefy so they're visible in gameplay. If they were all skinny 150-pound white guys, they wouldn't show up. So that's why we make them like that.

Honestly, we didn't want 40-minute cut-scenes where we paint the nuances of who these guys are. We want a minute-long cut-scene, get to the action and let players experience the amazing interactivity of the game. So we paint with very coarse brushstrokes with these characters.

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Comments: 1-28 of 28 in total

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Lexx87
14/05/08 @ 10:11
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Gears rocks the house!
squarejawhero
14/05/08 @ 10:13
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OK, so they got a comic book writer... not a... script writer... or did they get a script writer after the comic book writer fleshed everything out?

Game developers worry me, sometimes.
squarejawhero
14/05/08 @ 10:15
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HAHAAA.... the emo comment... ok, now I'm on his side. "If they were all skinny, 150 pound white guys".

Got to seperate the hype machine from the person, funny when the hype machine fades away sometimes it's better just to be yourself.

And that concludes todays lesson.
krudster [mod]
14/05/08 @ 10:20
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A mid 1980s disaster-based urban shooter called Panic, starring cardigan-wearing indie fans would be pretty fucking cool in my book. Soundtrack including The Smiths, The House of Love, The Sugarcubes, The Wedding Present, Billy Bragg, The Cure, My Bloody Valentine, Dinosaur Jr, The Woodentops, Jesus and Mary Chain, and James.

Anyone?
Lexx87
14/05/08 @ 10:21
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No Ali_i'ma_cock yet? I'm amazed.

I actually like CliffyB, I don't get all you Cliffy haters...he's all kinds of awesome.
Lexx87
14/05/08 @ 10:23
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krudster all that made me think is what new radio station GTAIV needs.
Putty Man
14/05/08 @ 10:35
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I may be a fully grown man (quiet at the back) but I'm still really excited about this particular computer game.
Bertie [staff]
14/05/08 @ 10:48
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Cliffy B with short hair looks a little bit like a chipmunk. I still love him, though.
Grayvern
14/05/08 @ 10:49
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This guys arrogance annoys me. Besides that the greatest hero in a videogame of all time was a skinny white guy with a beard, Mr Gordon Freeman.
Skeletor
14/05/08 @ 11:02
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Hehe, some "badass" questions asked here. Nice interview.
Though I wouldn't exactlly call them "over-the-top macho"...more like "over-the-top parody".
Lexx87
14/05/08 @ 11:12
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Nick D7 sucks
L42yB
14/05/08 @ 11:15
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Gordan Freeman rocks! Half life has been consistently excellent.

Of course, his point was that a bigger character is easier to see on the screen, and since Half Life is first person and Gears is in the third, pointing out that Gordan Freeman worked as a skinny character isn't really relevant to his comment...
Yossarian
14/05/08 @ 11:24
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Cliffy is so earnest and exciteable. How could you not be charmed?
penhalion
14/05/08 @ 11:26
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While he's busy filling in back stories. I would like to know what the frak the main character's story is! How the frak did he end up in jail. What was his heroic deed that the troops love him for but, the top brass pretty much shoved him in a cell to rot because of. Surely that's more interesting and relevant than a hunt for a lost/not lost wife.

@Yossarian

It's pretty easy to be not charmed by Cliffy if you meet him personally. The words arrogant prick spring to mind.
Edited 1 times, most recently on 14/05/08 @ 12:27
BradlayLaw
14/05/08 @ 11:28
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I don't suppose anyone asked if they've got rid of those tedious talky/slow walking bits after checkpoints but before a big hard battle...

"Look at all that juice" /stabs ears out
Yossarian
14/05/08 @ 11:31
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You can skip dialogue now I believe.
r3n
14/05/08 @ 11:39
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Is it just me or are missions that involve helping other people in games really really boring or irritating (depending on how bad the AI is)? Personally, I couldn't give less of a crap about finding Dom's wife. Id much rather go somewhere to destroy something. I think the only time I've enjoyed missions involving helping others is in HL2 & expansions, because they fleshed out the characters so much that I didn't want them to die
Skooch
14/05/08 @ 12:04
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I can't wait for the online MP details. The MP in Gears was solid and a great base to start with but with Gears 2 I hope they ramp it up even more - and create proper TEAM achievements like "Your whole team must survive the entire round 10 times" etc. rather than the weapon achievements from last time.

Gears still looks sick; the character models are ridiculously detailed and I can't really think of a better looking 360 game. Although I accept that there are other great looking games that play over much larger environments with many more opponents on screen at once.
Azazel
14/05/08 @ 12:16
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Soundtrack including The Smiths, The House of Love, The Sugarcubes, The Wedding Present, Billy Bragg, The Cure, My Bloody Valentine, Dinosaur Jr, The Woodentops, Jesus and Mary Chain, and James.

Went to see DJ last night!

I am now hungover.
stoopidgreg
14/05/08 @ 12:48
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so there's a watercooler level? neat
stoopidgreg
14/05/08 @ 12:55
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i love his reasoning behind the 400lb beefcake characters. apparently people have a hard time seeing pretty much any other videogame character because they're not muscly enough. methinks he is compensating for a lack of a certain something?
symmetry
14/05/08 @ 13:41
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I think he means that the characters are grey, the textures are grey and the background is grey. So grey beef-cakes are easier to spot.
HonestJoe
14/05/08 @ 15:14
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Has Cliffy B been working out, or have the PR people been at him? He looks buffer and cooler than before...
Cloudane
14/05/08 @ 16:22
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I laughed at this part because it is kind of true:

"For instance, a lot of gamers were somehow expecting Gears 2 to suddenly come out and have big bright purple flowers and rainbows and unicorns coming out of my ass or something like that. It's just not that game."
BrokenSymmetry
14/05/08 @ 18:26
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Caption: "Perhaps the Brumak is Marcus's dad."

I laughed, yes.
Quint2020
15/05/08 @ 08:42
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I've got a lot of respect for this guy, he doesn't do the whole marketing bullshit, i thought Gears was a fantastic game, a little short but i've played the campaign sooo many times it's a testament to just how fun it really is.

Roll on Gears 2 i say!
Weezer
15/05/08 @ 12:29
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When you're actually playing GOW, does anyone really care what the character looks like? All I look at is the objectives and the enemies. All this talk of homoeroticism and machismo... I just couldn't care less. If I did, maybe I'd stop playing games where my main character is an Italian midget with the gayest costume of all time (red dungarees, ffs), plus a big bushy moustache and high-pitched voice who hangs around with a pink princess.
hahayou
15/05/08 @ 17:24
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"You start getting into a beltsander attached to a moped..."

That sounds brilliant! Someone please mod this into UT...

edit: or put it in krudster's game.
Edited 1 times, most recently on 15/05/08 @ 18:27

Comments: 1-28 of 28 in total

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