Clash of the Titans Review

Hit or myth?

Version tested:

As soon as I heard that they were remaking Clash of the Titans, I knew there'd be a videogame. Obviously. So I booked a flight to South America, chartered a boat up the Amazon and tracked down the Tagaeri, a remote tribe that has had virtually no contact with the modern world. I made a bet with them, to see what they thought the Clash of the Titans videogame would be like. They said, "Probably another mediocre God of War rip-off, with giant boss monsters and probably a few quick-time events".

Well, looks like I owe the Tagaeri a family-sized bag of Haribo and the Friends DVD boxset. Clash of the Titans really is that predictable. Hemmed in by both the movie and Greek mythology itself, realistically there's a limit to how imaginative developer Game Republic could be under the circumstances, but that's no excuse for missing so many easy targets.

The game opens on a small fishing island, where Perseus lives with his adopted family, blissfully unaware that he's actually the illegitimate son of Zeus. His demigodly powers soon prove quite useful, however, as monsters and demons start to appear, along with soldiers from Argos (free delivery, you see) who are waging a war against the neglectful gods of Olympus.

And so you're introduced to combat, with the simple initial task of clearing a siren and some other monsters off the beach. In truly generic style, left trigger locks on, one button does the fast weak attack and another does the strong attack. Hit them in various ways and you perform combos that, on balance, are only slightly more effective than mashing one of them over and over again.

1

The game pillages Greek myth for most of its bosses, but isn't averse to just making stuff up when it suits.

There is at least an attempt to add more wrinkles to the overly familiar cloth. While locked on you see that enemies glow in slightly different colours. Red means they're fresh and ready to fight. Wear them down a bit and they'll glow dark blue, meaning you can now perform the Soul Seize move, which syphons some of their life force for you to use in special attacks. Keep on clobbering and eventually they flash orange, which means they're softened up enough for the fatal Sub Weapon Seize attack.

Triggering this brings up a QTE-style mini-game in which you hit any button as a circle of orange energy whooshes across the screen. Hit it as the circle passes over two stationary markers and your attack is more powerful, yielding bonus goodies. Sub Weapon Seize allows you to steal weapons from enemies, and also other magical items. These secondary weapons are selected, four at a time, using the d-pad and map to a face button.

2

Whenever Perseus has a support character, you can let your friends join in for some limp co-op action.

There are 80 such weapons in the game, each with its own tiers of upgradable stats and skills. Such generosity sounds great in theory, but ultimately proves that more isn't always better. Certain enemies can be instantly defeated with the right weapon, and there are monster-spawning obelisks that are even more specific in their requirements. In practice, this means a lot of journeys in and out of the game's clumsy, long-winded menu system to swap your arsenal around until you find the right tool for the job.

Upgrading proves problematic as well, since you need to collect Seize Points specific to the weapon type being augmented. If you want to level up a bow, you need to keep performing Sub Weapon Seize moves on archer enemies until you have enough, each time hitting the same timed button presses and watching the same slow-motion animation.

The higher levels even demand unique items that are only provided by specific enemies, defeated in specific ways. In other words, not only do you have a grossly inflated armoury to manage, but it's an absolute grind getting the few genuinely essential weapons up to full fighting strength. Chances are that you'll end up finding four weapons that work best and stick with those.

All this information is conveyed in the most confusing manner possible, not helped by those obtuse menus, but by the end of the game this bloated pile of ideas actually starts to coalesce into something that is almost interesting.

Enemies start to demand a more tactical approach, the higher-level abilities start to shape the gameplay in almost-clever ways, and you're left wishing this evolution had taken place much earlier. As it is, just when things are reaching the level where good melee combat games are made, it all stumbles to a halt.

Progress is made via a series of over 100 "quests", although since these invariably last less than five minutes and involve nothing more than entering a map and killing everything that moves, the RPG connotations are undeserved.

You'll see a lot of these maps as well, as each area of the game sends you back into the same places over and over until it's time to move on. Objectives range from finding fish or herbs to defeating guardian bosses, but the net result is always the same: jog through empty spaces until monsters spawn.

3

Boss fights are either simplistic clobbering matches or a tedious grind. Kratos has nothing to worry about.

Even in such a restricted world, navigation is a pain. The map is completely useless, showing only your position - no enemies, no objectives, nothing - and you'll often find yourself laboriously trudging down numerous dead ends before stumbling on the path the game wants you to take.

It's at the technical level that the game really struggles. The cut-scenes are truly atrocious, populated by stiff robotic mannequins speaking their lumpen dialogue with awkward pauses and sloppy lip-syncing. Perseus himself looks like Wayne Rooney crossed with a confused turtle.

In-game, things are no better. Animation is rudimentary, with the jump move particularly hilarious in its jerky weightlessness, while nothing seems to match up. There's just no physicality to the game world; no sense that these might be solid objects interacting with one another, and the relentless combat is deadening as a result.

4

These wraith creatures look scary, until you discover which weapon lays them out in one hit.

Relentless combat is all you're getting though, which makes the length of the game problematic. My playthrough clocked in at almost 16 hours, a stultifying amount of time for a game so mired in mediocrity.

It doesn't know when to stop. Each stage churns out waves of easily-dispatched enemies long after you're bored. The game hits a natural high point with the boss battle against Medusa, but then continues to spin its wheels for hours more before you reach the climactic confrontation with the Kraken. Even with that behemoth defeated, it plods onwards. By the time the credits roll, you feel bludgeoned rather than elated.

Even at its best, Clash of the Titans barely succeeds on its own terms. Consider the similar titles vying for your attention and its small victories are almost completely diminished. From God of War, the spectre of which inevitably hovers over this mythological copycat, to the sublime Bayonetta and even the dumb-but-fun Dante's Inferno, there simply isn't room in the limited confines of the hackandslash genre for a wonky also-ran like this.

3 / 10

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Comments (44) Latest comment 2 years ago

Comments for this article are now closed, but please feel free to continue chatting on the forum!

  • INSOMANiAC #1 2 years ago



    Dammit, why are these games never good ! I liked the look of this
    Edited by INSOMANiAC at 31/05/10 @ 06:56
  • M4RV #2 2 years ago

    Classical lame movie tie-in. Period. Not only that, but the "remake" also sucked... Liam Neeson is still amazing in whatever role he get's his hands on though.
    Edited by M4RV at 31/05/10 @ 06:43
  • INSOMANiAC #3 2 years ago

    Thankfully you realised what a cunt you look typing 'first' every thread o_ci2007. Im glad I educated you a little
  • AnsemsApprentice #4 2 years ago

    I thought this was going to be game of the year... The movie was so amazing, you'd just expect the game to be good, what gives!? Lots of special effects and shouting, how can you not make a good game from that ingenuity?
  • Eraysor #5 2 years ago

    Glad to see a bad game get an actual bad score; better use must be made of the bottom 5 scores!
  • StooMonster #6 2 years ago

    Lame classics movie, tie-in.

    Sounds like the game is as dull as the laclustre movie. I had trouble staying awake for the 3D yawnfest, reads like the game is the same.
  • DoctorFouad #7 2 years ago

    LOL seriously 3/10 ? LOL
  • Bloobat #8 2 years ago

    why don't they just STOP reviewing these movie games???

    I mean we know what the score is going to be!
  • DanWhitehead #9 2 years ago

    The front page image rather spoils the revelation that the final boss is GOATSE.
  • anomagnus #10 2 years ago

    I understand the finanical motive for making movie tie ins, but, i'm probably being naive here, can they possibly be selling that much to make it worth while?!

    WHO buys tat like this? Will enough people buy this rubbish so theres a 3/10 A-team game coming our way in August?

  • menage #11 2 years ago

    Game Republic isn't it? Seems like they have trouble getting any game up to scratch.

    I mean, I wasn't expecting a 9/10 but bloody hell a 3.
  • deadmonkeyuk #12 2 years ago

    Game based on Movie = Rubbish
    Movie based on Game = Rubbish

  • o_ci2007 #13 2 years ago

    Trolling is an art, and I am Picasso. Actually no I am a loser, no hope, benefits receiving, chronic alcoholic with nothing better to do. I once held the record for the most negatives and I am looking to recapture my crown. it surprising how provoking the word first can be if used at the right time. I will be back, GT5 and Halo Reach reviews will help me in my quest.
  • reinhart_menken #14 2 years ago

    Thanks for reviewing this. I know too many review sites just go "pass" on these stuff (might have to do with them being lazy American sites). I knew it probably wouldn't be any good, being a movie tie-in, and videos I saw of the gameplay showed really bad AI. Too bad, as I saw some cool moves, and the background had great potential.

    Wow, and to clock in 16 hours for a game that you had to rate 3. You have my respect, sir.
    Edited by reinhart_menken at 31/05/10 @ 09:11
  • menage #15 2 years ago

    Never liked Picasso
  • YenooR #16 2 years ago

    3/10 Suprise Suprise
  • 3william56 #17 2 years ago

    Is it in 3D? No? Well that's OK, cos neither was the movie...
  • space_ace #18 2 years ago

    Trash of the Titans
    with a little imagination they could have emulated the original film, turning it into an LBP kind of thing with funny plasticine monsters...
  • Retroid #19 2 years ago

    "Hit or Myth?"

    Total shyt.
  • mrpon #20 2 years ago

  • beastmaster #21 2 years ago

    One day, there will be a great film tie in during this generation of consoles. I remember really enjoying the Batman and Robocop games back on the C64. I also seem to remember a Terminator 2 game which was like Operation Wolf.

    The films that usually get 'selected' for games are usually quite potentially rich in game content. Forget about story, narrative and the like. They just need to get the controls, gameplay and graphics to decent acceptable standards. I guess it's just the time constraints.

    Actually, Wolverine looked pretty good from the demo.
  • gogobaka #22 2 years ago

    Shame, preview in edge made it sound quite interesting.
  • trip919 #23 2 years ago

    Move over God of war 3 – there’s a new daddy in town.
  • Meho #24 2 years ago

    It actually tries to be more an action RPG than GoW clone. Not that it's a good game in the end result, but it does have some worthy ambitions going. Unfortunately, combat is not much fun and navigation is a pain, particularly thanking the AWFUL map, so... yeah.
    Edited by Meho at 31/05/10 @ 10:36
  • Korpers #25 2 years ago

    Thank Zeus. My wallet couldn't take another smash hit.
  • ps3owner #26 2 years ago

    as good as the movie then ?
  • 3william56 #27 2 years ago

    Thanks a bunch Dan. I had no idea what a goatse was, and googled it.
    Now I find it is someone who posts "first" on threads and thinks they're Picasso. Very informative!
  • DoKtoR #28 2 years ago

    Wow! A movie licenced game that is crap - I never thought I would see the day!

    [insert sarcastic tone here]
  • aidey6 #29 2 years ago

    Surely the developers knew not even that deep down they were onto a loser for this God of War pretty much is Clash of the Titans albeit a rather angry demigod compared to Perseus...

    Dantes Inferno was the nearest challenger and that was as blatant a ripoff as i'd played based on the demo.

    EG were probably being kind giving this a 3, I watched the trailer on gametrailers and it looked gash at best....
  • fuzzyspud #30 2 years ago

    Just think - you could buy 2 or 3 copies of God Hand on eBay for the same price as this.

    I don't know how anyone can be suckered in by this movie tie-in crap. Almost without exception, these games land somewhere between abject failure and irrelevant mediocrity.
  • Cappy #31 2 years ago

    Rather worrying for anybody interested in Majin and the Forsaken Kingdom. Hopefully a bit more care has gone into the development of that.
  • Emmit_Assassin #32 2 years ago

    The film was a good remake in my book, but honestly, who SERIOUSLY thought the game would be any good?
    Edited by Emmit_Assassin at 31/05/10 @ 13:28
  • Cdizzle #33 2 years ago

    Ahahahaha, god of warts. I lol'ed
  • spitfire1945 #34 2 years ago

  • TitusCrow #35 2 years ago

    never even read the review, I decided to see the score 1st which is not my usual way of doing things. I just felt that this would be pretty bad as these things usually go. I like the subject a lot and the 1st film was one of my fav films when I was young. Its a real shame they could't take something like this and turn it into a game..
  • lordofthedunce #36 2 years ago

    Shit film (the remake), shit game. Gash of the Titwanks.
  • PoundHound #37 2 years ago

    I bought this. I'll buy pretty much anything with couch co-op, but this has tricked me. Why would someone want to sit about for 4 hours before the first co-op moment of the game arrives? Even then, it is not proper co-op and worst still, it's intermittent.

    As for the single player game, it rivals Onechanbara as the worst looking 360 game I've seen. However, like Bikini Samurai Squad, there's something about the game that makes me play it, even though I'm constantly telling myself it's utter rubbish!

    I think 4 or 5 out of 10 is fair, but I'm not going to argue with 3.
  • Ka-blamo #38 2 years ago

    One day we'll get another Goldeneye
  • Stomp224 #39 2 years ago

    @Ka-blamo
    Its been 13 years, how much longer are you prepared to wait?
  • Ka-blamo #40 2 years ago

    No more than 13 more....I think that's reasonable
  • Collymilad #41 2 years ago

  • darkmorgado #42 2 years ago

    you can get all the greek mythology based gaming you could ever want with gow collection and gow 3!

    True, but the Kraken is not part of Greek myth.
  • DanWhitehead #43 2 years ago

    The Kraken in this game looks like a giant Gremlin.
  • fiery_jackass #44 2 years ago

    Picasshole, more like

    /paul calf