Civilization Wii was too much effort
Firaxis explains indefinite hold up.
Firaxis has said it put the Wii version of Civilization Revolution on indefinite hold because it required too much effort to get it up to standard.
Nintendo platforms were added after a year of 360 and PS3 development because of surprisingly strong sales, according to programmer Scott Lewis, but they were always unlikely to take precedent if push came to shove.
"The simple truth is that we had too many projects going on and not enough people," Lewis told MTV Multiplayer (spotted by videogaming247).
"When we were stretched for resources and time, of the platforms [we were working on], the Wii version had the most question marks, so it got put on hold. If the 360/PS3/DS versions do well, obviously a Wii version will be more likely.
"I think the Wii would be perfect for a game like Civ, but we'd have to throw out all of our interface work (and some of our game design decisions) to make it feel like it truly fits on the platform," he added.
2K Games announced it was holding the Wii version back last Tuesday, but the three other versions are still on course for this spring.
Civilization Revolution is a console-designed instalment in the acclaimed simulation series, focusing on getting the controls right and offering slightly more streamlined matches for a couch-based audience.
But it is not being dumbed down, as the publisher is keen to point out, and will have all the feature bells and whistles you might expect.
Pop over to our Civilization Gallery to get a load of how it is shaping up.
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Comments (26) Latest comment 3 years ago
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how ironic.
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Want this game though (which is fine because I have everything BUT Wii).
Hopefully it's good!
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What I'm hoping though,, is that once the game's out for XBox360 and PS3 they'll redesign the game to truly fit the Wii's control mechanism.
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After a few hours (which is perfectly normal thanks to Civ's outrageously addictive nature), my arms get tired just using the mouse and I end up moving stuff around with the numeric keypad, H, space and such.
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@ everyone else : Where does it say they stopped development because the wii wasnt "powerful enough"? he says (and i quote) "I think the Wii would be perfect for a game like Civ". The problem isnt to do with power (its going to be on the DS ffs!), but to do with the fact that the interface, etc will have to be redesigned for use with the wiimote rather than joypad, etc etc..
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does anyone actually wave their arms around while using a wiimote? unless you actually have to do big motions, surely just moving your wrist around to point works just as well, enabling your arm to rest comfortably by your side...
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I exaggerate using the term waving, but even resting on your lap, your wrist must be kept in a tension position pointing at the screen if you want to use it as a pointer, and that tension can tire out your entire arm. Certainly, my natural wrist position when I'm playing Mario Galaxy or Zelda doesn't coincide with being pointed at the screen, which occasionaly makes it irritating moving to point at the screen when that mechanic is needed. That's one of the reasons I wished I'd just got Zelda for the cube.
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It's because third party projects don't sell well enough, not because Nintendo doesn't give them a big enough cut.
And why don't they sell enough? Because they're crowded out of the market by shelfloads of other shallow, graphically undemanding party game collections. It's a vicious circle of thirdparty neglect, with only Nintendo's own flagship titles poking out of the sea of mush.
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Because the marketing departments tell them that's the only type of games which will sell on the wii
"and why do developers complain about low financial rewards for nintendo projects still?"
Because no-one wants to play those types of games.
But as you've asked me to clarify what i meant when i said you were talking garbage:
"At the end of the day nintendo don't give third parties much money for their software so its best to write simple quick projects."
3rd parties pay nintendo/sony/microsoft to make games on the platforms (not the other way around)
"The wii is underpowered"
I disagree with that, but it IS less powerful than the 360/ps3 so if thats what you mean, then i wont argue. But being less powerful than the other 2 doesnt mean it's underpowered imho.
"so if you have to start writing assembler based routines and think about getting the most out of the console your going to start losing money as its going to cost a lot more to develop for."
erm.. um..erm.. where to start? Can i just say that's a complete load of nonsense and be done with it? Or do you want me to write a huge explanation of why you're talking crap there (Which will be too big and no-one will bother reading?)
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It's almost definately nothing to do with power, and everything to do with controller issues (remember this game is designed for console usage - to make it properly "wii-i-fied" it'd have to move into "mouse territory, etc"
Lack of harddisk probably problematic i'd guess too.
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Well said!
(or worse - "gesture controls in battles" .. aka "how to kill worms" *smile*)
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I played with the aztecs. But those English bastards kept destroying my armored vehicles and canons units with longbow archers, that was weird. No matter how many arrows you fire at an armored vehicle, it should stay 100% health or at least not be destroyed by them. I had several war declarations with them, but I couldn't conquer by force any city - I did it in the end by posting sentinels on their fields to prevent them from harvesting them and increasing culture at the nearest city. In the end they decided by themselves to become Aztec hehehe.