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Civilization IV: Beyond The Sword Review

PC Review by Alec Meer

24 July, 2007

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Bad news - they didn't bring back Leonard Nimoy. The highlight of Civ IV, was of course, the befuddled-sounding Mr Spock solemnly intoning "BEEP. BEEP. BEEP" upon the discovery of satellites, or confusedly quoting Velvet Underground lyrics when rock'n'roll was created.

While Beyond the Sword is an excellent expansion pack in all other ways, that a few more shillings could not be raised to have the poor soul record new lines deserves a mournful moment of silence. Instead, Sid Meier steps into the breach to dole out the requisite quote whenever a technology not already in the parent game is researched. The man's a legend for sure, but unfortunately he has exactly the voice you'd expect of a middle-aged American game developer. Hint: it's a few octaves higher and a whole lot more whiny than you'd really want of a disembodied voice that announces you've just made one of all history's greatest discoveries. Let's have Spock for God again, please.

So, the second expansion pack for the fresher-than-ever strategy stalwart, and as observed in our review of the last one, Warlords, it's hard not to go at it without a certain preconception along the lines of "hang on, exactly what in this game needs expanding?" Especially as Warlords has already redressed its parent's accidental bias against military victory.

'Civilization IV: Beyond The Sword' Screenshot 1

The Final Frontier scenario - almost makes you forget the rage you feel for EA jealously hanging onto the Alpha Centauri license.

Well, what makes Beyond the Sword arguably the Civ series' finest expansion pack is that you don't really notice it's there. You play Civ 4 more or less as you've always done, and most of the extra bits slot in so neatly and logically that it seems they've always been present. They're so exact a fit, in fact, that were they not included in the vanilla game of any future Civ 5, Firaxis should be made to go and stand in the same corner of money-grabbing ignominy as Maxis have skulked for several years now.

Traditionally, an expansion pack is like a benign tumour for its host game, a new lump crudely grafted onto a spare bit of exposed skin. Beyond the Sword, by contrast, is more like a new organ. It's a third lung for Civ 4, allowing it to breathe more easily - and you to craft a slightly more unique victory. 'Beyond the Sword' refers not really to the expansion having a slight modern-age bias, but to Civ IV now being less war-centric than ever.

There are piecemeal tweaks throughout (for instance, far-flung colonies can secede from an Empire and set up shop on their own, while a space race victory now involves waiting for your rocketship to reach Alpha Centauri rather than simply building it), but the three most obvious additions are espionage, corporations and random events.

'Civilization IV: Beyond The Sword' Screenshot 2

A world without corporations is a beautiful thing. Too late - Sid's Sushi Co wants a piece of global pie.

This former is a ramping up of the fairly basic spy games in Civ IV vanilla. Rather than laboriously and expensively sending spies across the land to gather intel on your rivals, you can now gear a city or your whole civ towards espionage in the same way you can towards culture or production. With enough relevant buildings and manpower, you'll start automatically receiving info on what the other empires are up to, and can even choose to concentrate your efforts on a certain nations. Thus if Egypt are getting dangerously close to researching nukes, you might find out enough in advance to launch a pre-emptive strike (or desperately shower them with gifts in the hope their radioactive gaze falls from you). Of course, all this subterfuge will eat into your R&D, so the degree to which you favour intelligence over brawn or commerce can affect your game enormously.

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Comments: 1-27 of 27 in total

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Gremmi
24/07/07 @ 13:07
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Good review. Spot-on as to why the expansion is so good whilst on the surface appears adding very little.
dsmx
24/07/07 @ 13:31
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Pity not there's not much of a mention of the additional scenarios, especially ones that change the game completely.
Razz
24/07/07 @ 13:41
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I've been alt tabing this at work all day. Civ 4 just got better. Believe me.
Megalodon
24/07/07 @ 13:56
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Excellent review. I really enjoyed reading it.

Not a fan of Civ IV, myself. I'm more of a Alpha Centauri/Galactic Civilizations type. What the hell, I'll give it a go.
dsmx
24/07/07 @ 14:16
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This review is better http://nzgamer.com/hub-pc-reviews-509 as it actually tells you about some of the scenarios and the changes to the game-play each one makes rather than briefly touching on each one. I find this review very poor in comparison.
Edited 1 times, most recently on 24/07/07 @ 15:17
Razz
24/07/07 @ 14:33
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Bad show! How awfully rude.

/clicks link
Edited 1 times, most recently on 24/07/07 @ 15:33
Bonzrat
24/07/07 @ 14:36
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Nice of you to say so, but that's essentially just a feature list, not a critique, so hell, take it as a companion piece to this. The scenarios are grand fun for sure, but the most important elements of the game are the additions to the core play. Given a doubled, tripled, quadrupled word count and time and pay to make it possible, I'd have gone over the scenarios in more depth for sure. But this is an expansion pack with a /lot/ to talk about. What's important to say in a review is that bts reinvigorates civ 4 for people who love civ 4, not just to dryly and uncritically describe every last facet of it. If that's all what you want from a review, fine - just read the BTS page on Wikipedia.
- Alec
Edited 1 times, most recently on 24/07/07 @ 16:10
Gremmi
24/07/07 @ 14:40
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Yeah, the extra scenarios are just a bonus on top of a delicious maingame change. Considering that most of the scenarios included can be freely downloaded anyway, it makes a lot more sense to concentrate on the core expansion, rather than them.
captain_cupcake
24/07/07 @ 15:39
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Great review for a great xpack. It hits the essence of why it is such a good buy for civ fans.

Ideally there'd be more than half a para on the scenarios - they're varied and good - but I understand there is a limit and I'm happy for emphasis in the right places ;)
Khanivor
24/07/07 @ 15:43
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Only had time for one full game of this and enjoyed it a lot. However, it still suffers from enui over the last 100 turns or so even with the new additions.
captain_cupcake
24/07/07 @ 15:45
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There's some sort of quick start/accelerated option though I think...?
Gremmi
24/07/07 @ 15:48
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There is a quick-start option, but to be honest I don't like it much. It's sort of like continuing someone else's game for them, just never seems like your civilization.
captain_cupcake
24/07/07 @ 15:54
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I agree ;)

There's something wrong in starting off later - nursing your civ from the start is part of the fun. I often leave games completely if I haven't finished them off in one or two (mammoth) sittings, since I forget my grand plans for world domination...
WrongShui
24/07/07 @ 16:09
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£15?

£11.50 on steam.

If you don't mind steam.

I'm a bit pissed it includes everything except mediocre scenarios from Warlords, why did I bother buying it?
orakio
24/07/07 @ 17:46
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I still can't decide whether I want it or not. Will this bring enough new content to amuse me for some more games? I played Civ 1,2,3 and 4 until my eyes bled >_
smelly
24/07/07 @ 18:22
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According to other reviews it gives more content than you'd have thought possible.

So yes - probably.

At the end of the day - it's only a tenner! That's like, what? Half an hours drinking in the pub?
AOFanboi
24/07/07 @ 18:26
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*whimper* Why oh why did you remind me I sooo need a SMAC II? SMAC has best tech (except the heavy-handed eco-goal ending), best voice-overs, best variety in nations, custumizable units... so fricking MUCH they haven't really managed in other 4X games.

Civ IV is a good temporary subsititute until that glorious day arrives.

Oh, and the "no space victory until arrival" is going back to Civ I.

Almost forgot: New Colonization too plz.
Edited 1 times, most recently on 24/07/07 @ 19:27
Scimarad
24/07/07 @ 18:40
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So, does the futuristic tech turn up in the main game if you want it to?
BurningR
24/07/07 @ 21:17
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My American history isn't that good; why would associating Mount Rushmore with fascism be considered a subtle statement in the "Al Gore invented the internet"-tradition? Can someone explain that to me?
Gremmi
24/07/07 @ 22:41
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"Almost forgot: New Colonization too plz."

Oh, good God yes.

Somene should be able to mod this into the Civ 4 engine with ease, I would have thought.
WJF
24/07/07 @ 22:48
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Secondeded
WrongShui
25/07/07 @ 01:59
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Scimarad, you can load the future war scenario and then play a normal game, that stuff should then be at the end of the tech tree.
orakio
25/07/07 @ 06:14
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thirded for colonization. It was a jewel
Scimarad
25/07/07 @ 08:07
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Thanks, WrongShui - I'll give that a try.
Katsumoto
25/07/07 @ 11:20
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BurningR - i'm not sure if this is what it meant but Mount Rushmore was built on a piece of land considered to be extremely sacred to the Natives in the area - I think it was the Sioux? It was essentially built there to show the Natives who was the new boss and hopefully shut them up. To this day, if I remember rightly, Native Americans set up camp on and use Mount Rushmore for a toilet
sanctusmortis
28/07/07 @ 00:29
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Seeing as I just picked up Chronicles for £20, I may add this to the collection later to be a completist...
BurningR
10/12/07 @ 12:21
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katsumoto; it's unlikely you'll ever read this and even more unlikely that I'll read the answer if you do, but thanks!

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