City of Heroes ups customisation
Issue 16: Power Spectrum launches.
NCsoft's long-running superhero MMO City of Heroes has released its 16th free update, Issue 16: Power Spectrum.
The update includes the long-awaited ability to customise the appearance of your powers, improvements to the character creator, new difficulty options, the opening of more powersets to more character archetypes, and enhancements to the side-kicking system that allows low- and high-level players to play together.
City of Heroes no longer stands alone in the land of the spandex MMO; original creator Cryptic launched its rival, Champions Online, this month. Many of the Issue 16 features reflect the design of Champions Online. Will the 2004 game be able to stand up to the new contender?
You may also like...
-
Infinity Blade's Chair: "we're in the golden age of gaming"
-
Resistance: Burning Skies PS Vita release date
-
Project Draco's final name is Crimson Dragon
-
Assassin's Creed 3, Splinter Cell: Retribution coming this year?
-
Wii RPG Pandora's Tower release date
-
Sony explains PlayStation Vita game price strategy
-
Rockstar mulling LA Noire 2 development
-
Sony confirms PS Vita 1st Party digital only game prices
-
DICE working on multiple Battlefield 3 fixes
-
3DS Ambassador Super Mario Bros. game updated
-
Call of Duty: Black Ops has best game ending ever, says Guinness World Records
-
Mojang: no plans for Minecraft on Vita
-
Halo 4 Master Chief action figure flaunts new suit design
-
Apple begins Foxconn factories inspections
-
Tim Schafer: publishers aren't evil
-
Ridge Racer Unbounded delayed by four weeks
-
UK Top 40: Kingdoms of Amalur: Reckoning beats Darkness 2
-
Fallout: New Vegas dev asks fans what game they would like it to Kickstart
-
Activision: games are relationships, "brands in people's lives"
-
Making FIFA Street in the FIFA engine's image
-
Metal Gear Solid 5 expected between April 2013 and May 2014
-
Metal Gear Solid 3D demo on eShop this week
-
EA evaluating FIFA Street features for FIFA 13
-
Sony's $50m Vita marketing campaign targets PS3 owners
-
David Braben discusses consumer Raspberry Pi release









Comments (10) Latest comment 2 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Nope...
All my old CoX guildies have moved to CO.
CoX had a good run BTW. I enjoyed my time there immensely but CO is a much better game in most areas.
Comment below viewing threshold Show
Comment below viewing threshold Show
So far, the only feature of CO keeping me entertained is the character creator, which I have to admit is superb, but not also without its issues. I do love seeing my creations brought to life; I just don't know how long the novelty will last.
Edited due to lack of coffee and bad spelling - twice
Comment below viewing threshold Show
and
"I do love seeing my creations brought to life"
???
So what is the problem with the game world?
BTW CoX was fun in small bursts... easy to team up and easy to kick ass. It is not a game that you will play for 2h a day for 2 years (like WoW). That is actually what I loved about it.
Comment below viewing threshold Show
It's a soulless theme park. It feels very sterile, like Disney World. Basically, you're playing in a series of huge instanced dungeons, without an overall world connecting them. It would be like playing WoW without Azeroth, just the dungeons on their own, with a drop down menu to switch between them.
Guild Wars had a similar problem, however that was helped somewhat by superior story telling and generally better visual and audial design, making it at least possible to get a feeling of connection.
Also, to enjoy seeing my creations come to life is not the same as connecting with them.
*Edit* I would like to stress that I am enjoying what is on offer at the moment, I just don't see much life in it. Like you say, it's good for a quick blast, but it's not something I could justify paying a continuing sub for.
Comment below viewing threshold Show
Comment below viewing threshold Show
I haven't put my code it post the head-start
Comment below viewing threshold Show
The overal world is our real planet.
You want a world map with their locations on it?
And no.. you can't walk from Canada to Monster Island.... they are 8000 km. apart.
Comment below viewing threshold Show
That's great, only, I can't play my heroes in our real planet.
You want a world map with their locations on it?
Actually, it's small things like this that help to realise the world.
And no.. you can't walk from Canada to Monster Island.... they are 8000 km. apart.
Walk? Why walk when you can fly?
At the end of the day, it doesn't matter the reasoning behind it, for me it does not create an immersive environment. Especially combined with the invisible (black and white) walls that surround each zone, some of which are very close to quest locations and even spawn locations, such as the one behind the helipad in the Desert zone.
The shard system also contributes to this since I can just skip to an alternate Canada whenever I feel like. It doesn't even sync the time of day across shards. I can enter a shop in the day and come out at night. Total disconnect from the world.
Add to that the sterile, pre-made "theme park" feel of each zone and the illusion of a consistent world is broken.
Comment below viewing threshold Show
Different people have different tastes, but art directions in champions rubs the the wrong way. And the combat itself isn't my cup of tea either, feels like something out of console arcade game remake than proper mmo.
Not to mention that some combat animations in champions (dual swords for example) are not really that good. Compared to city, which is an older title. Talking about going backwards.