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City of Heroes Re-review

MMO PC Re-review by John Walker

27 May, 2008

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I remember those thronging streets. Towns where you couldn't walk a foot down the sidewalk without bumping into a collection of uber-powered folks, ready to fight crime in all its forms. I remember staring at the vast crowds gathered around Ms Liberty in Atlas Park, a sea of the brightly coloured, winged, robotic, muscular and lithe. Paragon City was a thriving metropolis.

Today, it is a ghost town. Crime runs unhindered, old ladies stuck in perpetual battles with violent thugs over their handbags, no one coming to their aid. Clockwork menaces kick their feet on rooftops, realising the futility of their existence when there's no one to zap. Circles of Thorns fizzle with impotent demonic energy. Where did all the heroes go?

City of Heroes/Villains is getting on a bit. No, the servers aren't empty, but rather the action is nearer the top end, the higher levels. It's four years old now, but in its third year you would still expect to see those starting areas, Atlas Park and Galaxy City, bulging with newbs, fitting themselves out with their first powers, showing off their explosive buffs in public areas. Returning - it's been a while since I fought crime in these streets - was a peculiarly lonely experience.

The Eleventh Hour

Four years and a month on, City of Heroes adds its twelfth expansion, Issue 12: Midnight Hour. So what's new?

'City of Heroes' Screenshot 1

These wings make it awfully hard to see what’s going on in tight caverns. Some heroes don't think things through.

The title refers to a new organisation within the game, the Midnight Squad. The city has long been under attack by an alien force known as the Rikti, who have been central characters in previous Issues. The Midnighters claim to possess secrets that could repel the invasion, offering a new collection of threaded missions for levels 10 to 50. There's also a new zone map based around this bunch, for both Heroes and Villains, called the Roman Cimeroran Peninsula, themed around the Midnighters' Ouroboros crystal that allows them to manipulate time (Issue 11 introduced the Ouroboros for its time-travelling missions). Sci-fi hokum ahoy! All perfectly fitting with City of Heroes' comic-book stylings.

For those who've hit level 50, Issue 12 also brings in a couple of new Epic Archetypes on the Villainous side. They be Wolf Spiders, and Blood Widows, which are clearly awesome names. As with previous Epics, this involves new stories and missions, and best of all, ridiculous costumes involving giant spider legs coming out of your back. This is why we play games.

'City of Heroes' Screenshot 2

Seriously, look at that. Absolutely incredible amounts of madness - the City of Heroes way.

There's also the smattering of tweaks you'd expect to see, mostly making things slightly more user-friendly. At last you can chop up your power trays and put them anywhere you want, along with tidying up the Contact and Chat window. Still, other windows are in desperate need of improvement, and the Missions window still refuses to be resized, maddeningly preventing you from reading the mission info without using the pop-up. More interesting is the Level Up Boost - a very welcome inclusion. Now when your reach a new level it refills your health and endurance bars (I strongly feel this would happen in real life too, if only we could level up so distinctly) as well as buffing you with every Inspiration type. It's a nice touch, making the frustration of levelling midway through a dungeon much more rewarding.

Urban planning

Issue 12's other new feature, which once more favours the Heroic side of things, is a collection of gaming tweaks for The Hollows (which itself first appeared with Issue 2). NPCs have been rebalanced, there's new baddies about, and a brand new contact who offers repeatable missions. But I mention this because of its description in the bumph that accompanied the new expansion, describing it as a "makeover". I first thought they'd improved the graphics in the zone, and was keen to see. But I had misunderstood.

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Comments: 1-21 of 21 in total

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silver jon
27/05/08 @ 14:30
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I always fancied playing this but not on my neolithic PC. Shame it was never ported to Xbox/360. Must have been a technical reason for it ?
FTM
27/05/08 @ 14:36
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it runs on suprisingly old machines...dont forget it is itself years old



and the reason there was no bugger in Paragon City? They were all in the Rogue Isles trying out their new villain epics! they are everywhere


I think there will be a lot of alts created as well as there are new power pools for the older characters...psychic powers for blasters seems to be a really popular one..as is fire melee for scrappers

but at the minute the novelty value is definitely in the villain epic characters..so everybody is playing them
Edited 1 times, most recently on 27/05/08 @ 15:37
Burton2000
27/05/08 @ 15:41
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Hmm wonder when the Guild Wars re-review is gonna come.
Ryze
27/05/08 @ 15:56
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Re-review? strange.

Advert, maybe?
Bits
27/05/08 @ 16:06
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@ Ryze, try it's an MMO and this is pretty standard practise for a game of this nature.


I've always wanted to try this, but I seem to recall never being able to find a free trial, and I'm not really up for shelling out for an MMO I might not play.
M83J01P97
27/05/08 @ 16:10
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@Ryze

EG have been re-reviewing all the major MMO's over the past few months. Keep up!

I loved CoH and CoV for a couple of months and there are still a lot of interesting ideas in the game (the character creation for example is above and beyond anything else currently out there) but I found it to be one of those MMO's that sadly gets very repetitive, very quickly.

Didn't it originally come out a few months before WoW? I think if they had got the game out sooner they might have stood a chance of getting a lot more attention then the game seemingly did.
Chim_chimma_nee!
27/05/08 @ 16:48
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That frontpage image looks like a union jack on the face.
Mr_Dodger
27/05/08 @ 17:42
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"That frontpage image looks like a union jack on the face."

It is - that's Hero-1 (or Hero One, I get confused) who wound up in the Rikti dimension and got co-opted.

CoH/CoV is hands down the best MMO I've played, for the reasons talked about in this article. Anyone who has any interest in super-heroes should try it.
daddygerplex
27/05/08 @ 17:48
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I got the game about 5 days early from work.

As far as i am aware i was one of the first people ever on the European server. It was amazing going around the city when it was completely empty except me.

Everyday i saw new people turn up untill launch when obviously it exploded. However 2 weeks later WoW came out...
Subquest
27/05/08 @ 17:49
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I always fancied playing this but not on my neolithic PC. Shame it was never ported to Xbox/360. Must have been a technical reason for it ?

No technical reason beyond MMOs needing a keyboard for communication. Voice alone just wouldn't work for an MMO, in the same way that voice communication wouldn't work to sustain this forum. You could add a keyboard and mouse to a console I guess, but then you'll need a desktop and so on and so forth.

A re-imagined COH/V in a few years would be very welcome.
Stickman
27/05/08 @ 19:31
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I really like this game and am forever staring wistfully at the boxes on my shelf, but then I remember how soul-crushingly repetitive it is. Such a shame.
Darkedge
27/05/08 @ 20:08
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Amazing how this reviewer slags off MMO's as early zones are empty (ish as I've spent more than 5 mins in them on both villains and heroes and they have been rammed recently, esp villains) - it's been out for 4 years.. and you can say the same about various areas in every MMO (inc WoW) after 2 years from release.
CoX used to be repetitive but is so much less and it's still the most creative, fun, imaginative MMO around, seriously it doesn't get much better than giving the smackdown to a bunch of crims and then flying into the sky for your next task.. Well worth playing if you haven't and if you used to play it - check it out, it has matured and improved in many many ways.

I'd give it a 9/10 personally.


P.S. It has one of the best communities you'll find anywhere too.
Gaol
27/05/08 @ 22:03
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I think thats a fair score. Its a fairly polished mmo that's fun in short bursts; not to deep but the core combat is a lot of fun. I won't go back to it but I have good memories of the few months I did play.
Svecke
28/05/08 @ 02:48
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I wonder which server the reviewer was on. On the Union server the framerate takes a solid hit as you go by Atlas statue in Atlas Park, as the connection struggles to keep up with loading the pile of heroes congregating around Ms. Liberty. Empty it is not.
Edited 1 times, most recently on 28/05/08 @ 03:50
evilidler
28/05/08 @ 04:38
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I've been playing the free weekend (which lasted till yesterday, actually) with one of the newer powerset combos. I saw what must be new people, because they're too daft to understand simple English ("Send tells! No blind invites!"). They've not done enough with the user interface yet, sadly. You can change window sizes and colours/transparency, but once again there are bugs where it forgets the damn settings every zone change. With a heavily instanced game, this is a vey serious problem.

The faces also still look like a lower part of the anatomy. The while game is about a sixth the size of EQ2, Age of Conan and other modern games.

But..the many varied powersets still make it fun. The villains are a bit samey until the mid-teens, with nearly every enemy being quite predictable. Then they start using powers beyond differently coloured shots and punches, teleport friends, teleport away and ambush you etc. There are a few new contacts which give endless streams of random missions.

A good test of how active game is would be its auction house, and I think CoX passes that test. I can always get hold of lowbie salvage to make quick inventions, and not always at ridiculous prices. I haven't played since last summer, and back then I think you'd have needed to threaten people with physical violence to get a team. I have in fact never teamed up with villains not played by real-life acquaintances. It's a little more lively now.

I just wish people would learn to read! For anyone about to get the trial: Remember to talk to people before inviting them. The majority gets annoyed if not.
spongebob
28/05/08 @ 09:55
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City of Heroes is the only MMORPG I ever liked. The premise is just so endearing. Xbox 360 version would be more than awesome. I'd be hooked from the get go.
M83J01P97
28/05/08 @ 11:11
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I believe Cryptic Studios next MMO is heading to consoles as well as the PC.
angela
28/05/08 @ 22:16
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A buggy piece of garbage that screwed up as soon as it was installed! what a waste of time.
Bloodloss
03/06/08 @ 18:03
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I found it surprisingly very unfriendly to new players. I started up to a terribly designed tutorial as a villain getting out of prison, went out into a soulless yard with people beating on buggy, strange mobs and I didn't really know what to do. I was given a bog-standard 'kill X mobs' quest as you'd expect in an MMO and most of the mobs were buggy. Later on I was being told to arrive at a certain destination and I simply could not find or get to it... I was on, or near the marker on the map, but there was nothing to be done at the location, no buttons to press, no-one to speak to. I searched for a group to another quest for about 30-60 minutes. No responses at all. I really just didn't fee like continuing after this experience... even Eve felt more beginner friendly.

Its character customisation is brilliant, though.
Edited 1 times, most recently on 03/06/08 @ 19:04
Trafford
12/06/08 @ 15:50
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COX was my first MMO and every thing after pailed in comparrison.

Teaming was so much fun.Happiest days of my gaming life.
Untill my wife threatened to leave.
iokthemonkey
11/11/08 @ 15:42
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Even after all this time, I still find myself coming back to CoH. Yeah, long-term it gets dull quick, but the beauty is that you can reroll a new hero and play it again and it's so different. And even at low levels, Cryptic have totally captured the essence of superPOWERs - you feel great blasting people with explosive flames or melting their brains...

Great fun.

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