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City of Heroes: Issue 13 Hands On

MMO PC Hands On by Alec Meer

11 December, 2008

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As updates to fading MMOs go, a feature that rewards you for not playing stands as one of the odder ones. City of Heroes' European servers are already the wrong side of desolate - so exactly how is encouraging players to stay offline going to help? Cuts down on server costs, maybe.

Day Jobs are the headline feature of the 13th major update, or Issue, for City of Heroes, subtitled Power and Responsibility. Thematically, they're a splendid idea - the perfectly comic-book concept of a secret identity for your beefcake powerhouse, and the idea that he/she/heshe/it is doing something useful with all the time you're offline, other than wilfully ignoring his sworn duty to Paragon City. Call it Clark Kent mode.

Pick the location where you log off carefully. If it's one of several hotspots - for instance, a hospital or metro station - you'll be deemed to have adopted a career. As you spend time offline in that location, you'll build up a bonus of some sort. For instance, ducking out at a metro station adds every hour until you next log on to your Commuter job - which rewards you with a movement speed boost. Presumably the more accurate 'gradual loss of will to live' wasn't considered the cheeriest reflection of commuting. Essentially, it's like WOW's rest system, but far more playful and a lot more use to people who aren't chasing XP any more.

'City of Heroes: Issue 13' Screenshot 1

By night, he is the mighty, miniscule Entomologist. By day, he's a beardy scholar at the local university. Pretty students have learned to fear his 'busy' hands.

Clock up enough offline hours in a Career and you earn one of the many badges that have made City of Heroes a faintly absurd achievement-fest for the last couple of years. As well as granting you yet another option for the tiny title floating above your gloriously garish character, this further increases the buff earned by those offline hours.

Given City of Heroes' need for an influx of new players, Day Jobs end up being a particularly odd feature, reflective of both City of Heroes' continuing shift towards the statistical over the fantastical, and of NCsoft's apparent unwillingness to make sweeping changes to the structure of an MMO that's never managed to break out of its combat-only mould. Day Jobs are something that fits neatly and easily into a pop-up textbox and a glowing icon; there's nothing more to them than that. It was an opportunity to insert new personality into the game - whether that was by designing a specific secret identity outfit (though there are some new civilian costume pieces in the character creator if you want to manually go with the fiction), animations of offline heroes wandering around their logout areas in unconvincing disguises, some sort of odd mini-game... Instead, it's just an icon.

'City of Heroes: Issue 13' Screenshot 2

The game's stattier than ever these days. It means you can get your build that much more bang-on, but it's hard to imagine Spider-Man poring over his debuff percentages.

That's characteristic of this update. It's not like it's filler, but it's tidying up the old house rather than redecorating it. The next one, Issue 14, promises to be far more profound - its major shtick is a mission-building tool, which will hopefully reinforce City of Heroes' status as the king of self-expression in MMOs. For now, the other big change is dual-speccing.

As City of Heroes players will know, every character chooses a core class with its own abilities, which they can optionally augment with Pool Powers, which are available to everyone. The powers most useful in groups and in PVP are the least interesting, so only the most steely-jawed team player opts for them. With the new dual builds system, a visit to any trainer can immediately switch your guy over to a secondary set of powers and enhancements.

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Comments: 1-8 of 8 in total

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levitate
11/12/08 @ 15:26
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Is this MMO any good to begin with?
lucasmax
11/12/08 @ 18:03
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I loved it. I'd still be playing if the euro servers werent so empty.
iokthemonkey
12/12/08 @ 10:33
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City of Heroes is a lot of fun but it's pretty shallow and not the sort of game you can play for long stretches. I have a load of mid-teen/low 20s level characters, simply as it's a tough game to play deeply. Most people seem to be in the same boat: they roll-up new characters when they're bored, as the character's powers/look/concepts are more interesting than the game itself, which is a shame.

As I say, fun in the shortterm and it's the sort of game you WILL come back to now and again, but it's a difficult game to get really hooked on for long periods of time.


iokthemonkey
12/12/08 @ 12:51
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And based on my experience of playing CoH, the "rewards for not playing" system makes perfect sense. From what I know of other players (and my play style) most people play a LOT of alts in this game, so to say it rewards you for "not playing" isn't strictly true. It instead rewards your CHARACTERS when you're not playing that specific toon.

I'm sure NCSoft did some research on play styles and discovered a lot of alts sitting in a play rotation before coming up with this feature. It actually encourages you to play you alts MORE and if not playing helps level them to a more "fun" level, then it's got to be a plus. I don't think anybody in the game is logging out and not playing ANY character to take advantage of this, but rather, they're playing their other characters or starting new ones.
MrChuckles
13/12/08 @ 13:52
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CoH is a MMORPG with an emphasis definately on combat. There is no story, the loot is pretty pants, and if you play, 90% of your time will be spent hitting, freezing or shooting something. However, on the good side, it does have one of the most interesting combat systems out there, you always have interesting choices to make with which powers to use and the fact that it has made travelling between all these fights actually fun (flying, teleporting, or jumping from rooftop to rooftop), is admirable.
gkscotty
13/12/08 @ 15:31
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I just quit WAR to go back to CoH, don't regret it in the slightest.

I agree with iokthemonkey - the day jobs system is IDEAL for alting, which CoH has always put a heavy emphasis on anyway. Before this update I would typically mainly play on whatever character I was focused on for now - now I have a group of ten characters I'm playing in rotation. Levelling is faster for all of them, they all get the day job buffs and it adds a HUGE amount of variety to my experience, as I am reminded just how much fun some of my lesser-played characters are. (logging on to my Fire/Therm corrupter for the first time in months was an epithany)
TheJuriel
13/12/08 @ 18:36
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CoH is great. Sadly, it's more of an MMO than a superhero game. It's still the only one so far that lets you fly around freely, and still has the best combat system. I hope DC Universe is different, when it comes out in 2027...
LFace
15/12/08 @ 11:54
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I played CoH religiously for a while even when my mates were on WoW and kept badgering me to come on there but as I wasnt into the whole Wacraft universe from the RTS games and stuff I couldnt be arsed. I gave one of my mates the free trial from my original copy of the game for him to try out and he said it was alright but WoW still kicked its arse. In the end my wife badgered me to get WoW having watched my mate on it round his house so I went out to get it and have been on WoW since. I tried CoX again a year later when I bought the double pack of Villains/Heroes and it seemed so shallow and uninteresting after playing WoW for so long that I havent touched it ever again.

Unless they make the game have an atmosphere (its too quiet with no life... yeah there are citizens walking about, but there is barely any voices and clicking on an NPC mission-giver is pure silence and long winded reading just to find out you have to, yawn, go into another warehouse and find the glowing noticeboard or box in a corner somewhere) and scrap all the instakit instanced warehouses for open ended stuff like WoW has, then this game will never have a large playerbase.

Thats my 1 silver and 2 copper worth.

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