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Cities XL Preview

MMO PC Preview by Keza MacDonald

22 September, 2008

Page 2 of 2. <- Page 1

All of the resources that you import will be bought from other actual players - if you make a wine-producing city, for instance, you'll make your money by selling that resource to affluent cities who need it to keep their inhabitants happy. This is a hugely intriguing idea, and in principle we can see it working, but we've concerns about how exactly it's going to be possible to moderate this economy - won't everybody be rushing for cities with a nearby oil resource in order to become obscenely rich? However, MonteCristo assures us that there is enough terrain and enough resource possibilities to go around, with space for thousands of cities on each in-game planet (there will be around five of them at launch, each acting as a different server). It will be fascinating to see how this in-game economy develops.

Interaction between players will be largely trade-focussed, although you can visit other players' cities just to have a look around or to get inspiration for your own's design. Taking the form of your own, fully-customisable avatar, you can walk around anyone's cities at street level, or organise virtual meetings with other players. Trading can all be done with a menu screen - you submit your offer, the seller agrees, done - but you can be a little more creative than that. You can, for instance, invite four or five different sellers to a meeting in some impressive boardroom in your city and play them off against each other to get the best deal.

Cities XL's world is necessarily persistent. When you're not online, your city and the online economy are going on without you. Consequently you might want to check what's going on when you're away from your home computer, and MonteCristo will host a website for your city on the Cities XL community page, so that you can do just that. This really is an inspired idea - you can log in when you have ten spare minutes, as if you were checking your online email, and check up on how your city's doing, approve a few resource deals and send a few messages to people on your friends list.

'Cities XL' Screenshot 3

We'll never be able to look at scenes like this now without thinking of the Age of Conan launch party. Shiver.

There's also in-game photo sharing and space for a blog, if you're just that proud of your new shopping district. This will do wonders for the game community - it means that you never have to be away from the game for that long, even when you're on holiday, or at work, or doing any of the other productive things that city-sim players do in their non-leisure hours. It also means you can easily keep up with friends in different time zones.

Cities XL is essentially three games in one: a meticulously detailed city-simulator when you're playing offline, a mission-based management game when you're playing the gems, and a massively multiplayer online global economy simulator when you're paying the subscription fee. It's ambitiously complicated - to the extent that it took us about twenty minutes of questions before we fully understood the scope of the game during our demonstration - and there's a small danger that players are going to feel overwhelmed.

'Cities XL' Screenshot 4

One look at the avatars, and you know this game is French.

The interface needs a little work at the moment; although the city-building tools were relatively clear, we found it a bit difficult to determine what was online, what was offline and what was a gem mission. But we get the impression than players aren't going to go online immediately; they'll probably spend a week or few playing offline before being tempted by the massive potential of an online, global city-management game, and all the new content that subscribers are going to have priority over.

It's also clear that a good percentage of Cities XL's players are going to have to take the game online in order to maintain a player-dependant economy. The community is going to have to be big, and MonteCristo is going to have to provide enough incentive for them to keep playing. At this stage, though, it really looks like it could work. It's a city-sim fan's dream, and there should certainly be enough of those around to support a game of this scope.

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Comments: 1-19 of 19 in total

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FWB
22/09/08 @ 13:55
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Now this is more like it.
ERG1008
22/09/08 @ 14:04
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Oh my goodness, this looks & sounds fantastic.
khaz
22/09/08 @ 14:18
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Holy hell, this sounds great. Please be good, please be good, please be good...
PearOfAnguish
22/09/08 @ 14:23
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I look forward to spelling out rude words with buildings.
Razz
22/09/08 @ 14:27
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:') Finally. A game I'm interested in.
Rirekon
22/09/08 @ 15:06
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This sounds pretty cool, look forward to giving it a go
faux_carnation
22/09/08 @ 15:25
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Looks wery interesting indeed. Any way we can get into the beta?
shamblemonkee
22/09/08 @ 15:25
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eh? sounds boring as hell to me, oh well horses fer courses!
jaluuk
22/09/08 @ 15:33
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When's it out? Did I miss that in the preview?

EDIT: Q1 2009, in case you were wondering.
Edited 1 times, most recently on 22/09/08 @ 16:35
zuljin
22/09/08 @ 15:56
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Sounds to me like a cross between Ikariam and Sim City, which can only be a good thing.
FWB
22/09/08 @ 16:07
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For those of us who like building stuff much more than blowing it up, this could be it. Failing that, just dump all your garbage on your neighbour.
viper_h
22/09/08 @ 16:50
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I hate games like this, so why am I finding myself drawn to this one? It sounds awesome!
DDevil
22/09/08 @ 16:52
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I was interested up until the words "subscription" and "fee".
Valland
22/09/08 @ 21:26
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sounds like something you'll get bored of after a couple of days.
Kind of like Spore.
Agent_Llama
22/09/08 @ 21:42
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Sounds good!
TheJuriel
23/09/08 @ 08:17
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I'm not really into this sort of city sims (rather preferring Caesar III and its ilk), but this is such a different idea that I want to see it fare well.
Eraysor
23/09/08 @ 09:39
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Well this was unexpectedly impressive. Hopefully it will make up for the lack of SimCity 5.
StarchildHypocrethes
23/09/08 @ 10:39
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This sounds fantastic. Roll on 2009!
Fusey
23/09/08 @ 16:25
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This isn't the sort of game that should have a subscription, shame on them.

Comments: 1-19 of 19 in total

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