Chris Taylor reveals Dungeon Siege 3
"Going to be about a single hero."
Gas Powered Games boss Chris Taylor has spoken of a third Dungeon Siege game.
Speaking exclusively to Eurogamer Germany, he said it would do away with the group focus of the previous games in favour a single hero similar to his current project Space Siege.
"There will be some things that are very much like Dungeon Siege 1 and 2, but some things will be simplified. I am done with multi-character parties; I really think that it's all going to be about a single hero. It's too much to manage," Taylor told our German network buddies.
Dungeon Siege made a name for itself by playing-down storyline, attribute and skill tweaking, and controls, so it could lump hordes of enemies on you and your party. Which it did. A lot.
It managed middle-of-the-road scores that were bumped up significantly by its 2005 sequel, which had more of a plot and generally tidied up a lot of the criticisms of the first. Still no Diablo II, mind you.
Taylor is currently working on Space Siege for SEGA, a single-player PC role-playing game more focused on traditional values of story with action to accompany it, although he is still all for action. Pop over to our Space Siege preview to find out more.
Gas Powered Games also gave us real-time strategy beast Supreme Commander, which was very good but a bit hardcore for all but the committed.
All of Gas Powered Games' titles, including Space Siege, have been exclusively made for PC.
Both the Xbox 360 Supreme Commander conversion and Dungeon Siege: Throne of Agony for PSP were handled by third-parties.
Look out for the full Chris Taylor interview on Eurogamer Germany later today.
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Comments (30) Latest comment 2 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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I totally love Dungeon Siege, the first one i mean. The second one kind of sucked..
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In fact, what I liked about it above Diablo 2 was that I was always moving forward. Never stuck in one area for any length of time. That's another way that it went down really smoothly. I was never in one area long enough to get bored of it.
Graphic adventures are what turned me from someone who enjoyed games to someone who is passionate about them, so I like a good story as much as anyone. But I don't need story detail in all games, and DS2 was an example of adding stuff that didn't need adding.
I'm not necessarily against a 1 player focus, because while it wasn't hard in DS, party management of any kind is something I usually consider an annoyance and like to automate as much as possible.
On a side note: There is a difference between being simple and being simplistic : the former removes barriers in the way of doing stuff, and makes an experience more enjoyable, and the latter is more like implementing/explaining a system in less detail than is necessary to implement/explain it well. For example, explaining that 'a guitar is a six-stringed instrument where one hand controls which notes are played, while the other hand plucks the notes to make the sound' is a simple explanation, while 'a guitar is like a violin that you strum' is simplistic.
We need to be careful when accusing games of dumbing down to distinguish between when they're just making it easier to use (like the simplified controls in Deus Ex 2, maybe) and when they're actually taking something quite significant away from the gameplay (like the unified ammo system in Deus Ex 2 again).
As for DS3 - jury's not even out yet. Jury hasn't even been selected, so let's wait.
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like most point and click rpg games then.
personally 2 was alot better than diablo
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I really enjoined the first game and especially the party aspect until Neverwinter Nights stole my heart.
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What the heck was at the end of DS2. I never managed to get that far as I was too bored by then.
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You manage to get the Shield of Azunai and have to face off Valdis who wields the Sword of Zaramoth. You find out that the old man that was helping you at certain points in the game is in fact a dark Wizard called the Overmage. He planned Valdis' ascension to power and it was in fact him who pushed Valdis into starting the quest to get the sword in the first place. You find that you too have been similarly used in order to obtain the shield for him. Ultimately the shield and sword clash and a new cataclysm takes place. The expansion sees you following the archmage to deliver justice for his deceit and your character looking for redemption after the damage he unwillingly caused to Aranna.
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Thanks for that. I don't intend on re-visiting DS2 as I deleted my save when I uninstalled (answered yes to that blasted delete user data question).
Sounds like it was a touch longer than I wanted to play through anyway.
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imo they can fuck right off just for that.
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Anyway, if they cut the boring storyline and limit the quantity of useless text (too bothersome to click during dialogues all the time), it could be entertaining game.
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Im not sure I would take that chance with DS3 - utter frustration
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1. it didnt take so long to get started (see: lengthy unskippable tutorial && decent sized quest to even be allowed in town...)
2. there was either freedom to move and take shortcuts (as in diablo2) or you could actually see where to go (as in ds1)
(side note). ive noticed that in ds2 they seem to purposefully trick you into going the way that wont give you free items using quest arrows (eg. upper kithraya caverns act1 - quest arrow points straight into goody area)
3. areas (and enemies) were more varied (read: a lot more) - this was achieved rather well in ds1
Because of ^ those ds2 is barely replayable - in which case a costly skill reset option would have been appreciated - act1 part1 is just too painful to replay - especially the tutorial
On the single hero issue -
I personally enjoyed the tactical aspects of controlling a team - moreso in ds2 with the skill trees, powers and item sets
I also think that this is largely what set dungeon siege apart from other point and click rpgs - made it unique as it were
Perhaps a single hero will make ds3 too generic
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Also - i think the main thing that killed the mood from ds1 is the childish dialogue
An aside: Character dependent quests pissed me off - that at least will be remedied in ds3
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Strange he's dumping multi character, just when ppl have got used to the idea of party encounters in WoW and Dragon Age.
This game is ahead of its time in many ways. Also the party AI and pathing **actually works** in this game.